doom3-bfg/neo/d3xp/physics/Force_Constant.h

72 lines
2.5 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __FORCE_CONSTANT_H__
#define __FORCE_CONSTANT_H__
/*
===============================================================================
Constant force
===============================================================================
*/
class idForce_Constant : public idForce
{
public:
CLASS_PROTOTYPE( idForce_Constant );
idForce_Constant();
virtual ~idForce_Constant();
void Save( idSaveGame* savefile ) const;
void Restore( idRestoreGame* savefile );
// constant force
void SetForce( const idVec3& force );
// set force position
void SetPosition( idPhysics* physics, int id, const idVec3& point );
void SetPhysics( idPhysics* physics );
public: // common force interface
virtual void Evaluate( int time );
virtual void RemovePhysics( const idPhysics* phys );
private:
// force properties
idVec3 force;
idPhysics* physics;
int id;
idVec3 point;
};
#endif /* !__FORCE_CONSTANT_H__ */