doom3-bfg/neo/d3xp/menus/MenuWidget_Shell_SaveInfo.cpp
Daniel Gibson d949bc9410 Fix compiler warnings and errors in MinGW
many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
2012-12-03 09:29:14 +01:00

200 lines
No EOL
5.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_Shell_SaveInfo::Update
========================
*/
void idMenuWidget_Shell_SaveInfo::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) || GetSprite() == NULL )
{
return;
}
const saveGameDetailsList_t& saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
saveGameDetailsList_t sortedSaves = saveGameInfo;
sortedSaves.Sort( idSort_SavesByDate() );
for( int slot = 0; slot < sortedSaves.Num(); ++slot )
{
const idSaveGameDetails& details = sortedSaves[slot];
if( forSaveScreen && details.slotName.Icmp( "autosave" ) == 0 )
{
sortedSaves.RemoveIndex( slot );
slot--;
}
}
idStr info;
if( loadIndex >= 0 && sortedSaves.Num() != 0 && loadIndex < sortedSaves.Num() )
{
const idSaveGameDetails& details = sortedSaves[ loadIndex ];
info.Append( Sys_TimeStampToStr( details.date ) );
info.Append( "\n" );
// PS3 only strings that use the dict just set
const char* expansionStr = "";
switch( details.GetExpansion() )
{
case GAME_D3XP:
expansionStr = idLocalization::GetString( "#str_swf_resurrection" );
break;
case GAME_D3LE:
expansionStr = idLocalization::GetString( "#str_swf_lost_episodes" );
break;
case GAME_BASE:
expansionStr = idLocalization::GetString( "#str_swf_doom3" );
break;
default:
expansionStr = idLocalization::GetString( "#str_savegame_title" );
break;
}
const char* difficultyStr = "";
switch( details.GetDifficulty() )
{
case 0:
difficultyStr = idLocalization::GetString( "#str_04089" );
break;
case 1:
difficultyStr = idLocalization::GetString( "#str_04091" );
break;
case 2:
difficultyStr = idLocalization::GetString( "#str_04093" );
break;
case 3:
difficultyStr = idLocalization::GetString( "#str_02357" );
break;
}
idStr summary;
summary.Format( idLocalization::GetString( "#str_swf_save_info_format" ), difficultyStr, Sys_SecToStr( details.GetPlaytime() ), expansionStr );
info.Append( summary );
if( details.damaged )
{
info.Append( "\n" );
info.Append( va( "^1%s^0", idLocalization::GetString( "#str_swf_damaged" ) ) );
}
else if( details.GetSaveVersion() > BUILD_NUMBER )
{
info.Append( "\n" );
info.Append( va( "^1%s^0", idLocalization::GetString( "#str_swf_wrong_version" ) ) );
}
}
idSWFTextInstance* infoSprite = GetSprite()->GetScriptObject()->GetNestedText( "txtDesc" );
if( infoSprite != NULL )
{
infoSprite->SetText( info );
}
idSWFSpriteInstance* img = GetSprite()->GetScriptObject()->GetNestedSprite( "img" );
if( img != NULL )
{
// TODO_SPARTY: until we have a thumbnail hide the image
img->SetVisible( false );
}
}
/*
========================
idMenuWidget_Help::ObserveEvent
========================
*/
void idMenuWidget_Shell_SaveInfo::ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event )
{
const idMenuWidget_Button* const button = dynamic_cast< const idMenuWidget_Button* >( &widget );
if( button == NULL )
{
return;
}
const idMenuWidget* const listWidget = button->GetParent();
if( listWidget == NULL )
{
return;
}
switch( event.type )
{
case WIDGET_EVENT_FOCUS_ON:
{
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
loadIndex = list->GetViewIndex();
const saveGameDetailsList_t& detailList = session->GetSaveGameManager().GetEnumeratedSavegames();
bool hasAutoSave = false;
for( int i = 0; i < detailList.Num(); ++i )
{
if( detailList[i].slotName.Icmp( "autosave" ) == 0 )
{
hasAutoSave = true;
}
}
if( forSaveScreen && ( ( detailList.Num() < MAX_SAVEGAMES - 1 ) || ( ( detailList.Num() == MAX_SAVEGAMES - 1 ) && hasAutoSave ) ) )
{
loadIndex -= 1;
}
Update();
idMenuScreen_Shell_Load* loadScreen = dynamic_cast< idMenuScreen_Shell_Load* >( GetParent() );
if( loadScreen )
{
loadScreen->UpdateSaveEnumerations();
}
idMenuScreen_Shell_Save* saveScreen = dynamic_cast< idMenuScreen_Shell_Save* >( GetParent() );
if( saveScreen )
{
saveScreen->UpdateSaveEnumerations();
}
break;
}
}
}