doom3-bfg/neo/idlib/Timer.h

240 lines
5.1 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __TIMER_H__
#define __TIMER_H__
/*
===============================================================================
Clock tick counter. Should only be used for profiling.
===============================================================================
*/
class idTimer
{
public:
idTimer();
idTimer( double clockTicks );
~idTimer();
idTimer operator+( const idTimer& t ) const;
idTimer operator-( const idTimer& t ) const;
idTimer& operator+=( const idTimer& t );
idTimer& operator-=( const idTimer& t );
void Start();
void Stop();
void Clear();
double ClockTicks() const;
double Milliseconds() const;
private:
static double base;
enum
{
TS_STARTED,
TS_STOPPED
} state;
double start;
double clockTicks;
void InitBaseClockTicks() const;
};
/*
=================
idTimer::idTimer
=================
*/
ID_INLINE idTimer::idTimer()
{
state = TS_STOPPED;
clockTicks = 0.0;
}
/*
=================
idTimer::idTimer
=================
*/
ID_INLINE idTimer::idTimer( double _clockTicks )
{
state = TS_STOPPED;
clockTicks = _clockTicks;
}
/*
=================
idTimer::~idTimer
=================
*/
ID_INLINE idTimer::~idTimer()
{
}
/*
=================
idTimer::operator+
=================
*/
ID_INLINE idTimer idTimer::operator+( const idTimer& t ) const
{
assert( state == TS_STOPPED && t.state == TS_STOPPED );
return idTimer( clockTicks + t.clockTicks );
}
/*
=================
idTimer::operator-
=================
*/
ID_INLINE idTimer idTimer::operator-( const idTimer& t ) const
{
assert( state == TS_STOPPED && t.state == TS_STOPPED );
return idTimer( clockTicks - t.clockTicks );
}
/*
=================
idTimer::operator+=
=================
*/
ID_INLINE idTimer& idTimer::operator+=( const idTimer& t )
{
assert( state == TS_STOPPED && t.state == TS_STOPPED );
clockTicks += t.clockTicks;
return *this;
}
/*
=================
idTimer::operator-=
=================
*/
ID_INLINE idTimer& idTimer::operator-=( const idTimer& t )
{
assert( state == TS_STOPPED && t.state == TS_STOPPED );
clockTicks -= t.clockTicks;
return *this;
}
/*
=================
idTimer::Start
=================
*/
ID_INLINE void idTimer::Start()
{
assert( state == TS_STOPPED );
state = TS_STARTED;
start = idLib::sys->GetClockTicks();
}
/*
=================
idTimer::Stop
=================
*/
ID_INLINE void idTimer::Stop()
{
assert( state == TS_STARTED );
clockTicks += idLib::sys->GetClockTicks() - start;
if( base < 0.0 )
{
InitBaseClockTicks();
}
if( clockTicks > base )
{
clockTicks -= base;
}
state = TS_STOPPED;
}
/*
=================
idTimer::Clear
=================
*/
ID_INLINE void idTimer::Clear()
{
clockTicks = 0.0;
}
/*
=================
idTimer::ClockTicks
=================
*/
ID_INLINE double idTimer::ClockTicks() const
{
assert( state == TS_STOPPED );
return clockTicks;
}
/*
=================
idTimer::Milliseconds
=================
*/
ID_INLINE double idTimer::Milliseconds() const
{
assert( state == TS_STOPPED );
return clockTicks / ( idLib::sys->ClockTicksPerSecond() * 0.001 );
}
/*
===============================================================================
Report of multiple named timers.
===============================================================================
*/
class idTimerReport
{
public:
idTimerReport();
~idTimerReport();
void SetReportName( const char* name );
int AddReport( const char* name );
void Clear();
void Reset();
void PrintReport();
void AddTime( const char* name, idTimer* time );
private:
idList<idTimer*>timers;
idStrList names;
idStr reportName;
};
#endif /* !__TIMER_H__ */