mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 23:21:35 +00:00
62 lines
1.9 KiB
Text
62 lines
1.9 KiB
Text
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/*
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Generated by the Material Editor.
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Type 'materialeditor' at the console to launch the material editor.
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*/
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models/monsters/zombie/hazmat_zombie/hazmat_slimed_d
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{
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noSelfShadow
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unsmoothedTangents
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flesh
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forceOverlays
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clamp
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{ // burning corpse effect
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if parm7 // only when dead
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// make a burned away alpha test for the normal skin
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blend gl_zero, gl_one // don't draw anything
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noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
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alphaTest 0.05 + 1.5 * (time - parm7)
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}
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bumpmap addnormals( models/monsters/zombie/hazmat_zombie/hazmat_slimed_local.tga, heightmap( models/monsters/zombie/hazmat_zombie/hazmat_slimed_h.tga, 2 ) )
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diffusemap models/monsters/zombie/hazmat_zombie/hazmat_slimed_d.tga
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specularmap models/monsters/zombie/hazmat_zombie/hazmat_slimed_s.tga
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}
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/*
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Generated by the Material Editor.
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Type 'materialeditor' at the console to launch the material editor.
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*/
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models/monsters/zombie/hazmat_zombie/light_d
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{
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noSelfShadow
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unsmoothedTangents
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flesh
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forceOverlays
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clamp
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{ // burning corpse effect
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if parm7 // only when dead
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// make a burned away alpha test for the normal skin
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blend gl_zero, gl_one // don't draw anything
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noclamp map models/monsters/spectre/global_dis.tga // replace this with a monster-specific texture
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alphaTest 0.05 + 1.5 * (time - parm7)
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}
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renderbump -size 256 256 -aa 2 -colormap models/monsters/zombie/hazmat_zombie/light_local.tga models/monsters/zombie/hazmat_zombie/light_hi.lwo
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unsmoothedTangents
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diffusemap models/monsters/zombie/hazmat_zombie/light_d.tga
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bumpmap addnormals( models/monsters/zombie/hazmat_zombie/light_local.tga, heightmap( models/monsters/zombie/hazmat_zombie/light_h.tga, 2 ) )
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specularmap models/monsters/zombie/hazmat_zombie/light_s.tga
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{
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name "Stage 4"
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map models/monsters/zombie/hazmat_zombie/light_l.tga
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blend add
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}
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}
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