mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
d949bc9410
many of the warnings -Wreorder and #includes with invalid path because of case-errors (windows may not care, but linux does)
519 lines
No EOL
18 KiB
C++
519 lines
No EOL
18 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
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const static int NUM_CONTROLS_OPTIONS = 8;
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enum gamepadMenuCmds_t
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{
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#ifndef ID_PC
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GAMEPAD_CMD_CONFIG,
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#endif
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GAMEPAD_CMD_LEFTY,
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GAMEPAD_CMD_INVERT,
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GAMEPAD_CMD_VIBRATE,
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GAMEPAD_CMD_HOR_SENS,
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GAMEPAD_CMD_VERT_SENS,
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GAMEPAD_CMD_ACCELERATION,
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GAMEPAD_CMD_THRESHOLD,
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};
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/*
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========================
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idMenuScreen_Shell_Gamepad::Initialize
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========================
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*/
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void idMenuScreen_Shell_Gamepad::Initialize( idMenuHandler* data )
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{
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idMenuScreen::Initialize( data );
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if( data != NULL )
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{
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuGamepad" );
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options = new( TAG_SWF ) idMenuWidget_DynamicList();
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options->SetNumVisibleOptions( NUM_CONTROLS_OPTIONS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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options->SetControlList( true );
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options->Initialize( data );
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AddChild( options );
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idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help();
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helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
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AddChild( helpWidget );
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btnBack = new( TAG_SWF ) idMenuWidget_Button();
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btnBack->Initialize( data );
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idStr controls( idLocalization::GetString( "#str_04158" ) );
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controls.ToUpper();
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btnBack->SetLabel( controls );
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btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
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btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
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idMenuWidget_ControlButton* control;
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#ifndef ID_PC
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_BUTTON_TEXT );
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control->SetLabel( "#str_swf_gamepad_config" ); // Gamepad Configuration
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control->SetDescription( "#str_swf_config_desc" );
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control->RegisterEventObserver( helpWidget );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_CONFIG );
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options->AddChild( control );
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#endif
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TOGGLE );
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control->SetLabel( "#str_swf_lefty_flip" );
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control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_LEFTY );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_LEFTY );
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control->RegisterEventObserver( helpWidget );
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options->AddChild( control );
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TOGGLE );
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control->SetLabel( "#str_swf_invert_gamepad" );
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control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_INVERT );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_INVERT );
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control->RegisterEventObserver( helpWidget );
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options->AddChild( control );
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TOGGLE );
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control->SetLabel( "#str_swf_vibration" );
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control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VIBRATE );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_VIBRATE );
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control->RegisterEventObserver( helpWidget );
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options->AddChild( control );
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_BAR );
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control->SetLabel( "#str_swf_hor_sens" );
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control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_HOR_SENS );
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control->SetupEvents( 2, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_HOR_SENS );
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control->RegisterEventObserver( helpWidget );
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options->AddChild( control );
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_BAR );
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control->SetLabel( "#str_swf_vert_sens" );
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control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VERT_SENS );
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control->SetupEvents( 2, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_VERT_SENS );
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control->RegisterEventObserver( helpWidget );
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options->AddChild( control );
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TOGGLE );
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control->SetLabel( "#str_swf_joy_gammaLook" );
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control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_ACCELERATION );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_ACCELERATION );
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control->RegisterEventObserver( helpWidget );
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options->AddChild( control );
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TOGGLE );
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control->SetLabel( "#str_swf_joy_mergedThreshold" );
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control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_THRESHOLD );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_THRESHOLD );
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control->RegisterEventObserver( helpWidget );
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options->AddChild( control );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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}
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/*
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========================
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idMenuScreen_Shell_Gamepad::Update
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========================
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*/
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void idMenuScreen_Shell_Gamepad::Update()
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{
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if( menuData != NULL )
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{
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idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar();
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if( cmdBar != NULL )
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{
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t* buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_00395";
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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if( menuData->GetPlatform() != 2 )
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{
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buttonInfo->label = "#str_SWF_SELECT";
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}
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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}
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}
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( BindSprite( root ) )
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{
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idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
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if( heading != NULL )
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{
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heading->SetText( "#str_swf_gamepad_heading" ); // CONTROLS
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heading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
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if( gradient != NULL && heading != NULL )
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{
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gradient->SetXPos( heading->GetTextLength() );
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}
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}
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if( btnBack != NULL )
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{
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btnBack->BindSprite( root );
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_Shell_Gamepad::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_Gamepad::ShowScreen( const mainMenuTransition_t transitionType )
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{
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gamepadData.LoadData();
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idMenuScreen::ShowScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Gamepad::HideScreen
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========================
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*/
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void idMenuScreen_Shell_Gamepad::HideScreen( const mainMenuTransition_t transitionType )
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{
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if( gamepadData.IsDataChanged() )
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{
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gamepadData.CommitData();
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}
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if( menuData != NULL )
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{
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idMenuHandler_Shell* handler = dynamic_cast< idMenuHandler_Shell* >( menuData );
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if( handler != NULL )
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{
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handler->SetupPCOptions();
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}
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}
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Gamepad::HandleAction
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========================
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*/
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bool idMenuScreen_Shell_Gamepad::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
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{
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if( menuData == NULL )
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{
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return true;
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}
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if( menuData->ActiveScreen() != SHELL_AREA_GAMEPAD )
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{
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return false;
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}
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widgetAction_t actionType = action.GetType();
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const idSWFParmList& parms = action.GetParms();
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switch( actionType )
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{
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case WIDGET_ACTION_GO_BACK:
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{
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menuData->SetNextScreen( SHELL_AREA_CONTROLS, MENU_TRANSITION_SIMPLE );
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return true;
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}
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case WIDGET_ACTION_COMMAND:
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{
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if( options == NULL )
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{
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return true;
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}
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int selectionIndex = options->GetFocusIndex();
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if( parms.Num() > 0 )
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{
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selectionIndex = parms[0].ToInteger();
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}
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if( selectionIndex != options->GetFocusIndex() )
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{
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options->SetViewIndex( options->GetViewOffset() + selectionIndex );
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options->SetFocusIndex( selectionIndex );
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}
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switch( parms[0].ToInteger() )
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{
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#ifndef ID_PC
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case GAMEPAD_CMD_CONFIG:
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{
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menuData->SetNextScreen( SHELL_AREA_CONTROLLER_LAYOUT, MENU_TRANSITION_SIMPLE );
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break;
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}
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#endif
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case GAMEPAD_CMD_INVERT:
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{
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gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_INVERT, 1 );
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options->Update();
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break;
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}
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case GAMEPAD_CMD_LEFTY:
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{
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gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_LEFTY, 1 );
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options->Update();
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break;
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}
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case GAMEPAD_CMD_VIBRATE:
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{
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gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VIBRATE, 1 );
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options->Update();
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break;
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}
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case GAMEPAD_CMD_HOR_SENS:
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{
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gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_HOR_SENS, 1 );
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options->Update();
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break;
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}
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case GAMEPAD_CMD_VERT_SENS:
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{
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gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VERT_SENS, 1 );
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options->Update();
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break;
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}
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case GAMEPAD_CMD_ACCELERATION:
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{
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gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_ACCELERATION, 1 );
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options->Update();
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break;
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}
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case GAMEPAD_CMD_THRESHOLD:
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{
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gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_THRESHOLD, 1 );
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options->Update();
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break;
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}
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}
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return true;
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}
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case WIDGET_ACTION_START_REPEATER:
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{
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if( options == NULL )
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{
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return true;
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}
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if( parms.Num() == 4 )
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{
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int selectionIndex = parms[3].ToInteger();
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if( selectionIndex != options->GetFocusIndex() )
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{
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options->SetViewIndex( options->GetViewOffset() + selectionIndex );
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options->SetFocusIndex( selectionIndex );
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}
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}
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break;
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}
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}
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return idMenuWidget::HandleAction( action, event, widget, forceHandled );
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}
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/////////////////////////////////
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// SCREEN SETTINGS
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/////////////////////////////////
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extern idCVar in_invertLook;
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extern idCVar in_joystickRumble;
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extern idCVar joy_pitchSpeed;
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extern idCVar joy_yawSpeed;
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extern idCVar joy_gammaLook;
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extern idCVar joy_mergedThreshold;
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/*
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========================
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idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::idMenuDataSource_AudioSettings
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========================
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*/
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idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::idMenuDataSource_GamepadSettings()
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{
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fields.SetNum( MAX_GAMEPAD_FIELDS );
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originalFields.SetNum( MAX_GAMEPAD_FIELDS );
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}
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/*
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========================
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idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::LoadData
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========================
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*/
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void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::LoadData()
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{
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idPlayerProfile* profile = session->GetProfileFromMasterLocalUser();
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fields[ GAMEPAD_FIELD_INVERT ].SetBool( in_invertLook.GetBool() );
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fields[ GAMEPAD_FIELD_LEFTY ].SetBool( profile ? profile->GetLeftyFlip() : false );
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fields[ GAMEPAD_FIELD_VIBRATE ].SetBool( in_joystickRumble.GetBool() );
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fields[ GAMEPAD_FIELD_HOR_SENS ].SetFloat( 100.0f * ( ( joy_yawSpeed.GetFloat() - 100.0f ) / 300.0f ) );
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fields[ GAMEPAD_FIELD_VERT_SENS ].SetFloat( 100.0f * ( ( joy_pitchSpeed.GetFloat() - 60.0f ) / 200.0f ) );
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fields[ GAMEPAD_FIELD_ACCELERATION ].SetBool( joy_gammaLook.GetBool() );
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fields[ GAMEPAD_FIELD_THRESHOLD ].SetBool( joy_mergedThreshold.GetBool() );
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originalFields = fields;
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}
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/*
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========================
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idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::CommitData
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========================
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*/
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void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::CommitData()
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{
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in_invertLook.SetBool( fields[ GAMEPAD_FIELD_INVERT ].ToBool() );
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in_joystickRumble.SetBool( fields[ GAMEPAD_FIELD_VIBRATE ].ToBool() );
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joy_yawSpeed.SetFloat( ( ( fields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() / 100.0f ) * 300.0f ) + 100.0f );
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joy_pitchSpeed.SetFloat( ( ( fields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() / 100.0f ) * 200.0f ) + 60.0f );
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joy_gammaLook.SetBool( fields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() );
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joy_mergedThreshold.SetBool( fields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() );
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idPlayerProfile* profile = session->GetProfileFromMasterLocalUser();
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if( profile != NULL )
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{
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profile->SetLeftyFlip( fields[ GAMEPAD_FIELD_LEFTY ].ToBool() );
|
|
}
|
|
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
|
|
|
|
// make the committed fields into the backup fields
|
|
originalFields = fields;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::AdjustField
|
|
========================
|
|
*/
|
|
void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::AdjustField( const int fieldIndex, const int adjustAmount )
|
|
{
|
|
|
|
if( fieldIndex == GAMEPAD_FIELD_INVERT || fieldIndex == GAMEPAD_FIELD_LEFTY || fieldIndex == GAMEPAD_FIELD_VIBRATE || fieldIndex == GAMEPAD_FIELD_ACCELERATION || fieldIndex == GAMEPAD_FIELD_THRESHOLD )
|
|
{
|
|
fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
|
|
}
|
|
else
|
|
{
|
|
float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount );
|
|
fields[ fieldIndex ].SetFloat( newValue );
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::IsDataChanged
|
|
========================
|
|
*/
|
|
bool idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::IsDataChanged() const
|
|
{
|
|
|
|
if( fields[ GAMEPAD_FIELD_INVERT ].ToBool() != originalFields[ GAMEPAD_FIELD_INVERT ].ToBool() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( fields[ GAMEPAD_FIELD_LEFTY ].ToBool() != originalFields[ GAMEPAD_FIELD_LEFTY ].ToBool() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( fields[ GAMEPAD_FIELD_VIBRATE ].ToBool() != originalFields[ GAMEPAD_FIELD_VIBRATE ].ToBool() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( fields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() != originalFields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( fields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() != originalFields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( fields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() != originalFields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( fields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() != originalFields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
} |