doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Pause.cpp

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18 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
extern idCVar g_demoMode;
const static int NUM_PAUSE_OPTIONS = 6;
enum pauseMenuCmds_t
{
PAUSE_CMD_RESTART,
PAUSE_CMD_DEAD_RESTART,
PAUSE_CMD_SETTINGS,
PAUSE_CMD_EXIT,
PAUSE_CMD_LEAVE,
PAUSE_CMD_RETURN,
PAUSE_CMD_LOAD,
PAUSE_CMD_SAVE,
PAUSE_CMD_PS3,
PAUSE_CMD_INVITE_FRIENDS
};
/*
========================
idMenuScreen_Shell_Pause::Initialize
========================
*/
void idMenuScreen_Shell_Pause::Initialize( idMenuHandler* data )
{
idMenuScreen::Initialize( data );
if( data != NULL )
{
menuGUI = data->GetGUI();
}
SetSpritePath( "menuPause" );
options = new( TAG_SWF ) idMenuWidget_DynamicList();
options->SetNumVisibleOptions( NUM_PAUSE_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
AddChild( options );
idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help();
helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
AddChild( helpWidget );
while( options->GetChildren().Num() < NUM_PAUSE_OPTIONS )
{
idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button();
buttonWidget->Initialize( data );
buttonWidget->RegisterEventObserver( helpWidget );
options->AddChild( buttonWidget );
}
options->Initialize( data );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_Pause::Update
========================
*/
void idMenuScreen_Shell_Pause::Update()
{
if( menuData != NULL )
{
idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_SWF_SELECT";
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
bool isDead = false;
idPlayer* player = gameLocal.GetLocalPlayer();
if( player != NULL )
{
if( player->health <= 0 )
{
isDead = true;
}
}
if( !isDead )
{
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if( menuData->GetPlatform() != 2 )
{
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
}
}
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_Pause::ShowScreen
========================
*/
void idMenuScreen_Shell_Pause::ShowScreen( const mainMenuTransition_t transitionType )
{
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
idList< idStr > option;
bool isDead = false;
idPlayer* player = gameLocal.GetLocalPlayer();
if( player != NULL )
{
if( player->health <= 0 )
{
isDead = true;
}
}
if( g_demoMode.GetBool() )
{
isMpPause = false;
if( isDead )
{
option.Append( "#str_swf_restart_map" ); // retart map
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_DEAD_RESTART );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
}
else
{
option.Append( "#str_04106" ); // return to game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_restart_map" ); // retart map
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RESTART );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
}
}
else
{
if( common->IsMultiplayer() )
{
isMpPause = true;
option.Append( "#str_04106" ); // return to game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_invite_friends_upper" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_leave_game" ); // leave game
menuOptions.Append( option );
int index = 0;
idMenuWidget_Button* buttonWidget = NULL;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_swf_resume_desc" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_02206" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_INVITE_FRIENDS );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_swf_invite_desc" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
}
}
else
{
isMpPause = false;
if( isDead )
{
option.Append( "#str_02187" ); // load game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
idMenuWidget_Button* buttonWidget = NULL;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_02213" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_02206" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
}
}
else
{
option.Append( "#str_04106" ); // return to game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_02179" ); // save game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_02187" ); // load game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
idMenuWidget_Button* buttonWidget = NULL;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_swf_resume_desc" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SAVE );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_02211" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_02213" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_02206" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
buttonWidget = dynamic_cast< idMenuWidget_Button* >( &options->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
}
}
}
}
options->SetListData( menuOptions );
idMenuScreen::ShowScreen( transitionType );
if( options->GetFocusIndex() >= menuOptions.Num() )
{
options->SetViewIndex( 0 );
options->SetFocusIndex( 0 );
}
}
/*
========================
idMenuScreen_Shell_Pause::HideScreen
========================
*/
void idMenuScreen_Shell_Pause::HideScreen( const mainMenuTransition_t transitionType )
{
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Pause::HandleExitGameBtn
========================
*/
void idMenuScreen_Shell_Pause::HandleExitGameBtn()
{
class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_QuitDialog( idMenuScreen_Shell_Pause* _menu, gameDialogMessages_t _msg, bool _accept )
{
menu = _menu;
msg = _msg;
accept = _accept;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
common->Dialog().ClearDialog( msg );
if( accept )
{
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "disconnect\n" );
}
return idSWFScriptVar();
}
private:
idMenuScreen_Shell_Pause* menu;
gameDialogMessages_t msg;
bool accept;
};
gameDialogMessages_t msg = GDM_SP_QUIT_SAVE;
if( common->IsMultiplayer() )
{
if( ( session->GetGameLobbyBase().GetNumLobbyUsers() > 1 ) && MatchTypeHasStats( session->GetGameLobbyBase().GetMatchParms().matchFlags ) )
{
msg = GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS;
}
else
{
msg = GDM_MULTI_VDM_QUIT;
}
}
common->Dialog().AddDialog( msg, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_QuitDialog( this, msg, true ), new idSWFScriptFunction_QuitDialog( this, msg, false ), false );
}
/*
========================
idMenuScreen_Shell_Pause::HandleRestartBtn
========================
*/
void idMenuScreen_Shell_Pause::HandleRestartBtn()
{
class idSWFScriptFunction_RestartDialog : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_RestartDialog( idMenuScreen_Shell_Pause* _menu, gameDialogMessages_t _msg, bool _accept )
{
menu = _menu;
msg = _msg;
accept = _accept;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
common->Dialog().ClearDialog( msg );
if( accept )
{
cmdSystem->AppendCommandText( "restartMap\n" );
}
return idSWFScriptVar();
}
private:
idMenuScreen_Shell_Pause* menu;
gameDialogMessages_t msg;
bool accept;
};
common->Dialog().AddDialog( GDM_SP_RESTART_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, true ), new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, false ), false );
}
/*
========================
idMenuScreen_Shell_Pause::HandleAction
========================
*/
bool idMenuScreen_Shell_Pause::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( menuData == NULL )
{
return true;
}
if( menuData->ActiveScreen() != SHELL_AREA_ROOT )
{
return false;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
switch( actionType )
{
case WIDGET_ACTION_COMMAND:
{
switch( parms[0].ToInteger() )
{
case PAUSE_CMD_RESTART:
{
HandleRestartBtn();
break;
}
case PAUSE_CMD_DEAD_RESTART:
{
cmdSystem->AppendCommandText( "restartMap\n" );
break;
}
case PAUSE_CMD_SETTINGS:
{
menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_LEAVE:
case PAUSE_CMD_EXIT:
{
HandleExitGameBtn();
break;
}
case PAUSE_CMD_RETURN:
{
menuData->SetNextScreen( SHELL_AREA_INVALID, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_LOAD:
{
menuData->SetNextScreen( SHELL_AREA_LOAD, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_SAVE:
{
menuData->SetNextScreen( SHELL_AREA_SAVE, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_PS3:
{
menuData->SetNextScreen( SHELL_AREA_PLAYSTATION, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_INVITE_FRIENDS:
{
session->InviteFriends();
break;
}
}
return true;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}