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doom3-bfg/base/materials/male_npc_hazmat2.mtr

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/*
Generated by the Material Editor.
Type 'materialeditor' at the console to launch the material editor.
*/
models/monsters/zombie/hazmat_zombie/hazmat_slimed_d
{
noSelfShadow
unsmoothedTangents
flesh
forceOverlays
clamp
{ // burning corpse effect
if parm7 // only when dead
// make a burned away alpha test for the normal skin
blend gl_zero, gl_one // don't draw anything
noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
alphaTest 0.05 + 1.5 * (time - parm7)
}
bumpmap addnormals( models/monsters/zombie/hazmat_zombie/hazmat_slimed_local.tga, heightmap( models/monsters/zombie/hazmat_zombie/hazmat_slimed_h.tga, 2 ) )
diffusemap models/monsters/zombie/hazmat_zombie/hazmat_slimed_d.tga
specularmap models/monsters/zombie/hazmat_zombie/hazmat_slimed_s.tga
}
/*
Generated by the Material Editor.
Type 'materialeditor' at the console to launch the material editor.
*/
models/monsters/zombie/hazmat_zombie/light_d
{
noSelfShadow
unsmoothedTangents
flesh
forceOverlays
clamp
{ // burning corpse effect
if parm7 // only when dead
// make a burned away alpha test for the normal skin
blend gl_zero, gl_one // don't draw anything
noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
alphaTest 0.05 + 1.5 * (time - parm7)
}
renderbump -size 256 256 -aa 2 -colormap models/monsters/zombie/hazmat_zombie/light_local.tga models/monsters/zombie/hazmat_zombie/light_hi.lwo
unsmoothedTangents
diffusemap models/monsters/zombie/hazmat_zombie/light_d.tga
bumpmap addnormals( models/monsters/zombie/hazmat_zombie/light_local.tga, heightmap( models/monsters/zombie/hazmat_zombie/light_h.tga, 2 ) )
specularmap models/monsters/zombie/hazmat_zombie/light_s.tga
{
name "Stage 4"
map models/monsters/zombie/hazmat_zombie/light_l.tga
blend add
}
}