doom3-bfg/neo/sys/win32
2018-10-03 21:14:28 +02:00
..
rc Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_cpu.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_glimp.cpp Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
win_input.cpp Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
win_input.h Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_local.h Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
win_main.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
win_nanoafx.h Fixed compile and linker problems on Windows 7 with Visual C++ 2010 Express Edition 2012-11-28 11:27:27 +01:00
win_shared.cpp Removed the useless Sys_GetSystemRam and Sys_GetVideoRam 2014-08-01 02:36:04 -04:00
win_snd.cpp Changed project to use the DirectX10 SDK on Windows 8 2013-01-04 22:51:30 +01:00
win_syscon.cpp Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
win_taskkeyhook.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_wndproc.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00