doom3-bfg/neo/renderer/NVRHI
Stephen Saunders 7bd543f699 Remove need for barrier command list on Vulkan, simplifies code and enables macOS previous command statistics
(cherry picked from commit 9956923ee656f1294446cadd692ca61edfe9ba6a)
2024-01-21 00:14:43 -05:00
..
BufferObject_NVRHI.cpp VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
Framebuffer_NVRHI.cpp Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
Image_NVRHI.cpp Refactored DeviceManager_DX12 members for better diffing with orig Donut sample 2023-03-06 17:05:43 +01:00
RenderBackend_NVRHI.cpp Remove need for barrier command list on Vulkan, simplifies code and enables macOS previous command statistics 2024-01-21 00:14:43 -05:00
RenderDebug_NVRHI.cpp Fixed scissor clipping issues of regular surfaces like light flares #651 2023-10-30 21:38:02 +01:00
RenderProgs_NVRHI.cpp Got rid of NVRHI depth-stencil is read-only warnings. Closes #760 2023-12-26 15:33:02 +01:00