mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __FORCE_GRAB_H__
|
|
#define __FORCE_GRAB_H__
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Drag force
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idForce_Grab : public idForce
|
|
{
|
|
|
|
public:
|
|
CLASS_PROTOTYPE( idForce_Grab );
|
|
|
|
void Save( idSaveGame* savefile ) const;
|
|
void Restore( idRestoreGame* savefile );
|
|
|
|
idForce_Grab();
|
|
virtual ~idForce_Grab();
|
|
// initialize the drag force
|
|
void Init( float damping );
|
|
// set physics object being dragged
|
|
void SetPhysics( idPhysics* physics, int id, const idVec3& goal );
|
|
// update the goal position
|
|
void SetGoalPosition( const idVec3& goal );
|
|
|
|
|
|
public: // common force interface
|
|
virtual void Evaluate( int time );
|
|
virtual void RemovePhysics( const idPhysics* phys );
|
|
|
|
// Get the distance from object to goal position
|
|
float GetDistanceToGoal();
|
|
|
|
private:
|
|
|
|
// properties
|
|
float damping;
|
|
idVec3 goalPosition;
|
|
|
|
float distanceToGoal;
|
|
|
|
// positioning
|
|
idPhysics* physics; // physics object
|
|
int id; // clip model id of physics object
|
|
};
|
|
|
|
#endif /* !__FORCE_GRAB_H__ */
|