mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
221 lines
7.3 KiB
C++
221 lines
7.3 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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/*
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========================
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idSWF::GetTagName
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========================
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*/
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const char* idSWF::GetTagName( swfTag_t tag )
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{
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#define SWF_TAG_NAME( x ) case Tag_##x: return #x;
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switch( tag )
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{
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SWF_TAG_NAME( End );
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SWF_TAG_NAME( ShowFrame );
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SWF_TAG_NAME( DefineShape );
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SWF_TAG_NAME( PlaceObject );
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SWF_TAG_NAME( RemoveObject );
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SWF_TAG_NAME( DefineBits );
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SWF_TAG_NAME( DefineButton );
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SWF_TAG_NAME( JPEGTables );
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SWF_TAG_NAME( SetBackgroundColor );
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SWF_TAG_NAME( DefineFont );
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SWF_TAG_NAME( DefineText );
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SWF_TAG_NAME( DoAction );
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SWF_TAG_NAME( DefineFontInfo );
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SWF_TAG_NAME( DefineSound );
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SWF_TAG_NAME( StartSound );
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SWF_TAG_NAME( DefineButtonSound );
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SWF_TAG_NAME( SoundStreamHead );
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SWF_TAG_NAME( SoundStreamBlock );
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SWF_TAG_NAME( DefineBitsLossless );
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SWF_TAG_NAME( DefineBitsJPEG2 );
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SWF_TAG_NAME( DefineShape2 );
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SWF_TAG_NAME( DefineButtonCxform );
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SWF_TAG_NAME( Protect );
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SWF_TAG_NAME( PlaceObject2 );
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SWF_TAG_NAME( RemoveObject2 );
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SWF_TAG_NAME( DefineShape3 );
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SWF_TAG_NAME( DefineText2 );
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SWF_TAG_NAME( DefineButton2 );
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SWF_TAG_NAME( DefineBitsJPEG3 );
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SWF_TAG_NAME( DefineBitsLossless2 );
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SWF_TAG_NAME( DefineEditText );
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SWF_TAG_NAME( DefineSprite );
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SWF_TAG_NAME( FrameLabel );
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SWF_TAG_NAME( SoundStreamHead2 );
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SWF_TAG_NAME( DefineMorphShape );
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SWF_TAG_NAME( DefineFont2 );
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SWF_TAG_NAME( ExportAssets );
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SWF_TAG_NAME( ImportAssets );
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SWF_TAG_NAME( EnableDebugger );
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SWF_TAG_NAME( DoInitAction );
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SWF_TAG_NAME( DefineVideoStream );
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SWF_TAG_NAME( VideoFrame );
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SWF_TAG_NAME( DefineFontInfo2 );
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SWF_TAG_NAME( EnableDebugger2 );
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SWF_TAG_NAME( ScriptLimits );
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SWF_TAG_NAME( SetTabIndex );
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SWF_TAG_NAME( FileAttributes );
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SWF_TAG_NAME( PlaceObject3 );
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SWF_TAG_NAME( ImportAssets2 );
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SWF_TAG_NAME( DefineFontAlignZones );
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SWF_TAG_NAME( CSMTextSettings );
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SWF_TAG_NAME( DefineFont3 );
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SWF_TAG_NAME( SymbolClass );
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SWF_TAG_NAME( Metadata );
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SWF_TAG_NAME( DefineScalingGrid );
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SWF_TAG_NAME( DoABC );
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SWF_TAG_NAME( DefineShape4 );
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SWF_TAG_NAME( DefineMorphShape2 );
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SWF_TAG_NAME( DefineSceneAndFrameLabelData );
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SWF_TAG_NAME( DefineBinaryData );
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SWF_TAG_NAME( DefineFontName );
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SWF_TAG_NAME( StartSound2 );
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default:
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return "????";
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}
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}
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/*
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========================
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idSWF::GetActionName
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========================
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*/
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const char* idSWF::GetActionName( swfAction_t action )
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{
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#define SWF_ACTION_NAME( x ) case Action_##x: return #x;
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switch( action )
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{
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SWF_ACTION_NAME( NextFrame );
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SWF_ACTION_NAME( PrevFrame );
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SWF_ACTION_NAME( Play );
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SWF_ACTION_NAME( Stop );
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SWF_ACTION_NAME( ToggleQuality );
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SWF_ACTION_NAME( StopSounds );
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SWF_ACTION_NAME( GotoFrame );
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SWF_ACTION_NAME( GetURL );
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SWF_ACTION_NAME( WaitForFrame );
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SWF_ACTION_NAME( SetTarget );
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SWF_ACTION_NAME( GoToLabel );
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SWF_ACTION_NAME( Add );
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SWF_ACTION_NAME( Subtract );
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SWF_ACTION_NAME( Multiply );
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SWF_ACTION_NAME( Divide );
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SWF_ACTION_NAME( Equals );
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SWF_ACTION_NAME( Less );
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SWF_ACTION_NAME( And );
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SWF_ACTION_NAME( Or );
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SWF_ACTION_NAME( Not );
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SWF_ACTION_NAME( StringEquals );
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SWF_ACTION_NAME( StringLength );
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SWF_ACTION_NAME( StringExtract );
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SWF_ACTION_NAME( Pop );
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SWF_ACTION_NAME( ToInteger );
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SWF_ACTION_NAME( GetVariable );
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SWF_ACTION_NAME( SetVariable );
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SWF_ACTION_NAME( SetTarget2 );
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SWF_ACTION_NAME( StringAdd );
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SWF_ACTION_NAME( GetProperty );
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SWF_ACTION_NAME( SetProperty );
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SWF_ACTION_NAME( CloneSprite );
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SWF_ACTION_NAME( RemoveSprite );
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SWF_ACTION_NAME( Trace );
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SWF_ACTION_NAME( StartDrag );
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SWF_ACTION_NAME( EndDrag );
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SWF_ACTION_NAME( StringLess );
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SWF_ACTION_NAME( RandomNumber );
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SWF_ACTION_NAME( MBStringLength );
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SWF_ACTION_NAME( CharToAscii );
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SWF_ACTION_NAME( AsciiToChar );
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SWF_ACTION_NAME( GetTime );
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SWF_ACTION_NAME( MBStringExtract );
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SWF_ACTION_NAME( MBCharToAscii );
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SWF_ACTION_NAME( MBAsciiToChar );
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SWF_ACTION_NAME( WaitForFrame2 );
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SWF_ACTION_NAME( Push );
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SWF_ACTION_NAME( Jump );
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SWF_ACTION_NAME( GetURL2 );
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SWF_ACTION_NAME( If );
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SWF_ACTION_NAME( Call );
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SWF_ACTION_NAME( GotoFrame2 );
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SWF_ACTION_NAME( Delete );
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SWF_ACTION_NAME( Delete2 );
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SWF_ACTION_NAME( DefineLocal );
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SWF_ACTION_NAME( CallFunction );
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SWF_ACTION_NAME( Return );
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SWF_ACTION_NAME( Modulo );
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SWF_ACTION_NAME( NewObject );
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SWF_ACTION_NAME( DefineLocal2 );
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SWF_ACTION_NAME( InitArray );
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SWF_ACTION_NAME( InitObject );
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SWF_ACTION_NAME( TypeOf );
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SWF_ACTION_NAME( TargetPath );
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SWF_ACTION_NAME( Enumerate );
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SWF_ACTION_NAME( Add2 );
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SWF_ACTION_NAME( Less2 );
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SWF_ACTION_NAME( Equals2 );
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SWF_ACTION_NAME( ToNumber );
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SWF_ACTION_NAME( ToString );
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SWF_ACTION_NAME( PushDuplicate );
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SWF_ACTION_NAME( StackSwap );
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SWF_ACTION_NAME( GetMember );
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SWF_ACTION_NAME( SetMember );
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SWF_ACTION_NAME( Increment );
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SWF_ACTION_NAME( Decrement );
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SWF_ACTION_NAME( CallMethod );
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SWF_ACTION_NAME( NewMethod );
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SWF_ACTION_NAME( BitAnd );
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SWF_ACTION_NAME( BitOr );
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SWF_ACTION_NAME( BitXor );
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SWF_ACTION_NAME( BitLShift );
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SWF_ACTION_NAME( BitRShift );
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SWF_ACTION_NAME( BitURShift );
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SWF_ACTION_NAME( StoreRegister );
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SWF_ACTION_NAME( ConstantPool );
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SWF_ACTION_NAME( With );
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SWF_ACTION_NAME( DefineFunction );
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SWF_ACTION_NAME( InstanceOf );
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SWF_ACTION_NAME( Enumerate2 );
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SWF_ACTION_NAME( StrictEquals );
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SWF_ACTION_NAME( Greater );
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SWF_ACTION_NAME( StringGreater );
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SWF_ACTION_NAME( Extends );
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SWF_ACTION_NAME( CastOp );
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SWF_ACTION_NAME( ImplementsOp );
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SWF_ACTION_NAME( Throw );
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SWF_ACTION_NAME( Try );
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SWF_ACTION_NAME( DefineFunction2 );
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default:
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return "???";
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}
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}
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