mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-03 17:32:30 +00:00
422 lines
12 KiB
C++
422 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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extern idCVar swf_debugShowAddress;
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/*
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========================
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idSWFScriptVar::idSWFScriptVar
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========================
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*/
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idSWFScriptVar::idSWFScriptVar( const idSWFScriptVar & other ) {
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type = other.type;
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value = other.value;
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if ( other.type == SWF_VAR_STRING ) {
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other.value.string->AddRef();
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} else if ( other.type == SWF_VAR_OBJECT ) {
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other.value.object->AddRef();
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} else if ( other.type == SWF_VAR_FUNCTION ) {
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other.value.function->AddRef();
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}
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}
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/*
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========================
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idSWFScriptVar::operator=
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========================
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*/
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idSWFScriptVar & idSWFScriptVar::operator=( const idSWFScriptVar & other ) {
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if ( this != &other ) {
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Free();
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type = other.type;
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value = other.value;
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if ( other.type == SWF_VAR_STRING ) {
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other.value.string->AddRef();
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} else if ( other.type == SWF_VAR_OBJECT ) {
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other.value.object->AddRef();
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} else if ( other.type == SWF_VAR_FUNCTION ) {
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other.value.function->AddRef();
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}
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}
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return *this;
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}
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/*
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========================
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idSWFScriptVar::~idSWFScriptVar
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========================
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*/
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idSWFScriptVar::~idSWFScriptVar() {
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Free();
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}
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/*
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========================
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idSWFScriptVar::Free
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========================
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*/
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void idSWFScriptVar::Free() {
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if ( type == SWF_VAR_STRING ) {
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value.string->Release();
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} else if ( type == SWF_VAR_OBJECT ) {
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value.object->Release();
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} else if ( type == SWF_VAR_FUNCTION ) {
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value.function->Release();
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}
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value.string = NULL;
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value.function = NULL;
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value.object = NULL;
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type = SWF_VAR_UNDEF;
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}
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/*
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========================
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idSWFScriptVar::SetObject
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========================
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*/
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void idSWFScriptVar::SetObject( idSWFScriptObject * o ) {
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Free();
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if ( o == NULL ) {
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type = SWF_VAR_NULL;
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} else {
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type = SWF_VAR_OBJECT;
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value.object = o;
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o->AddRef();
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}
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}
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/*
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========================
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idSWFScriptVar::SetFunction
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========================
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*/
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void idSWFScriptVar::SetFunction( idSWFScriptFunction * f ) {
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Free();
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if ( f == NULL ) {
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type = SWF_VAR_NULL;
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} else {
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type = SWF_VAR_FUNCTION;
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value.function = f;
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f->AddRef();
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}
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}
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/*
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========================
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idSWFScriptVar::StrictEquals
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========================
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*/
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bool idSWFScriptVar::StrictEquals( const idSWFScriptVar & other ) {
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if ( type != other.type ) {
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return false;
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}
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switch ( type ) {
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case SWF_VAR_STRINGID: return ( value.i == other.value.i );
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case SWF_VAR_STRING: return ( *value.string == *other.value.string );
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case SWF_VAR_FLOAT: return ( value.f == other.value.f );
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case SWF_VAR_BOOL: return ( value.b == other.value.b );
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case SWF_VAR_INTEGER: return ( value.i == other.value.i );
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case SWF_VAR_NULL: return true;
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case SWF_VAR_UNDEF: return true;
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case SWF_VAR_OBJECT: return ( value.object == other.value.object );
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case SWF_VAR_FUNCTION: return ( value.function == other.value.function );
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default: assert( false ); return false;
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}
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}
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/*
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========================
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idSWFScriptVar::AbstractEquals
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========================
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*/
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bool idSWFScriptVar::AbstractEquals( const idSWFScriptVar & other ) {
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if ( type == other.type ) {
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switch ( type ) {
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case SWF_VAR_STRINGID: return ( value.i == other.value.i );
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case SWF_VAR_STRING: return ( *value.string == *other.value.string );
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case SWF_VAR_FLOAT: return ( value.f == other.value.f );
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case SWF_VAR_BOOL: return ( value.b == other.value.b );
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case SWF_VAR_INTEGER: return ( value.i == other.value.i );
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case SWF_VAR_NULL: return true;
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case SWF_VAR_UNDEF: return true;
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case SWF_VAR_OBJECT: return ( value.object == other.value.object );
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case SWF_VAR_FUNCTION: return ( value.function == other.value.function );
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default: assert( false ); return false;
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}
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}
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switch ( type ) {
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case SWF_VAR_STRINGID: return ToString() == other.ToString();
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case SWF_VAR_STRING:
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switch ( other.type ) {
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case SWF_VAR_STRINGID: return *value.string == other.ToString();
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case SWF_VAR_FLOAT: return ToFloat() == other.value.f;
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case SWF_VAR_BOOL: return ToBool() == other.value.b;
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case SWF_VAR_INTEGER: return ToInteger() == other.value.i;
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case SWF_VAR_OBJECT: return *value.string == other.ToString();
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default: return false;
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}
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case SWF_VAR_FLOAT: return ( other.ToFloat() == value.f );
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case SWF_VAR_BOOL: return ( other.ToBool() == value.b );
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case SWF_VAR_INTEGER: return ( other.ToInteger() == value.i );
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case SWF_VAR_NULL: return ( other.type == SWF_VAR_UNDEF );
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case SWF_VAR_UNDEF: return ( other.type == SWF_VAR_NULL );
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case SWF_VAR_OBJECT:
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switch ( other.type ) {
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case SWF_VAR_STRING: return ToString() == *other.value.string;
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case SWF_VAR_FLOAT: return ToFloat() == other.value.f;
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case SWF_VAR_BOOL: return ToBool() == other.value.b;
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case SWF_VAR_INTEGER: return ToInteger() == other.value.i;
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default: return false;
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}
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case SWF_VAR_FUNCTION: return false;
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default: assert( false ); return false;
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}
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}
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/*
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========================
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idSWFScriptVar::ToString
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========================
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*/
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idStr idSWFScriptVar::ToString() const {
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switch ( type ) {
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case SWF_VAR_STRINGID: return idStrId( value.i ).GetLocalizedString();
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case SWF_VAR_STRING: return *value.string;
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case SWF_VAR_FLOAT: return va( "%g", value.f );
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case SWF_VAR_BOOL: return value.b ? "true" : "false";
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case SWF_VAR_INTEGER: return va( "%i", value.i );
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case SWF_VAR_NULL: return "[null]";
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case SWF_VAR_UNDEF: return "[undefined]";
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case SWF_VAR_OBJECT: return value.object->DefaultValue( true ).ToString();
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case SWF_VAR_FUNCTION:
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if ( swf_debugShowAddress.GetBool() ) {
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return va( "[function:%p]", value.function );
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} else {
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return "[function]";
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}
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default: assert( false ); return "";
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}
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}
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/*
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========================
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idSWFScriptVar::ToFloat
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========================
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*/
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float idSWFScriptVar::ToFloat() const {
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switch ( type ) {
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case SWF_VAR_STRING: return atof( *value.string );
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case SWF_VAR_FLOAT: return value.f;
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case SWF_VAR_BOOL: return (float)value.b;
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case SWF_VAR_INTEGER: return (float)value.i;
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case SWF_VAR_OBJECT: return value.object->DefaultValue( false ).ToFloat();
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case SWF_VAR_FUNCTION:
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case SWF_VAR_NULL:
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case SWF_VAR_UNDEF: return 0.0f;
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default: assert( false ); return 0.0f;
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}
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}
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/*
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========================
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idSWFScriptVar::ToBool
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========================
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*/
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bool idSWFScriptVar::ToBool() const {
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switch ( type ) {
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case SWF_VAR_STRING: return ( value.string->Icmp( "true" ) == 0 || value.string->Icmp( "1" ) == 0 );
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case SWF_VAR_FLOAT: return ( value.f != 0.0f );
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case SWF_VAR_BOOL: return value.b;
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case SWF_VAR_INTEGER: return value.i != 0;
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case SWF_VAR_OBJECT: return value.object->DefaultValue( false ).ToBool();
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case SWF_VAR_FUNCTION:
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case SWF_VAR_NULL:
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case SWF_VAR_UNDEF: return false;
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default: assert( false ); return false;
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}
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}
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/*
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========================
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idSWFScriptVar::ToInteger
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========================
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*/
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int32 idSWFScriptVar::ToInteger() const {
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switch ( type ) {
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case SWF_VAR_STRING: return atoi( *value.string );
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case SWF_VAR_FLOAT: return idMath::Ftoi( value.f );
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case SWF_VAR_BOOL: return value.b ? 1 : 0;
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case SWF_VAR_INTEGER: return value.i;
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case SWF_VAR_OBJECT: return value.object->DefaultValue( false ).ToInteger();
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case SWF_VAR_FUNCTION:
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case SWF_VAR_NULL:
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case SWF_VAR_UNDEF: return 0;
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default: assert( false ); return 0;
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}
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}
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/*
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========================
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idSWFScriptVar::ToSprite
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========================
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*/
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idSWFSpriteInstance * idSWFScriptVar::ToSprite() {
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if ( IsObject() && value.object != NULL ) {
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return value.object->GetSprite();
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}
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return NULL;
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}
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/*
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========================
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idSWFScriptVar::ToText
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========================
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*/
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idSWFTextInstance * idSWFScriptVar::ToText() {
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if ( IsObject() && value.object != NULL ) {
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return value.object->GetText();
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}
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return NULL;
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}
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/*
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========================
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idSWFScriptVar::GetNestedVar
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========================
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*/
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idSWFScriptVar idSWFScriptVar::GetNestedVar( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
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if ( !IsObject() ) {
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return idSWFScriptVar();
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}
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return GetObject()->GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
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}
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/*
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========================
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idSWFScriptVar::GetNestedObj
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========================
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*/
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idSWFScriptObject * idSWFScriptVar::GetNestedObj( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
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if ( !IsObject() ) {
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return NULL;
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}
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return GetObject()->GetNestedObj( arg1, arg2, arg3, arg4, arg5, arg6 );
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}
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/*
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========================
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idSWFScriptVar::GetNestedSprite
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========================
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*/
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idSWFSpriteInstance * idSWFScriptVar::GetNestedSprite( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
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if ( !IsObject() ) {
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return NULL;
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}
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return GetObject()->GetNestedSprite( arg1, arg2, arg3, arg4, arg5, arg6 );
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}
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/*
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========================
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idSWFScriptVar::GetNestedSprite
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========================
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*/
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idSWFTextInstance * idSWFScriptVar::GetNestedText( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
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if ( !IsObject() ) {
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return NULL;
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}
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return GetObject()->GetNestedText( arg1, arg2, arg3, arg4, arg5, arg6 );
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}
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/*
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========================
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idSWFScriptVar::TypeOf
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========================
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*/
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const char * idSWFScriptVar::TypeOf() const {
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switch ( type ) {
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case SWF_VAR_STRINGID: return "stringid";
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case SWF_VAR_STRING: return "string";
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case SWF_VAR_FLOAT: return "number";
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case SWF_VAR_BOOL: return "boolean";
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case SWF_VAR_INTEGER: return "number";
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case SWF_VAR_OBJECT:
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if ( value.object->GetSprite() != NULL ) {
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return "movieclip";
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} else if ( value.object->GetText() != NULL ) {
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return "text";
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} else {
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return "object";
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}
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case SWF_VAR_FUNCTION: return "function";
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case SWF_VAR_NULL: return "null";
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case SWF_VAR_UNDEF: return "undefined";
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default: assert( false ); return "";
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}
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}
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/*
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========================
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idSWFScriptVar::PrintToConsole
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========================
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*/
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void idSWFScriptVar::PrintToConsole() const {
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idLib::Printf( "Object type: %s\n", TypeOf() );
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if ( IsObject() ) {
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GetObject()->PrintToConsole();
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} else if ( IsNumeric() ) {
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idLib::Printf( "%d\n", ToInteger() );
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} else if ( IsString() ) {
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idLib::Printf( "%s\n", ToString().c_str() );
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} else {
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idLib::Printf( "unknown\n" );
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}
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}
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