doom3-bfg/neo/idlib/ParallelJobList.h

187 lines
6.5 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __PARALLELJOBLIST_H__
#define __PARALLELJOBLIST_H__
struct CellSpursJob128;
class idColor;
typedef void ( * jobRun_t )( void* );
enum jobSyncType_t
{
SYNC_NONE,
SYNC_SIGNAL,
SYNC_SYNCHRONIZE
};
// NOTE: keep in sync with jobNames[]
enum jobListId_t
{
JOBLIST_RENDERER_FRONTEND = 0,
JOBLIST_RENDERER_BACKEND = 1,
JOBLIST_UTILITY = 9, // won't print over-time warnings
MAX_JOBLISTS = 32 // the editor may cause quite a few to be allocated
};
compile_time_assert( CONST_ISPOWEROFTWO( MAX_JOBLISTS ) );
enum jobListPriority_t
{
JOBLIST_PRIORITY_NONE,
JOBLIST_PRIORITY_LOW,
JOBLIST_PRIORITY_MEDIUM,
JOBLIST_PRIORITY_HIGH
};
enum jobListParallelism_t
{
JOBLIST_PARALLELISM_DEFAULT = -1, // use "jobs_numThreads" number of threads
JOBLIST_PARALLELISM_MAX_CORES = -2, // use a thread for each logical core (includes hyperthreads)
JOBLIST_PARALLELISM_MAX_THREADS = -3 // use the maximum number of job threads, which can help if there is IO to overlap
};
#define assert_spu_local_store( ptr )
#define assert_not_spu_local_store( ptr )
/*
================================================
idParallelJobList
A job should be at least a couple of 1000 clock cycles in
order to outweigh any job switching overhead. On the other
hand a job should consume no more than a couple of
100,000 clock cycles to maintain a good load balance over
multiple processing units.
================================================
*/
class idParallelJobList
{
friend class idParallelJobManagerLocal;
public:
void AddJob( jobRun_t function, void* data );
CellSpursJob128* AddJobSPURS();
void InsertSyncPoint( jobSyncType_t syncType );
// Submit the jobs in this list.
void Submit( idParallelJobList* waitForJobList = NULL, int parallelism = JOBLIST_PARALLELISM_DEFAULT );
// Wait for the jobs in this list to finish. Will spin in place if any jobs are not done.
void Wait();
// Try to wait for the jobs in this list to finish but either way return immediately. Returns true if all jobs are done.
bool TryWait();
// returns true if the job list has been submitted.
bool IsSubmitted() const;
// Get the number of jobs executed in this job list.
unsigned int GetNumExecutedJobs() const;
// Get the number of sync points.
unsigned int GetNumSyncs() const;
// Time at which the job list was submitted.
uint64 GetSubmitTimeMicroSec() const;
// Time at which execution of this job list started.
uint64 GetStartTimeMicroSec() const;
// Time at which all jobs in the list were executed.
uint64 GetFinishTimeMicroSec() const;
// Time the host thread waited for this job list to finish.
uint64 GetWaitTimeMicroSec() const;
// Get the total time all units spent processing this job list.
uint64 GetTotalProcessingTimeMicroSec() const;
// Get the total time all units wasted while processing this job list.
uint64 GetTotalWastedTimeMicroSec() const;
// Time the given unit spent processing this job list.
uint64 GetUnitProcessingTimeMicroSec( int unit ) const;
// Time the given unit wasted while processing this job list.
uint64 GetUnitWastedTimeMicroSec( int unit ) const;
// Get the job list ID
jobListId_t GetId() const;
// Get the color for profiling.
const idColor* GetColor() const
{
return this->color;
}
private:
class idParallelJobList_Threads* jobListThreads;
const idColor* color;
idParallelJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor* color );
~idParallelJobList();
};
/*
================================================
idParallelJobManager
This is the only interface through which job lists
should be allocated or freed.
================================================
*/
class idParallelJobManager
{
public:
virtual ~idParallelJobManager() {}
virtual void Init() = 0;
virtual void Shutdown() = 0;
virtual idParallelJobList* AllocJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor* color ) = 0;
virtual void FreeJobList( idParallelJobList* jobList ) = 0;
virtual int GetNumJobLists() const = 0;
virtual int GetNumFreeJobLists() const = 0;
virtual idParallelJobList* GetJobList( int index ) = 0;
virtual int GetNumProcessingUnits() = 0;
virtual void WaitForAllJobLists() = 0;
};
extern idParallelJobManager* parallelJobManager;
// jobRun_t functions can have the debug name associated with them
// by explicitly calling this, or using the REGISTER_PARALLEL_JOB()
// static variable macro.
void RegisterJob( jobRun_t function, const char* name );
/*
================================================
idParallelJobRegistration
================================================
*/
class idParallelJobRegistration
{
public:
idParallelJobRegistration( jobRun_t function, const char* name );
};
#define REGISTER_PARALLEL_JOB( function, name ) static idParallelJobRegistration register_##function( (jobRun_t) function, name )
#endif // !__PARALLELJOBLIST_H__