mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
3156 lines
104 KiB
Modula-2
3156 lines
104 KiB
Modula-2
export fred {
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camera maps/user/fred/marscity/window.mb -dest models/md5/cinematics/marscity/window_camera
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camera maps/fred/marscity/hangar.mb -range 30 100 -dest models/md5/cinematics/marscity/hangar_cam_a
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camera maps/fred/marscity/hangar.mb -range 101 200 -dest models/md5/cinematics/marscity/hangar_cam_b
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camera maps/fred/marscity/hangar.mb -range 201 267 -dest models/md5/cinematics/marscity/hangar_cam_c
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camera maps/fred/marscity/hangar.mb -range 268 389 -dest models/md5/cinematics/marscity/hangar_cam_d
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camera maps/fred/marscity/hangar_characters.mb -range 360 678 -dest models/md5/cinematics/marscity/hangar_cam_e
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camera maps/fred/marscity/hangar_characters.mb -range 679 766 -dest models/md5/cinematics/marscity/hangar_cam_f
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camera maps/fred/marscity/hangar_characters.mb -range 767 863 -dest models/md5/cinematics/marscity/hangar_cam_g
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camera maps/fred/marscity/hangar_characters.mb -range 864 937 -dest models/md5/cinematics/marscity/hangar_cam_h
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camera maps/fred/marscity/hangar_characters.mb -range 938 980 -dest models/md5/cinematics/marscity/hangar_cam_i
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camera maps/fred/marscity/hangar_characters.mb -range 981 1050 -dest models/md5/cinematics/marscity/hangar_cam_j
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camera maps/fred/marscity/hangar_characters.mb -range 1051 1125 -dest models/md5/cinematics/marscity/hangar_cam_k
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camera maps/fred/marscity/hangar_characters.mb -range 1126 1236 -dest models/md5/cinematics/marscity/hangar_cam_l
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// camera maps/fred/marscity/betrugercin1.mb -dest models/md5/cinematics/marscity/betrugercin1_cam
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camera maps/fred/marscity/betrugercin1.mb -range 1 54 -dest models/md5/cinematics/marscity/betrugercin1_cam_a
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camera maps/fred/marscity/betrugercin1.mb -range 55 92 -dest models/md5/cinematics/marscity/betrugercin1_cam_b
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camera maps/fred/marscity/betrugercin1.mb -range 93 137 -dest models/md5/cinematics/marscity/betrugercin1_cam_c
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camera maps/fred/marscity/betrugercin1.mb -range 138 1737 -dest models/md5/cinematics/marscity/betrugercin1_cam_d
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camera maps/fred/marscity/reception.mb -range 24 100 -dest models/md5/cinematics/marscity/receptioncin1_camera_a
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camera maps/fred/marscity/reception.mb -range 101 145 -dest models/md5/cinematics/marscity/receptioncin1_camera_b
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camera maps/fred/marscity/reception.mb -range 146 339 -dest models/md5/cinematics/marscity/receptioncin1_camera_c
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camera maps/fred/marscity/reception.mb -range 340 475 -dest models/md5/cinematics/marscity/receptioncin1_camera_d
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camera maps/fred/marscity/reception.mb -range 476 803 -dest models/md5/cinematics/marscity/receptioncin1_camera_e
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camera maps/fred/marscity/reception.mb -range 804 820 -dest models/md5/cinematics/marscity/receptioncin1_camera_f
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camera maps/fred/marscity/sargecin_eric.mb -dest models/md5/cinematics/marscity/sargecin_cam
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camera maps/fred/marscity/sargecin_eric.mb -range 120 176 -dest models/md5/cinematics/marscity/sargecin_cam1
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camera maps/user/fred/marscity/sargecin_eric.mb -range 177 380 -dest models/md5/cinematics/marscity/sargecin_cam2
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camera maps/fred/marscity/sargecin_eric.mb -range 381 555 -dest models/md5/cinematics/marscity/sargecin_cam3
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camera maps/user/fred/marscity/sargecin_eric.mb -range 556 700 -dest models/md5/cinematics/marscity/sargecin_cam4
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camera maps/fred/marscity/sargecin_eric.mb -range 701 814 -dest models/md5/cinematics/marscity/sargecin_cam5
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camera maps/user/fred/marscity/sargecin_eric.mb -range 815 920 -dest models/md5/cinematics/marscity/sargecin_cam6
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camera maps/fred/marscity/sargecin_eric.mb -range 921 960 -dest models/md5/cinematics/marscity/sargecin_cam7
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camera maps/kevinc/marscity/IPN_News_Body.mb -range 0 4500 -dest models/md5/cinematics/marscity/ipn_news_cam
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camera maps/eric/marscity/sci_team_request.mb -dest models/md5/cinematics/marscity/sci_team_request_cam
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options -prefix CHAIR_
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mesh maps/fred/marscity/office1.mb -dest models/md5/environments/marscitychair1
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anim maps/fred/marscity/office1.mb -dest models/md5/environments/marscitychair1
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options -prefix HANGAR_
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mesh maps/fred/marscity/hangar.mb -range 30 1271 -dest models/md5/cinematics/marscity/marscityhangar
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anim maps/fred/marscity/hangar.mb -range 30 1271 -dest models/md5/cinematics/marscity/marscityhangar
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}
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entityDef marscity_cinematic_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim betrugercin1" "models/md5/cinematics/marscity/betrugercin1_cam.camera"
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"anim betrugercin1_a" "models/md5/cinematics/marscity/betrugercin1_cam_a.camera"
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"anim betrugercin1_b" "models/md5/cinematics/marscity/betrugercin1_cam_b.camera"
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"anim betrugercin1_c" "models/md5/cinematics/marscity/betrugercin1_cam_c.camera"
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"anim betrugercin1_d" "models/md5/cinematics/marscity/betrugercin1_cam_d.camera"
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"anim reception_a" "models/md5/cinematics/marscity/receptioncin1_camera_a.camera"
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"anim reception_b" "models/md5/cinematics/marscity/receptioncin1_camera_b.camera"
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"anim reception_c" "models/md5/cinematics/marscity/receptioncin1_camera_c.camera"
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"anim reception_d" "models/md5/cinematics/marscity/receptioncin1_camera_d.camera"
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"anim reception_e" "models/md5/cinematics/marscity/receptioncin1_camera_e.camera"
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"anim reception_f" "models/md5/cinematics/marscity/receptioncin1_camera_f.camera"
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"anim hangar_a" "models/md5/cinematics/marscity/hangar_cam_a.camera"
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"anim hangar_b" "models/md5/cinematics/marscity/hangar_cam_b.camera"
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"anim hangar_c" "models/md5/cinematics/marscity/hangar_cam_c.camera"
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"anim hangar_d" "models/md5/cinematics/marscity/hangar_cam_d.camera"
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"anim hangar_e" "models/md5/cinematics/marscity/hangar_cam_e.camera"
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"anim hangar_f" "models/md5/cinematics/marscity/hangar_cam_f.camera"
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"anim hangar_g" "models/md5/cinematics/marscity/hangar_cam_g.camera"
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"anim hangar_h" "models/md5/cinematics/marscity/hangar_cam_h.camera"
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"anim hangar_i" "models/md5/cinematics/marscity/hangar_cam_i.camera"
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"anim hangar_j" "models/md5/cinematics/marscity/hangar_cam_j.camera"
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"anim hangar_k" "models/md5/cinematics/marscity/hangar_cam_k.camera"
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"anim hangar_l" "models/md5/cinematics/marscity/hangar_cam_l.camera"
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"anim window" "models/md5/cinematics/marscity/window_camera.camera"
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"anim sargecin" "models/md5/cinematics/marscity/sargecin_cam.camera"
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"anim sargecin1" "models/md5/cinematics/marscity/sargecin_cam1.camera"
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"anim sargecin2" "models/md5/cinematics/marscity/sargecin_cam2.camera"
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"anim sargecin3" "models/md5/cinematics/marscity/sargecin_cam3.camera"
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"anim sargecin4" "models/md5/cinematics/marscity/sargecin_cam4.camera"
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"anim sargecin5" "models/md5/cinematics/marscity/sargecin_cam5.camera"
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"anim sargecin6" "models/md5/cinematics/marscity/sargecin_cam6.camera"
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"anim sargecin7" "models/md5/cinematics/marscity/sargecin_cam7.camera"
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"anim ipn_news" "models/md5/cinematics/marscity/ipn_news_cam.camera"
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}
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entityDef marscity_sci_team_request_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim sci_team_request" "models/md5/cinematics/marscity/sci_team_request_cam"
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}
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model marscity_ship {
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mesh models/md5/cinematics/marscity/spaceship.md5mesh
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skin skins/dropship.skin
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anim window models/md5/cinematics/marscity/windowship.md5anim {
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frame 1 sound_global marscity_music_intro_cutscene
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frame 6 sound_global marscity_gui_intro_cutscene
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frame 671 sound_global marscity_rocketintro_cutscene2
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frame 675 sound_global marscity_rocketintro_vo
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frame 675 sound_global marscity_rocketintro_cutscene
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frame 900 trigger tim_func_static_2337
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}
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anim bind models/md5/cinematics/marscity/spaceship_bindme.md5anim
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}
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entityDef marscity_ship {
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"inherit" "cin_base"
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"model" "marscity_ship"
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"anim" "window"
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"cinematic" "1"
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}
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model marscity_ship2 {
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mesh models/md5/cinematics/marscity/hangarship.md5mesh
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skin skins/dropship.skin
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anim hangar_a models/md5/cinematics/marscity/hangarship_a.md5anim {
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frame 54 trigger func_emitter_37
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frame 54 trigger func_emitter_38
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frame 54 trigger func_emitter_39
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frame 54 trigger func_emitter_99
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frame 54 trigger func_emitter_101
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frame 54 trigger func_emitter_102
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}
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anim hangar_b models/md5/cinematics/marscity/hangarship_b.md5anim {
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frame 1 skin skins/dropshipns.skin
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}
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anim hangar_c models/md5/cinematics/marscity/hangarship_c.md5anim {
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frame 1 skin skins/dropshipns.skin
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}
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anim hangar_d models/md5/cinematics/marscity/hangarship_d.md5anim {
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frame 1 call map_marscity1::move_hangar_fog
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}
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anim bind models/md5/cinematics/marscity/smallbind.md5anim
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}
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entityDef marscity_ship2 {
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"inherit" "cin_base"
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"model" "marscity_ship2"
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"anim" "hangar_a"
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"num_anims" "4"
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"anim1" "hangar_a"
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"anim2" "hangar_b"
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"anim3" "hangar_c"
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"anim4" "hangar_d"
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"cinematic" "1"
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}
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model marscity_ship3 {
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mesh models/md5/cinematics/marscity/spaceship.md5mesh
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skin skins/dropship.skin
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anim hangarend models/md5/cinematics/marscity/hangarshipbigend.md5anim {
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frame 140 trigger shipinnerlight
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frame 140 trigger trigger_remove_gui_block
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frame 154 trigger func_emitter_doorleft
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frame 154 trigger func_emitter_doorright
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frame 120 trigger func_emitter_dropshifloor
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frame 775 trigger shipbot1
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frame 775 trigger shipbot2
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frame 775 trigger shipbot3
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frame 775 trigger shipbot4
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frame 775 trigger shipbot5
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frame 775 trigger shipbot6
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frame 782 trigger shipinnerlight
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frame 782 sound_global ship_liftoff
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}
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anim hangarloop models/md5/cinematics/marscity/hangarshipbigendloop.md5anim
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anim bind models/md5/cinematics/marscity/spaceship_bindme.md5anim
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}
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entityDef marscity_ship3 {
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"inherit" "cin_base"
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"model" "marscity_ship3"
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"anim" "hangarend"
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"loop_last_anim" "1"
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"auto_advance" "1"
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"num_anims" "2"
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"anim1" "hangarend"
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"anim2" "hangarloop"
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"cinematic" "1"
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}
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model marscity_security_goggles_pda_head {
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mesh models/md5/characters/npcs/heads/goggles.md5mesh
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channel eyelids ( Ruplid Rlolid Luplid Llolid )
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anim blink models/md5/characters/npcs/heads/gogglesblink.md5anim
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anim idle models/md5/characters/npcs/heads/gogglesidle.md5anim
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anim stand models/md5/characters/npcs/heads/gogglesidle.md5anim
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anim talk_trigger models/md5/heads/security_goggles/marscity/sec_hangar_trigger.md5anim {
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frame 1 sound_voice snd_talk_trigger
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}
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anim talk_primary models/md5/heads/security_goggles/marscity/sec_hangar_primary.md5anim {
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frame 1 sound_voice snd_talk_primary
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}
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anim talk_secondary1 models/md5/heads/security_goggles/marscity/sec_hangar_secondary_1.md5anim {
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frame 1 sound_voice snd_talk_secondary
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}
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anim talk_secondary2 models/md5/heads/security_goggles/marscity/sec_hangar_secondary_2.md5anim {
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frame 1 sound_voice snd_talk_secondary2
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}
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}
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model marscity_security_goggles_pda {
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inherit npc_security
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anim stand models/md5/chars/PDA_idle_look.md5anim
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anim talk_trigger models/md5/chars/PDA_talk_security_guard.md5anim
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anim talk_primary models/md5/chars/PDA_talk.md5anim
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anim talk_secondary1 models/md5/chars/PDA_talk.md5anim
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anim talk_secondary2 models/md5/chars/PDA_talk.md5anim
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}
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entityDef marscity_security_goggles_pda {
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"inherit" "npc_base"
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"def_head" "marscity_security_goggles_pda_head"
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"model" "marscity_security_goggles_pda"
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"head_joint" "Shoulders"
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"talk_no_turn" "1"
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"talktime" "0"
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"talkradius" "384"
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"copy_joint_world eyecontrol" ""
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"ik_numLegs" "0"
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"ik_footSize" "0"
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"head_focus_rate" "0.1"
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"look_joint Waist" ".1 .1 0"
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"look_joint Chest" ".1 .1 0"
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"look_joint Shoulders" ".2 .2 0"
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"look_joint headcontrol" ".4 .4 0"
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"look_joint Ruparm" "0 0 0"
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"look_joint Luparm" "0 0 0"
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"talk0_blendin" "8"
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"talk0_blendout" "8"
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"talk1_blendin" "8"
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"talk1_blendout" "8"
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"talk2_blendin" "8"
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"talk2_blendout" "8"
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"eye_turn_min" "-20 -30 0"
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"eye_turn_max" "20 30 0"
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"def_attach" "pda_marscity_security_goggles_pda"
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"def_dropDeathItem" "pda_marscity_security_goggles_pda"
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"dropDeathItemJoint" "pda"
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"dropDeathItemRotation" "0 0 0"
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"snd_talk_trigger" "marscity_sec_hangar_trigger"
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"snd_talk_primary" "marscity_sec_hangar_primary"
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"snd_talk_secondary" "marscity_sec_hangar_secondary1"
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"snd_talk_secondary2" "marscity_sec_hangar_secondary2"
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}
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model marscity_civilian1_head {
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mesh models/md5/characters/npcs/heads/h1.md5mesh
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channel eyelids ( Ruplid Rlolid Luplid Llolid )
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anim blink models/md5/characters/npcs/heads/h1blink.md5anim
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anim idle models/md5/characters/npcs/heads/h1idle.md5anim
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anim stand models/md5/characters/npcs/heads/h1idle.md5anim
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anim talk_trigger models/md5/heads/old/marscity/civ1_1.md5anim {
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frame 1 sound_voice snd_talk_trigger
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}
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anim talk_primary models/md5/heads/old/marscity/civ1_2.md5anim {
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frame 1 sound_voice snd_talk_primary
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}
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anim talk_secondary1 models/md5/heads/old/marscity/civ1_3.md5anim {
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frame 1 sound_voice snd_talk_secondary
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}
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anim talk_secondary2 models/md5/heads/old/marscity/civ1_4.md5anim {
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frame 1 sound_voice snd_talk_secondary2
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}
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}
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model marscity_civilian1 {
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mesh models/md5/chars/labcoat.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim af_pose models/md5/chars/af_pose.md5anim
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anim ik_pose models/md5/chars/af_pose.md5anim
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anim stand models/md5/chars/mc_civ1_idle.md5anim {
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frame 1 event disableEyeFocus
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}
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anim idle models/md5/chars/mc_civ1_secondary2.md5anim {
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frame 1 event disableEyeFocus
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}
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anim talk_trigger models/md5/chars/mc_civ1_trigger.md5anim {
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frame 1 event enableEyeFocus
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}
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anim talk_primary models/md5/chars/mc_civ1_primary.md5anim {
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frame 1 event enableEyeFocus
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}
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anim talk_secondary1 models/md5/chars/mc_civ1_secondary1.md5anim {
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frame 1 event enableEyeFocus
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}
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anim talk_secondary2 models/md5/chars/mc_civ1_secondary2.md5anim {
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frame 1 event disableEyeFocus
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}
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}
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entityDef marscity_civilian1 {
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"inherit" "npc_base"
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"model" "marscity_civilian1"
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"scriptobject" "character"
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"copy_joint_world eyecontrol" ""
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"size" "32 32 38"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"ik_numLegs" "0"
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"ik_footSize" "0"
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"look_joint Waist" "0 0 0"
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"look_joint Chest" "0 0 0"
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"look_joint Shoulders" "0 0 0"
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"look_joint headcontrol" ".7 .7 0"
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"look_joint Ruparm" "0 0 0"
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"look_joint Luparm" "0 0 0"
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"talk_no_turn" "1"
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"no_cower" "1"
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"ignore_push" "1"
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"talktime" "0"
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"talkradius" "384"
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"head_focus_rate" "0.1"
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"talk0_blendin" "8"
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"talk0_blendout" "8"
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"talk1_blendin" "8"
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"talk1_blendout" "8"
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"talk2_blendin" "8"
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"talk2_blendout" "8"
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|
|
"def_head" "marscity_civilian1_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"snd_talk_trigger" "marscity_civilian1_trigger"
|
|
"snd_talk_primary" "marscity_civilian1_primary"
|
|
"snd_talk_secondary" "marscity_civilian1_secondary1"
|
|
"snd_talk_secondary2" "marscity_civilian1_secondary2"
|
|
}
|
|
|
|
model char_labcoat_black {
|
|
inherit npc_labcoat
|
|
anim pda_idle_look models/md5/chars/PDA_idle_look.md5anim
|
|
anim pda_idle models/md5/chars/PDA_idle.md5anim
|
|
anim pda_talk models/md5/chars/PDA_talk.md5anim
|
|
anim gui_operate models/md5/chars/gui_operate_daniel.md5anim
|
|
anim operate_computer6 models/md5/chars/operate_computer_loop3.md5anim
|
|
}
|
|
|
|
entityDef char_labcoat_black {
|
|
"inherit" "npc_base"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"look_joint Waist" ".1 .1 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"model" "char_labcoat_black"
|
|
"skin" "skins/characters/npcs/soldier_black"
|
|
"eye_verticle_offset" "0"
|
|
"def_head" "head_black"
|
|
"head_joint" "Shoulders"
|
|
}
|
|
|
|
model marscity_sec_checkin {
|
|
inherit npc_security
|
|
|
|
anim idle models/md5/cinematics/marscity/sec_checkin_idle.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim idlenorot models/md5/cinematics/marscity/sec_checkin_idle_norot.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim stand models/md5/cinematics/marscity/sec_checkin_idle.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
|
|
anim welcome models/md5/cinematics/marscity/sec_checkin_welcome.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 7 event enableEyeFocus
|
|
frame 40 event disableEyeFocus
|
|
}
|
|
anim need models/md5/cinematics/marscity/sec_checkin_need.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 3 event enableEyeFocus
|
|
frame 17 event disableEyeFocus
|
|
frame 35 event enableEyeFocus
|
|
frame 48 event disableEyeFocus
|
|
frame 110 event enableEyeFocus
|
|
frame 125 event disableEyeFocus
|
|
|
|
}
|
|
anim cleared models/md5/cinematics/marscity/sec_checkin_cleared.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 55 event enableEyeFocus
|
|
frame 76 event disableEyeFocus
|
|
}
|
|
anim hold models/md5/cinematics/marscity/sec_checkin_holdstill.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 12 event enableEyeFocus
|
|
frame 53 event disableEyeFocus
|
|
}
|
|
anim waisting models/md5/cinematics/marscity/sec_checkin_waisting.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 10 event enableEyeFocus
|
|
frame 38 event disableEyeFocus
|
|
}
|
|
anim letmeget models/md5/cinematics/marscity/sec_checkin_letmeget.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_sec_checkin {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_sec_checkin"
|
|
"anim" "idle"
|
|
"size" ""
|
|
"ik_numlegs" "0"
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0 0 0"
|
|
"look_joint headcontrol" ".6 .6 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"def_head" "marscity_sec_checkin_head"
|
|
"head_joint" "Shoulders"
|
|
"sound_bone" "headcontrol"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
|
|
"snd_welcome" "marscity_sec_checkin_welcome"
|
|
"snd_need" "marscity_sec_checkin_need"
|
|
"snd_hold" "marscity_sec_checkin_hold"
|
|
"snd_waisting" "marscity_sec_checkin_waisting"
|
|
"snd_letmeget" "marscity_sec_checkin_letmeget"
|
|
"snd_cleared" "marscity_sec_checkin_cleared"
|
|
}
|
|
|
|
model marscity_sec_checkin_head {
|
|
skin skins/characters/npcs/prettyoldhead.skin
|
|
mesh models/md5/characters/npcs/heads/h2.md5mesh
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim idle models/md5/characters/npcs/heads/h2idle.md5anim {
|
|
}
|
|
anim stand models/md5/characters/npcs/heads/h2idle.md5anim
|
|
anim blink models/md5/characters/npcs/heads/h2blink.md5anim
|
|
anim cleared models/md5/characters/npcs/heads/marscity/checkin_cleared.md5anim {
|
|
frame 1 sound_voice snd_cleared
|
|
}
|
|
anim need models/md5/characters/npcs/heads/marscity/checkin_gonnaneed.md5anim {
|
|
frame 1 sound_voice snd_need
|
|
}
|
|
anim hold models/md5/characters/npcs/heads/marscity/checkin_holdstill.md5anim {
|
|
frame 1 sound_voice snd_hold
|
|
}
|
|
anim letmeget models/md5/characters/npcs/heads/marscity/checkin_letmeget.md5anim {
|
|
frame 1 sound_voice snd_letmeget
|
|
}
|
|
anim waisting models/md5/characters/npcs/heads/marscity/checkin_waisting.md5anim {
|
|
frame 1 sound_voice snd_waisting
|
|
}
|
|
anim welcome models/md5/characters/npcs/heads/marscity/checkin_welcome.md5anim {
|
|
frame 1 sound_voice snd_welcome
|
|
}
|
|
}
|
|
|
|
model char_security_goggles_pistol {
|
|
inherit npc_security
|
|
}
|
|
|
|
entityDef char_security_goggles_pistol {
|
|
"inherit" "npc_base"
|
|
"model" "char_security_goggles_pistol"
|
|
"def_head" "head_security_goggles"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_pistol"
|
|
"def_dropDeathItem" "moveable_item_pistol"
|
|
"dropDeathItemJoint" "pistol"
|
|
}
|
|
|
|
model marscity_suit_young_chair {
|
|
inherit npc_suit
|
|
|
|
anim stand models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
anim idle models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
|
|
anim cower models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
anim turn_left models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
anim turn_right models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
}
|
|
|
|
entityDef marscity_suit_young_chair {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_suit_young_chair"
|
|
"def_head" "head_young"
|
|
"head_joint" "Shoulders"
|
|
"ignore_push" "1"
|
|
"anim" "idle"
|
|
"ik_numLegs" "0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
"def_dropDeathItem" "moveable_chair2"
|
|
"dropDeathItemJoint" "chair"
|
|
|
|
"dropDeathItemRotation" "-90 0 0"
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"talk_time" "0"
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"look_joint Waist" "0.2 0 0"
|
|
"look_joint Chest" "0.2 0 0"
|
|
"look_joint Shoulders" "0.2 0 0"
|
|
"look_joint headcontrol" "0.4 0.5 0"
|
|
"look_joint neckcontrol" "0.4 0.5 0"
|
|
"look_joint Ruparm" "-0.5 0 0"
|
|
"look_joint Luparm" "-0.5 0 0"
|
|
"look_min" "-90 -80 0"
|
|
"look_max" "25 80 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"eye_verticle_offset" "20"
|
|
"eye_horizontal_offset" "-8"
|
|
"eye_focus_rate" "0.5"
|
|
"head_focus_rate" "0.08"
|
|
}
|
|
|
|
model marscity_labcoat_black {
|
|
inherit npc_labcoat
|
|
anim pda_idle_look models/md5/chars/PDA_idle_look.md5anim
|
|
anim pda_idle models/md5/chars/PDA_idle.md5anim
|
|
anim pda_talk models/md5/chars/PDA_talk.md5anim
|
|
anim gui_operate models/md5/chars/gui_operate_daniel.md5anim
|
|
anim talk_primary models/md5/chars/PDA_talk.md5anim
|
|
anim talk_secondary1 models/md5/chars/PDA_talk.md5anim
|
|
anim talk_secondary2 models/md5/chars/PDA_talk.md5anim
|
|
}
|
|
|
|
entityDef marscity_labcoat_black {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_labcoat_black"
|
|
"skin" "skins/characters/npcs/soldier_black"
|
|
"eye_verticle_offset" "0"
|
|
"def_head" "head_black"
|
|
"head_joint" "Shoulders"
|
|
"talk_no_turn" "1"
|
|
"talktime" ".5"
|
|
"head_focus_rate" "0.1"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "pda_marscity_labcoat_black"
|
|
"def_dropDeathItem" "pda_marscity_labcoat_black"
|
|
"dropDeathItemJoint" "pda"
|
|
"dropDeathItemRotation" "0 0 0"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
}
|
|
|
|
model marscity_char_maint_asian_pda_head {
|
|
//inherit head_asian_young
|
|
|
|
skin skins/characters/npcs/head_asian_young.skin
|
|
mesh models/md5/characters/npcs/heads/h5.md5mesh
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim idle models/md5/characters/npcs/heads/h5idle.md5anim
|
|
anim stand models/md5/characters/npcs/heads/h5idle.md5anim
|
|
//anim blink models/md5/characters/npcs/heads/h5blink.md5anim
|
|
anim dead models/md5/characters/npcs/heads/h5death.md5anim
|
|
|
|
anim talk_primary models/md5/heads/asian_young/marscity/maint_tech_hallway1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/asian_young/marscity/maint_tech_hallway2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/asian_young/marscity/maint_tech_hallway3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
anim talk_excuseme models/md5/heads/asian_young/marscity/maint_tech_hallway4.md5anim {
|
|
frame 1 sound_voice snd_talk_excuse
|
|
}
|
|
}
|
|
|
|
model marscity_char_maint_asian_pda {
|
|
inherit npc_jumpsuit
|
|
anim stand models/md5/chars/PDA_idle.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim pda_idle_look models/md5/chars/PDA_idle.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim talk_excuseme models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_primary models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary1 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary2 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_char_maint_asian_pda {
|
|
"inherit" "npc_base"
|
|
"def_head" "marscity_char_maint_asian_pda_head"
|
|
"head_joint" "Shoulders"
|
|
"model" "marscity_char_maint_asian_pda"
|
|
"ik_numLegs" "0"
|
|
"look_joint Waist" ".1 .1 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
"talk_no_turn" "1"
|
|
"talktime" "1"
|
|
"talkradius" "384"
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"def_attach" "pda_marscity_char_maint_asian_pda"
|
|
"def_dropDeathItem" "pda_marscity_char_maint_asian_pda"
|
|
"dropDeathItemJoint" "pda"
|
|
"dropDeathItemRotation" "0 0 0"
|
|
|
|
"snd_talk_excuse" "marscity_maint_tech_hallway_excuse"
|
|
"snd_talk_primary" "marscity_maint_tech_hallway_primary"
|
|
"snd_talk_secondary" "marscity_maint_tech_hallway_secondary1"
|
|
"snd_talk_secondary2" "marscity_maint_tech_hallway_secondary2"
|
|
"snd_talk_idle" "marscity_maint_tech_hallway_idle1"
|
|
"snd_talk_idle2" "marscity_maint_tech_hallway_idle2"
|
|
}
|
|
|
|
model marscity_security_machinegun {
|
|
inherit npc_security
|
|
|
|
anim walk models/md5/chars/walk_machinegun.md5anim {
|
|
frame 3 sound_body snd_footstep
|
|
frame 17 sound_body snd_footstep
|
|
frame 32 sound_body snd_footstep
|
|
frame 46 sound_body snd_footstep
|
|
}
|
|
anim stand models/md5/chars/p90_stand.md5anim
|
|
anim idle models/md5/chars/p90_stand.md5anim
|
|
anim talk_trigger models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_trigger
|
|
}
|
|
anim talk_primary models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
entityDef marscity_security_machinegun {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_security_machinegun"
|
|
"def_head" "head_security_helmet"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"talktime" ".6"
|
|
"talkradius" "420"
|
|
|
|
"def_attach" "prop_machinegun"
|
|
|
|
"ik_numLegs" "0"
|
|
"snd_talk_trigger" "marscity_security_guard_admin_trigger"
|
|
"snd_talk_primary" "marscity_security_guard_admin_primary"
|
|
"snd_talk_secondary" "marscity_security_guard_admin_secondary1"
|
|
"snd_talk_secondary2" "marscity_security_guard_admin_secondary2"
|
|
}
|
|
|
|
model marscity_civilian_bathroom_head {
|
|
inherit head_black
|
|
|
|
anim talk_primary models/md5/heads/black/marscity/marine_bathroom_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/black/marscity/marine_bathroom_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/black/marscity/marine_bathroom_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
anim talk_excuseme models/md5/heads/black/marscity/marine_bathroom_4.md5anim {
|
|
frame 1 sound_voice snd_talk_excuseme
|
|
}
|
|
}
|
|
|
|
model marscity_civilian_bathroom {
|
|
inherit npc_tshirt
|
|
|
|
anim operate_computer5 models/md5/chars/stand.md5anim
|
|
anim stand models/md5/chars/stand.md5anim
|
|
anim talk_primary models/md5/chars/stand_talk.md5anim
|
|
anim talk_secondary1 models/md5/chars/stand_talk.md5anim
|
|
anim talk_secondary2 models/md5/chars/stand_talk.md5anim
|
|
}
|
|
|
|
entityDef marscity_civilian_bathroom {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_civilian_bathroom"
|
|
"def_head" "marscity_civilian_bathroom_head"
|
|
"skin" "skins/characters/npcs/soldier_black"
|
|
"head_joint" "Shoulders"
|
|
"talk_no_turn" "1"
|
|
"talktime" ".5"
|
|
"talkradius" "384"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"look_joint Waist" ".1 .1 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "-0.4 0 0"
|
|
"look_joint Luparm" "-0.4 0 0"
|
|
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"snd_talk_primary" "marscity_marine_bathroom_primary"
|
|
"snd_talk_secondary" "marscity_marine_bathroom_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine_bathroom_secondary2"
|
|
"snd_talk_excuseme" "marscity_marine_bathroom_excuseme"
|
|
}
|
|
|
|
model marscity_sec_window {
|
|
inherit npc_tshirt
|
|
|
|
anim window models/md5/cinematics/marscity/sec_window.md5anim {
|
|
frame 685 sound_voice marscity_cin_marine1_1
|
|
frame 895 sound_voice marscity_cin_marine1_2
|
|
}
|
|
}
|
|
entityDef marscity_sec_window {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_sec_window"
|
|
"anim" "window"
|
|
"size" "12 12 74"
|
|
"ik_numlegs" "0"
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_head" "marscity_sec_window2_head"
|
|
"head_joint" "Shoulders"
|
|
"sound_bone" "headcontrol"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_sec_window2_head {
|
|
inherit head_young
|
|
|
|
anim talk_primary models/md5/heads/young/marscity/marine6_hq_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/young/marscity/marine6_hq_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/young/marscity/marine6_hq_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
anim window models/md5/characters/npcs/heads/h2mc1window.md5anim
|
|
}
|
|
|
|
model marscity_sec_window2 {
|
|
inherit npc_tshirt
|
|
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
anim ik_pose models/md5/chars/af_pose.md5anim
|
|
anim stand models/md5/chars/operate_computer_sitting.md5anim {
|
|
frame 2 sound_body typing
|
|
frame 11 sound_body2 typing
|
|
frame 18 sound_body typing
|
|
frame 28 sound_body2 typing
|
|
frame 31 sound_body typing
|
|
frame 34 sound_body2 typing
|
|
frame 37 sound_body typing
|
|
frame 41 sound_body2 typing
|
|
frame 44 sound_body typing
|
|
frame 75 sound_body2 typing
|
|
frame 79 sound_body typing
|
|
frame 82 sound_body2 typing
|
|
frame 88 sound_body typing
|
|
frame 93 sound_body2 typing
|
|
frame 95 sound_body typing
|
|
frame 98 sound_body2 typing
|
|
frame 103 sound_body typing
|
|
frame 105 sound_body2 typing
|
|
frame 133 sound_body typing
|
|
frame 136 sound_body2 typing
|
|
frame 143 sound_body typing
|
|
frame 146 sound_body2 typing
|
|
frame 149 sound_body typing
|
|
frame 153 sound_body2 typing
|
|
frame 156 sound_body typing
|
|
frame 159 sound_body2 typing
|
|
frame 169 sound_body typing
|
|
frame 173 sound_body2 typing
|
|
frame 175 sound_body typing
|
|
}
|
|
anim idle models/md5/chars/operate_computer_sitting.md5anim {
|
|
frame 2 sound_body typing
|
|
frame 11 sound_body2 typing
|
|
frame 18 sound_body typing
|
|
frame 28 sound_body2 typing
|
|
frame 31 sound_body typing
|
|
frame 34 sound_body2 typing
|
|
frame 37 sound_body typing
|
|
frame 41 sound_body2 typing
|
|
frame 44 sound_body typing
|
|
frame 75 sound_body2 typing
|
|
frame 79 sound_body typing
|
|
frame 82 sound_body2 typing
|
|
frame 88 sound_body typing
|
|
frame 93 sound_body2 typing
|
|
frame 95 sound_body typing
|
|
frame 98 sound_body2 typing
|
|
frame 103 sound_body typing
|
|
frame 105 sound_body2 typing
|
|
frame 133 sound_body typing
|
|
frame 136 sound_body2 typing
|
|
frame 143 sound_body typing
|
|
frame 146 sound_body2 typing
|
|
frame 149 sound_body typing
|
|
frame 153 sound_body2 typing
|
|
frame 156 sound_body typing
|
|
frame 159 sound_body2 typing
|
|
frame 169 sound_body typing
|
|
frame 173 sound_body2 typing
|
|
frame 175 sound_body typing
|
|
}
|
|
anim cower models/md5/chars/operate_computer_sitting.md5anim {
|
|
frame 2 sound_body typing
|
|
frame 11 sound_body2 typing
|
|
frame 18 sound_body typing
|
|
frame 28 sound_body2 typing
|
|
frame 31 sound_body typing
|
|
frame 34 sound_body2 typing
|
|
frame 37 sound_body typing
|
|
frame 41 sound_body2 typing
|
|
frame 44 sound_body typing
|
|
frame 75 sound_body2 typing
|
|
frame 79 sound_body typing
|
|
frame 82 sound_body2 typing
|
|
frame 88 sound_body typing
|
|
frame 93 sound_body2 typing
|
|
frame 95 sound_body typing
|
|
frame 98 sound_body2 typing
|
|
frame 103 sound_body typing
|
|
frame 105 sound_body2 typing
|
|
frame 133 sound_body typing
|
|
frame 136 sound_body2 typing
|
|
frame 143 sound_body typing
|
|
frame 146 sound_body2 typing
|
|
frame 149 sound_body typing
|
|
frame 153 sound_body2 typing
|
|
frame 156 sound_body typing
|
|
frame 159 sound_body2 typing
|
|
frame 169 sound_body typing
|
|
frame 173 sound_body2 typing
|
|
frame 175 sound_body typing
|
|
}
|
|
anim turn_left models/md5/chars/operate_computer_sitting.md5anim
|
|
anim turn_right models/md5/chars/operate_computer_sitting.md5anim
|
|
|
|
anim talk_primary models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_secondary1 models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_secondary2 models/md5/chars/operate_computer_talk.md5anim
|
|
}
|
|
|
|
entityDef marscity_sec_window2 {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_sec_window2"
|
|
"anim" "idle"
|
|
|
|
"def_head" "marscity_sec_window2_head"
|
|
"head_joint" "Shoulders"
|
|
"ignore_push" "1"
|
|
"ik_numlegs" "0"
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_dropDeathItem" "moveable_chair2"
|
|
"dropDeathItemJoint" "chair"
|
|
"dropDeathItemRotation" "-90 0 0"
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"talk_time" "0"
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0.2 0.2 0"
|
|
"look_joint headcontrol" "-0.1 -0.1 0"
|
|
"look_joint neckcontrol" "0.8 0.8 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
"look_min" "-90 -80 0"
|
|
"look_max" "25 80 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"snd_talk_primary" "marscity_marine6_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine6_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine6_hq_secondary2"
|
|
}
|
|
|
|
model marscity_betruger_head {
|
|
mesh models/md5/heads/betruger/betruger.md5mesh
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim idle models/md5/heads/betruger/betrugeridle.md5anim
|
|
anim stand models/md5/heads/betruger/betrugeridle.md5anim
|
|
anim betrugercin1 models/md5/heads/betruger/marscity/betspeech.md5anim
|
|
anim betrugercin_a models/md5/heads/betruger/marscity/betspeech_a.md5anim
|
|
anim betrugercin_b models/md5/heads/betruger/marscity/betspeech_b.md5anim
|
|
anim betrugercin_c models/md5/heads/betruger/marscity/betspeech_c.md5anim {
|
|
frame 3 sound_voice marscity_speech_bertruger1
|
|
}
|
|
anim betrugercin_d models/md5/heads/betruger/marscity/betspeech_d.md5anim {
|
|
frame 192 sound_voice marscity_speech_bertruger2
|
|
frame 752 sound_voice marscity_speech_bertruger3
|
|
frame 1292 sound_voice marscity_speech_bertruger4
|
|
}
|
|
}
|
|
|
|
model marscity_cinematic_betruger {
|
|
inherit npc_labcoat
|
|
|
|
anim betrugercin_a models/md5/chars/betruger/marscity/meeting_a.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim betrugercin_b models/md5/chars/betruger/marscity/meeting_b.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim betrugercin_c models/md5/chars/betruger/marscity/meeting_c.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim betrugercin_d models/md5/chars/betruger/marscity/meeting_d.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim window models/md5/chars/betruger/marscity/window.md5anim {
|
|
frame 760 sound_voice marscity_cin_bertruger1_1
|
|
}
|
|
}
|
|
|
|
entityDef marscity_cinematic_betruger {
|
|
"inherit" "npc_base"
|
|
"size" ""
|
|
"model" "marscity_cinematic_betruger"
|
|
"anim" "betrugercin_a"
|
|
"sound_bone" "headcontrol"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_betruger_head"
|
|
"head_joint" "Shoulders"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
entityDef marscity_meeting_betruger {
|
|
"inherit" "npc_base"
|
|
"size" ""
|
|
"model" "marscity_cinematic_betruger"
|
|
"anim" "betrugercin_a"
|
|
"sound_bone" "headcontrol"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_betruger_head"
|
|
"head_joint" "Shoulders"
|
|
"num_cinematics" "4"
|
|
"anim1" "betrugercin_a"
|
|
"anim2" "betrugercin_b"
|
|
"anim3" "betrugercin_c"
|
|
"anim4" "betrugercin_d"
|
|
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_head_swann {
|
|
skin skins/characters/npcs/swannglasses.skin
|
|
mesh models/md5/heads/swann/swann.md5mesh
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim stand models/md5/heads/swann/swannidle.md5anim
|
|
anim idle models/md5/heads/swann/swannidle.md5anim
|
|
anim betrugercin_a models/md5/heads/swann/marscity/swannhead_speech_a.md5anim
|
|
anim betrugercin_b models/md5/heads/swann/marscity/swannhead_speech_b.md5anim
|
|
anim betrugercin_c models/md5/heads/swann/marscity/swannhead_speech_c.md5anim
|
|
anim betrugercin_d models/md5/heads/swann/marscity/swannhead_speech_d.md5anim
|
|
anim hangar_a models/md5/heads/swann/marscity/mc_hangar_a.md5anim
|
|
anim hangar_b models/md5/heads/swann/marscity/mc_hangar_b.md5anim
|
|
anim hangar_c models/md5/heads/swann/marscity/mc_hangar_c.md5anim
|
|
anim hangar_d models/md5/heads/swann/marscity/mc_hangar_d.md5anim
|
|
anim hangar_e models/md5/heads/swann/marscity/mc_hangar_e.md5anim
|
|
anim hangar_f models/md5/heads/swann/marscity/mc_hangar_f.md5anim
|
|
}
|
|
|
|
model marscity_cinematic_swann {
|
|
inherit npc_suit
|
|
|
|
anim betrugercin_a models/md5/chars/swann/marscity/meeting_a.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 1 sound_voice marscity_speech_swann1
|
|
|
|
}
|
|
anim betrugercin_b models/md5/chars/swann/marscity/meeting_b.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim betrugercin_c models/md5/chars/swann/marscity/meeting_c.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim betrugercin_d models/md5/chars/swann/marscity/meeting_d.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 79 sound_voice marscity_speech_swann2
|
|
frame 537 sound_voice marscity_speech_swann3
|
|
frame 1042 sound_voice marscity_speech_swann4
|
|
frame 1552 sound_voice marscity_speech_swann5
|
|
}
|
|
}
|
|
|
|
entityDef marscity_cinematic_swann {
|
|
"inherit" "npc_base"
|
|
"size" ""
|
|
"model" "marscity_cinematic_swann"
|
|
"anim" "betrugercin_a"
|
|
"sound_bone" "headcontrol"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_swann"
|
|
"head_joint" "Shoulders"
|
|
"num_cinematics" "4"
|
|
"anim1" "betrugercin_a"
|
|
"anim2" "betrugercin_b"
|
|
"anim3" "betrugercin_c"
|
|
"anim4" "betrugercin_d"
|
|
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_hangar_swann {
|
|
inherit npc_suit
|
|
|
|
anim hangar_a models/md5/chars/swann/marscity/hangar_a.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 250 sound_voice marscity_cin_swann1_1
|
|
}
|
|
anim hangar_b models/md5/chars/swann/marscity/hangar_b.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 41 sound_voice marscity_cin_swann1_2
|
|
}
|
|
|
|
anim hangar_c models/md5/chars/swann/marscity/hangar_c.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
|
|
anim hangar_d models/md5/chars/swann/marscity/hangar_d.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
|
|
anim hangar_e models/md5/chars/swann/marscity/hangar_e.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
|
|
anim hangar_f models/md5/chars/swann/marscity/hangar_f.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 1 sound_voice marscity_cin_swann1_3
|
|
}
|
|
}
|
|
|
|
entityDef marscity_hangar_swann {
|
|
"inherit" "npc_base"
|
|
"size" "0 0 0"
|
|
"model" "marscity_hangar_swann"
|
|
"anim" "hangar_a"
|
|
"sound_bone" "headcontrol"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_swann"
|
|
"head_joint" "Shoulders"
|
|
|
|
"num_cinematics" "6"
|
|
"anim1" "hangar_a"
|
|
"anim2" "hangar_b"
|
|
"anim3" "hangar_c"
|
|
"anim4" "hangar_d"
|
|
"anim5" "hangar_e"
|
|
"anim6" "hangar_f"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_walking_swann {
|
|
inherit npc_suit
|
|
}
|
|
|
|
entityDef marscity_walking_swann {
|
|
"inherit" "npc_base"
|
|
"size" ""
|
|
"model" "marscity_walking_swann"
|
|
"eye_verticle_offset" "0"
|
|
"def_head" "head_swann"
|
|
"head_joint" "Shoulders"
|
|
}
|
|
|
|
model marscity_head_campbell {
|
|
inherit head_campbell
|
|
|
|
anim hangar_a models/md5/heads/campbell/marscity/mc_hangar_a.md5anim
|
|
anim hangar_b models/md5/heads/campbell/marscity/mc_hangar_b.md5anim
|
|
anim hangar_c models/md5/heads/campbell/marscity/mc_hangar_c.md5anim
|
|
anim hangar_d models/md5/heads/campbell/marscity/mc_hangar_d.md5anim
|
|
anim hangar_e models/md5/heads/campbell/marscity/mc_hangar_e.md5anim
|
|
anim hangar_f models/md5/heads/campbell/marscity/mc_hangar_f.md5anim
|
|
}
|
|
|
|
model marscity_cinematic_campbell {
|
|
inherit char_campbell_bfgcase
|
|
|
|
anim betrugercin_a models/md5/chars/campbell/marscity/betrugercin1_campbell_a.md5anim
|
|
anim betrugercin_b models/md5/chars/campbell/marscity/betrugercin1_campbell_b.md5anim
|
|
anim betrugercin_c models/md5/chars/campbell/marscity/betrugercin1_campbell_c.md5anim
|
|
anim betrugercin_d models/md5/chars/campbell/marscity/betrugercin1_campbell_d.md5anim
|
|
}
|
|
|
|
entityDef marscity_cinematic_campbell {
|
|
"inherit" "char_campbell_bfgcase"
|
|
"model" "marscity_cinematic_campbell"
|
|
"sound_bone" "headcontrol"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_campbell"
|
|
"head_joint" "Shoulders"
|
|
"size" ""
|
|
|
|
"num_cinematics" "4"
|
|
"anim1" "betrugercin_a"
|
|
"anim2" "betrugercin_b"
|
|
"anim3" "betrugercin_c"
|
|
"anim4" "betrugercin_d"
|
|
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_hangar_campbell {
|
|
inherit char_campbell_bfgcase
|
|
|
|
anim hangar_a models/md5/chars/campbell/marscity/hangar_campbell_a.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_b models/md5/chars/campbell/marscity/hangar_campbell_b.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 4 sound_voice marscity_cin_campbell1_1
|
|
}
|
|
anim hangar_c models/md5/chars/campbell/marscity/hangar_campbell_c.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 93 sound_voice marscity_cin_campbell1_2
|
|
}
|
|
anim hangar_d models/md5/chars/campbell/marscity/hangar_campbell_d.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_e models/md5/chars/campbell/marscity/hangar_campbell_e.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_f models/md5/chars/campbell/marscity/hangar_campbell_f.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 114 sound_voice marscity_cin_campbell1_3
|
|
}
|
|
}
|
|
|
|
entityDef marscity_hangar_campbell {
|
|
"inherit" "char_campbell_bfgcase"
|
|
"model" "marscity_hangar_campbell"
|
|
"sound_bone" "headcontrol"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_campbell"
|
|
"head_joint" "Shoulders"
|
|
"size" "0 0 0"
|
|
|
|
"num_cinematics" "6"
|
|
"anim1" "hangar_a"
|
|
"anim2" "hangar_b"
|
|
"anim3" "hangar_c"
|
|
"anim4" "hangar_d"
|
|
"anim5" "hangar_e"
|
|
"anim6" "hangar_f"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_head_sarge {
|
|
mesh models/md5/heads/sarge/sarge.md5mesh
|
|
anim stand models/md5/heads/sarge/sargeidle.md5anim
|
|
|
|
anim sargecin1 models/md5/heads/sarge/marscity/sargecin_sargehead1.md5anim
|
|
anim sargecin2 models/md5/heads/sarge/marscity/sargecin_sargehead2.md5anim
|
|
anim sargecin3 models/md5/heads/sarge/marscity/sargecin_sargehead3.md5anim
|
|
anim sargecin4 models/md5/heads/sarge/marscity/sargecin_sargehead4.md5anim
|
|
anim sargecin5 models/md5/heads/sarge/marscity/sargecin_sargehead5.md5anim
|
|
anim sargecin6 models/md5/heads/sarge/marscity/sargecin_sargehead6.md5anim
|
|
anim sargecin7 models/md5/heads/sarge/marscity/sargecin_sargehead7.md5anim
|
|
}
|
|
|
|
model marscity_cinematic_sarge {
|
|
inherit npc_marine
|
|
|
|
anim sargecin1 models/md5/chars/sarge/marscity/mission1.md5anim {
|
|
//frame 1 aviGame sargecin
|
|
frame 1 event disableEyeFocus
|
|
frame 1 sound_global marscity_cin_sarge_gui
|
|
frame 7 sound_voice snd_sargecin1
|
|
}
|
|
anim sargecin2 models/md5/chars/sarge/marscity/mission2.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 63 sound_voice snd_sargecin2
|
|
frame 197 sound_voice snd_sargecin3
|
|
}
|
|
anim sargecin3 models/md5/chars/sarge/marscity/mission3.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 94 sound_voice snd_sargecin4
|
|
frame 174 sound_voice snd_sargecin5
|
|
}
|
|
anim sargecin4 models/md5/chars/sarge/marscity/mission4.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim sargecin5 models/md5/chars/sarge/marscity/mission5.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 1 trigger sentrytrig
|
|
frame 1 trigger trigger_relay_sarge_light
|
|
frame 8 sound_voice snd_sargecin6
|
|
frame 111 sound_voice snd_sargecin7
|
|
}
|
|
anim sargecin6 models/md5/chars/sarge/marscity/mission6.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim sargecin7 models/md5/chars/sarge/marscity/mission7.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
//frame 39 aviGame
|
|
}
|
|
}
|
|
|
|
entityDef marscity_cinematic_sarge {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_sarge"
|
|
"size" "12 12 74"
|
|
"anim" "sargecin"
|
|
"sound_bone" "headcontrol"
|
|
"ik_numlegs" "0"
|
|
|
|
"def_head" "marscity_head_sarge"
|
|
"head_joint" "Shoulders"
|
|
|
|
"num_cinematics" "7"
|
|
"anim1" "sargecin1"
|
|
"anim2" "sargecin2"
|
|
"anim3" "sargecin3"
|
|
"anim4" "sargecin4"
|
|
"anim5" "sargecin5"
|
|
"anim6" "sargecin6"
|
|
"anim7" "sargecin7"
|
|
|
|
"snd_sargecin1" "marscity_cin_sarge1"
|
|
"snd_sargecin2" "marscity_cin_sarge2"
|
|
"snd_sargecin3" "marscity_cin_sarge3"
|
|
"snd_sargecin4" "marscity_cin_sarge4"
|
|
"snd_sargecin5" "marscity_cin_sarge5"
|
|
"snd_sargecin6" "marscity_cin_sarge6"
|
|
"snd_sargecin7" "marscity_cin_sarge7"
|
|
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_cinematic_head_sarge2 {
|
|
mesh models/md5/heads/sarge/sarge.md5mesh
|
|
anim stand models/md5/heads/sarge/sargeidle.md5anim
|
|
|
|
anim sargecin_start models/md5/heads/sarge/marscity/sargecin_missionloop.md5anim
|
|
|
|
anim wait_loop models/md5/heads/sarge/marscity/sargecin_wait_loop.md5anim
|
|
|
|
anim talk_primary models/md5/heads/sarge/marscity/mc_sarge_primary.md5anim {
|
|
frame 1 sound_voice marscity_sarge_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/sarge/marscity/mc_sarge_secondary.md5anim {
|
|
frame 1 sound_voice marscity_sarge_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/sarge/marscity/mc_sarge_secondary2.md5anim {
|
|
frame 1 sound_voice marscity_sarge_secondary2
|
|
}
|
|
}
|
|
|
|
model marscity_cinematic_sarge2 {
|
|
inherit marscity_cinematic_sarge
|
|
|
|
anim stand models/md5/chars/sarge/marscity/mc_sarge_wait_loop.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 500 sound_voice marscity_sarge_cough
|
|
}
|
|
|
|
anim sargecin_start models/md5/chars/sarge/marscity/missionloop.md5anim
|
|
|
|
anim wait models/md5/chars/sarge/marscity/mc_sarge_wait.md5anim
|
|
anim wait_loop models/md5/chars/sarge/marscity/mc_sarge_wait_loop.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 500 sound_voice marscity_sarge_cough
|
|
}
|
|
|
|
anim talk_primary models/md5/chars/sarge/marscity/mc_sarge_primary.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary1 models/md5/chars/sarge/marscity/mc_sarge_secondary.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary2 models/md5/chars/sarge/marscity/mc_sarge_secondary2.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_cinematic_sarge2 {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_sarge2"
|
|
"size" "12 12 74"
|
|
|
|
"follow_once" "1"
|
|
"def_head" "marscity_cinematic_head_sarge2"
|
|
"head_joint" "Shoulders"
|
|
"sound_bone" "Chest"
|
|
"talktime" "1"
|
|
"bone_focus" "headcontrol"
|
|
"bone_leftEye" "Leyeaim"
|
|
"bone_rightEye" "Reyeaim"
|
|
"bone_orientation" "Body2"
|
|
"ik_numLegs" "0"
|
|
"talk_no_turn" "1"
|
|
"blink_min" "2.5"
|
|
"blink_max" "8.0"
|
|
|
|
"look_min" "-90 -85 0"
|
|
"look_max" "25 85 0"
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" ".1 .12 0"
|
|
"look_joint Shoulders" ".2 .23 0"
|
|
"look_joint headcontrol" ".7 .65 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
"eye_verticle_offset" "0"
|
|
"eye_horizontal_offset" "3"
|
|
|
|
"eye_focus_rate" "0.005"
|
|
"head_focus_rate" "0.07"
|
|
}
|
|
|
|
model marscity_hangar {
|
|
mesh models/md5/cinematics/marscity/marscityhangar.md5mesh
|
|
anim hangar models/md5/cinematics/marscity/marscityhangar.md5anim
|
|
}
|
|
|
|
entityDef marscity_hangar {
|
|
"inherit" "cin_base"
|
|
"model" "marscity_hangar"
|
|
"anim" "hangar"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_civilian2 {
|
|
inherit npc_suit
|
|
|
|
anim talk_primary models/md5/chars/stand_talk.md5anim {
|
|
prevent_idle_override
|
|
frame 1 event enableEyeFocus
|
|
frame 1 sound_voice marscity_maint1_primary
|
|
}
|
|
}
|
|
|
|
entityDef marscity_civilian2 {
|
|
"inherit" "npc_base"
|
|
"copy_joint_world eyecontrol" ""
|
|
"model" "marscity_civilian2"
|
|
"snd_blocked" "marscity_maint1_blocked"
|
|
"snd_talk_secondary" "marscity_maint1_secondary"
|
|
}
|
|
|
|
model marscity_receptionist_head {
|
|
mesh models/md5/heads/head02young/h2_cinematic.md5mesh
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim idle models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim stand models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim blink models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim typing models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim typing_end models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim talk_primary models/md5/heads/head02young/marscity/reception_primary.md5anim {
|
|
frame 5 sound_voice marscity_receptionist_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/head02young/marscity/reception_secondary1.md5anim {
|
|
frame 1 sound_voice marscity_receptionist_secondary1
|
|
}
|
|
anim talk_secondary2 models/md5/heads/head02young/marscity/reception_secondary2.md5anim {
|
|
frame 1 sound_voice marscity_receptionist_secondary2
|
|
}
|
|
|
|
anim reception_a models/md5/heads/head02young/marscity/reception_a.md5anim {
|
|
frame 31 sound_voice marscity_receptionist_trigger_1
|
|
frame 60 sound_voice marscity_receptionist_trigger_2
|
|
}
|
|
anim reception_b models/md5/heads/head02young/marscity/reception_b.md5anim {
|
|
frame 16 sound_voice marscity_receptionist_trigger_3
|
|
}
|
|
anim reception_c models/md5/heads/head02young/marscity/reception_c.md5anim {
|
|
frame 51 sound_voice marscity_receptionist_trigger_4
|
|
}
|
|
anim reception_d models/md5/heads/head02young/marscity/reception_d.md5anim {
|
|
frame 75 sound_voice marscity_receptionist_trigger_5
|
|
}
|
|
anim reception_e models/md5/heads/head02young/marscity/reception_e.md5anim {
|
|
frame 41 sound_voice marscity_receptionist_trigger_6
|
|
frame 134 sound_voice marscity_receptionist_trigger_7
|
|
frame 239 sound_voice marscity_receptionist_trigger_8
|
|
frame 294 sound_voice marscity_receptionist_trigger_9
|
|
}
|
|
anim reception_f models/md5/heads/head02young/marscity/reception_f.md5anim
|
|
}
|
|
|
|
model marscity_receptionist {
|
|
inherit npc_suit
|
|
|
|
anim idle models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing.md5anim
|
|
anim stand models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing.md5anim {
|
|
frame 1 sound_body2 typing
|
|
frame 5 sound_body typing
|
|
frame 10 sound_body2 typing
|
|
frame 15 sound_body typing
|
|
frame 20 sound_body2 typing
|
|
frame 25 sound_body typing
|
|
frame 30 sound_body2 typing
|
|
frame 35 sound_body typing
|
|
frame 40 sound_body2 typing
|
|
frame 45 sound_body typing
|
|
}
|
|
anim typing models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing.md5anim
|
|
anim turn_left models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing.md5anim
|
|
anim turn_right models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing.md5anim
|
|
|
|
anim reception_a models/md5/chars/receptionist/marscity/receptioncin1_receptionist_a.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 event disableEyeFocus
|
|
frame 38 sound_body marscity_reception_chair
|
|
}
|
|
anim reception_b models/md5/chars/receptionist/marscity/receptioncin1_receptionist_b.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim reception_c models/md5/chars/receptionist/marscity/receptioncin1_receptionist_c.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 event disableEyeFocus
|
|
//frame 193 call map_marscity1::show_pda
|
|
}
|
|
anim reception_d models/md5/chars/receptionist/marscity/receptioncin1_receptionist_d.md5anim {
|
|
frame 1 call map_marscity1::show_pda
|
|
frame 1 disableGravity
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim reception_e models/md5/chars/receptionist/marscity/receptioncin1_receptionist_e.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 event disableEyeFocus
|
|
frame 86 trigger tim_func_static_2675
|
|
frame 88 sound_body marscity_reception_type
|
|
}
|
|
anim reception_f models/md5/chars/receptionist/marscity/receptioncin1_receptionist_f.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_receptionist {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_receptionist"
|
|
"size" "12 12 74"
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
|
|
"ik_numLegs" "0"
|
|
"def_head" "marscity_receptionist_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"head_focus_rate" "0.1"
|
|
"eye_horizontal_offset" "0"
|
|
|
|
"turn_rate" "0"
|
|
"talktime" "0"
|
|
"no_cower" "1"
|
|
"ignore_push" "1"
|
|
|
|
"num_cinematics" "6"
|
|
"anim1" "reception_a"
|
|
"anim2" "reception_b"
|
|
"anim3" "reception_c"
|
|
"anim4" "reception_d"
|
|
"anim5" "reception_e"
|
|
"anim6" "reception_f"
|
|
|
|
"sound_bone" "headcontrol"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
entityDef marscity_receptionist_start {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_receptionist"
|
|
"size" "12 12 74"
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
|
|
"ik_numLegs" "0"
|
|
"def_head" "marscity_receptionist_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"head_focus_rate" "0.1"
|
|
"eye_horizontal_offset" "0"
|
|
|
|
"turn_rate" "0"
|
|
"talktime" "0"
|
|
"no_cower" "1"
|
|
"ignore_push" "1"
|
|
|
|
"sound_bone" "headcontrol"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_receptionist2 {
|
|
inherit npc_suit
|
|
|
|
anim idle models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
anim stand models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim {
|
|
frame 1 sound_body2 typing
|
|
frame 4 sound_body typing
|
|
frame 10 sound_body2 typing
|
|
frame 15 sound_body typing
|
|
frame 21 sound_body2 typing
|
|
frame 25 sound_body typing
|
|
frame 30 sound_body2 typing
|
|
frame 35 sound_body typing
|
|
frame 40 sound_body2 typing
|
|
frame 45 sound_body typing
|
|
frame 52 sound_body2 typing
|
|
frame 57 sound_body typing
|
|
}
|
|
anim typing models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
anim talk_primary models/md5/chars/receptionist/marscity/receptioncin1_receptionist_primary.md5anim
|
|
anim talk_secondary1 models/md5/chars/receptionist/marscity/receptioncin1_receptionist_secondary1.md5anim
|
|
anim talk_secondary2 models/md5/chars/receptionist/marscity/receptioncin1_receptionist_secondary2.md5anim
|
|
anim turn_left models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
anim turn_right models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
}
|
|
|
|
entityDef marscity_receptionist2 {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_receptionist2"
|
|
"size" "12 12 74"
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
|
|
"ik_numLegs" "0"
|
|
"def_head" "marscity_receptionist_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"talk_time" "0"
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0.2 0 0"
|
|
"look_joint headcontrol" "0.4 0.3 0"
|
|
"look_joint neckcontrol" "0.4 0.5 0"
|
|
"look_joint Ruparm" "-0.5 0 0"
|
|
"look_joint Luparm" "-0.5 0 0"
|
|
"look_min" "-40 -80 0"
|
|
"look_max" "40 45 0"
|
|
|
|
"no_cower" "1"
|
|
|
|
"turn_rate" "0"
|
|
"talktime" "0"
|
|
|
|
"sound_bone" "headcontrol"
|
|
|
|
"snd_talk_primary" "marscity_receptionist_primary"
|
|
"snd_talk_secondary1" "marscity_receptionist_secondary1"
|
|
"snd_talk_secondary2" "marscity_receptionist_secondary2"
|
|
}
|
|
|
|
model marscity_receptionist_head3 {
|
|
mesh models/md5/heads/head02young/h2_cinematic.md5mesh
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim idle models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim stand models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim blink models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim typing models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim typing_end models/md5/heads/head02young/marscity/reception_idle.md5anim
|
|
anim talk_primary models/md5/heads/head02young/marscity/reception_secondary3.md5anim {
|
|
frame 5 sound_voice marscity_receptionist_secondary3
|
|
}
|
|
anim talk_secondary1 models/md5/heads/head02young/marscity/reception_secondary3.md5anim {
|
|
frame 5 sound_voice marscity_receptionist_secondary3
|
|
}
|
|
anim talk_secondary2 models/md5/heads/head02young/marscity/reception_secondary3.md5anim {
|
|
frame 5 sound_voice marscity_receptionist_secondary3
|
|
}
|
|
}
|
|
|
|
model marscity_receptionist3 {
|
|
inherit npc_suit
|
|
|
|
anim idle models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
anim stand models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
anim typing models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
anim talk_primary models/md5/chars/receptionist/marscity/receptioncin1_receptionist_secondary3.md5anim
|
|
anim talk_secondary1 models/md5/chars/receptionist/marscity/receptioncin1_receptionist_secondary3.md5anim
|
|
anim talk_secondary2 models/md5/chars/receptionist/marscity/receptioncin1_receptionist_secondary3.md5anim
|
|
anim turn_left models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
anim turn_right models/md5/chars/receptionist/marscity/receptioncin1_receptionist_typing2.md5anim
|
|
}
|
|
|
|
entityDef marscity_receptionist3 {
|
|
"inherit" "marscity_receptionist2"
|
|
"model" "marscity_receptionist3"
|
|
"def_head" "marscity_receptionist_head3"
|
|
}
|
|
|
|
model marscity_smallpda {
|
|
mesh models/md5/chars/receptionist/marscity/receptioncin1_smallpda.md5mesh
|
|
anim recep_a models/md5/chars/receptionist/marscity/receptioncin1_smallpda_a.md5anim
|
|
anim recep_b models/md5/chars/receptionist/marscity/receptioncin1_smallpda_b.md5anim
|
|
anim recep_c models/md5/chars/receptionist/marscity/receptioncin1_smallpda_c.md5anim
|
|
|
|
skin skins/models/props/pdathing.skin
|
|
}
|
|
|
|
entityDef marscity_smallpda {
|
|
"inherit" "cin_base"
|
|
"model" "marscity_smallpda"
|
|
|
|
"num_anims" "3"
|
|
"anim1" "recep_a"
|
|
"anim2" "recep_b"
|
|
"anim3" "recep_c"
|
|
|
|
"auto_advance" "1"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_dufflebag {
|
|
mesh models/md5/chars/receptionist/marscity/receptioncin1_dufflebag.md5mesh
|
|
anim recep models/md5/chars/receptionist/marscity/receptioncin1_dufflebag.md5anim
|
|
}
|
|
|
|
entityDef marscity_dufflebag {
|
|
"inherit" "cin_base"
|
|
"model" "marscity_dufflebag"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_suit_officeguy1 {
|
|
inherit npc_suit
|
|
anim office models/md5/chars/office1working.md5anim
|
|
}
|
|
|
|
entityDef marscity_suit_officeguy1 {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_suit_officeguy1"
|
|
"anim" "office"
|
|
"def_head" "head_young"
|
|
"head_joint" "Shoulders"
|
|
"copy_joint_world eyecontrol" ""
|
|
}
|
|
|
|
model marscity_civilian_hallway {
|
|
inherit npc_jumpsuit
|
|
|
|
anim talk_primary models/md5/chars/stand_talk.md5anim {
|
|
prevent_idle_override
|
|
frame 1 event enableEyeFocus
|
|
frame 1 sound_voice marscity_maint_tech_hallway_primary
|
|
}
|
|
}
|
|
|
|
entityDef marscity_civilian_hallway {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_civilian_hallway"
|
|
"snd_talk_secondary" "marscity_maint_tech_hallway_secondary"
|
|
"def_head" "head_asian_young"
|
|
"head_joint" "Shoulders"
|
|
"copy_joint_world eyecontrol" ""
|
|
}
|
|
|
|
model marscity_labcoat_monitor_head {
|
|
inherit head_black
|
|
|
|
anim talk_primary models/md5/heads/black/marscity/scientist_monitor_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/black/marscity/scientist_monitor_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/black/marscity/scientist_monitor_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
model marscity_labcoat_monitor {
|
|
inherit npc_labcoat
|
|
anim stand models/md5/chars/operate_computer_loop3.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim operate_computer6 models/md5/chars/operate_computer_loop3.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim talk_primary models/md5/chars/stand_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary1 models/md5/chars/stand_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary2 models/md5/chars/stand_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_labcoat_monitor {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_labcoat_monitor"
|
|
"def_head" "marscity_labcoat_monitor_head"
|
|
"head_joint" "Shoulders"
|
|
"talk_no_turn" "1"
|
|
"turn_rate" "0"
|
|
"talktime" "0"
|
|
"talkradius" "384"
|
|
"ik_numLegs" "0"
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"eye_turn_min" "-5 -5 0"
|
|
"eye_turn_max" "5 5 0"
|
|
"eye_verticle_offset" "5"
|
|
"eye_horizontal_offset" "-8"
|
|
"eye_focus_rate" "0.5"
|
|
|
|
"look_joint Waist" ".1 .1 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "-0.4 0 0"
|
|
"look_joint Luparm" "-0.4 0 0"
|
|
|
|
"snd_talk_primary" "marscity_sci_monitor_primary"
|
|
"snd_talk_secondary" "marscity_sci_monitor_secondary1"
|
|
"snd_talk_secondary2" "marscity_sci_monitor_secondary2"
|
|
}
|
|
|
|
model marscity_civilian_kitchen_head {
|
|
inherit head_asian_old
|
|
|
|
anim talk_primary models/md5/heads/asian_old/marscity/maint_kitchen_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/asian_old/marscity/maint_kitchen_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/asian_old/marscity/maint_kitchen_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
model marscity_civilian_kitchen {
|
|
inherit npc_jumpsuit
|
|
|
|
anim stand models/md5/chars/drinkfoamcup.md5anim
|
|
anim idle models/md5/chars/drinkfoamcup.md5anim
|
|
anim drink_idle models/md5/chars/drink_idle.md5anim
|
|
|
|
anim talk_primary models/md5/chars/drink_idle.md5anim
|
|
anim talk_secondary1 models/md5/chars/drink_idle.md5anim
|
|
anim talk_secondary2 models/md5/chars/drink_idle.md5anim
|
|
}
|
|
|
|
entityDef marscity_civilian_kitchen {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_civilian_kitchen"
|
|
"def_head" "marscity_civilian_kitchen_head"
|
|
"head_joint" "Shoulders"
|
|
"ik_numLegs" "0"
|
|
"def_attach" "prop_foamcup"
|
|
"talktime" "0"
|
|
"talkradius" "384"
|
|
"head_focus_rate" "0.08"
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"snd_talk_primary" "marscity_kitchen_maint_primary"
|
|
"snd_talk_secondary" "marscity_kitchen_maint_secondary1"
|
|
"snd_talk_secondary2" "marscity_kitchen_maint_secondary2"
|
|
}
|
|
|
|
model marscity_maint1_hallway_head {
|
|
inherit head_bald
|
|
|
|
anim talk_primary models/md5/heads/bald/marscity/hallway_maint_1_9.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/bald/marscity/hallway_maint_1_10.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_secondary1
|
|
}
|
|
anim talk_secondary2 models/md5/heads/bald/marscity/hallway_maint_1_11.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_secondary2
|
|
}
|
|
anim convo1 models/md5/heads/bald/marscity/hallway_maint_1_1.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo1
|
|
}
|
|
anim convo2 models/md5/heads/bald/marscity/hallway_maint_1_2.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo2
|
|
}
|
|
anim convo3 models/md5/heads/bald/marscity/hallway_maint_1_3.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo3
|
|
}
|
|
anim convo4 models/md5/heads/bald/marscity/hallway_maint_1_4.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo4
|
|
}
|
|
anim convo5 models/md5/heads/bald/marscity/hallway_maint_1_5.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo5
|
|
}
|
|
anim convo6 models/md5/heads/bald/marscity/hallway_maint_1_6.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo2_1
|
|
}
|
|
anim convo7 models/md5/heads/bald/marscity/hallway_maint_1_7.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo2_2
|
|
}
|
|
anim convo8 models/md5/heads/bald/marscity/hallway_maint_1_8.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_1_convo2_3
|
|
}
|
|
}
|
|
|
|
model marscity_maint1_hallway {
|
|
inherit npc_jumpsuit
|
|
anim talk_primary models/md5/chars/stand_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary1 models/md5/chars/stand_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary2 models/md5/chars/stand_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim stand models/md5/chars/gui_operate_main_worker.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim idle models/md5/chars/gui_operate_main_worker.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim convo1 models/md5/chars/gui_operate_main_worker.md5anim
|
|
anim convo2 models/md5/chars/gui_operate_main_worker.md5anim
|
|
anim convo3 models/md5/chars/gui_operate_main_worker.md5anim
|
|
anim convo4 models/md5/chars/gui_operate_main_worker.md5anim
|
|
anim convo5 models/md5/chars/gui_operate_main_worker.md5anim
|
|
anim convo6 models/md5/chars/gui_operate_main_worker.md5anim
|
|
anim convo7 models/md5/chars/gui_operate_main_worker.md5anim
|
|
anim convo8 models/md5/chars/gui_operate_main_worker.md5anim
|
|
}
|
|
|
|
entityDef marscity_maint1_hallway {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_maint1_hallway"
|
|
"def_head" "marscity_maint1_hallway_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"look_joint Waist" ".2 .2 0"
|
|
"look_joint Chest" ".2 .2 0"
|
|
"look_joint Shoulders" ".1 .1 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "-0.4 0 0"
|
|
"look_joint Luparm" "-0.4 0 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"def_attach" "pda_marscity_maint1_hallway"
|
|
"def_dropDeathItem" "pda_marscity_maint1_hallway"
|
|
"dropDeathItemJoint" "pda"
|
|
"dropDeathItemRotation" "0 0 0"
|
|
}
|
|
|
|
model marscity_maint2_hallway_head {
|
|
inherit head_asian_old
|
|
|
|
anim talk_primary models/md5/heads/asian_old/marscity/hallway_maint_2_8.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/asian_old/marscity/hallway_maint_2_9.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_secondary1
|
|
}
|
|
anim talk_secondary2 models/md5/heads/asian_old/marscity/hallway_maint_2_10.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_secondary2
|
|
}
|
|
anim convo1 models/md5/heads/asian_old/marscity/hallway_maint_2_1.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_convo1
|
|
}
|
|
anim convo2 models/md5/heads/asian_old/marscity/hallway_maint_2_2.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_convo2
|
|
}
|
|
anim convo3 models/md5/heads/asian_old/marscity/hallway_maint_2_3.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_convo3
|
|
}
|
|
anim convo4 models/md5/heads/asian_old/marscity/hallway_maint_2_4.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_convo4
|
|
}
|
|
anim convo5 models/md5/heads/asian_old/marscity/hallway_maint_2_5.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_convo2_1
|
|
}
|
|
anim convo6 models/md5/heads/asian_old/marscity/hallway_maint_2_6.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_convo2_2
|
|
}
|
|
anim convo7 models/md5/heads/asian_old/marscity/hallway_maint_2_7.md5anim {
|
|
frame 1 sound_voice marscity_hallway_maint_2_convo2_3
|
|
}
|
|
}
|
|
|
|
model marscity_maint2_hallway {
|
|
inherit npc_jumpsuit
|
|
|
|
anim stand models/md5/chars/drinkfoamcup.md5anim
|
|
anim idle models/md5/chars/drinkfoamcup.md5anim
|
|
anim drink_idle models/md5/chars/drink_idle.md5anim
|
|
|
|
anim talk_primary models/md5/chars/drink_idle.md5anim
|
|
anim talk_secondary1 models/md5/chars/drink_idle.md5anim
|
|
anim convo1 models/md5/chars/drink_idle.md5anim
|
|
anim convo2 models/md5/chars/drink_idle.md5anim
|
|
anim convo3 models/md5/chars/drink_idle.md5anim
|
|
anim convo4 models/md5/chars/drink_idle.md5anim
|
|
anim convo5 models/md5/chars/drink_idle.md5anim
|
|
anim convo6 models/md5/chars/drink_idle.md5anim
|
|
anim convo7 models/md5/chars/drink_idle.md5anim
|
|
}
|
|
|
|
entityDef marscity_maint2_hallway {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_maint2_hallway"
|
|
"def_head" "marscity_maint2_hallway_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
|
|
"def_attach" "prop_foamcup"
|
|
|
|
"look_joint Waist" ".2 .2 0"
|
|
"look_joint Chest" ".2 .2 0"
|
|
"look_joint Shoulders" ".1 .1 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "-0.4 0 0"
|
|
"look_joint Luparm" "-0.4 0 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
}
|
|
|
|
model marscity_suit_asian_chair_head {
|
|
inherit head_asian_young
|
|
|
|
anim respond models/md5/heads/asian_young/marscity/marine3_hq_yes_sir.md5anim {
|
|
frame 1 sound_voice snd_respond
|
|
}
|
|
anim talk_primary models/md5/heads/asian_young/marscity/marine3_hq_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/asian_young/marscity/marine3_hq_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/asian_young/marscity/marine3_hq_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
model marscity_suit_asian_chair {
|
|
inherit npc_suit
|
|
|
|
anim stand models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
anim idle models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
anim cower models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
anim turn_left models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
anim turn_right models/md5/chars/operate_computer_sitting_higher.md5anim
|
|
|
|
anim respond models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_primary models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_secondary1 models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_secondary2 models/md5/chars/operate_computer_talk.md5anim
|
|
}
|
|
|
|
entityDef marscity_suit_asian_chair {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_suit_asian_chair"
|
|
"def_head" "marscity_suit_asian_chair_head"
|
|
"head_joint" "Shoulders"
|
|
"ignore_push" "1"
|
|
"anim" "stand"
|
|
"ik_numLegs" "0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
"def_dropDeathItem" "moveable_chair2"
|
|
"dropDeathItemJoint" "chair"
|
|
|
|
"dropDeathItemRotation" "-90 0 0"
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"talk_time" "0"
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0.2 0.2 0"
|
|
"look_joint headcontrol" "-0.1 -0.1 0"
|
|
"look_joint neckcontrol" "0.8 0.8 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
"look_min" "-90 -80 0"
|
|
"look_max" "25 80 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"eye_verticle_offset" "20"
|
|
"eye_horizontal_offset" "-8"
|
|
"eye_focus_rate" "0.5"
|
|
"head_focus_rate" "0.08"
|
|
|
|
"snd_respond" "marscity_marine3_hq_respond"
|
|
"snd_talk_primary" "marscity_marine3_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine3_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine3_hq_secondary2"
|
|
}
|
|
|
|
model marscity_suit_asian_chair_head2 {
|
|
inherit head_asian_young
|
|
|
|
anim respond models/md5/heads/asian_young/marscity/marine3_hq_yes_sir.md5anim {
|
|
frame 1 sound_voice snd_respond
|
|
}
|
|
anim talk_primary models/md5/heads/asian_young/marscity/marine3_hq_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/asian_young/marscity/marine3_hq_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/asian_young/marscity/marine3_hq_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
model marscity_suit_asian_chair2 {
|
|
inherit npc_suit
|
|
|
|
anim stand models/md5/chars/operate_computer_sitting.md5anim
|
|
anim idle models/md5/chars/operate_computer_sitting.md5anim
|
|
anim cower models/md5/chars/operate_computer_sitting.md5anim
|
|
anim turn_left models/md5/chars/operate_computer_sitting.md5anim
|
|
anim turn_right models/md5/chars/operate_computer_sitting.md5anim
|
|
|
|
anim respond models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_primary models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_secondary1 models/md5/chars/operate_computer_talk.md5anim
|
|
anim talk_secondary2 models/md5/chars/operate_computer_talk.md5anim
|
|
}
|
|
|
|
entityDef marscity_suit_asian_chair2 {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_suit_asian_chair2"
|
|
"def_head" "marscity_suit_asian_chair_head2"
|
|
"head_joint" "Shoulders"
|
|
"ignore_push" "1"
|
|
"anim" "stand"
|
|
"ik_numLegs" "0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
"def_dropDeathItem" "moveable_chair2"
|
|
"dropDeathItemJoint" "chair"
|
|
|
|
"dropDeathItemRotation" "-90 0 0"
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"talk_time" "0"
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0.2 0.2 0"
|
|
"look_joint headcontrol" "-0.1 -0.1 0"
|
|
"look_joint neckcontrol" "0.8 0.8 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
"look_min" "-90 -80 0"
|
|
"look_max" "25 80 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"eye_verticle_offset" "20"
|
|
"eye_horizontal_offset" "-8"
|
|
"eye_focus_rate" "0.5"
|
|
"head_focus_rate" "0.08"
|
|
|
|
"snd_respond" "marscity_marine3_hq_respond"
|
|
"snd_talk_primary" "marscity_marine3_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine3_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine3_hq_secondary2"
|
|
}
|
|
|
|
model marscity_suit_chair {
|
|
mesh models/md5/environments/marscitychair1.md5mesh
|
|
anim office models/md5/environments/marscitychair1.md5anim
|
|
}
|
|
|
|
entityDef marscity_suit_chair {
|
|
"inherit" "cin_base"
|
|
"model" "marscity_suit_chair"
|
|
"anim" "office"
|
|
}
|
|
|
|
model marscity_cinematic_player {
|
|
inherit npc_tshirt
|
|
|
|
anim betrugercin_a models/md5/cinematics/marscity/betrugercin1_player_a.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim betrugercin_b models/md5/cinematics/marscity/betrugercin1_player_b.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim betrugercin_c models/md5/cinematics/marscity/betrugercin1_player_c.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim betrugercin_d models/md5/cinematics/marscity/betrugercin1_player_d.md5anim {
|
|
frame 1 disableGravity
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim recep_a models/md5/cinematics/marscity/receptioncin1_player_a.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 26 sound_body player_sounds_footstep
|
|
frame 38 sound_body player_sounds_footstep
|
|
frame 49 sound_body player_sounds_footstep
|
|
frame 58 sound_body player_sounds_footstep
|
|
frame 64 sound_body2 marscity_reception_duffle
|
|
}
|
|
anim recep_b models/md5/cinematics/marscity/receptioncin1_player_b.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 10 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim recep_c models/md5/cinematics/marscity/receptioncin1_player_c.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim recep_d models/md5/cinematics/marscity/receptioncin1_player_d.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim recep_e models/md5/cinematics/marscity/receptioncin1_player_e.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim recep_f models/md5/cinematics/marscity/receptioncin1_player_f.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
|
|
anim sargecin1 models/md5/cinematics/marscity/sargecin_player1.md5anim {
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim sargecin2 models/md5/cinematics/marscity/sargecin_player2.md5anim {
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim sargecin3 models/md5/cinematics/marscity/sargecin_player3.md5anim {
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim sargecin4 models/md5/cinematics/marscity/sargecin_player4.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim sargecin5 models/md5/cinematics/marscity/sargecin_player5.md5anim {
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim sargecin6 models/md5/cinematics/marscity/sargecin_player6.md5anim {
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
anim sargecin7 models/md5/cinematics/marscity/sargecin_player7.md5anim {
|
|
frame 1 skin skins/characters/npcs/marine_player.skin
|
|
}
|
|
}
|
|
|
|
entityDef marscity_cinematic_player {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_player"
|
|
"anim" "betrugercin_a"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_player"
|
|
"head_joint" "Shoulders"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
entityDef marscity_meeting_player {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_player"
|
|
"anim" "betrugercin_a"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_player"
|
|
"head_joint" "Shoulders"
|
|
|
|
"num_cinematics" "4"
|
|
"anim1" "betrugercin_a"
|
|
"anim2" "betrugercin_b"
|
|
"anim3" "betrugercin_c"
|
|
"anim4" "betrugercin_d"
|
|
|
|
"cinematic" "1"
|
|
}
|
|
|
|
entityDef marscity_reception_player {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_player"
|
|
"anim" "recep_a"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_player"
|
|
"head_joint" "Shoulders"
|
|
|
|
"num_cinematics" "6"
|
|
"anim1" "recep_a"
|
|
"anim2" "recep_b"
|
|
"anim3" "recep_c"
|
|
"anim4" "recep_d"
|
|
"anim5" "recep_e"
|
|
"anim6" "recep_f"
|
|
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_hangar_player {
|
|
inherit npc_tshirt
|
|
|
|
anim hangar_a models/md5/cinematics/marscity/hangar_player_a.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_b models/md5/cinematics/marscity/hangar_player_b.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_c models/md5/cinematics/marscity/hangar_player_c.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_d models/md5/cinematics/marscity/hangar_player_d.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_e models/md5/cinematics/marscity/hangar_player_e.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_f models/md5/cinematics/marscity/hangar_player_f.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_g models/md5/cinematics/marscity/hangar_player_g.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim hangar_h models/md5/cinematics/marscity/hangar_player_h.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_hangar_player {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_hangar_player"
|
|
"anim" "hangar_a"
|
|
"ik_numlegs" "0"
|
|
"def_head" "marscity_head_player"
|
|
"head_joint" "Shoulders"
|
|
|
|
"def_attach" "prop_dufflebag"
|
|
|
|
"num_cinematics" "8"
|
|
"anim1" "hangar_a"
|
|
"anim2" "hangar_b"
|
|
"anim3" "hangar_c"
|
|
"anim4" "hangar_d"
|
|
"anim5" "hangar_e"
|
|
"anim6" "hangar_f"
|
|
"anim7" "hangar_g"
|
|
"anim8" "hangar_h"
|
|
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model marscity_head_player {
|
|
inherit head_player
|
|
anim recep_a models/md5/heads/player/marscity/reception_a.md5anim
|
|
anim recep_b models/md5/heads/player/marscity/reception_b.md5anim
|
|
anim recep_c models/md5/heads/player/marscity/reception_c.md5anim
|
|
anim recep_d models/md5/heads/player/marscity/reception_d.md5anim
|
|
anim recep_e models/md5/heads/player/marscity/reception_e.md5anim
|
|
anim recep_f models/md5/heads/player/marscity/reception_f.md5anim
|
|
|
|
anim hangar_a models/md5/heads/player/marscity/hangar_a.md5anim
|
|
anim hangar_b models/md5/heads/player/marscity/hangar_b.md5anim
|
|
anim hangar_c models/md5/heads/player/marscity/hangar_c.md5anim
|
|
anim hangar_d models/md5/heads/player/marscity/hangar_d.md5anim
|
|
anim hangar_e models/md5/heads/player/marscity/hangar_e.md5anim
|
|
anim hangar_f models/md5/heads/player/marscity/hangar_f.md5anim
|
|
anim hangar_g models/md5/heads/player/marscity/hangar_g.md5anim
|
|
anim hangar_h models/md5/heads/player/marscity/hangar_h.md5anim
|
|
}
|
|
|
|
|
|
model marscity_cinematic_doctor {
|
|
inherit npc_labcoat
|
|
anim doctor_start models/md5/cinematics/marscity/patient_doctor_start.md5anim
|
|
anim doctor models/md5/cinematics/marscity/patient_doctor.md5anim {
|
|
frame 50 sound_voice snd_doc2
|
|
frame 80 sound_voice snd_doc1
|
|
frame 131 sound_voice snd_doc3
|
|
}
|
|
|
|
anim doctor_end models/md5/cinematics/marscity/patient_doctor_end.md5anim
|
|
}
|
|
|
|
entityDef marscity_cinematic_doctor {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_doctor"
|
|
"sound_bone" "headcontrol"
|
|
"anim" "doctor"
|
|
"ik_numlegs" "0"
|
|
"def_head" "head_surgeon"
|
|
"head_joint" "Shoulders"
|
|
"size" "0 0 0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_adrenaline"
|
|
|
|
"snd_doc1" "marscity_sci_hospital_1"
|
|
"snd_doc2" "marscity_sci_hospital_2"
|
|
"snd_doc3" "marscity_sci_hospital_3"
|
|
}
|
|
|
|
model marscity_cinematic_victim {
|
|
inherit npc_tshirt
|
|
skin skins/characters/npcs/soldier_bald_bloody.skin
|
|
|
|
anim victim_start models/md5/cinematics/marscity/patient_victim_start.md5anim
|
|
anim victim models/md5/cinematics/marscity/patient_victim.md5anim {
|
|
frame 50 sound_voice snd_injured
|
|
}
|
|
anim victim_end models/md5/cinematics/marscity/patient_victim_end.md5anim
|
|
}
|
|
|
|
entityDef marscity_cinematic_victim {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_victim"
|
|
"def_head" "head_zombie4"
|
|
"head_joint" "Shoulders"
|
|
"sound_bone" "headcontrol"
|
|
"anim" "victim"
|
|
"ik_numlegs" "0"
|
|
"size" "0 0 0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"snd_injured" "marscity_injured_hospital_1"
|
|
}
|
|
|
|
model marscity_cinematic_security {
|
|
inherit npc_security
|
|
|
|
anim security_loop models/md5/cinematics/marscity/patient_security_start.md5anim
|
|
anim security_start models/md5/cinematics/marscity/patient_security_start.md5anim {
|
|
frame 1 sound_voice snd_guard1
|
|
}
|
|
anim security models/md5/cinematics/marscity/patient_security.md5anim
|
|
anim security_end models/md5/cinematics/marscity/patient_security_end.md5anim
|
|
}
|
|
|
|
entityDef marscity_cinematic_security {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_cinematic_security"
|
|
"sound_bone" "headcontrol"
|
|
"anim" "security"
|
|
"ik_numlegs" "0"
|
|
"def_head" "head_security_goggles"
|
|
"head_joint" "Shoulders"
|
|
"size" "0 0 0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"snd_guard1" "marscity_guard_hospital_1"
|
|
"snd_guard2" "marscity_guard_hospital_2"
|
|
}
|
|
|
|
model marscity_marine_helmet_p90_directions_ver1 {
|
|
inherit npc_marine
|
|
anim stand models/md5/chars/p90_stand.md5anim
|
|
anim idle models/md5/chars/p90_stand.md5anim
|
|
|
|
anim talk_trigger models/md5/chars/p90_point_left.md5anim {
|
|
frame 1 sound_voice snd_talk_trigger
|
|
}
|
|
anim talk_primary models/md5/chars/marscity_marine1_ver1_hq_primary.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/chars/marscity_marine1_ver1_hq_secondary1.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/chars/marscity_marine1_ver1_hq_secondary2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
entitydef marscity_marine_helmet_p90_directions_ver1 {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_marine_helmet_p90_directions_ver1"
|
|
"talk_no_turn" "1"
|
|
"ignore_push" "1"
|
|
"ik_numLegs" "0"
|
|
"talktime" ".6"
|
|
"talkradius" "384"
|
|
"def_head" "head_marine_helmet"
|
|
"head_joint" "Shoulders"
|
|
|
|
"look_min" "-90 -75 0"
|
|
"look_max" "25 75 0"
|
|
"look_joint Waist" "0.1333 0.05 0"
|
|
"look_joint Chest" "0.1333 0.05 0"
|
|
"look_joint Shoulders" "0.1333 0.05 0"
|
|
"look_joint headcontrol" "0.6 0.6 0"
|
|
"look_joint Ruparm" "-0.4 0 0"
|
|
"look_joint Luparm" "-0.4 0 0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_machinegun"
|
|
|
|
"snd_talk_trigger" "marscity_marine1_ver1_hq_trigger"
|
|
"snd_talk_primary" "marscity_marine1_ver1_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine1_ver1_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine1_ver1_hq_secondary2"
|
|
}
|
|
|
|
model marscity_marine_helmet_p90_directions_ver2 {
|
|
inherit npc_marine
|
|
anim stand models/md5/chars/p90_stand.md5anim
|
|
anim idle models/md5/chars/p90_stand.md5anim
|
|
|
|
anim talk_primary models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
}
|
|
|
|
entitydef marscity_marine_helmet_p90_directions_ver2 {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_marine_helmet_p90_directions_ver2"
|
|
"talk_no_turn" "1"
|
|
"talktime" ".6"
|
|
"talkradius" "384"
|
|
"def_head" "head_marine_helmet"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_attach" "prop_machinegun"
|
|
|
|
"snd_talk_primary" "marscity_marine1_ver2_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine1_ver2_hq_secondary"
|
|
}
|
|
|
|
model marscity_marine_helmet_p90_walking {
|
|
inherit npc_marine
|
|
anim stand models/md5/chars/p90_talk.md5anim
|
|
anim walk models/md5/chars/walk_machinegun.md5anim {
|
|
frame 3 sound_body player_sounds_footstep
|
|
frame 17 sound_body player_sounds_footstep
|
|
frame 32 sound_body player_sounds_footstep
|
|
frame 46 sound_body player_sounds_footstep
|
|
}
|
|
|
|
anim talk_primary models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
anim talk_excuseme models/md5/chars/p90_talk.md5anim {
|
|
frame 1 sound_voice snd_talk_excuseme
|
|
}
|
|
}
|
|
|
|
entitydef marscity_marine_helmet_p90_walking {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_marine_helmet_p90_walking"
|
|
"talk_no_turn" "1"
|
|
"talktime" ".6"
|
|
"def_attach" "prop_machinegun"
|
|
"def_head" "head_marine_helmet"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".3 .3 0"
|
|
"look_joint headcontrol" ".6 .6 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"snd_talk_primary" "marscity_marine4_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine4_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine4_hq_secondary2"
|
|
"snd_talk_excuseme" "marine_excuseme"
|
|
}
|
|
|
|
model marscity_soldier_young_pda_head {
|
|
inherit head_young
|
|
|
|
anim talk_primary models/md5/heads/young/marscity/marine2_hq_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/young/marscity/marine2_hq_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/young/marscity/marine2_hq_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
model marscity_soldier_young_pda {
|
|
inherit npc_base
|
|
mesh models/md5/chars/tshirt.md5mesh
|
|
channel torso ( *Waist )
|
|
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
|
|
|
|
anim stand models/md5/chars/PDA_idle.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim pda_idle_look models/md5/chars/PDA_idle.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim talk_primary models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary1 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary2 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_soldier_young_pda {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_soldier_young_pda"
|
|
"def_head" "marscity_soldier_young_pda_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"ignore_push" "1"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"look_joint Waist" ".1 .1 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"def_attach" "pda_marscity_soldier_young_pda"
|
|
"def_dropDeathItem" "pda_marscity_soldier_young_pda"
|
|
"dropDeathItemJoint" "pda"
|
|
"dropDeathItemRotation" "0 0 0"
|
|
|
|
"snd_talk_primary" "marscity_marine2_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine2_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine2_hq_secondary2"
|
|
}
|
|
|
|
entityDef marscity_labcoat_young {
|
|
"inherit" "npc_base"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"def_head" "head_young"
|
|
"head_joint" "Shoulders"
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" ".2 .2 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".6 .6 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
"turn_rate" "0"
|
|
"talktime" "0"
|
|
"snd_talk_primary" "default_primary"
|
|
"snd_talk_secondary" "default_secondary"
|
|
"snd_talk_trigger" "default_trigger"
|
|
}
|
|
|
|
model char_marine_asian_chair1_head {
|
|
inherit head_asian_young
|
|
|
|
anim talk_primary models/md5/heads/asian_young/marscity/marine2_sitting_1_1.md5anim {
|
|
frame 1 sound_voice marscity_marine2_sitting_1_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/asian_young/marscity/marine2_sitting_1_2.md5anim {
|
|
frame 1 sound_voice marscity_marine2_sitting_1_secondary1
|
|
}
|
|
anim talk_secondary2 models/md5/heads/asian_young/marscity/marine2_sitting_1_3.md5anim {
|
|
frame 1 sound_voice marscity_marine2_sitting_1_secondary2
|
|
}
|
|
anim convo1 models/md5/heads/asian_young/marscity/marine2_sitting_1_4.md5anim {
|
|
frame 1 sound_voice marscity_marine2_sitting_1_convo1
|
|
}
|
|
anim convo2 models/md5/heads/asian_young/marscity/marine2_sitting_1_5.md5anim {
|
|
frame 1 sound_voice marscity_marine2_sitting_1_convo2
|
|
}
|
|
anim convo3 models/md5/heads/asian_young/marscity/marine2_sitting_1_6.md5anim {
|
|
frame 1 sound_voice marscity_marine2_sitting_1_convo3
|
|
}
|
|
}
|
|
|
|
model char_marine_asian_chair1 {
|
|
mesh models/md5/chars/tshirt.md5mesh
|
|
channel torso ( *Waist )
|
|
channel legs ( chair origin Body Body2 *Hips -*Waist SPINNER )
|
|
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
anim ik_pose models/md5/chars/af_pose.md5anim
|
|
|
|
anim stand models/md5/chars/marscity/marscity_marine2_stand.md5anim
|
|
anim idle1 models/md5/chars/marscity/marscity_marine2_idle1.md5anim
|
|
anim idle2 models/md5/chars/marscity/marscity_marine2_idle2.md5anim {
|
|
frame 22 sound_voice2 cough
|
|
frame 42 sound_voice2 cough
|
|
}
|
|
anim idle3 models/md5/chars/marscity/marscity_marine2_idle3.md5anim
|
|
|
|
anim talk_primary models/md5/chars/marscity/marscity_marine2_talk1.md5anim
|
|
anim talk_secondary1 models/md5/chars/marscity/marscity_marine2_talk2.md5anim
|
|
anim talk_secondary2 models/md5/chars/marscity/marscity_marine2_talk3.md5anim
|
|
|
|
anim convo1 models/md5/chars/marscity/marscity_marine2_convo1.md5anim
|
|
anim convo2 models/md5/chars/marscity/marscity_marine2_convo2.md5anim
|
|
anim convo3 models/md5/chars/marscity/marscity_marine2_convo3.md5anim
|
|
}
|
|
|
|
entityDef char_marine_asian_chair1 {
|
|
"inherit" "npc_base"
|
|
"model" "char_marine_asian_chair1"
|
|
"def_head" "char_marine_asian_chair1_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "1"
|
|
|
|
"turn_rate" "0"
|
|
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0 0 0"
|
|
"look_joint headcontrol" "0.5 0.4 0"
|
|
"look_joint neckcontrol" "0.5 0.4 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
"look_min" "-40 -80 0"
|
|
"look_max" "40 80 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"def_attach" "prop_metal_lounge_chair"
|
|
"def_dropDeathItem" "moveable_kitchenchair"
|
|
"dropDeathItemJoint" "chair"
|
|
"dropDeathItemRotation" "0 0 -90"
|
|
"dropDeathItemOffset" "0 30 30"
|
|
}
|
|
|
|
model char_marine_young_chair1_head {
|
|
inherit head_young
|
|
|
|
anim talk_primary models/md5/heads/young/marscity/marine1_sitting_1_1.md5anim {
|
|
frame 1 sound_voice marscity_marine1_sitting_1_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/young/marscity/marine1_sitting_1_2.md5anim {
|
|
frame 1 sound_voice marscity_marine1_sitting_1_secondary1
|
|
}
|
|
anim talk_secondary2 models/md5/heads/young/marscity/marine1_sitting_1_3.md5anim {
|
|
frame 1 sound_voice marscity_marine1_sitting_1_secondary2
|
|
}
|
|
anim convo1 models/md5/heads/young/marscity/marine1_sitting_1_4.md5anim {
|
|
frame 1 sound_voice marscity_marine1_sitting_1_convo1
|
|
}
|
|
anim convo2 models/md5/heads/young/marscity/marine1_sitting_1_5.md5anim {
|
|
frame 1 sound_voice marscity_marine1_sitting_1_convo2
|
|
}
|
|
anim convo3 models/md5/heads/young/marscity/marine1_sitting_1_6.md5anim {
|
|
frame 1 sound_voice marscity_marine1_sitting_1_convo3
|
|
}
|
|
}
|
|
|
|
model char_marine_young_chair1 {
|
|
mesh models/md5/chars/tshirt.md5mesh
|
|
channel torso ( *Waist )
|
|
channel legs ( chair origin Body Body2 *Hips -*Waist SPINNER )
|
|
|
|
anim af_pose models/md5/chars/af_pose.md5anim
|
|
anim ik_pose models/md5/chars/af_pose.md5anim
|
|
|
|
anim stand models/md5/chars/marscity/marscity_marine1_stand.md5anim
|
|
anim idle1 models/md5/chars/marscity/marscity_marine1_idle1.md5anim
|
|
anim idle2 models/md5/chars/marscity/marscity_marine1_idle2.md5anim
|
|
anim idle3 models/md5/chars/marscity/marscity_marine1_idle3.md5anim
|
|
|
|
anim talk_primary models/md5/chars/marscity/marscity_marine1_talk1.md5anim
|
|
anim talk_secondary1 models/md5/chars/marscity/marscity_marine1_talk2.md5anim
|
|
anim talk_secondary2 models/md5/chars/marscity/marscity_marine1_talk3.md5anim
|
|
|
|
anim convo1 models/md5/chars/marscity/marscity_marine1_convo1.md5anim
|
|
anim convo2 models/md5/chars/marscity/marscity_marine1_convo2.md5anim
|
|
anim convo3 models/md5/chars/marscity/marscity_marine1_convo3.md5anim
|
|
}
|
|
|
|
entityDef char_marine_young_chair1 {
|
|
"inherit" "npc_base"
|
|
"model" "char_marine_young_chair1"
|
|
"def_head" "char_marine_young_chair1_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "1"
|
|
|
|
"turn_rate" "0"
|
|
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0 0 0"
|
|
"look_joint headcontrol" "0.5 0.4 0"
|
|
"look_joint neckcontrol" "0.5 0.4 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
"look_min" "-40 -80 0"
|
|
"look_max" "40 80 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"def_attach" "prop_metal_lounge_chair"
|
|
"def_dropDeathItem" "moveable_kitchenchair"
|
|
"dropDeathItemJoint" "chair"
|
|
"dropDeathItemRotation" "0 0 -90"
|
|
"dropDeathItemOffset" "0 30 30"
|
|
}
|
|
|
|
model marscity_soldier_black_head {
|
|
inherit head_black
|
|
|
|
anim talk_primary models/md5/heads/black/marscity/marine5_hq_1.md5anim {
|
|
frame 1 sound_voice snd_talk_primary
|
|
}
|
|
anim talk_secondary1 models/md5/heads/black/marscity/marine5_hq_2.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary
|
|
}
|
|
anim talk_secondary2 models/md5/heads/black/marscity/marine5_hq_3.md5anim {
|
|
frame 1 sound_voice snd_talk_secondary2
|
|
}
|
|
}
|
|
|
|
model marscity_soldier_black {
|
|
inherit npc_tshirt
|
|
anim stand models/md5/chars/PDA_idle_look.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim idle_stand models/md5/chars/PDA_idle_look.md5anim {
|
|
frame 1 event disableEyeFocus
|
|
}
|
|
anim talk_primary models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary1 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
anim talk_secondary2 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
}
|
|
|
|
entityDef marscity_soldier_black {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_soldier_black"
|
|
"def_head" "marscity_soldier_black_head"
|
|
"skin" "skins/characters/npcs/soldier_black"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
"talkradius" "384"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
|
|
"look_joint Waist" ".1 .1 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"talk0_blendin" "8"
|
|
"talk0_blendout" "8"
|
|
"talk1_blendin" "8"
|
|
"talk1_blendout" "8"
|
|
"talk2_blendin" "8"
|
|
"talk2_blendout" "8"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"def_attach" "pda_marscity_soldier_black"
|
|
"def_dropDeathItem" "pda_marscity_soldier_black"
|
|
"dropDeathItemJoint" "pda"
|
|
"dropDeathItemRotation" "0 0 0"
|
|
|
|
"snd_talk_primary" "marscity_marine5_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine5_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine5_hq_secondary2"
|
|
}
|
|
|
|
model marscity_soldier_bald_pda_head {
|
|
inherit head_bald
|
|
|
|
anim talk_primary models/md5/characters/npcs/heads/h3idle.md5anim
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anim talk_secondary1 models/md5/characters/npcs/heads/h3idle.md5anim
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anim talk_secondary2 models/md5/characters/npcs/heads/h3idle.md5anim
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}
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|
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model marscity_soldier_bald_pda {
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inherit npc_tshirt
|
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anim stand models/md5/chars/PDA_idle.md5anim {
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frame 1 event disableEyeFocus
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}
|
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anim idle_stand models/md5/chars/PDA_idle_look.md5anim {
|
|
frame 1 event disableEyeFocus
|
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}
|
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anim talk_primary models/md5/chars/PDA_talk.md5anim {
|
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frame 1 event enableEyeFocus
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}
|
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anim talk_secondary1 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
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anim talk_secondary2 models/md5/chars/PDA_talk.md5anim {
|
|
frame 1 event enableEyeFocus
|
|
}
|
|
}
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|
|
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entityDef marscity_soldier_bald_pda {
|
|
"inherit" "npc_base"
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|
"model" "marscity_soldier_bald_pda"
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"def_head" "marscity_soldier_bald_pda_head"
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"head_joint" "Shoulders"
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|
|
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"copy_joint_world eyecontrol" ""
|
|
|
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"talk_no_turn" "1"
|
|
"talktime" "0"
|
|
|
|
"ik_numLegs" "0"
|
|
"ik_footSize" "0"
|
|
|
|
"head_focus_rate" "0.1"
|
|
|
|
"look_joint Waist" ".1 .1 0"
|
|
"look_joint Chest" ".1 .1 0"
|
|
"look_joint Shoulders" ".2 .2 0"
|
|
"look_joint headcontrol" ".4 .4 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"eye_turn_min" "-20 -30 0"
|
|
"eye_turn_max" "20 30 0"
|
|
|
|
"def_attach" "pda_marscity_soldier_bald_pda"
|
|
"def_dropDeathItem" "pda_marscity_soldier_bald_pda"
|
|
"dropDeathItemJoint" "pda"
|
|
"dropDeathItemRotation" "0 0 0"
|
|
|
|
"snd_talk_primary" "marscity_marine5_hq_primary"
|
|
"snd_talk_secondary" "marscity_marine5_hq_secondary1"
|
|
"snd_talk_secondary2" "marscity_marine5_hq_secondary2"
|
|
}
|
|
|
|
model marscity_sci_team_request_head {
|
|
skin skins/characters/npcs/prettyoldhead.skin
|
|
mesh models/md5/heads/head02young/h2_cinematic.md5mesh
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim sci_team_request models/md5/heads/head02young/marscity/sci_team_request.md5anim
|
|
}
|
|
|
|
model marscity_sci_team_request {
|
|
inherit npc_labcoat
|
|
|
|
anim sci_team_request models/md5/chars/marscity/sci_team_request.md5anim {
|
|
frame 1 aviGame sci_team
|
|
frame 6 sound_voice marscity_sci_team_request
|
|
frame 215 aviGame
|
|
}
|
|
}
|
|
|
|
entityDef marscity_sci_team_request {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_sci_team_request"
|
|
"def_head" "marscity_sci_team_request_head"
|
|
"talk_no_turn" "1"
|
|
"turn_rate" "0"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"ik_numLegs" "0"
|
|
"head_joint" "Shoulders"
|
|
"sound_bone" "headcontrol"
|
|
}
|
|
|
|
model marscity_suit_young2 {
|
|
inherit npc_suit
|
|
anim stand_hands_at_waist models/md5/chars/stand_hands_at_waist.md5anim
|
|
}
|
|
|
|
entityDef marscity_suit_young2 {
|
|
"inherit" "npc_base"
|
|
"def_head" "head_young"
|
|
"head_joint" "Shoulders"
|
|
"model" "marscity_suit_young2"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
}
|
|
|
|
//IPN NEWS GUY
|
|
|
|
model marscity_ipn_news_head {
|
|
mesh models/md5/characters/npcs/heads/h2.md5mesh
|
|
skin skins/characters/npcs/prettyoldhead.skin
|
|
channel eyelids ( Ruplid Rlolid Luplid Llolid )
|
|
|
|
anim ipn_news models/md5/heads/head02young/marscity/ipn_news_head.md5anim {
|
|
//frame 1 aviGame ipn_news
|
|
//frame 4500 aviGame
|
|
}
|
|
}
|
|
|
|
model marscity_ipn_news {
|
|
inherit npc_suit
|
|
|
|
anim ipn_news models/md5/chars/marscity/ipn_news.md5anim {
|
|
frame 1 sound_voice marscity_ipn_news_vo
|
|
}
|
|
}
|
|
|
|
entityDef marscity_ipn_news {
|
|
"inherit" "npc_base"
|
|
"model" "marscity_ipn_news"
|
|
"size" "12 12 74"
|
|
"def_attach" "prop_soft_desk_chair2"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
"ik_numLegs" "0"
|
|
"def_head" "marscity_ipn_news_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"sound_bone" "headcontrol"
|
|
"cinematic" "1"
|
|
}
|