mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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92 lines
No EOL
3 KiB
C++
92 lines
No EOL
3 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef REGEXP_H_
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#define REGEXP_H_
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class idWindow;
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class idRegister
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{
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public:
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idRegister() {};
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idRegister( const char* p, int t )
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{
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name = p;
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type = t;
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assert( t >= 0 && t < NUMTYPES );
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regCount = REGCOUNT[t];
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enabled = ( type == STRING ) ? false : true;
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};
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bool enabled;
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int type;
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int regCount;
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enum REGTYPE { VEC4 = 0, FLOAT, BOOL, INT, STRING, VEC2, VEC3, NUMTYPES } ;
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static int REGCOUNT[NUMTYPES];
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idStr name;
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int regs[4];
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void SetToRegs( float* registers, idTypedDict* state );
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void SetToRegList( idList<float>* registers, idTypedDict* state );
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void GetFromRegs( float* registers, idTypedDict* state );
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void CopyRegs( idRegister* src )
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{
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regs[0] = src->regs[0];
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regs[1] = src->regs[1];
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regs[2] = src->regs[2];
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regs[3] = src->regs[3];
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}
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void Enable( bool b )
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{
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enabled = b;
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}
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void ReadFromDemoFile( idDemoFile* f );
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void WriteToDemoFile( idDemoFile* f );
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};
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class idRegisterList
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{
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idList<idRegister> regs;
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public:
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//
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void RemoveReg( const char* name );
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//
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void AddReg( const char* name, int type, idTokenParser* src, idWindow* win );
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void AddReg( const char* name, int type, idVec4 data, idWindow* win );
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idRegister* FindReg( const char* name );
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int FindRegIndex( const char* name );
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void SetToRegs( float* registers, idTypedDict* state );
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void GetFromRegs( float* registers, idTypedDict* state );
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void Reset();
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void ReadFromDemoFile( idDemoFile* f );
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void WriteToDemoFile( idDemoFile* f );
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};
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#endif |