mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
189 lines
3.7 KiB
C++
189 lines
3.7 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdarg.h>
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#include "doomdef.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "d_net.h"
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#include "g_game.h"
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#ifdef __GNUG__
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#pragma implementation "i_system.h"
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#endif
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#include "i_system.h"
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#include "Main.h"
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#if 1
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ticcmd_t* I_BaseTiccmd(void)
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{
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return &::g->emptycmd;
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}
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int I_GetHeapSize (void)
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{
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return ::g->mb_used*1024*1024;
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}
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//
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// I_GetTime
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// returns time in 1/70th second tics
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//
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int I_GetTime (void)
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{
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return ::g->current_time;
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}
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void I_SetTime( int time_in )
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{
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::g->current_time = time_in;
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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I_InitSound();
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// I_InitGraphics();
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}
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//
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// I_Quit
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//
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void I_Quit (void)
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{
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D_QuitNetGame ();
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I_ShutdownSound();
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I_ShutdownMusic();
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M_SaveDefaults ();
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I_ShutdownGraphics();
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// exit(0);
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// Exceptions disabled by default on PS3
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// throw;
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}
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void I_WaitVBL(int count)
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{
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// PS3 fixme
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//Sleep(0);
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}
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void I_BeginRead(void)
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{
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}
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void I_EndRead(void)
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{
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}
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//
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// I_Error
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//
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extern bool debugOutput;
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void I_Printf(const char* msg, ...)
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{
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char pmsg[1024];
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va_list argptr;
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// Message first.
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if( debugOutput ) {
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va_start (argptr,msg);
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vsprintf (pmsg, msg, argptr);
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safeOutputDebug(pmsg);
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va_end (argptr);
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}
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}
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void I_PrintfE(const char* msg, ...)
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{
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char pmsg[1024];
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va_list argptr;
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// Message first.
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if( debugOutput ) {
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va_start (argptr,msg);
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vsprintf (pmsg, msg, argptr);
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safeOutputDebug("ERROR: ");
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safeOutputDebug(pmsg);
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va_end (argptr);
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}
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}
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void I_Error(const char *error, ...)
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{
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const int ERROR_MSG_SIZE = 1024;
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char error_msg[ERROR_MSG_SIZE];
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va_list argptr;
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// Message first.
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if( debugOutput ) {
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va_start (argptr,error);
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idStr::vsnPrintf (error_msg, ERROR_MSG_SIZE, error, argptr);
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safeOutputDebug("Error: ");
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safeOutputDebug(error_msg);
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safeOutputDebug("\n");
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va_end (argptr);
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}
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// CRASH DUMP - enable this to get extra info on error from crash dumps
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//*(int*)0x0 = 21;
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DoomLib::Interface.QuitCurrentGame();
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idLib::Printf( "DOOM Classic error: %s", error_msg );
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common->SwitchToGame( DOOM3_BFG );
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}
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#endif
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