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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __PLAYERICON_H__
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#define __PLAYERICON_H__
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typedef enum
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{
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ICON_LAG,
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ICON_CHAT,
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ICON_TEAM_RED,
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ICON_TEAM_BLUE,
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ICON_NONE
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} playerIconType_t;
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class idPlayerIcon
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{
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public:
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public:
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idPlayerIcon();
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~idPlayerIcon();
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void Draw( idPlayer* player, jointHandle_t joint );
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void Draw( idPlayer* player, const idVec3& origin );
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public:
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playerIconType_t iconType;
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renderEntity_t renderEnt;
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qhandle_t iconHandle;
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public:
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void FreeIcon();
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bool CreateIcon( idPlayer* player, playerIconType_t type, const char* mtr, const idVec3& origin, const idMat3& axis );
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bool CreateIcon( idPlayer* player, playerIconType_t type, const idVec3& origin, const idMat3& axis );
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void UpdateIcon( idPlayer* player, const idVec3& origin, const idMat3& axis );
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};
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#endif /* !_PLAYERICON_H_ */
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