mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __SIMPLEWIN_H__
|
|
#define __SIMPLEWIN_H__
|
|
|
|
class idUserInterfaceLocal;
|
|
class idDeviceContext;
|
|
class idSimpleWindow;
|
|
|
|
typedef struct {
|
|
idWindow *win;
|
|
idSimpleWindow *simp;
|
|
} drawWin_t;
|
|
|
|
class idSimpleWindow {
|
|
friend class idWindow;
|
|
public:
|
|
idSimpleWindow(idWindow* win);
|
|
virtual ~idSimpleWindow();
|
|
void Redraw(float x, float y);
|
|
void StateChanged( bool redraw );
|
|
|
|
idStr name;
|
|
|
|
idWinVar * GetWinVarByName(const char *_name);
|
|
int GetWinVarOffset( idWinVar *wv, drawWin_t* owner);
|
|
size_t Size();
|
|
|
|
idWindow* GetParent () { return mParent; }
|
|
|
|
virtual void WriteToSaveGame( idFile *savefile );
|
|
virtual void ReadFromSaveGame( idFile *savefile );
|
|
|
|
protected:
|
|
void CalcClientRect(float xofs, float yofs);
|
|
void SetupTransforms(float x, float y);
|
|
void DrawBackground(const idRectangle &drawRect);
|
|
void DrawBorderAndCaption(const idRectangle &drawRect);
|
|
|
|
idUserInterfaceLocal *gui;
|
|
int flags;
|
|
idRectangle drawRect; // overall rect
|
|
idRectangle clientRect; // client area
|
|
idRectangle textRect;
|
|
idVec2 origin;
|
|
class idFont * font;
|
|
float matScalex;
|
|
float matScaley;
|
|
float borderSize;
|
|
int textAlign;
|
|
float textAlignx;
|
|
float textAligny;
|
|
int textShadow;
|
|
|
|
idWinStr text;
|
|
idWinBool visible;
|
|
idWinRectangle rect; // overall rect
|
|
idWinVec4 backColor;
|
|
idWinVec4 matColor;
|
|
idWinVec4 foreColor;
|
|
idWinVec4 borderColor;
|
|
idWinFloat textScale;
|
|
idWinFloat rotate;
|
|
idWinVec2 shear;
|
|
idWinBackground backGroundName;
|
|
|
|
const idMaterial* background;
|
|
|
|
idWindow * mParent;
|
|
|
|
idWinBool hideCursor;
|
|
};
|
|
|
|
#endif /* !__SIMPLEWIN_H__ */
|