mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 06:51:22 +00:00
231 lines
No EOL
7.9 KiB
C++
231 lines
No EOL
7.9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "../Game_local.h"
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const static int NUM_NEW_GAME_OPTIONS = 8;
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/*
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========================
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idMenuScreen_Shell_NewGame::Initialize
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========================
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*/
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void idMenuScreen_Shell_NewGame::Initialize( idMenuHandler* data )
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{
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idMenuScreen::Initialize( data );
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if( data != NULL )
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{
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuNewGame" );
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options = new( TAG_SWF ) idMenuWidget_DynamicList();
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idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
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idList< idStr > option;
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option.Append( "#str_swf_doom3" ); // doom 3
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_resurrection" ); // resurrection of evil
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menuOptions.Append( option );
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option.Clear();
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option.Append( "#str_swf_lost_episodes" ); // lost episodes
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menuOptions.Append( option );
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options->SetListData( menuOptions );
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options->SetNumVisibleOptions( NUM_NEW_GAME_OPTIONS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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while( options->GetChildren().Num() < NUM_NEW_GAME_OPTIONS )
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{
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idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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buttonWidget->Initialize( data );
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options->AddChild( buttonWidget );
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}
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options->Initialize( data );
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AddChild( options );
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btnBack = new( TAG_SWF ) idMenuWidget_Button();
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btnBack->Initialize( data );
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btnBack->SetLabel( "#str_swf_campaign" );
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btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
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btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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}
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/*
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========================
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idMenuScreen_Shell_NewGame::Update
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========================
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*/
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void idMenuScreen_Shell_NewGame::Update()
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{
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if( menuData != NULL )
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{
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idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
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if( cmdBar != NULL )
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{
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_00395";
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_SWF_SELECT";
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}
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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}
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}
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( BindSprite( root ) )
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{
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idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
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if( heading != NULL )
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{
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heading->SetText( "#str_02207" ); // NEW GAME
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heading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
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if( gradient != NULL && heading != NULL )
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{
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gradient->SetXPos( heading->GetTextLength() );
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}
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}
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if( btnBack != NULL )
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{
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btnBack->BindSprite( root );
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_Shell_NewGame::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_NewGame::ShowScreen( const mainMenuTransition_t transitionType )
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{
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idMenuScreen::ShowScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_NewGame::HideScreen
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========================
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*/
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void idMenuScreen_Shell_NewGame::HideScreen( const mainMenuTransition_t transitionType )
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{
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_NewGame::HandleAction h
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========================
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*/
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bool idMenuScreen_Shell_NewGame::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
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{
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if( menuData != NULL )
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{
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if( menuData->ActiveScreen() != SHELL_AREA_NEW_GAME )
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{
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return false;
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}
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}
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widgetAction_t actionType = action.GetType();
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const idSWFParmList& parms = action.GetParms();
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switch( actionType )
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{
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case WIDGET_ACTION_GO_BACK:
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{
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if( menuData != NULL )
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{
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menuData->SetNextScreen( SHELL_AREA_CAMPAIGN, MENU_TRANSITION_SIMPLE );
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}
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return true;
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}
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case WIDGET_ACTION_PRESS_FOCUSED:
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{
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if( options == NULL )
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{
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return true;
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}
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int selectionIndex = options->GetViewIndex();
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if( parms.Num() == 1 )
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{
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selectionIndex = parms[0].ToInteger();
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}
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if( selectionIndex != options->GetFocusIndex() )
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{
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options->SetViewIndex( selectionIndex );
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options->SetFocusIndex( selectionIndex );
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}
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idMenuHandler_Shell* shell = dynamic_cast< idMenuHandler_Shell* >( menuData );
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if( shell != NULL )
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{
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shell->SetNewGameType( selectionIndex );
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menuData->SetNextScreen( SHELL_AREA_DIFFICULTY, MENU_TRANSITION_SIMPLE );
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}
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return true;
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}
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}
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return idMenuWidget::HandleAction( action, event, widget, forceHandled );
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} |