doom3-bfg/neo/sys/sdl
Daniel Gibson a405b37f13 Pause when window loses focus, introduce com_pause
If the window loses focus com_pause is set to 1, when it regains focus
it's set to 0.
The behaviour on Win32 stayed the same (the implementation is less
hacky though) and Linux now matchces that.
2013-01-04 14:40:35 +01:00
..
sdl_cpu.cpp Fix tons of compiler warnings 2012-12-11 23:57:05 +01:00
sdl_events.cpp Pause when window loses focus, introduce com_pause 2013-01-04 14:40:35 +01:00
sdl_glimp.cpp Support resizing windows for SDL1.2 2013-01-04 14:40:35 +01:00
sdl_local.h Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
sdl_qgl.cpp remove deprecated glShadeModel stuff 2012-12-17 01:02:53 +01:00