doom3-bfg/neo/swf/SWF_ParmList.h

63 lines
2.4 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SWF_PARMLIST_H__
#define __SWF_PARMLIST_H__
// static list for script parameters
static const int SWF_MAX_PARMS = 16;
/*
================================================
idSWFParmList
A static list for script parameters that reduces the number of SWF allocations dramatically.
================================================
*/
class idSWFParmList : public idStaticList< idSWFScriptVar, SWF_MAX_PARMS >
{
public:
idSWFParmList()
{
}
explicit idSWFParmList( const int num_ )
{
SetNum( num_ );
}
void Append( const idSWFScriptVar& other );
void Append( idSWFScriptObject* o );
void Append( idSWFScriptFunction* f );
void Append( const char* s );
void Append( const idStr& s );
void Append( idSWFScriptString* s );
void Append( const float f );
void Append( const int32 i );
void Append( const bool b );
};
#endif // __SWF_PARMLIST_H__