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doom3-bfg/base/def/cinematic_intro_eric_p3.def
2022-08-27 13:19:29 +02:00

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Modula-2

//////////////////////////////////////////////
//Intro Cinematic Part 3
//////////////////////////////////////////////
//////////////////////////////////////////////
//Exports
//////////////////////////////////////////////
export eric {
//cameras part 3
camera maps/eric/intro_animation/intro_part3.mb -range 0 71 -dest models/md5/cinematics/intro_eric/intro_cam_p3_a
camera maps/eric/intro_animation/intro_part3.mb -range 72 181 -dest models/md5/cinematics/intro_eric/intro_cam_p3_b
camera maps/eric/intro_animation/intro_part3.mb -range 182 371 -dest models/md5/cinematics/intro_eric/intro_cam_p3_c
camera maps/eric/intro_animation/intro_part3.mb -range 372 390 -dest models/md5/cinematics/intro_eric/intro_cam_p3_d
//player part 3
options -prefix player_heart_
anim maps/eric/intro_animation/intro_part3.mb -range 0 71 -dest models/md5/cinematics/intro_eric/intro_plyr_heart_p3_a
anim maps/eric/intro_animation/intro_part3.mb -range 72 181 -dest models/md5/cinematics/intro_eric/intro_plyr_heart_p3_b
anim maps/eric/intro_animation/intro_part3.mb -range 182 371 -dest models/md5/cinematics/intro_eric/intro_plyr_heart_p3_c
anim maps/eric/intro_animation/intro_part3.mb -range 372 390 -dest models/md5/cinematics/intro_eric/intro_plyr_heart_p3_d
//falling rocks
options -prefix rock_
mesh maps/eric/new_rocks/dynamic_rocks.mb -dest models/md5/cinematics/intro_eric/intro_rocks_p3
anim maps/eric/new_rocks/dynamic_rocks.mb -dest models/md5/cinematics/intro_eric/intro_rocks_p3
//exploding door
options -prefix rocks_
mesh maps/eric/new_rocks/dynamic_wall_fix3.mb -dest models/md5/cinematics/intro_eric/intro_wall_rocks
anim maps/eric/new_rocks/dynamic_wall_fix3.mb -dest models/md5/cinematics/intro_eric/intro_wall_rocks
}
//////////////////////////////////////////////
//rocks
//////////////////////////////////////////////
model erebus1_rocks_p3 {
mesh models/md5/cinematics/intro_eric/intro_rocks_p3.md5mesh
anim fall models/md5/cinematics/intro_eric/intro_rocks_p3.md5anim
}
entityDef erebus1_rocks_p3 {
"inherit" "cin_base"
//"editor_color" "1 .5 0"
//"editor_mins" "-16 -16 0"
//"editor_maxs" "16 16 64"
//"editor_ragdoll" "1"
//"spawnclass" "idAFEntity_Generic"
"model" "erebus1_rocks_p3"
//"articulatedFigure" ""
}
//////////////////////////////////////////////
//exploding wall rocks
//////////////////////////////////////////////
model erebus1_wall_explode {
mesh models/md5/cinematics/intro_eric/intro_wall_rocks.md5mesh
anim explode models/md5/cinematics/intro_eric/intro_wall_rocks.md5anim
}
entityDef erebus1_wall_explode {
"inherit" "cin_base"
//"editor_color" "1 .5 0"
//"editor_mins" "-16 -16 0"
//"editor_maxs" "16 16 64"
//"editor_ragdoll" "1"
//"spawnclass" "idAFEntity_Generic"
"model" "erebus1_wall_explode"
//"articulatedFigure" ""
}
//////////////////////////////////////////////
//cameras part 3
//////////////////////////////////////////////
entityDef erebus1_intro_camera_p3 {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"anim e1_intro_cam_p3_a" "models/md5/cinematics/intro_eric/intro_cam_p3_a.camera"
"anim e1_intro_cam_p3_b" "models/md5/cinematics/intro_eric/intro_cam_p3_b.camera"
"anim e1_intro_cam_p3_c" "models/md5/cinematics/intro_eric/intro_cam_p3_c.camera"
"anim e1_intro_cam_p3_d" "models/md5/cinematics/intro_eric/intro_cam_p3_d.camera"
"cinematic" "1"
}
//////////////////////////////////////////////
//player heart part 3
//////////////////////////////////////////////
model erebus1_intro_plyr_heart_p3 {
mesh models/md5/cinematics/intro/player_heartartifact.md5mesh
channel torso ()
channel legs (*origin)
anim intro_plyr_heart_p3_a models/md5/cinematics/intro_eric/intro_plyr_heart_p3_a.md5anim{
frame 1 trigger func_fx_p3
frame 1 trigger intro_emitter_left
frame 1 trigger intro_emitter_right
frame 2 sound_global e1_endquake
frame 60 trigger intro_emitter_left
frame 60 trigger intro_emitter_right
}
anim intro_plyr_heart_p3_b models/md5/cinematics/intro_eric/intro_plyr_heart_p3_b.md5anim
anim intro_plyr_heart_p3_c models/md5/cinematics/intro_eric/intro_plyr_heart_p3_c.md5anim
anim intro_plyr_heart_p3_d models/md5/cinematics/intro_eric/intro_plyr_heart_p3_d.md5anim
}
entityDef erebus1_intro_plyr_heart_p3 {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idAI"
"scriptobject" "character"
"model" "erebus1_intro_plyr_heart_p3"
"anim" "intro_plyr_heart_p3_a"
"num_cinematics" "4"
"anim1" "intro_plyr_heart_p3_a"
"anim2" "intro_plyr_heart_p3_b"
"anim3" "intro_plyr_heart_p3_c"
"anim4" "intro_plyr_heart_p3_d"
"cinematic" "1"
"skin" "skins/intro/playerartifact"
}
//////////////////////////////////////////////
//rocks
//////////////////////////////////////////////
model erebus1_intro_rocks2 {
mesh models/md5/cinematics/intro_eric/rock2.md5mesh
anim fall models/md5/cinematics/intro_eric/rock2.md5anim
}
entityDef erebus1_intro_rocks2 {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"editor_ragdoll" "1"
"model" "erebus1_intro_rocks2"
"spawnclass" "idAFEntity_Generic"
}
model erebus1_intro_rocks4 {
mesh models/md5/cinematics/intro_eric/rock4.md5mesh
anim fall models/md5/cinematics/intro_eric/rock4.md5anim
}
entityDef erebus1_intro_rocks4 {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"editor_ragdoll" "1"
"model" "erebus1_intro_rocks4"
"spawnclass" "idAFEntity_Generic"
}
model erebus1_intro_rocks6 {
mesh models/md5/cinematics/intro_eric/rock6.md5mesh
anim fall models/md5/cinematics/intro_eric/rock6.md5anim
}
entityDef erebus1_intro_rocks6 {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"editor_ragdoll" "1"
"model" "erebus1_intro_rocks6"
"spawnclass" "idAFEntity_Generic"
}