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513 lines
22 KiB
C++
513 lines
22 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SOFTWARECACHE_H__
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#define __SOFTWARECACHE_H__
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#pragma warning( disable : 4324 ) // structure was padded due to __declspec(align())
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/*
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================================================================================================
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On-Demand Streamed Objects and Arrays
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idODSObject // DMA in a single object
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idODSCachedObject // DMA in a single object through a software cache
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idODSArray // DMA in an array with objects
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idODSIndexedArray // DMA gather from an array with objects
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idODSStreamedArray // overlapped DMA streaming of an array with objects
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idODSStreamedIndexedArray // overlapped DMA gather from an array with objects
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On the SPU the 'idODSObject' streams the data into temporary memory using the DMA controller
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and the object constructor immediately waits for the DMA transfer to complete. In other words
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there is no caching and every random memory access incurs full memory latency. This should be
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used to stream in objects that are only used once at unpredictable times.
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The 'idODSCachedObject' uses an object based software cache on the SPU which is useful for
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streaming in objects that may be used repeatedly or which usage can be predicted allowing
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the objects to be prefetched.
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class idMyType {};
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class idMyCache : public idSoftwareCache< idMyType, 8, 4 > {};
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idMyCache myCache;
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idMyType * myPtr;
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idODSCachedObject< idMyType, idMyCache > myODS( myPtr, myCache );
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The 'idSoftwareCache' implements a Prefetch() function that can be used to prefetch whole
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objects into the cache well before they are needed. However, any idODSObject, idODSArray,
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idODSIndexedArray etc. after calling the Prefetch() function will have to wait for the
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prefetch to complete. In other words, make sure there is enough "work" done in between
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a Prefetch() call and the first next idODS* object.
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The 'idODSArray' streams in a block of objects that are tightly packed in memory.
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The 'idODSIndexedArray' is used to gather a number of objects that are not necessarily
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contiguous in memory. On the SPU a DMA-list is used in the 'idODSIndexedArray' constructor
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to efficiently gather all the objects.
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The 'idODSStreamedArray' is used for sequentially reading a large input array. Overlapped
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streaming is used where one batch of array elements can be accessed while the next batch
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is being streamed in.
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The 'idODSStreamedIndexedArray' is used for gathering elements from an array using a
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sequentially read index. Overlapped streaming is used for both the index and the array
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elements where one batch of array elements can be accessed while the next batch of
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indices/array elements is being streamed in.
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Outside the SPU, data is never copied to temporary memory because this would cause
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significant load-hit-store penalties. Instead, the object constructor issues prefetch
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instructions where appropriate and only maintains pointers to the actual data. In the
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case of 'idODSObject' or 'idODSCachedObject' the class is no more than a simple wrapper
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of a pointer and the class should completely compile away with zero overhead.
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COMMON MISTAKES:
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1. When using ODS objects do not forget to set the "globalDmaTag" that is used to issue
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and wait for DMAs.
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void cellSpursJobMain2( CellSpursJobContext2 * stInfo, CellSpursJob256 * job ) {
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globalDmaTag = stInfo->dmaTag; // for ODS objects
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}
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2. ODS objects can consume quite a bit of stack space. You may have to increase the SPU job
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stack size. For instance:
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job->header.sizeStack = SPURS_QUADWORDS( 16 * 1024 ); // the ODS objects get pretty large
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Make sure you measure the size of each ODS object and if there are recursive functions
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using ODS objects make sure the recursion is bounded. When the stack overflows the scratch
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and output memory may get overwritten and the results will be undefined. Finding stack
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overflows is painful.
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3. While you can setup a regular DMA list entry to use a NULL pointer with zero size, do not use
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a NULL pointer for a cache DMA list entry. This confuses SPURS and can cause your SPU binary
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to get corrupted.
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================================================================================================
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*/
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extern uint32 globalDmaTag;
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#define MAX_DMA_SIZE ( 1 << 14 )
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#define ODS_ROUND16( x ) ( ( x + 15 ) & ~15 )
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enum streamBufferType_t {
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SBT_DOUBLE = 2,
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SBT_QUAD = 4
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};
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/*
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================================================================================================
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non-SPU code
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================================================================================================
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*/
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/*
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================================================
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idSoftwareCache
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================================================
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*/
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template< typename _type_, int _entries_ = 8, int _associativity_ = 4, bool aligned = false >
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class ALIGNTYPE128 idSoftwareCache {
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public:
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void Prefetch( const _type_ * obj ) {
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::Prefetch( obj, 0 );
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}
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};
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/*
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================================================
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idODSObject
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================================================
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*/
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template< typename _type_ >
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class idODSObject {
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public:
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idODSObject( const _type_ * obj ) : objectPtr( obj ) {}
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operator const _type_ & () const { return *objectPtr; }
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const _type_ * operator->() const { return objectPtr; }
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const _type_ & Get() const { return *objectPtr; }
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const _type_ * Ptr() const { return objectPtr; }
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const _type_ * OriginalPtr() const { return objectPtr; }
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private:
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const _type_ * objectPtr;
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};
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/*
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================================================
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idODSCachedObject
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================================================
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*/
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template< typename _type_, typename _cache_ >
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class idODSCachedObject {
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public:
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idODSCachedObject( const _type_ * obj, _cache_ & cache ) : objectPtr( obj ) {}
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operator const _type_ & () const { return *objectPtr; }
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const _type_ * operator->() const { return objectPtr; }
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const _type_ & Get() const { return *objectPtr; }
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const _type_ * Ptr() const { return objectPtr; }
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const _type_ * OriginalPtr() const { return objectPtr; }
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private:
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const _type_ * objectPtr;
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};
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/*
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================================================
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idODSArray
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================================================
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*/
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template< typename _type_, int max >
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class idODSArray {
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public:
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idODSArray( const _type_ * array, int num ) : arrayPtr( array ), arrayNum( num ) {
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assert( num <= max );
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Prefetch( array, 0 );
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}
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const _type_ & operator[]( int index ) const {
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assert( index >= 0 && index < arrayNum );
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return arrayPtr[index];
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}
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const _type_ * Ptr() const { return arrayPtr; }
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const int Num() const { return arrayNum; }
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private:
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const _type_ * arrayPtr;
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int arrayNum;
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};
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/*
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================================================
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idODSIndexedArray
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================================================
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*/
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template< typename _elemType_, typename _indexType_, int max >
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class idODSIndexedArray {
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public:
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idODSIndexedArray( const _elemType_ * array, const _indexType_ * index, int num ) : arrayNum( num ) {
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assert( num <= max );
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for ( int i = 0; i < num; i++ ) {
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Prefetch( arrayPtr, abs( index[i] ) * sizeof( _elemType_ ) );
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arrayPtr[i] = array + abs( index[i] );
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}
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}
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const _elemType_ & operator[]( int index ) const {
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assert( index >= 0 && index < arrayNum );
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return * arrayPtr[index];
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}
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void ReplicateUpToMultipleOfFour() {
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assert( ( max & 3 ) == 0 );
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while( ( arrayNum & 3 ) != 0 ) {
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arrayPtr[arrayNum++] = arrayPtr[0];
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}
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}
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private:
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const _elemType_ * arrayPtr[max];
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int arrayNum;
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};
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/*
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================================================
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idODSStreamedOutputArray
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================================================
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*/
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template< typename _type_, int _bufferSize_ >
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class ALIGNTYPE16 idODSStreamedOutputArray {
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public:
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idODSStreamedOutputArray( _type_ * array, int * numElements, int maxElements ) :
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localNum( 0 ),
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outArray( array ),
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outNum( numElements ),
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outMax( maxElements ) {
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compile_time_assert( CONST_ISPOWEROFTWO( _bufferSize_ ) );
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compile_time_assert( ( ( _bufferSize_ * sizeof( _type_ ) ) & 15 ) == 0 );
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compile_time_assert( _bufferSize_ * sizeof( _type_ ) < MAX_DMA_SIZE );
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assert_16_byte_aligned( array );
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}
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~idODSStreamedOutputArray() {
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*outNum = localNum;
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}
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int Num() const { return localNum; }
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void Append( _type_ element ) { assert( localNum < outMax ); outArray[localNum++] = element; }
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_type_ & Alloc() { assert( localNum < outMax ); return outArray[localNum++]; }
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private:
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int localNum;
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_type_ * outArray;
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int * outNum;
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int outMax;
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};
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/*
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================================================
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idODSStreamedArray
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================================================
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*/
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template< typename _type_, int _bufferSize_, streamBufferType_t _sbt_ = SBT_DOUBLE, int _roundUpToMultiple_ = 1 >
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class ALIGNTYPE16 idODSStreamedArray {
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public:
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idODSStreamedArray( const _type_ * array, const int numElements ) :
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cachedArrayStart( 0 ),
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cachedArrayEnd( 0 ),
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streamArrayEnd( 0 ),
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inArray( array ),
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inArrayNum( numElements ),
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inArrayNumRoundedUp( numElements ) {
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compile_time_assert( CONST_ISPOWEROFTWO( _bufferSize_ ) );
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compile_time_assert( ( ( _bufferSize_ * sizeof( _type_ ) ) & 15 ) == 0 );
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compile_time_assert( _bufferSize_ * sizeof( _type_ ) < MAX_DMA_SIZE );
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compile_time_assert( _roundUpToMultiple_ >= 1 );
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assert_16_byte_aligned( array );
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assert( (uintptr_t)array > _bufferSize_ * sizeof( _type_ ) );
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// Fetch the first batch of elements.
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FetchNextBatch();
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// Calculate the rounded up size here making the mod effectively for free because we have to wait
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// for memory access anyway while the above FetchNextBatch() does not need the rounded up size yet.
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inArrayNumRoundedUp += _roundUpToMultiple_ - 1;
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inArrayNumRoundedUp -= inArrayNumRoundedUp % ( ( _roundUpToMultiple_ > 1 ) ? _roundUpToMultiple_ : 1 );
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}
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~idODSStreamedArray() {
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// Flush the accessible part of the array.
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FlushArray( inArray, cachedArrayStart * sizeof( _type_ ), cachedArrayEnd * sizeof( _type_ ) );
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}
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// Fetches a new batch of array elements and returns the first index after this new batch.
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// After calling this, the elements starting at the index returned by the previous call to
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// FetchNextBach() (or zero if not yet called) up to (excluding) the index returned by
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// this call to FetchNextBatch() can be accessed through the [] operator. When quad-buffering,
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// the elements starting at the index returned by the second-from-last call to FetchNextBatch()
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// can still be accessed. This is useful when the algorithm needs to successively access
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// an odd number of elements at the same time that may cross a single buffer boundary.
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int FetchNextBatch() {
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// If not everything has been streamed already.
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if ( cachedArrayEnd < inArrayNum ) {
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cachedArrayEnd = streamArrayEnd;
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cachedArrayStart = Max( cachedArrayEnd - _bufferSize_ * ( _sbt_ - 1 ), 0 );
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// Flush the last batch of elements that is no longer accessible.
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FlushArray( inArray, ( cachedArrayStart - _bufferSize_ ) * sizeof( _type_ ), cachedArrayStart * sizeof( _type_ ) );
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// Prefetch the next batch of elements.
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if ( streamArrayEnd < inArrayNum ) {
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streamArrayEnd = Min( streamArrayEnd + _bufferSize_, inArrayNum );
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for ( unsigned int offset = cachedArrayEnd * sizeof( _type_ ); offset < streamArrayEnd * sizeof( _type_ ); offset += CACHE_LINE_SIZE ) {
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Prefetch( inArray, offset );
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}
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}
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}
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return ( cachedArrayEnd == inArrayNum ) ? inArrayNumRoundedUp : cachedArrayEnd;
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}
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// Provides access to the elements starting at the index returned by the next-to-last call
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// to FetchNextBach() (or zero if only called once so far) up to (excluding) the index
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// returned by the last call to FetchNextBatch(). When quad-buffering, the elements starting
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// at the index returned by the second-from-last call to FetchNextBatch() can still be accessed.
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// This is useful when the algorithm needs to successively access an odd number of elements
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// at the same time that may cross a single buffer boundary.
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const _type_ & operator[]( int index ) const {
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assert( ( index >= cachedArrayStart && index < cachedArrayEnd ) || ( cachedArrayEnd == inArrayNum && index >= inArrayNum && index < inArrayNumRoundedUp ) );
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if ( _roundUpToMultiple_ > 1 ) {
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index &= ( index - inArrayNum ) >> 31;
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}
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return inArray[index];
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}
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private:
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int cachedArrayStart;
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int cachedArrayEnd;
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int streamArrayEnd;
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const _type_ * inArray;
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int inArrayNum;
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int inArrayNumRoundedUp;
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static void FlushArray( const void * flushArray, int flushStart, int flushEnd ) {
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#if 0
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// arrayFlushBase is rounded up so we do not flush anything before the array.
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// arrayFlushStart is rounded down so we start right after the last cache line that was previously flushed.
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// arrayFlushEnd is rounded down so we do not flush a cache line that holds data that may still be partially
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// accessible or a cache line that stretches beyond the end of the array.
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const uintptr_t arrayAddress = (uintptr_t)flushArray;
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const uintptr_t arrayFlushBase = ( arrayAddress + CACHE_LINE_SIZE - 1 ) & ~( CACHE_LINE_SIZE - 1 );
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const uintptr_t arrayFlushStart = ( arrayAddress + flushStart ) & ~( CACHE_LINE_SIZE - 1 );
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const uintptr_t arrayFlushEnd = ( arrayAddress + flushEnd ) & ~( CACHE_LINE_SIZE - 1 );
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for ( uintptr_t offset = Max( arrayFlushBase, arrayFlushStart ); offset < arrayFlushEnd; offset += CACHE_LINE_SIZE ) {
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FlushCacheLine( flushArray, offset - arrayAddress );
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}
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#endif
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}
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};
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/*
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================================================
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idODSStreamedIndexedArray
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For gathering elements from an array using a sequentially read index.
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This uses overlapped streaming for both the index and the array elements
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where one batch of indices and/or array elements can be accessed while
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the next batch is being streamed in.
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NOTE: currently the size of array elements must be a multiple of 16 bytes.
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An index with offsets and more complex logic is needed to support other sizes.
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================================================
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*/
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template< typename _elemType_, typename _indexType_, int _bufferSize_, streamBufferType_t _sbt_ = SBT_DOUBLE, int _roundUpToMultiple_ = 1 >
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class ALIGNTYPE16 idODSStreamedIndexedArray {
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public:
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idODSStreamedIndexedArray( const _elemType_ * array, const int numElements, const _indexType_ * index, const int numIndices ) :
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cachedArrayStart( 0 ),
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cachedArrayEnd( 0 ),
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streamArrayEnd( 0 ),
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cachedIndexStart( 0 ),
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cachedIndexEnd( 0 ),
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streamIndexEnd( 0 ),
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inArray( array ),
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inArrayNum( numElements ),
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inIndex( index ),
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inIndexNum( numIndices ),
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inIndexNumRoundedUp( numIndices ) {
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compile_time_assert( CONST_ISPOWEROFTWO( _bufferSize_ ) );
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compile_time_assert( ( ( _bufferSize_ * sizeof( _indexType_ ) ) & 15 ) == 0 );
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compile_time_assert( _bufferSize_ * sizeof( _indexType_ ) < MAX_DMA_SIZE );
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compile_time_assert( _bufferSize_ * sizeof( _elemType_ ) < MAX_DMA_SIZE );
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compile_time_assert( ( sizeof( _elemType_ ) & 15 ) == 0 ); // to avoid complexity due to cellDmaListGet
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compile_time_assert( _roundUpToMultiple_ >= 1 );
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assert_16_byte_aligned( index );
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assert_16_byte_aligned( array );
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assert( (uintptr_t)index > _bufferSize_ * sizeof( _indexType_ ) );
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assert( (uintptr_t)array > _bufferSize_ * sizeof( _elemType_ ) );
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// Fetch the first batch of indices.
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FetchNextBatch();
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// Fetch the first batch of elements and the next batch of indices.
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FetchNextBatch();
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// Calculate the rounded up size here making the mod effectively for free because we have to wait
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// for memory access anyway while the above FetchNextBatch() do not need the rounded up size yet.
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inIndexNumRoundedUp += _roundUpToMultiple_ - 1;
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inIndexNumRoundedUp -= inIndexNumRoundedUp % ( ( _roundUpToMultiple_ > 1 ) ? _roundUpToMultiple_ : 1 );
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}
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~idODSStreamedIndexedArray() {
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// Flush the accessible part of the index.
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FlushArray( inIndex, cachedIndexStart * sizeof( _indexType_ ), cachedIndexEnd * sizeof( _indexType_ ) );
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// Flush the accessible part of the array.
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FlushArray( inArray, cachedArrayStart * sizeof( _elemType_ ), cachedArrayEnd * sizeof( _elemType_ ) );
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}
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// Fetches a new batch of array elements and returns the first index after this new batch.
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// After calling this, the elements starting at the index returned by the previous call to
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// FetchNextBach() (or zero if not yet called) up to (excluding) the index returned by
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// this call to FetchNextBatch() can be accessed through the [] operator. When quad-buffering,
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// the elements starting at the index returned by the second-from-last call to FetchNextBatch()
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// can still be accessed. This is useful when the algorithm needs to successively access
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// an odd number of elements at the same time that may cross a single buffer boundary.
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int FetchNextBatch() {
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// If not everything has been streamed already.
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if ( cachedArrayEnd < inIndexNum ) {
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if ( streamIndexEnd > 0 ) {
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cachedArrayEnd = streamArrayEnd;
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cachedArrayStart = Max( cachedArrayEnd - _bufferSize_ * ( _sbt_ - 1 ), 0 );
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cachedIndexEnd = streamIndexEnd;
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cachedIndexStart = Max( cachedIndexEnd - _bufferSize_ * ( _sbt_ - 1 ), 0 );
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// Flush the last batch of indices that are no longer accessible.
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FlushArray( inIndex, ( cachedIndexStart - _bufferSize_ ) * sizeof( _indexType_ ), cachedIndexStart * sizeof( _indexType_ ) );
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// Flush the last batch of elements that is no longer accessible.
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FlushArray( inArray, ( cachedArrayStart - _bufferSize_ ) * sizeof( _elemType_ ), cachedArrayStart * sizeof( _elemType_ ) );
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// Prefetch the next batch of elements.
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if ( streamArrayEnd < inIndexNum ) {
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streamArrayEnd = cachedIndexEnd;
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for ( int i = cachedArrayEnd; i < streamArrayEnd; i++ ) {
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assert( i >= cachedIndexStart && i < cachedIndexEnd );
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assert( inIndex[i] >= 0 && inIndex[i] < inArrayNum );
|
|
|
|
Prefetch( inArray, inIndex[i] * sizeof( _elemType_ ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Prefetch the next batch of indices.
|
|
if ( streamIndexEnd < inIndexNum ) {
|
|
streamIndexEnd = Min( streamIndexEnd + _bufferSize_, inIndexNum );
|
|
for ( unsigned int offset = cachedIndexEnd * sizeof( _indexType_ ); offset < streamIndexEnd * sizeof( _indexType_ ); offset += CACHE_LINE_SIZE ) {
|
|
Prefetch( inIndex, offset );
|
|
}
|
|
}
|
|
}
|
|
return ( cachedArrayEnd == inIndexNum ) ? inIndexNumRoundedUp : cachedArrayEnd;
|
|
}
|
|
|
|
// Provides access to the elements starting at the index returned by the next-to-last call
|
|
// to FetchNextBach() (or zero if only called once so far) up to (excluding) the index
|
|
// returned by the last call to FetchNextBatch(). When quad-buffering, the elements starting
|
|
// at the index returned by the second-from-last call to FetchNextBatch() can still be accessed.
|
|
// This is useful when the algorithm needs to successively access an odd number of elements
|
|
// at the same time that may cross a single buffer boundary.
|
|
const _elemType_ & operator[]( int index ) const {
|
|
assert( ( index >= cachedArrayStart && index < cachedArrayEnd ) || ( cachedArrayEnd == inIndexNum && index >= inIndexNum && index < inIndexNumRoundedUp ) );
|
|
if ( _roundUpToMultiple_ > 1 ) {
|
|
index &= ( index - inIndexNum ) >> 31;
|
|
}
|
|
return inArray[inIndex[index]];
|
|
}
|
|
|
|
private:
|
|
int cachedArrayStart;
|
|
int cachedArrayEnd;
|
|
int streamArrayEnd;
|
|
int cachedIndexStart;
|
|
int cachedIndexEnd;
|
|
int streamIndexEnd;
|
|
const _elemType_ * inArray;
|
|
int inArrayNum;
|
|
const _indexType_ * inIndex;
|
|
int inIndexNum;
|
|
int inIndexNumRoundedUp;
|
|
|
|
static void FlushArray( const void * flushArray, int flushStart, int flushEnd ) {
|
|
#if 0
|
|
// arrayFlushBase is rounded up so we do not flush anything before the array.
|
|
// arrayFlushStart is rounded down so we start right after the last cache line that was previously flushed.
|
|
// arrayFlushEnd is rounded down so we do not flush a cache line that holds data that may still be partially
|
|
// accessible or a cache line that stretches beyond the end of the array.
|
|
const uintptr_t arrayAddress = (uintptr_t)flushArray;
|
|
const uintptr_t arrayFlushBase = ( arrayAddress + CACHE_LINE_SIZE - 1 ) & ~( CACHE_LINE_SIZE - 1 );
|
|
const uintptr_t arrayFlushStart = ( arrayAddress + flushStart ) & ~( CACHE_LINE_SIZE - 1 );
|
|
const uintptr_t arrayFlushEnd = ( arrayAddress + flushEnd ) & ~( CACHE_LINE_SIZE - 1 );
|
|
for ( uintptr_t offset = Max( arrayFlushBase, arrayFlushStart ); offset < arrayFlushEnd; offset += CACHE_LINE_SIZE ) {
|
|
FlushCacheLine( flushArray, offset - arrayAddress );
|
|
}
|
|
#endif
|
|
}
|
|
};
|
|
|
|
|
|
#endif // !__SOFTWARECACHE_H__
|