mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
995 lines
No EOL
61 KiB
Modula-2
995 lines
No EOL
61 KiB
Modula-2
/***********************************************************************
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player
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***********************************************************************/
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export fred {
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options -prefix PLAYER_ -keep SPINNER camWaist camHead modelviewconnector camera PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER Lfteye_Focus Rteye_Focus Neck -parent Waist SPINNER -parent SPINNER Waist2 -parent Neck Shldrs -parent camera camHead -parent Lfteye_Focus Head -parent Rteye_Focus Head -parent Waist2 Hips -parent PISTOL_ATTACHER Rhand -parent SHOTGUN_ATTACHER Rhand -parent MGATTACHER Rhand -parent pgATTACHER Rhand -parent NADE_ATTACHER Rhand -parent CHAINSAW_ATTACHER Rhand -parent RL_ATTACHER Lhand -parent FL_ATTACHER Rhand -parent BFG_ATTACHER Lhand -parent camWaist modelviewconnector -parent CHAINGUN_ATTACHER Rhand
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addoptions -skipmesh pistolBarrel
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addoptions -skipmesh pistolExtender
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addoptions -skipmesh pistolTrigger
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addoptions -skipmesh pistolBody
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addoptions -skipmesh pistolClip1
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addoptions -skipmesh plasma_innerscopebot_mesh1
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addoptions -skipmesh plasma_outerscopebot_mesh1
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addoptions -skipmesh plasma_innerscopetop_mesh1
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addoptions -skipmesh plasma_outerscopebot_mesh1
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addoptions -skipmesh plasma_outerscopetop_mesh1
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addoptions -skipmesh plasma_innerflap1_mesh1
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addoptions -skipmesh plasma_outerflap1_mesh1
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addoptions -skipmesh plasma_bolt_mesh1
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addoptions -skipmesh plasma_screen_mesh1
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addoptions -skipmesh plasma_body_mesh1
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addoptions -skipmesh plasma_handle_mesh1
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addoptions -skipmesh plasma_outerflap2_mesh4
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addoptions -skipmesh plasma_innerflap2_mesh4
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addoptions -skipmesh plasma_uppermon_mesh4
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addoptions -skipmesh shotgun_body_mesh
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addoptions -skipmesh shotgun_handle_mesh
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addoptions -skipmesh shotgun_trigger_mesh
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addoptions -skipmesh shotgun_loflap_mesh
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addoptions -skipmesh shotgun_extender_mesh
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addoptions -skipmesh shotgun_upflap1_mesh
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addoptions -skipmesh shotgun_upflap2_mesh
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addoptions -skipmesh mgdisplaymesh
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addoptions -skipmesh mgextendermesh
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addoptions -skipmesh mgbodymesh
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addoptions -skipmesh mgclipmesh
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addoptions -skipmesh mgtriggermesh
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addoptions -skipmesh nade_cap_mesh
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addoptions -skipmesh nade_body_mesh
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addoptions -skipmesh chainsawcordmesh
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addoptions -skipmesh chainsawstartermesh
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addoptions -skipmesh chainsawblademesh
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addoptions -skipmesh chainsawhandlemesh
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addoptions -skipmesh chainsawbodymesh
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addoptions -skipmesh rshell1
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addoptions -skipmesh rshell2
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addoptions -skipmesh rshell3
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addoptions -skipmesh rshell4
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addoptions -skipmesh reloader1
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addoptions -skipmesh handle
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addoptions -skipmesh aimer
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addoptions -skipmesh body
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addoptions -skipmesh flashlightmesh1
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addoptions -skipmesh flashlightflaremesh
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addoptions -skipmesh flashlightbeammesh
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addoptions -skipmesh flashlightflare2mesh
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addoptions -skipmesh bfgmesh
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addoptions -skipmesh w_pistolfire
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addoptions -skipmesh w_pistolflash
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addoptions -skipmesh w_pistolmesh
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addoptions -skipmesh w_shotgun2barrelmesh
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addoptions -skipmesh w_shotgun2mesh
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addoptions -skipmesh w_machinegun_mesh
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addoptions -skipmesh w_mgfx1
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addoptions -skipmesh w_mgfx2
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addoptions -skipmesh w_mgfx3
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addoptions -skipmesh w_mgfx4
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addoptions -skipmesh w_plasmagun_mesh
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addoptions -skipmesh w_plasmagunfx1
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addoptions -skipmesh w_plasmagunfx2
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addoptions -skipmesh w_chainsaw_mesh
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addoptions -skipmesh w_chainsaw_chain_mesh
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addoptions -skipmesh w_rocketlauncher_mesh
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addoptions -skipmesh chaingunfx1_model
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addoptions -skipmesh chaingunfx2_model
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addoptions -skipmesh chaingunnubmodel
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addoptions -skipmesh chaingunbodymodel
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addoptions -skipmesh chaingunbarrelmodel
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//non-aligned MOVES
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anim maps/fred/underground/crazy_sci_player_shot1.mb -xyzprecision .01 -quatprecision 0.00006 -range 1 114 -dest models/md5/cinematics/underground/crazy_player1
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anim maps/fred/underground/crazy_sci_player_shot2.mb -xyzprecision .01 -quatprecision 0.00006 -range 115 224 -dest models/md5/cinematics/underground/crazy_player2
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anim maps/fred/underground/crazysci2.mb -range 200 648 -dest models/md5/cinematics/underground/crazy_player3
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anim maps/fred/underground/crazysciend.mb -dest models/md5/cinematics/underground/crazy_player_end
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//non-aligned CINEMATICS
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anim maps/fred/cyberdemon/rescue1.mb -dest models/md5/cinematics/hellhole/rescue_player
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anim models/monsters/sabaoth/cycles/death.mb -dest models/md5/cinematics/cpu_boss/sabaoth_death_player
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anim maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_player
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anim maps/fred/underground/impintro.mb -dest models/md5/cinematics/underground/impintro_player
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anim maps/fred/underground/headache.mb -dest models/md5/cinematics/underground/headache_player
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anim maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/railingplayer
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anim maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhearplayer1
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anim maps/eric/enpro/wounded_marine.mb -range 1 92 -dest models/md5/cinematics/enpro/marine_player1
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anim maps/eric/enpro/wounded_marine.mb -range 93 194 -dest models/md5/cinematics/enpro/marine_player2 -prefix PLAYER2_
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anim maps/eric/enpro/wounded_marine.mb -range 195 340 -dest models/md5/cinematics/enpro/marine_player3 -prefix PLAYER2_
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anim maps/eric/enpro/wounded_marine.mb -range 341 476 -dest models/md5/cinematics/enpro/marine_player4 -prefix PLAYER2_
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anim maps/eric/enpro/wounded_marine.mb -range 477 571 -dest models/md5/cinematics/enpro/marine_player5 -prefix PLAYER2_
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anim maps/eric/enpro/wounded_marine.mb -range 572 598 -dest models/md5/cinematics/enpro/marine_player6 -prefix PLAYER2_
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//mesh
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mesh models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/player/mocap/player
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anim maps/fred/admin/swann_campbell_overhear.mb -range 432 1033 -dest models/md5/cinematics/admin/overhearplayer2 -prefix PLAYER1_
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addoptions -align ALL
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//CINEMATICS
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anim models/characters/player/mocap/react1.mb -dest models/md5/characters/player/mocap/cinematics/react1
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anim models/characters/player/mocap/spinaround1.mb -dest models/md5/characters/player/mocap/cinematics/spinaround1
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anim models/characters/player/mocap/walk2stop.mb -range 17 50 -dest models/md5/characters/player/mocap/cinematics/stop2walk
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anim models/characters/player/mocap/walk2stop.mb -range 55 120 -dest models/md5/characters/player/mocap/cinematics/walk2stop
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anim models/characters/player/mocap/walk2stop.mb -range 55 93 -dest models/md5/characters/player/mocap/cinematics/walk2stop2
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anim models/characters/player/mocap/walk2stop.mb -range 10 120 -dest models/md5/characters/player/mocap/cinematics/walk2stopfull
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anim models/characters/player/mocap/nadedrope3ending.mb -range 1 370 -dest models/md5/characters/player/mocap/cinematics/nadedrope3ending
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anim models/characters/player/mocap/outofammo.mb -dest models/md5/characters/player/mocap/cinematics/outofammo
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}
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//NPC PLAYER ANIMS
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export fred {
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options -prefix SUIT_ -keep Lknee Rknee Lhand Lhand1 Rhand Rhand1 Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent Rhand1 Rhand -parent Rfings1 Rhand1 -parent Rindex1 Rhand1 -parent Rthumb1 Rhand1 -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand
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addoptions -keepmesh soldiermesh
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addoptions -keepmesh marinehelmetmesh
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addoptions -keepmesh marinebodymesh
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addoptions -keepmesh skeletonmesh
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//anim models/characters/male_npc/cycles/tweakedplayermoves/walk_fast.mb -dest models/md5/characters/npcs/playermoves/walk_forward
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anim models/characters/male_npc/cycles/tweakedplayermoves/run2stop.mb -dest models/md5/characters/npcs/playermoves/exit_teleporter
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}
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export fred {
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options -prefix MP_ -keep Loneck Head Lknee Rknee Lhand Lhand1 Rhand Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand
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addoptions -keepmesh npcplayerarmmesh
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addoptions -keepmesh npcplayermesh
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addoptions -keepmesh soldiermesh
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mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/spplayer
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options -prefix MP_ -keep Lknee Rknee Lhand Lhand1 Rhand Body2 Body SPINNER PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER PDA_ATTACHER SOUL_ATTACHER loneckadjust headcontrol neckcontrol loneckcontrol eyecontrol jawcontrol jawadjust Jaw -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent PISTOL_ATTACHER Rhand1 -parent SHOTGUN_ATTACHER Rhand1 -parent MGATTACHER Rhand1 -parent pgATTACHER Rhand1 -parent NADE_ATTACHER Rhand1 -parent CHAINSAW_ATTACHER Rhand1 -parent RL_ATTACHER Lhand1 -parent FL_ATTACHER Rhand1 -parent BFG_ATTACHER Rhand1 -parent CHAINGUN_ATTACHER Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent PDA_ATTACHER Rhand -parent SOUL_ATTACHER Rhand
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addoptions -keepmesh head_skullmesh
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addoptions -keepmesh skeletonmesh
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addoptions -keepmesh marinehelmetmesh
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addoptions -keepmesh head_uachelmetmesh
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addoptions -keepmesh marinebodymesh
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addoptions -keepmesh head_bfx1mesh
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addoptions -keepmesh head_bfx2mesh
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addoptions -keepmesh head_bfx3mesh
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addoptions -keepmesh head_bfx4mesh
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addoptions -keepmesh head_bfxflamemesh
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addoptions -keepmesh head_bfxmodelmesh
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addoptions -keepmesh head_stumpmesh
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addoptions -keepmesh berserkbodyfxmesh
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mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -dest models/md5/characters/npcs/playermoves/mpplayer
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// anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_left_new.mb -rotate 180 -dest models/md5/characters/npcs/playermoves/walk_strafe_left_new
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anim models/characters/male_npc/cycles/tweakedplayermoves/jog.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/jog
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anim models/characters/male_npc/cycles/tweakedplayermoves/jog_back.mb -rotate 90 -dest models/md5/characters/npcs/playermoves/jog_back
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anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_walk.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/crouch_walk
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anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_walk_back.mb -cyclestart 23 -rotate -90 -dest models/md5/characters/npcs/playermoves/crouch_walk_back
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anim models/characters/male_npc/cycles/tweakedplayermoves/newrun.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/newrun
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anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_left4.mb -cycleStart 56 -dest models/md5/characters/npcs/playermoves/walk_strafe_left
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anim models/characters/male_npc/cycles/tweakedplayermoves/walk_strafe_right4.mb -cycleStart 56 -dest models/md5/characters/npcs/playermoves/walk_strafe_right
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anim models/characters/male_npc/cycles/tweakedplayermoves/run_strafe_left2.mb -cycleStart 47 -dest models/md5/characters/npcs/playermoves/run_strafe_left
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anim models/characters/male_npc/cycles/tweakedplayermoves/run_strafe_right2.mb -cycleStart 47 -dest models/md5/characters/npcs/playermoves/run_strafe_right
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addoptions -align ALL
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mesh models/characters/male_npc/cycles/tweakedplayermoves/makemesh.mb -dest models/md5/characters/npcs/playermoves/npcplayer
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anim models/characters/male_npc/cycles/tweakedplayermoves/initial.mb -dest models/md5/characters/npcs/playermoves/initial
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anim models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/npcs/playermoves/idle_stand
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anim models/characters/male_npc/cycles/tweakedplayermoves/walk_100.mb -dest models/md5/characters/npcs/playermoves/walk_forward
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anim models/characters/player/mocap/walk_backwards_100.mb -dest models/md5/characters/npcs/playermoves/walk_backwards_100
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anim models/characters/male_npc/cycles/tweakedplayermoves/walk_jump.mb -range 46 76 -dest models/md5/characters/npcs/playermoves/walkjump1
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//anim models/characters/male_npc/cycles/tweakedplayermoves/walk_jump.mb -range 77 107 -dest models/md5/characters/npcs/playermoves/walkjump2
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anim models/characters/male_npc/cycles/tweakedplayermoves/soft_land.mb -range 109 116 -dest models/md5/characters/npcs/playermoves/soft_land
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anim models/characters/male_npc/cycles/tweakedplayermoves/hard_land.mb -range 93 119 -dest models/md5/characters/npcs/playermoves/hard_land
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anim models/characters/male_npc/cycles/tweakedplayermoves/fall.mb -dest models/md5/characters/npcs/playermoves/fall
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anim models/characters/male_npc/cycles/tweakedplayermoves/pda_idle.mb -dest models/md5/characters/npcs/playermoves/pda_idle
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anim models/characters/male_npc/cycles/tweakedplayermoves/upladder.mb -dest models/md5/characters/npcs/playermoves/upladder
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anim models/characters/male_npc/cycles/tweakedplayermoves/run270.mb -dest models/md5/characters/npcs/playermoves/run_270
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anim models/characters/male_npc/cycles/tweakedplayermoves/run.mb -cycleStart 72 -dest models/md5/characters/npcs/playermoves/run
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anim models/characters/male_npc/cycles/tweakedplayermoves/run320.mb -rotate -90 -dest models/md5/characters/npcs/playermoves/run_320
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anim models/characters/male_npc/cycles/tweakedplayermoves/run192.mb -rotate 180 -dest models/md5/characters/npcs/playermoves/run_192
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anim models/characters/male_npc/cycles/tweakedplayermoves/run_backwards.mb -dest models/md5/characters/npcs/playermoves/run_backwards
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anim models/characters/male_npc/cycles/tweakedplayermoves/runbackwards_270.mb -dest models/md5/characters/npcs/playermoves/run_backwards_270
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anim models/characters/male_npc/cycles/tweakedplayermoves/turn_left.mb -dest models/md5/characters/npcs/playermoves/turn_left
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anim models/characters/male_npc/cycles/tweakedplayermoves/turn_right.mb -dest models/md5/characters/npcs/playermoves/turn_right
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anim models/characters/male_npc/cycles/tweakedplayermoves/teleportin.mb -range 80 110 -dest models/md5/characters/npcs/playermoves/teleportin
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anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 1 20 -dest models/md5/characters/npcs/playermoves/painhead
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anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 21 40 -dest models/md5/characters/npcs/playermoves/painleftarm
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anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 41 60 -dest models/md5/characters/npcs/playermoves/painrightarm
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anim models/characters/male_npc/cycles/tweakedplayermoves/fredpains.mb -range 61 80 -dest models/md5/characters/npcs/playermoves/painchest
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anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_down.mb -dest models/md5/characters/npcs/playermoves/crouch_down
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anim models/characters/male_npc/cycles/tweakedplayermoves/crouch.mb -dest models/md5/characters/npcs/playermoves/crouch
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anim models/characters/male_npc/cycles/tweakedplayermoves/crouch_up.mb -dest models/md5/characters/npcs/playermoves/crouch_up
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anim models/characters/player/mocap/crouch_walk_forward.mb -dest models/md5/characters/npcs/playermoves/crouch_walk_forward
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anim models/characters/player/mocap/crouch_walk_backward.mb -dest models/md5/characters/npcs/playermoves/crouch_walk_backward
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anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise.mb -range 1 6 -dest models/md5/characters/npcs/playermoves/lowerwep
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anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise.mb -range 6 20 -dest models/md5/characters/npcs/playermoves/raisewep
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anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise_left.mb -range 1 6 -dest models/md5/characters/npcs/playermoves/lowerwep_left
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anim models/characters/male_npc/cycles/tweakedplayermoves/lower_raise_left.mb -range 6 20 -dest models/md5/characters/npcs/playermoves/raisewep_left
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anim models/characters/male_npc/cycles/tweakedplayermoves/pda_lower.mb -range 1 10 -dest models/md5/characters/npcs/playermoves/lowerpda
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anim models/characters/male_npc/cycles/tweakedplayermoves/pda_raise.mb -range 1 20 -dest models/md5/characters/npcs/playermoves/raisepda
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle_down.mb -dest models/md5/characters/npcs/playermoves/fists_idle_down
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle.mb -dest models/md5/characters/npcs/playermoves/fists_idle
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_idle_up.mb -dest models/md5/characters/npcs/playermoves/fists_idle_up
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim_down.mb -dest models/md5/characters/npcs/playermoves/fists_aim_down
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim.mb -dest models/md5/characters/npcs/playermoves/fists_aim
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_aim_up.mb -dest models/md5/characters/npcs/playermoves/fists_aim_up
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_up.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch_up1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch1
|
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anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_down.mb -range 37 53 -dest models/md5/characters/npcs/playermoves/fists_punch_down1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_up2.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch_up2
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch2
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/fists_punch_down.mb -range 138 153 -dest models/md5/characters/npcs/playermoves/fists_punch_down2
|
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anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3_down.mb -dest models/md5/characters/npcs/playermoves/pistol_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3.mb -dest models/md5/characters/npcs/playermoves/pistol_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_idle3_up.mb -dest models/md5/characters/npcs/playermoves/pistol_idle_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim_up.mb -dest models/md5/characters/npcs/playermoves/pistol_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim.mb -dest models/md5/characters/npcs/playermoves/pistol_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_aim_down.mb -dest models/md5/characters/npcs/playermoves/pistol_aim_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire_up.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_fire_down.mb -range 35 58 -dest models/md5/characters/npcs/playermoves/pistol_fire_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/pistol_reload.mb -dest models/md5/characters/npcs/playermoves/pistol_reload
|
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|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle_down.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_idle_up.mb -dest models/md5/characters/npcs/playermoves/shotgun_idle_up
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim_up.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_aim_down.mb -dest models/md5/characters/npcs/playermoves/shotgun_aim_down
|
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|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire_up.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_fire_down.mb -range 49 75 -dest models/md5/characters/npcs/playermoves/shotgun_fire_down
|
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|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2.mb -range 36 46 -dest models/md5/characters/npcs/playermoves/shotgun_reload_start
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2_loopfast.mb -range 56 67 -dest models/md5/characters/npcs/playermoves/shotgun_reload_loop1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/shotgun_reload2.mb -range 124 148 -dest models/md5/characters/npcs/playermoves/shotgun_reload_end
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle_down.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_idle_up.mb -dest models/md5/characters/npcs/playermoves/machinegun_idle_up
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim_up.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_aim_down.mb -dest models/md5/characters/npcs/playermoves/machinegun_aim_down
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire_up.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_fire_down.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/machinegun_fire_down
|
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|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/machinegun_reload.mb -dest models/md5/characters/npcs/playermoves/machinegun_reload
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle_up.mb -dest models/md5/characters/npcs/playermoves/nade_idle_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle.mb -dest models/md5/characters/npcs/playermoves/nade_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_idle_down.mb -dest models/md5/characters/npcs/playermoves/nade_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow_up.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_quickthrow_down.mb -dest models/md5/characters/npcs/playermoves/nade_quickthrow_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start_up.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_start_down.mb -dest models/md5/characters/npcs/playermoves/nade_throwstart_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw_up.mb -dest models/md5/characters/npcs/playermoves/nade_throw_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw.mb -dest models/md5/characters/npcs/playermoves/nade_throw
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/grenade_throw_down.mb -dest models/md5/characters/npcs/playermoves/nade_throw_down
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_aim_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_aim_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_aim_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_idle.mb -dest models/md5/characters/npcs/playermoves/flashlight_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing1_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing1_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2_down.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/flashlight_swing2_up.mb -dest models/md5/characters/npcs/playermoves/flashlight_swing2_up
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_raise.mb -dest models/md5/characters/npcs/playermoves/chainsaw_raise
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2_up.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_idle2_down.mb -dest models/md5/characters/npcs/playermoves/chainsaw_idle_down
|
|
anim models/characters/player/mocap/chainsaw_aim.mb -dest models/md5/characters/npcs/playermoves/chainsaw_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1_up.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chainsaw_fire1_down.mb -dest models/md5/characters/npcs/playermoves/chainsaw_fire_down
|
|
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle_down.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_idle_up.mb -dest models/md5/characters/npcs/playermoves/plasmagun_idle_up
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim_up.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_aim_down.mb -dest models/md5/characters/npcs/playermoves/plasmagun_aim_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire_up.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire1
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire_down.mb -range 53 62 -dest models/md5/characters/npcs/playermoves/plasmagun_fire_down
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 67 79 -dest models/md5/characters/npcs/playermoves/plasmagun_fire2
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/plasmagun_fire.mb -range 80 92 -dest models/md5/characters/npcs/playermoves/plasmagun_fire3
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_idle_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_idle_up
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_aim_down
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire_up.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_fire_down.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_fire_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_reload.mb -dest models/md5/characters/npcs/playermoves/rocketlauncher_reload
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle_up.mb -dest models/md5/characters/npcs/playermoves/bfg_idle_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle.mb -dest models/md5/characters/npcs/playermoves/bfg_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_idle_down.mb -dest models/md5/characters/npcs/playermoves/bfg_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim_up.mb -dest models/md5/characters/npcs/playermoves/bfg_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim.mb -dest models/md5/characters/npcs/playermoves/bfg_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_aim_down.mb -dest models/md5/characters/npcs/playermoves/bfg_aim_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_up.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_up.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_down.mb -range 1 140 -dest models/md5/characters/npcs/playermoves/bfg_startfire_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_fire_down.mb -range 141 167 -dest models/md5/characters/npcs/playermoves/bfg_fire_down
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/bfg_reload.mb -dest models/md5/characters/npcs/playermoves/bfg_reload
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_idle_down.mb -dest models/md5/characters/npcs/playermoves/chaingun_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_aim_down.mb -dest models/md5/characters/npcs/playermoves/chaingun_aim_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire_up.mb -dest models/md5/characters/npcs/playermoves/chaingun_fire_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire.mb -dest models/md5/characters/npcs/playermoves/chaingun_fire
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire_down.mb-dest models/md5/characters/npcs/playermoves/chaingun_fire_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_reload.mb -dest models/md5/characters/npcs/playermoves/chaingun_reload
|
|
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle_up.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle_up
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_idle_down.mb -dest models/md5/characters/npcs/playermoves/soulcube_idle_down
|
|
anim models/characters/male_npc/cycles/tweakedplayermoves/soulcube_fire.mb -dest models/md5/characters/npcs/playermoves/soulcube_fire
|
|
|
|
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
single player model
|
|
|
|
***********************************************************************/
|
|
|
|
model model_sp_marine {
|
|
skin skins/characters/player/greenmarine.skin
|
|
|
|
offset ( 0 0 1 )
|
|
|
|
mesh models/md5/characters/npcs/playermoves/spplayer.md5mesh
|
|
|
|
channel torso ( *Waist )
|
|
channel legs ( *origin -*Waist SPINNER eyecontrol)
|
|
|
|
anim af_pose models/md5/characters/npcs/playermoves/initial.md5anim
|
|
anim ik_pose models/md5/characters/npcs/playermoves/initial.md5anim
|
|
anim initial models/md5/characters/npcs/playermoves/initial.md5anim
|
|
|
|
anim teleport models/md5/characters/npcs/playermoves/teleportin.md5anim
|
|
anim exit models/md5/characters/npcs/playermoves/exit_teleporter.md5anim
|
|
|
|
anim idle models/md5/characters/npcs/playermoves/fists_idle.md5anim
|
|
anim crouch_down models/md5/characters/npcs/playermoves/crouch_down.md5anim
|
|
anim crouch models/md5/characters/npcs/playermoves/crouch.md5anim
|
|
anim crouch_up models/md5/characters/npcs/playermoves/crouch_up.md5anim
|
|
anim crouch_walk models/md5/characters/npcs/playermoves/crouch_walk.md5anim
|
|
anim crouch_walk_backwards models/md5/characters/npcs/playermoves/crouch_walk_back.md5anim
|
|
|
|
anim walk models/md5/characters/npcs/playermoves/jog.md5anim {
|
|
frame 2 leftfoot
|
|
frame 11 rightfoot
|
|
}
|
|
anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim {
|
|
frame 6 rightfoot
|
|
frame 15 leftfoot
|
|
}
|
|
|
|
anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim {
|
|
frame 4 rightfoot
|
|
frame 11 leftfoot
|
|
frame 17 rightfoot
|
|
frame 25 leftfoot
|
|
}
|
|
|
|
anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim {
|
|
frame 3 rightfoot
|
|
frame 10 leftfoot
|
|
frame 17 rightfoot
|
|
frame 25 leftfoot
|
|
}
|
|
|
|
|
|
//anim run_forward models/md5/characters/npcs/playermoves/newrun.md5anim
|
|
//{
|
|
// frame 10 rightfoot
|
|
// frame 19 leftfoot
|
|
//}
|
|
|
|
anim run_forward models/md5/characters/npcs/playermoves/run.md5anim {
|
|
frame 8 leftfoot
|
|
frame 17 rightfoot
|
|
}
|
|
|
|
anim run_backwards models/md5/characters/npcs/playermoves/run_backwards_270.md5anim {
|
|
prevent_idle_override
|
|
frame 7 rightfoot
|
|
frame 14 leftfoot
|
|
frame 21 rightfoot
|
|
frame 27 leftfoot
|
|
}
|
|
anim run_strafe_left models/md5/characters/npcs/playermoves/run_strafe_left.md5anim {
|
|
prevent_idle_override
|
|
frame 4 rightfoot
|
|
frame 7 leftfoot
|
|
frame 18 rightfoot
|
|
frame 21 leftfoot
|
|
}
|
|
anim run_strafe_right models/md5/characters/npcs/playermoves/run_strafe_right.md5anim {
|
|
prevent_idle_override
|
|
frame 5 leftfoot
|
|
frame 8 rightfoot
|
|
frame 18 leftfoot
|
|
frame 20 rightfoot
|
|
}
|
|
anim jump models/md5/characters/npcs/playermoves/walkjump1.md5anim {
|
|
prevent_idle_override
|
|
frame 1 sound_body player_sounds_jump_small
|
|
}
|
|
anim run_jump models/md5/characters/npcs/playermoves/walkjump1.md5anim {
|
|
prevent_idle_override
|
|
frame 1 sound_body player_sounds_jump
|
|
}
|
|
anim soft_land models/md5/characters/npcs/playermoves/soft_land.md5anim {
|
|
prevent_idle_override
|
|
frame 1 sound_voice2 snd_land_soft
|
|
frame 1 leftfoot
|
|
frame 3 rightfoot
|
|
}
|
|
anim hard_land models/md5/characters/npcs/playermoves/hard_land.md5anim {
|
|
prevent_idle_override
|
|
frame 1 sound_voice2 snd_land_hard
|
|
frame 1 leftfoot
|
|
frame 3 rightfoot
|
|
}
|
|
anim fall models/md5/characters/npcs/playermoves/fall.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
anim turn_left models/md5/characters/npcs/playermoves/turn_left.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
anim turn_right models/md5/characters/npcs/playermoves/turn_right.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
anim pain models/md5/characters/npcs/playermoves/painchest.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
anim pain_head models/md5/characters/npcs/playermoves/painhead.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
|
|
anim pain_right_arm models/md5/characters/npcs/playermoves/painrightarm.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
|
|
anim pain_left_arm models/md5/characters/npcs/playermoves/painleftarm.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
|
|
anim pain_chest models/md5/characters/npcs/playermoves/painchest.md5anim {
|
|
prevent_idle_override
|
|
}
|
|
|
|
anim pda_raise models/md5/characters/npcs/playermoves/raisepda.md5anim
|
|
anim pda_idle models/md5/characters/npcs/playermoves/pda_idle.md5anim
|
|
anim pda_lower models/md5/characters/npcs/playermoves/lowerpda.md5anim
|
|
|
|
anim fists_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim fists_idle models/md5/characters/npcs/playermoves/fists_idle_down.md5anim, models/md5/characters/npcs/playermoves/fists_idle.md5anim, models/md5/characters/npcs/playermoves/fists_idle_up.md5anim
|
|
anim fists_aim models/md5/characters/npcs/playermoves/fists_aim_down.md5anim, models/md5/characters/npcs/playermoves/fists_aim.md5anim, models/md5/characters/npcs/playermoves/fists_aim_up.md5anim
|
|
anim fists_punch_right models/md5/characters/npcs/playermoves/fists_punch_down1.md5anim, models/md5/characters/npcs/playermoves/fists_punch1.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up1.md5anim
|
|
anim fists_punch_left models/md5/characters/npcs/playermoves/fists_punch_down2.md5anim, models/md5/characters/npcs/playermoves/fists_punch2.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up2.md5anim
|
|
anim fists_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim pistol_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim pistol_idle models/md5/characters/npcs/playermoves/pistol_idle_down.md5anim, models/md5/characters/npcs/playermoves/pistol_idle.md5anim, models/md5/characters/npcs/playermoves/pistol_idle_up.md5anim
|
|
anim pistol_aim models/md5/characters/npcs/playermoves/pistol_aim_down.md5anim, models/md5/characters/npcs/playermoves/pistol_aim.md5anim, models/md5/characters/npcs/playermoves/pistol_aim_up.md5anim
|
|
anim pistol_fire1 models/md5/characters/npcs/playermoves/pistol_fire_down.md5anim, models/md5/characters/npcs/playermoves/pistol_fire1.md5anim, models/md5/characters/npcs/playermoves/pistol_fire_up.md5anim
|
|
anim pistol_reload models/md5/characters/npcs/playermoves/pistol_reload.md5anim
|
|
anim pistol_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim shotgun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
|
|
anim shotgun_idle models/md5/characters/npcs/playermoves/shotgun_idle_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle_up.md5anim
|
|
anim shotgun_aim models/md5/characters/npcs/playermoves/shotgun_aim_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim_up.md5anim
|
|
anim shotgun_fire1 models/md5/characters/npcs/playermoves/shotgun_fire_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire1.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire_up.md5anim
|
|
anim shotgun_reload_start models/md5/characters/npcs/playermoves/shotgun_reload_start.md5anim
|
|
anim shotgun_reload_loop models/md5/characters/npcs/playermoves/shotgun_reload_loop1.md5anim
|
|
anim shotgun_reload_end models/md5/characters/npcs/playermoves/shotgun_reload_end.md5anim
|
|
anim shotgun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim machinegun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim machinegun_idle models/md5/characters/npcs/playermoves/machinegun_idle_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle_up.md5anim
|
|
anim machinegun_aim models/md5/characters/npcs/playermoves/machinegun_aim_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim_up.md5anim
|
|
anim machinegun_fire1 models/md5/characters/npcs/playermoves/machinegun_fire_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire1.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire_up.md5anim
|
|
anim machinegun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
|
|
anim machinegun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim chaingun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim chaingun_idle models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
|
|
anim chaingun_aim models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
|
|
anim chaingun_fire models/md5/characters/npcs/playermoves/chaingun_fire_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire_up.md5anim
|
|
anim chaingun_reload models/md5/characters/npcs/playermoves/chaingun_reload.md5anim
|
|
anim chaingun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
|
|
anim plasmagun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim plasmagun_idle models/md5/characters/npcs/playermoves/plasmagun_idle_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle_up.md5anim
|
|
anim plasmagun_aim models/md5/characters/npcs/playermoves/plasmagun_aim_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim_up.md5anim
|
|
anim plasmagun_fire1 models/md5/characters/npcs/playermoves/plasmagun_fire_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire1.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire_up.md5anim
|
|
|
|
anim plasmagun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
|
|
anim plasmagun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim handgrenade_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim handgrenade_idle models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
|
|
anim handgrenade_aim models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
|
|
anim handgrenade_throw_quick models/md5/characters/npcs/playermoves/nade_quickthrow_down.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow_up.md5anim
|
|
anim handgrenade_throw_start models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
|
|
anim handgrenade_throw models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
|
|
|
|
anim handgrenade_startfire models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
|
|
anim handgrenade_fire models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
|
|
anim handgrenade_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim chainsaw_raise models/md5/characters/npcs/playermoves/chainsaw_raise.md5anim
|
|
anim chainsaw_idle models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
|
|
anim chainsaw_aim models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
|
|
anim chainsaw_fire models/md5/characters/npcs/playermoves/chainsaw_fire_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire_up.md5anim
|
|
anim chainsaw_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim rocketlauncher_raise models/md5/characters/npcs/playermoves/raisewep_left.md5anim
|
|
anim rocketlauncher_idle models/md5/characters/npcs/playermoves/rocketlauncher_idle_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle_up.md5anim
|
|
anim rocketlauncher_aim models/md5/characters/npcs/playermoves/rocketlauncher_aim_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim_up.md5anim
|
|
anim rocketlauncher_fire models/md5/characters/npcs/playermoves/rocketlauncher_fire_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire_up.md5anim
|
|
anim rocketlauncher_reload models/md5/characters/npcs/playermoves/rocketlauncher_reload.md5anim
|
|
anim rocketlauncher_lower models/md5/characters/npcs/playermoves/lowerwep_left.md5anim
|
|
|
|
anim flashlight_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim flashlight_idle models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
|
|
anim flashlight_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
anim flashlight_aim models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
|
|
anim flashlight_fire1 models/md5/characters/npcs/playermoves/flashlight_swing1_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1_up.md5anim
|
|
anim flashlight_fire2 models/md5/characters/npcs/playermoves/flashlight_swing2_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2_up.md5anim
|
|
|
|
|
|
anim bfg_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim bfg_idle models/md5/characters/npcs/playermoves/bfg_idle_down.md5anim, models/md5/characters/npcs/playermoves/bfg_idle.md5anim, models/md5/characters/npcs/playermoves/bfg_idle_up.md5anim
|
|
anim bfg_aim models/md5/characters/npcs/playermoves/bfg_aim_down.md5anim, models/md5/characters/npcs/playermoves/bfg_aim.md5anim, models/md5/characters/npcs/playermoves/bfg_aim_up.md5anim
|
|
anim bfg_startfire models/md5/characters/npcs/playermoves/bfg_startfire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire_up.md5anim
|
|
anim bfg_fire models/md5/characters/npcs/playermoves/bfg_fire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_fire.md5anim, models/md5/characters/npcs/playermoves/bfg_fire_up.md5anim
|
|
anim bfg_reload models/md5/characters/npcs/playermoves/bfg_reload.md5anim
|
|
anim bfg_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
|
|
anim soulcube_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
|
|
anim soulcube_idle models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
|
|
anim soulcube_aim models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
|
|
anim soulcube_fire models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim
|
|
anim soulcube_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
player_base
|
|
|
|
shared by player_doommarine and player_doommarine_mp
|
|
|
|
***********************************************************************/
|
|
|
|
entityDef player_base {
|
|
"spawnclass" "idPlayer"
|
|
"scriptobject" "player"
|
|
|
|
"pda_name" "personal"
|
|
"player_expansion" "d3"
|
|
|
|
"hud" "guis/hud.gui"
|
|
"mphud" "guis/mphud.gui"
|
|
"cursor" "guis/cursor.gui"
|
|
|
|
"blink_min" "2.5"
|
|
"blink_max" "8.0"
|
|
|
|
// weapon slots
|
|
"def_weapon0" "weapon_fists"
|
|
"weapon0_best" "0" // whether weapon should be chosen when out of ammo
|
|
"weapon0_cycle" "0" // whether weapon should be selected when using next/prev weapon
|
|
"weapon0_toggle" "0" // whether selecting weapon twice switches between current and previous weapons
|
|
"weapon0_allowempty" "1"
|
|
"weapon0_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon1" "weapon_chainsaw"
|
|
"weapon1_best" "0"
|
|
"weapon1_cycle" "1"
|
|
"weapon1_toggle" "0"
|
|
"weapon1_allowempty" "1"
|
|
"weapon1_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon2" "weapon_pistol"
|
|
"weapon2_best" "1"
|
|
"weapon2_cycle" "1"
|
|
"weapon2_toggle" "0"
|
|
"weapon2_allowempty" "1"
|
|
"weapon2_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon3" "weapon_shotgun"
|
|
"weapon3_best" "1"
|
|
"weapon3_cycle" "1"
|
|
"weapon3_toggle" "0"
|
|
"weapon3_allowempty" "1"
|
|
"weapon3_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon4" ""
|
|
"weapon4_best" "0"
|
|
"weapon4_cycle" "0"
|
|
"weapon4_toggle" "0"
|
|
"weapon4_allowempty" "0"
|
|
"weapon4_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon5" "weapon_machinegun"
|
|
"weapon5_best" "1"
|
|
"weapon5_cycle" "1"
|
|
"weapon5_toggle" "0"
|
|
"weapon5_allowempty" "1"
|
|
"weapon5_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon6" "weapon_chaingun"
|
|
"weapon6_best" "1"
|
|
"weapon6_cycle" "1"
|
|
"weapon6_toggle" "0"
|
|
"weapon6_allowempty" "1"
|
|
"weapon6_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon7" "weapon_handgrenade"
|
|
"weapon7_best" "0"
|
|
"weapon7_cycle" "1"
|
|
"weapon7_toggle" "0"
|
|
"weapon7_allowempty" "0"
|
|
"weapon7_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon8" "weapon_plasmagun"
|
|
"weapon8_best" "1"
|
|
"weapon8_cycle" "1"
|
|
"weapon8_toggle" "0"
|
|
"weapon8_allowempty" "1"
|
|
"weapon8_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon9" "weapon_rocketlauncher"
|
|
"weapon9_best" "0"
|
|
"weapon9_cycle" "1"
|
|
"weapon9_toggle" "0"
|
|
"weapon9_allowempty" "1"
|
|
"weapon9_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon10" "weapon_bfg"
|
|
"weapon10_best" "0"
|
|
"weapon10_cycle" "1"
|
|
"weapon10_toggle" "0"
|
|
"weapon10_allowempty" "1"
|
|
"weapon10_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon11" ""
|
|
"weapon11_best" "0"
|
|
"weapon11_cycle" "0"
|
|
"weapon11_toggle" "0"
|
|
"weapon11_allowempty" "0"
|
|
"weapon11_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon12" "weapon_soulcube"
|
|
"weapon12_best" "0"
|
|
"weapon12_cycle" "1"
|
|
"weapon12_toggle" "0"
|
|
"weapon12_allowempty" "1"
|
|
"weapon12_visible" "1" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon13" "0"
|
|
"weapon13_best" "0"
|
|
"weapon13_cycle" "0"
|
|
"weapon13_toggle" "0"
|
|
"weapon13_allowempty" "1"
|
|
"weapon13_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon14" ""
|
|
"weapon14_best" "0"
|
|
"weapon14_cycle" "0"
|
|
"weapon14_toggle" "0"
|
|
"weapon14_allowempty" "1"
|
|
"weapon14_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon15" ""
|
|
"weapon15_best" "0"
|
|
"weapon15_cycle" "0"
|
|
"weapon15_toggle" "0"
|
|
"weapon15_allowempty" "1"
|
|
"weapon15_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon16" "weapon_flashlight"
|
|
"weapon16_best" "0"
|
|
"weapon16_cycle" "0"
|
|
"weapon16_toggle" "1"
|
|
"weapon16_allowempty" "1"
|
|
"weapon16_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon17" "weapon_flashlight_new"
|
|
"weapon17_best" "0"
|
|
"weapon17_cycle" "0"
|
|
"weapon17_toggle" "0"
|
|
"weapon17_allowempty" "0"
|
|
"weapon17_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"def_weapon18" "weapon_pda"
|
|
"weapon18_best" "0"
|
|
"weapon18_cycle" "0"
|
|
"weapon18_toggle" "0"
|
|
"weapon18_allowempty" "1"
|
|
"weapon18_visible" "0" // whether you can see this weapon in the inventory or not
|
|
|
|
"weapontoggle0" "0,1"
|
|
|
|
"max_ammo_shells" "320"
|
|
"max_ammo_bullets" "360"
|
|
"max_ammo_rockets" "96"
|
|
"max_ammo_cells" "500"
|
|
"max_ammo_grenades" "50"
|
|
"max_ammo_souls" "5" // number of kills required to charge the soul cube
|
|
"max_ammo_bfg" "32"
|
|
"max_ammo_clip" "600"
|
|
"max_ammo_belt" "600"
|
|
|
|
// default weapons
|
|
// seperate multiple weapons with commas (no spaces).
|
|
// NOTE: default ammo must be specified explicitly.
|
|
"weapon" "weapon_fists,weapon_pistol,weapon_pda"
|
|
"weapon_nightmare" "weapon_fists,weapon_pistol,weapon_pda,weapon_soulcube"
|
|
"current_weapon" "0"
|
|
|
|
"pm_jumpheight" "48"
|
|
"pm_stepsize" "16"
|
|
"pm_crouchspeed" "100"
|
|
"pm_walkspeed" "175"
|
|
"pm_runspeed" "275"
|
|
"pm_noclipspeed" "300"
|
|
"pm_minviewpitch" "-89" // looking up
|
|
"pm_maxviewpitch" "89" // looking down
|
|
"pm_stamina" "24"
|
|
"pm_staminathreshold" "4"
|
|
"pm_staminarate" "0.75"
|
|
"pm_crouchheight" "38"
|
|
"pm_crouchviewheight" "32"
|
|
|
|
"pm_normalheight" "74"
|
|
"pm_normalviewheight" "68"
|
|
"pm_deadheight" "20"
|
|
"pm_deadviewheight" "10"
|
|
"pm_crouchrate" "0.87"
|
|
"pm_bboxwidth" "32"
|
|
"pm_crouchbob" "0.5" // ducked characters bob much faster
|
|
"pm_walkbob" "0.3" // walking bobs slow
|
|
"pm_runbob" "0.4" // faster speeds bob faster
|
|
"pm_modelview" "0" // 0 == normal, 1 == view inside model, 2 == view inside model when dead
|
|
"pain_delay" "0.5" // how long to wait before playing pain sound
|
|
"respawn_delay" "1.7" // minimum delay for respawning after death
|
|
|
|
// stats
|
|
"health" "100"
|
|
"maxhealth" "100"
|
|
"stamina" "120"
|
|
"armor" "0"
|
|
"maxarmor" "125"
|
|
|
|
// ammo
|
|
"ammo_shells" "0"
|
|
"ammo_bullets" "48"
|
|
"ammo_rockets" "0"
|
|
"ammo_cells" "0"
|
|
"ammo_grenades" "0"
|
|
"ammo_bfg" "0"
|
|
"ammo_clip" "0"
|
|
"ammo_belt" "0"
|
|
|
|
// inventory items
|
|
"key_blue" "0"
|
|
"key_red" "0"
|
|
"data_linker" "0"
|
|
"pda" "0"
|
|
"video" ""
|
|
|
|
"bleed" "0"
|
|
|
|
"bone_focus" "headcontrol"
|
|
"bone_leftEye" "Leyeaim"
|
|
"bone_rightEye" "Reyeaim"
|
|
"bone_hips" "Hips"
|
|
"bone_chest" "Shoulders" // AI aim location
|
|
"bone_head" "headcontrol" // AI aim location
|
|
|
|
"damage_zone head" "*loneckcontrol"
|
|
"damage_zone chest" "*Waist -*loneckcontrol"
|
|
"damage_zone left_arm" "*Luparm"
|
|
"damage_zone right_arm" "*Ruparm"
|
|
"damage_zone legs" "origin Body2"
|
|
"damage_scale head" "1"
|
|
|
|
"ragdoll" "player_npcs"
|
|
|
|
"gib" "1"
|
|
"def_dropGibItem" "moveable_item_head_pork"
|
|
"dropGibItemJoint" "Head"
|
|
"skin_dropGib" "skins/characters/player/marine_mp_death.skin"
|
|
|
|
"def_dropGibItem2" "moveable_item_torso_pork"
|
|
"dropGibItem2Joint" "Chest"
|
|
|
|
"def_dropGibItem3" "moveable_item_rup_arm_pork"
|
|
"dropGibItem3Joint" "Ruparm"
|
|
|
|
"def_dropGibItem4" "moveable_item_left_waist_pork"
|
|
"dropGibItem4Joint" "Waist"
|
|
|
|
"def_dropGibItem5" "moveable_item_lup_leg_pork"
|
|
"dropGibItem5Joint" "Lupleg"
|
|
|
|
"def_dropItem6" "moveable_item_rup_leg_pork"
|
|
"dropGibItem6Joint" "Rupleg"
|
|
|
|
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
|
|
"dropGibItem7Joint" "Rloleg"
|
|
|
|
"def_dropGibItem8" "moveable_item_pelvis_pork"
|
|
"dropGibItem8Joint" "Hips"
|
|
|
|
"ik_numLegs" "2"
|
|
"ik_footSize" "4"
|
|
"ik_minWaistAnkleDist" "16"
|
|
"ik_waist" "Body2"
|
|
"ik_hip1" "Lupleg"
|
|
"ik_hip2" "Rupleg"
|
|
"ik_knee1" "Lloleg"
|
|
"ik_knee2" "Rloleg"
|
|
"ik_ankle1" "Lankle_r"
|
|
"ik_ankle2" "Rankle_r"
|
|
"ik_dir1" "Lknee"
|
|
"ik_dir2" "Rknee"
|
|
"ik_foot1" "Lball_r"
|
|
"ik_foot2" "Rball_r"
|
|
|
|
"ik_numArms" "0"
|
|
"ik_shoulder1" "Ruparm"
|
|
"ik_shoulder2" "Luparm"
|
|
"ik_elbow1" "Rloarm"
|
|
"ik_elbow2" "Lloarm"
|
|
"ik_hand1" "Rfings2"
|
|
"ik_hand2" "Lfings2"
|
|
|
|
"snd_stepladder" "player_climb_ladder"
|
|
"snd_weapon_switch" "player_sounds_weapon_switch"
|
|
"snd_footstep" "player_sounds_footstep"
|
|
"snd_death" "player_sounds_death"
|
|
"snd_fall" "player_sounds_fall"
|
|
"snd_pain_small" "player_sounds_pain_small"
|
|
"snd_pain_medium" "player_sounds_pain_medium"
|
|
"snd_pain_large" "player_sounds_pain_big"
|
|
"snd_pain_huge" "player_sounds_pain_huge"
|
|
"snd_land_soft" "player_sounds_fastlanding"
|
|
"snd_land_hard" "player_sounds_thud"
|
|
"snd_objectiveup" "player_sounds_objectiveup"
|
|
"snd_objectivedown" "player_sounds_objectivedown"
|
|
"snd_doublevision" "player_sounds_doublevision"
|
|
"snd_thud" "player_sounds_thud"
|
|
"snd_heartbeat" "player_sounds_heartbeat"
|
|
"snd_heartbeat_dying" "player_sounds_heartbeat_dying"
|
|
"snd_skipcinematic" "player_sounds_skipcinematic"
|
|
"snd_guienter" "player_sounds_guienter"
|
|
"snd_guiexit" "player_sounds_guiexit"
|
|
"snd_soulcube_ready" "soulcube_energize"
|
|
"snd_healthpulse" "soulcube_givehealth"
|
|
"snd_hitArmor" "player_sounds_hitArmor"
|
|
"snd_hitFlesh" "player_sounds_hitFlesh"
|
|
"snd_airGasp" "player_sounds_airGasp"
|
|
"snd_noAir" "player_sounds_noAir"
|
|
"snd_berserk_third" "player_sounds_berserk"
|
|
"snd_teleport_exit" "player_sounds_teleportExit"
|
|
"snd_teleport_start" "player_sounds_teleportStart"
|
|
"snd_burn" "sizzle"
|
|
"snd_invisibility" "invisibility_pickup"
|
|
"snd_megahealth" "megasphere_pickup"
|
|
"snd_healthtake" "player_takehealth"
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
player_doommarine
|
|
|
|
single player model
|
|
|
|
***********************************************************************/
|
|
|
|
entityDef player_doommarine {
|
|
"inherit" "player_base"
|
|
"model" "model_sp_marine"
|
|
"snd_decompress" "sound/air_and_vents/decompress.wav"
|
|
"snd_recompress" "sound/air_and_vents/recompress.wav"
|
|
"snd_airless" "player_sounds_noAir"
|
|
"def_head" "head_player"
|
|
"head_joint" "Shoulders"
|
|
"copy_joint neckcontrol" "neckcontrol"
|
|
"copy_joint headcontrol" "headcontrol"
|
|
"copy_joint_world eyecontrol" "eyecontrol"
|
|
"text_infoTitle" "#str_02908"
|
|
"text_noPDA" "#str_02034"
|
|
"text_PDANeeded" "#str_02909"
|
|
"text_firstPDA" "#str_02035"
|
|
} |