doom3-bfg/neo/ui/UserInterface.cpp

831 lines
18 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
#include "ListGUILocal.h"
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"
extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
idUserInterfaceManagerLocal uiManagerLocal;
idUserInterfaceManager* uiManager = &uiManagerLocal;
// These used to be in every window, but they all pointed at the same one in idUserInterfaceManagerLocal.
// Made a global so it can be switched out dynamically to test optimized versions.
idDeviceContext* dc;
idCVar g_useNewGuiCode( "g_useNewGuiCode", "1", CVAR_GAME | CVAR_INTEGER, "use optimized device context code, 2 = toggle on/off every frame" );
extern idCVar sys_lang;
/*
===============================================================================
idUserInterfaceManagerLocal
===============================================================================
*/
void idUserInterfaceManagerLocal::Init()
{
screenRect = idRectangle( 0, 0, 640, 480 );
dcOld.Init();
dcOptimized.Init();
SetDrawingDC();
}
void idUserInterfaceManagerLocal::Shutdown()
{
guis.DeleteContents( true );
demoGuis.DeleteContents( true );
dcOld.Shutdown();
dcOptimized.Shutdown();
mapParser.Clear();
}
void idUserInterfaceManagerLocal::SetDrawingDC()
{
static int toggle;
// to make it more obvious that there is a difference between the old and
// new paths, toggle between them every frame if g_useNewGuiCode is set to 2
toggle++;
if( g_useNewGuiCode.GetInteger() == 1 ||
( g_useNewGuiCode.GetInteger() == 2 && ( toggle & 1 ) ) )
{
dc = &dcOptimized;
}
else
{
dc = &dcOld;
}
}
void idUserInterfaceManagerLocal::Touch( const char* name )
{
idUserInterface* gui = Alloc();
gui->InitFromFile( name );
// delete gui;
}
void idUserInterfaceManagerLocal::WritePrecacheCommands( idFile* f )
{
int c = guis.Num();
for( int i = 0; i < c; i++ )
{
char str[1024];
sprintf( str, "touchGui %s\n", guis[i]->Name() );
common->Printf( "%s", str );
f->Printf( "%s", str );
}
}
void idUserInterfaceManagerLocal::SetSize( float width, float height )
{
dc->SetSize( width, height );
}
void idUserInterfaceManagerLocal::Preload( const char* mapName )
{
if( mapName != NULL && mapName[ 0 ] != '\0' )
{
mapParser.LoadFromFile( va( "generated/guis/%s.bgui", mapName ) );
}
}
void idUserInterfaceManagerLocal::BeginLevelLoad()
{
for( int i = 0; i < guis.Num(); i++ )
{
guis[ i ]->ClearRefs();
}
}
void idUserInterfaceManagerLocal::EndLevelLoad( const char* mapName )
{
int c = guis.Num();
for( int i = 0; i < c; i++ )
{
if( guis[i]->GetRefs() == 0 )
{
//common->Printf( "purging %s.\n", guis[i]->GetSourceFile() );
// use this to make sure no materials still reference this gui
bool remove = true;
for( int j = 0; j < declManager->GetNumDecls( DECL_MATERIAL ); j++ )
{
const idMaterial* material = static_cast<const idMaterial*>( declManager->DeclByIndex( DECL_MATERIAL, j, false ) );
if( material->GlobalGui() == guis[i] )
{
remove = false;
break;
}
}
if( remove )
{
delete guis[ i ];
guis.RemoveIndex( i );
i--;
c--;
}
}
common->UpdateLevelLoadPacifier();
}
if( cvarSystem->GetCVarBool( "fs_buildresources" ) && mapName != NULL && mapName[ 0 ] != '\0' )
{
mapParser.WriteToFile( va( "generated/guis/%s.bgui", mapName ) );
idFile* f = fileSystem->OpenFileRead( va( "generated/guis/%s.bgui", mapName ) );
delete f;
}
dcOld.Init();
dcOptimized.Init();
}
void idUserInterfaceManagerLocal::Reload( bool all )
{
ID_TIME_T ts;
int c = guis.Num();
for( int i = 0; i < c; i++ )
{
if( !all )
{
fileSystem->ReadFile( guis[i]->GetSourceFile(), NULL, &ts );
if( ts <= guis[i]->GetTimeStamp() )
{
continue;
}
}
guis[i]->InitFromFile( guis[i]->GetSourceFile() );
common->Printf( "reloading %s.\n", guis[i]->GetSourceFile() );
}
}
void idUserInterfaceManagerLocal::ListGuis() const
{
int c = guis.Num();
common->Printf( "\n size refs name\n" );
size_t total = 0;
int copies = 0;
int unique = 0;
for( int i = 0; i < c; i++ )
{
idUserInterfaceLocal* gui = guis[i];
size_t sz = gui->Size();
bool isUnique = guis[i]->interactive;
if( isUnique )
{
unique++;
}
else
{
copies++;
}
common->Printf( "%6.1fk %4i (%s) %s ( %i transitions )\n", sz / 1024.0f, guis[i]->GetRefs(), isUnique ? "unique" : "copy", guis[i]->GetSourceFile(), guis[i]->desktop->NumTransitions() );
total += sz;
}
common->Printf( "===========\n %i total Guis ( %i copies, %i unique ), %.2f total Mbytes", c, copies, unique, total / ( 1024.0f * 1024.0f ) );
}
bool idUserInterfaceManagerLocal::CheckGui( const char* qpath ) const
{
idFile* file = fileSystem->OpenFileRead( qpath );
if( file )
{
fileSystem->CloseFile( file );
return true;
}
return false;
}
idUserInterface* idUserInterfaceManagerLocal::Alloc() const
{
return new( TAG_OLD_UI ) idUserInterfaceLocal();
}
void idUserInterfaceManagerLocal::DeAlloc( idUserInterface* gui )
{
if( gui )
{
int c = guis.Num();
for( int i = 0; i < c; i++ )
{
if( guis[i] == gui )
{
delete guis[i];
guis.RemoveIndex( i );
return;
}
}
}
}
idUserInterface* idUserInterfaceManagerLocal::FindGui( const char* qpath, bool autoLoad, bool needUnique, bool forceNOTUnique )
{
int c = guis.Num();
for( int i = 0; i < c; i++ )
{
idUserInterfaceLocal* gui = guis[i];
if( gui == NULL )
{
continue;
}
if( !idStr::Icmp( gui->GetSourceFile(), qpath ) )
{
if( !forceNOTUnique && ( needUnique || guis[i]->IsInteractive() ) )
{
break;
}
// Reload the gui if it's been cleared
if( guis[i]->GetRefs() == 0 )
{
guis[i]->InitFromFile( guis[i]->GetSourceFile() );
}
guis[i]->AddRef();
return guis[i];
}
}
if( autoLoad )
{
idUserInterface* gui = Alloc();
if( gui->InitFromFile( qpath ) )
{
gui->SetUniqued( forceNOTUnique ? false : needUnique );
return gui;
}
else
{
delete gui;
}
}
return NULL;
}
idUserInterface* idUserInterfaceManagerLocal::FindDemoGui( const char* qpath )
{
int c = demoGuis.Num();
for( int i = 0; i < c; i++ )
{
if( !idStr::Icmp( demoGuis[i]->GetSourceFile(), qpath ) )
{
return demoGuis[i];
}
}
return NULL;
}
idListGUI* idUserInterfaceManagerLocal::AllocListGUI() const
{
return new( TAG_OLD_UI ) idListGUILocal();
}
void idUserInterfaceManagerLocal::FreeListGUI( idListGUI* listgui )
{
delete listgui;
}
/*
===============================================================================
idUserInterfaceLocal
===============================================================================
*/
idUserInterfaceLocal::idUserInterfaceLocal()
{
cursorX = cursorY = 0.0;
desktop = NULL;
loading = false;
active = false;
interactive = false;
uniqued = false;
bindHandler = NULL;
//so the reg eval in gui parsing doesn't get bogus values
time = 0;
refs = 1;
}
idUserInterfaceLocal::~idUserInterfaceLocal()
{
delete desktop;
desktop = NULL;
}
const char* idUserInterfaceLocal::Name() const
{
return source;
}
const char* idUserInterfaceLocal::Comment() const
{
if( desktop )
{
return desktop->GetComment();
}
return "";
}
bool idUserInterfaceLocal::IsInteractive() const
{
return interactive;
}
bool idUserInterfaceLocal::InitFromFile( const char* qpath, bool rebuild, bool cache )
{
if( !( qpath && *qpath ) )
{
// FIXME: Memory leak!!
return false;
}
int sz = sizeof( idWindow );
sz = sizeof( idSimpleWindow );
loading = true;
if( rebuild )
{
delete desktop;
desktop = new( TAG_OLD_UI ) idWindow( this );
}
else if( desktop == NULL )
{
desktop = new( TAG_OLD_UI ) idWindow( this );
}
// First try loading the localized version
// Then fall back to the english version
for( int i = 0; i < 2; i++ )
{
source = qpath;
idStr trySource = qpath;
trySource.ToLower();
trySource.BackSlashesToSlashes();
if( i == 0 )
{
trySource.Replace( "guis/", va( "guis/%s/", sys_lang.GetString() ) );
}
fileSystem->ReadFile( trySource, NULL, &timeStamp );
if( timeStamp != FILE_NOT_FOUND_TIMESTAMP )
{
source = trySource;
break;
}
}
state.Set( "text", "Test Text!" );
idTokenParser& bsrc = uiManagerLocal.GetBinaryParser();
if( !bsrc.IsLoaded() || !bsrc.StartParsing( source ) )
{
idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
src.LoadFile( source );
if( src.IsLoaded() )
{
bsrc.LoadFromParser( src, source );
ID_TIME_T ts = fileSystem->GetTimestamp( source );
bsrc.UpdateTimeStamp( ts );
}
}
if( bsrc.IsLoaded() && bsrc.StartParsing( source ) )
{
idToken token;
while( bsrc.ReadToken( &token ) )
{
if( idStr::Icmp( token, "windowDef" ) == 0 )
{
if( desktop->Parse( &bsrc, rebuild ) )
{
desktop->SetFlag( WIN_DESKTOP );
desktop->FixupParms();
}
continue;
}
}
state.Set( "name", qpath ); // don't use localized name
bsrc.DoneParsing();
}
else
{
desktop->SetFlag( WIN_DESKTOP );
desktop->name = "Desktop";
desktop->text = va( "Invalid GUI: %s", qpath );
desktop->rect = idRectangle( 0.0f, 0.0f, 640.0f, 480.0f );
desktop->drawRect = desktop->rect;
desktop->foreColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
desktop->backColor = idVec4( 0.0f, 0.0f, 0.0f, 1.0f );
desktop->SetupFromState();
common->Warning( "Couldn't load gui: '%s'", source.c_str() );
}
interactive = desktop->Interactive();
if( uiManagerLocal.guis.Find( this ) == NULL )
{
uiManagerLocal.guis.Append( this );
}
loading = false;
return true;
}
const char* idUserInterfaceLocal::HandleEvent( const sysEvent_t* event, int _time, bool* updateVisuals )
{
time = _time;
if( bindHandler && event->evType == SE_KEY && event->evValue2 == 1 )
{
const char* ret = bindHandler->HandleEvent( event, updateVisuals );
bindHandler = NULL;
return ret;
}
if( event->evType == SE_MOUSE )
{
cursorX += event->evValue;
cursorY += event->evValue2;
if( cursorX < 0 )
{
cursorX = 0;
}
if( cursorY < 0 )
{
cursorY = 0;
}
}
if( desktop )
{
return desktop->HandleEvent( event, updateVisuals );
}
return "";
}
void idUserInterfaceLocal::HandleNamedEvent( const char* eventName )
{
desktop->RunNamedEvent( eventName );
}
void idUserInterfaceLocal::Redraw( int _time, bool hud )
{
if( r_skipGuiShaders.GetInteger() > 5 )
{
return;
}
if( !loading && desktop )
{
time = _time;
dc->PushClipRect( uiManagerLocal.screenRect );
desktop->Redraw( 0, 0, hud );
dc->PopClipRect();
}
}
void idUserInterfaceLocal::DrawCursor()
{
if( !desktop || desktop->GetFlags() & WIN_MENUGUI )
{
dc->DrawCursor( &cursorX, &cursorY, 32.0f );
}
else
{
dc->DrawCursor( &cursorX, &cursorY, 56.0f );
}
}
const idDict& idUserInterfaceLocal::State() const
{
return state;
}
void idUserInterfaceLocal::DeleteStateVar( const char* varName )
{
state.Delete( varName );
}
void idUserInterfaceLocal::SetStateString( const char* varName, const char* value )
{
state.Set( varName, value );
}
void idUserInterfaceLocal::SetStateBool( const char* varName, const bool value )
{
state.SetBool( varName, value );
}
void idUserInterfaceLocal::SetStateInt( const char* varName, const int value )
{
state.SetInt( varName, value );
}
void idUserInterfaceLocal::SetStateFloat( const char* varName, const float value )
{
state.SetFloat( varName, value );
}
const char* idUserInterfaceLocal::GetStateString( const char* varName, const char* defaultString ) const
{
return state.GetString( varName, defaultString );
}
bool idUserInterfaceLocal::GetStateBool( const char* varName, const char* defaultString ) const
{
return state.GetBool( varName, defaultString );
}
int idUserInterfaceLocal::GetStateInt( const char* varName, const char* defaultString ) const
{
return state.GetInt( varName, defaultString );
}
float idUserInterfaceLocal::GetStateFloat( const char* varName, const char* defaultString ) const
{
return state.GetFloat( varName, defaultString );
}
void idUserInterfaceLocal::StateChanged( int _time, bool redraw )
{
time = _time;
if( desktop )
{
desktop->StateChanged( redraw );
}
if( state.GetBool( "noninteractive" ) )
{
interactive = false;
}
else
{
if( desktop )
{
interactive = desktop->Interactive();
}
else
{
interactive = false;
}
}
}
const char* idUserInterfaceLocal::Activate( bool activate, int _time )
{
time = _time;
active = activate;
if( desktop )
{
activateStr = "";
desktop->Activate( activate, activateStr );
return activateStr;
}
return "";
}
void idUserInterfaceLocal::Trigger( int _time )
{
time = _time;
if( desktop )
{
desktop->Trigger();
}
}
void idUserInterfaceLocal::ReadFromDemoFile( class idDemoFile* f )
{
idStr work;
f->ReadDict( state );
source = state.GetString( "name" );
if( desktop == NULL )
{
f->Log( "creating new gui\n" );
desktop = new( TAG_OLD_UI ) idWindow( this );
desktop->SetFlag( WIN_DESKTOP );
desktop->ReadFromDemoFile( f );
}
else
{
f->Log( "re-using gui\n" );
desktop->ReadFromDemoFile( f, false );
}
f->ReadFloat( cursorX );
f->ReadFloat( cursorY );
bool add = true;
int c = uiManagerLocal.demoGuis.Num();
for( int i = 0; i < c; i++ )
{
if( uiManagerLocal.demoGuis[i] == this )
{
add = false;
break;
}
}
if( add )
{
uiManagerLocal.demoGuis.Append( this );
}
}
void idUserInterfaceLocal::WriteToDemoFile( class idDemoFile* f )
{
idStr work;
f->WriteDict( state );
if( desktop )
{
desktop->WriteToDemoFile( f );
}
f->WriteFloat( cursorX );
f->WriteFloat( cursorY );
}
bool idUserInterfaceLocal::WriteToSaveGame( idFile* savefile ) const
{
int len;
const idKeyValue* kv;
const char* string;
int num = state.GetNumKeyVals();
savefile->Write( &num, sizeof( num ) );
for( int i = 0; i < num; i++ )
{
kv = state.GetKeyVal( i );
len = kv->GetKey().Length();
string = kv->GetKey().c_str();
savefile->Write( &len, sizeof( len ) );
savefile->Write( string, len );
len = kv->GetValue().Length();
string = kv->GetValue().c_str();
savefile->Write( &len, sizeof( len ) );
savefile->Write( string, len );
}
savefile->Write( &active, sizeof( active ) );
savefile->Write( &interactive, sizeof( interactive ) );
savefile->Write( &uniqued, sizeof( uniqued ) );
savefile->Write( &time, sizeof( time ) );
len = activateStr.Length();
savefile->Write( &len, sizeof( len ) );
savefile->Write( activateStr.c_str(), len );
len = pendingCmd.Length();
savefile->Write( &len, sizeof( len ) );
savefile->Write( pendingCmd.c_str(), len );
len = returnCmd.Length();
savefile->Write( &len, sizeof( len ) );
savefile->Write( returnCmd.c_str(), len );
savefile->Write( &cursorX, sizeof( cursorX ) );
savefile->Write( &cursorY, sizeof( cursorY ) );
desktop->WriteToSaveGame( savefile );
return true;
}
bool idUserInterfaceLocal::ReadFromSaveGame( idFile* savefile )
{
int num;
int i, len;
idStr key;
idStr value;
savefile->Read( &num, sizeof( num ) );
state.Clear();
for( i = 0; i < num; i++ )
{
savefile->Read( &len, sizeof( len ) );
key.Fill( ' ', len );
savefile->Read( &key[0], len );
savefile->Read( &len, sizeof( len ) );
value.Fill( ' ', len );
savefile->Read( &value[0], len );
state.Set( key, value );
}
savefile->Read( &active, sizeof( active ) );
savefile->Read( &interactive, sizeof( interactive ) );
savefile->Read( &uniqued, sizeof( uniqued ) );
savefile->Read( &time, sizeof( time ) );
savefile->Read( &len, sizeof( len ) );
activateStr.Fill( ' ', len );
savefile->Read( &activateStr[0], len );
savefile->Read( &len, sizeof( len ) );
pendingCmd.Fill( ' ', len );
savefile->Read( &pendingCmd[0], len );
savefile->Read( &len, sizeof( len ) );
returnCmd.Fill( ' ', len );
savefile->Read( &returnCmd[0], len );
savefile->Read( &cursorX, sizeof( cursorX ) );
savefile->Read( &cursorY, sizeof( cursorY ) );
desktop->ReadFromSaveGame( savefile );
return true;
}
size_t idUserInterfaceLocal::Size()
{
size_t sz = sizeof( *this ) + state.Size() + source.Allocated();
if( desktop )
{
sz += desktop->Size();
}
return sz;
}
void idUserInterfaceLocal::RecurseSetKeyBindingNames( idWindow* window )
{
int i;
idWinVar* v = window->GetWinVarByName( "bind" );
if( v )
{
SetStateString( v->GetName(), idKeyInput::KeysFromBinding( v->GetName() ) );
}
i = 0;
while( i < window->GetChildCount() )
{
idWindow* next = window->GetChild( i );
if( next )
{
RecurseSetKeyBindingNames( next );
}
i++;
}
}
/*
==============
idUserInterfaceLocal::SetKeyBindingNames
==============
*/
void idUserInterfaceLocal::SetKeyBindingNames()
{
if( !desktop )
{
return;
}
// walk the windows
RecurseSetKeyBindingNames( desktop );
}
/*
==============
idUserInterfaceLocal::SetCursor
==============
*/
void idUserInterfaceLocal::SetCursor( float x, float y )
{
cursorX = x;
cursorY = y;
}