doom3-bfg/neo/d3xp/menus/MenuHandler_Shell.cpp
Daniel Gibson d949bc9410 Fix compiler warnings and errors in MinGW
many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
2012-12-03 09:29:14 +01:00

1903 lines
No EOL
51 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include "../Game_local.h"
extern idCVar g_demoMode;
static const int PEER_UPDATE_INTERVAL = 500;
static const int MAX_MENU_OPTIONS = 6;
void idMenuHandler_Shell::Update()
{
//#if defined ( ID_360 )
// if ( deviceRequestedSignal.Wait( 0 ) ) {
// // This clears the delete save dialog to catch the case of a delete confirmation for an old device after we've changed the device.
// common->Dialog().ClearDialog( GDM_DELETE_SAVE );
// common->Dialog().ClearDialog( GDM_DELETE_CORRUPT_SAVEGAME );
// common->Dialog().ClearDialog( GDM_RESTORE_CORRUPT_SAVEGAME );
// common->Dialog().ClearDialog( GDM_LOAD_DAMAGED_FILE );
// common->Dialog().ClearDialog( GDM_OVERWRITE_SAVE );
//
// }
//#endif
if( gui == NULL || !gui->IsActive() )
{
return;
}
if( ( IsPacifierVisible() || common->Dialog().IsDialogActive() ) && actionRepeater.isActive )
{
ClearWidgetActionRepeater();
}
if( nextState != state )
{
if( introGui != NULL && introGui->IsActive() )
{
gui->StopSound();
showingIntro = false;
introGui->Activate( false );
PlaySound( GUI_SOUND_MUSIC );
}
if( nextState == SHELL_STATE_PRESS_START )
{
HidePacifier();
nextScreen = SHELL_AREA_START;
transition = MENU_TRANSITION_SIMPLE;
state = nextState;
if( menuBar != NULL && gui != NULL )
{
menuBar->ClearSprite();
}
}
else if( nextState == SHELL_STATE_IDLE )
{
HidePacifier();
if( nextScreen == SHELL_AREA_START || nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_INVALID )
{
nextScreen = SHELL_AREA_ROOT;
}
if( menuBar != NULL && gui != NULL )
{
idSWFScriptObject& root = gui->GetRootObject();
menuBar->BindSprite( root );
SetupPCOptions();
}
transition = MENU_TRANSITION_SIMPLE;
state = nextState;
}
else if( nextState == SHELL_STATE_PARTY_LOBBY )
{
HidePacifier();
nextScreen = SHELL_AREA_PARTY_LOBBY;
transition = MENU_TRANSITION_SIMPLE;
state = nextState;
}
else if( nextState == SHELL_STATE_GAME_LOBBY )
{
HidePacifier();
if( state != SHELL_STATE_IN_GAME )
{
timeRemaining = WAIT_START_TIME_LONG;
idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
/*if ( MatchTypeIsPrivate( matchParameters.matchFlags ) && ActiveScreen() == SHELL_AREA_PARTY_LOBBY ) {
timeRemaining = 0;
session->StartMatch();
state = SHELL_STATE_IN_GAME;
} else {*/
nextScreen = SHELL_AREA_GAME_LOBBY;
transition = MENU_TRANSITION_SIMPLE;
//}
state = nextState;
}
}
else if( nextState == SHELL_STATE_PAUSED )
{
HidePacifier();
transition = MENU_TRANSITION_SIMPLE;
if( gameComplete )
{
nextScreen = SHELL_AREA_CREDITS;
}
else
{
nextScreen = SHELL_AREA_ROOT;
}
state = nextState;
}
else if( nextState == SHELL_STATE_CONNECTING )
{
ShowPacifier( "#str_dlg_connecting" );
state = nextState;
}
else if( nextState == SHELL_STATE_SEARCHING )
{
ShowPacifier( "#str_online_mpstatus_searching" );
state = nextState;
}
}
if( activeScreen != nextScreen )
{
ClearWidgetActionRepeater();
UpdateBGState();
if( nextScreen == SHELL_AREA_INVALID )
{
if( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL )
{
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>( transition ) );
}
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
cmdBar->Update();
}
idSWFSpriteInstance* bg = gui->GetRootObject().GetNestedSprite( "pause_bg" );
idSWFSpriteInstance* edging = gui->GetRootObject().GetNestedSprite( "_fullscreen" );
if( bg != NULL )
{
bg->PlayFrame( "rollOff" );
}
if( edging != NULL )
{
edging->PlayFrame( "rollOff" );
}
}
else
{
if( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL )
{
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>( transition ) );
}
if( nextScreen > SHELL_AREA_INVALID && nextScreen < SHELL_NUM_AREAS && menuScreens[ nextScreen ] != NULL )
{
menuScreens[ nextScreen ]->UpdateCmds();
menuScreens[ nextScreen ]->ShowScreen( static_cast<mainMenuTransition_t>( transition ) );
}
}
transition = MENU_TRANSITION_INVALID;
activeScreen = nextScreen;
}
if( cmdBar != NULL && cmdBar->GetSprite() )
{
if( common->Dialog().IsDialogActive() )
{
cmdBar->GetSprite()->SetVisible( false );
}
else
{
cmdBar->GetSprite()->SetVisible( true );
}
}
idMenuHandler::Update();
if( activeScreen == nextScreen && activeScreen == SHELL_AREA_LEADERBOARDS )
{
idMenuScreen_Shell_Leaderboards* screen = dynamic_cast< idMenuScreen_Shell_Leaderboards* >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
if( screen != NULL )
{
screen->PumpLBCache();
screen->RefreshLeaderboard();
}
}
else if( activeScreen == nextScreen && activeScreen == SHELL_AREA_PARTY_LOBBY )
{
idMenuScreen_Shell_PartyLobby* screen = dynamic_cast< idMenuScreen_Shell_PartyLobby* >( menuScreens[ SHELL_AREA_PARTY_LOBBY ] );
if( screen != NULL )
{
screen->UpdateLobby();
}
}
else if( activeScreen == nextScreen && activeScreen == SHELL_AREA_GAME_LOBBY )
{
if( session->GetActingGameStateLobbyBase().IsHost() )
{
if( timeRemaining <= 0 && state != SHELL_STATE_IN_GAME )
{
session->StartMatch();
state = SHELL_STATE_IN_GAME;
}
idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
if( !MatchTypeIsPrivate( matchParameters.matchFlags ) )
{
if( Sys_Milliseconds() >= nextPeerUpdateMs )
{
nextPeerUpdateMs = Sys_Milliseconds() + PEER_UPDATE_INTERVAL;
byte buffer[ 128 ];
idBitMsg msg;
msg.InitWrite( buffer, sizeof( buffer ) );
msg.WriteLong( timeRemaining );
session->GetActingGameStateLobbyBase().SendReliable( GAME_RELIABLE_MESSAGE_LOBBY_COUNTDOWN, msg, false );
}
}
}
idMenuScreen_Shell_GameLobby* screen = dynamic_cast< idMenuScreen_Shell_GameLobby* >( menuScreens[ SHELL_AREA_GAME_LOBBY ] );
if( screen != NULL )
{
screen->UpdateLobby();
}
}
if( introGui != NULL && introGui->IsActive() )
{
introGui->Render( renderSystem, Sys_Milliseconds() );
}
if( continueWaitForEnumerate )
{
if( !session->GetSaveGameManager().IsWorking() )
{
continueWaitForEnumerate = false;
common->Dialog().ClearDialog( GDM_REFRESHING );
idMenuScreen_Shell_Singleplayer* screen = dynamic_cast< idMenuScreen_Shell_Singleplayer* >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
if( screen != NULL )
{
screen->ContinueGame();
}
}
}
}
/*
========================
idMenuHandler_Shell::SetCanContinue
========================
*/
void idMenuHandler_Shell::SetCanContinue( bool valid )
{
idMenuScreen_Shell_Singleplayer* screen = dynamic_cast< idMenuScreen_Shell_Singleplayer* >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
if( screen != NULL )
{
screen->SetCanContinue( valid );
}
}
/*
========================
idMenuHandler_Shell::HandleGuiEvent
========================
*/
bool idMenuHandler_Shell::HandleGuiEvent( const sysEvent_t* sev )
{
if( IsPacifierVisible() )
{
return true;
}
if( showingIntro )
{
return true;
}
if( waitForBinding )
{
if( sev->evType == SE_KEY && sev->evValue2 == 1 )
{
if( sev->evValue >= K_JOY_STICK1_UP && sev->evValue <= K_JOY_STICK2_RIGHT )
{
return true;
}
if( sev->evValue == K_ESCAPE )
{
waitForBinding = false;
idMenuScreen_Shell_Bindings* bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings* >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if( bindScreen != NULL )
{
bindScreen->ToggleWait( false );
bindScreen->Update();
}
}
else
{
if( idStr::Icmp( idKeyInput::GetBinding( sev->evValue ), "" ) == 0 ) // no existing binding found
{
idKeyInput::SetBinding( sev->evValue, waitBind );
idMenuScreen_Shell_Bindings* bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings* >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if( bindScreen != NULL )
{
bindScreen->SetBindingChanged( true );
bindScreen->UpdateBindingDisplay();
bindScreen->ToggleWait( false );
bindScreen->Update();
}
waitForBinding = false;
}
else // binding found prompt to change
{
const char* curBind = idKeyInput::GetBinding( sev->evValue );
if( idStr::Icmp( waitBind, curBind ) == 0 )
{
idKeyInput::SetBinding( sev->evValue, "" );
idMenuScreen_Shell_Bindings* bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings* >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if( bindScreen != NULL )
{
bindScreen->SetBindingChanged( true );
bindScreen->UpdateBindingDisplay();
bindScreen->ToggleWait( false );
bindScreen->Update();
waitForBinding = false;
}
}
else
{
idMenuScreen_Shell_Bindings* bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings* >( menuScreens[ SHELL_AREA_KEYBOARD ] );
if( bindScreen != NULL )
{
class idSWFScriptFunction_RebindKey : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_RebindKey( idMenuScreen_Shell_Bindings* _menu, gameDialogMessages_t _msg, bool _accept, idMenuHandler_Shell* _mgr, int _key, const char* _bind )
{
menu = _menu;
msg = _msg;
accept = _accept;
mgr = _mgr;
key = _key;
bind = _bind;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
common->Dialog().ClearDialog( msg );
mgr->ClearWaitForBinding();
menu->ToggleWait( false );
if( accept )
{
idKeyInput::SetBinding( key, bind );
menu->SetBindingChanged( true );
menu->UpdateBindingDisplay();
menu->Update();
}
return idSWFScriptVar();
}
private:
idMenuScreen_Shell_Bindings* menu;
gameDialogMessages_t msg;
bool accept;
idMenuHandler_Shell* mgr;
int key;
const char* bind;
};
common->Dialog().AddDialog( GDM_BINDING_ALREDY_SET, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, true, this, sev->evValue, waitBind ), new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, false, this, sev->evValue, waitBind ), false );
}
}
}
}
}
return true;
}
return idMenuHandler::HandleGuiEvent( sev );
}
/*
========================
idMenuHandler_Shell::Initialize
========================
*/
void idMenuHandler_Shell::Initialize( const char* swfFile, idSoundWorld* sw )
{
idMenuHandler::Initialize( swfFile, sw );
//---------------------
// Initialize the menus
//---------------------
#define BIND_SHELL_SCREEN( screenId, className, menuHandler ) \
menuScreens[ (screenId) ] = new (TAG_SWF) className(); \
menuScreens[ (screenId) ]->Initialize( menuHandler ); \
menuScreens[ (screenId) ]->AddRef();
for( int i = 0; i < SHELL_NUM_AREAS; ++i )
{
menuScreens[ i ] = NULL;
}
// done for build game purposes so these get touched
delete new idSWF( "doomIntro", NULL );
delete new idSWF( "roeIntro", NULL );
delete new idSWF( "leIntro", NULL );
if( inGame )
{
BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Pause, this );
BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_SAVE, idMenuScreen_Shell_Save, this );
BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
}
else
{
BIND_SHELL_SCREEN( SHELL_AREA_START, idMenuScreen_Shell_PressStart, this );
BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Root, this );
BIND_SHELL_SCREEN( SHELL_AREA_CAMPAIGN, idMenuScreen_Shell_Singleplayer, this );
BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
BIND_SHELL_SCREEN( SHELL_AREA_NEW_GAME, idMenuScreen_Shell_NewGame, this );
BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
BIND_SHELL_SCREEN( SHELL_AREA_PARTY_LOBBY, idMenuScreen_Shell_PartyLobby, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAME_LOBBY, idMenuScreen_Shell_GameLobby, this );
BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
BIND_SHELL_SCREEN( SHELL_AREA_DIFFICULTY, idMenuScreen_Shell_Difficulty, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
BIND_SHELL_SCREEN( SHELL_AREA_DEV, idMenuScreen_Shell_Dev, this );
BIND_SHELL_SCREEN( SHELL_AREA_LEADERBOARDS, idMenuScreen_Shell_Leaderboards, this );
BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
BIND_SHELL_SCREEN( SHELL_AREA_MATCH_SETTINGS, idMenuScreen_Shell_MatchSettings, this );
BIND_SHELL_SCREEN( SHELL_AREA_MODE_SELECT, idMenuScreen_Shell_ModeSelect, this );
BIND_SHELL_SCREEN( SHELL_AREA_BROWSER, idMenuScreen_Shell_GameBrowser, this );
BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
doom3Intro = declManager->FindMaterial( "gui/intro/introloop" );
roeIntro = declManager->FindMaterial( "gui/intro/marsflyby" );
//typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
declManager->FindSound( "gui/doomintro", true );
marsRotation = declManager->FindMaterial( "gui/shell/mars_rotation" );
}
menuBar = new( TAG_SWF ) idMenuWidget_MenuBar();
menuBar->SetSpritePath( "pcBar" );
menuBar->Initialize( this );
menuBar->SetNumVisibleOptions( MAX_MENU_OPTIONS );
menuBar->SetWrappingAllowed( true );
menuBar->SetButtonSpacing( 45.0f );
while( menuBar->GetChildren().Num() < MAX_MENU_OPTIONS )
{
idMenuWidget_MenuButton* const navButton = new( TAG_SWF ) idMenuWidget_MenuButton();
idMenuScreen_Shell_Root* rootScreen = dynamic_cast< idMenuScreen_Shell_Root* >( menuScreens[ SHELL_AREA_ROOT ] );
if( rootScreen != NULL )
{
navButton->RegisterEventObserver( rootScreen->GetHelpWidget() );
}
menuBar->AddChild( navButton );
}
AddChild( menuBar );
//
// command bar
//
cmdBar = new( TAG_SWF ) idMenuWidget_CommandBar();
cmdBar->SetAlignment( idMenuWidget_CommandBar::LEFT );
cmdBar->SetSpritePath( "prompts" );
cmdBar->Initialize( this );
AddChild( cmdBar );
pacifier = new( TAG_SWF ) idMenuWidget();
pacifier->SetSpritePath( "pacifier" );
AddChild( pacifier );
// precache sounds
// don't load gui music for the pause menu to save some memory
const idSoundShader* soundShader = NULL;
if( !inGame )
{
soundShader = declManager->FindSound( "gui/menu_music", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
}
}
else
{
idStrStatic< MAX_OSPATH > shortMapName = gameLocal.GetMapFileName();
shortMapName.StripFileExtension();
shortMapName.StripLeading( "maps/" );
shortMapName.StripLeading( "game/" );
if( ( shortMapName.Icmp( "le_hell_post" ) == 0 ) || ( shortMapName.Icmp( "hellhole" ) == 0 ) || ( shortMapName.Icmp( "hell" ) == 0 ) )
{
soundShader = declManager->FindSound( "hell_music_credits", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
}
}
}
soundShader = declManager->FindSound( "gui/list_scroll", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_SCROLL ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_PDA_advance", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_ADVANCE ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_PDA_back", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_BACK ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/menu_build_on", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/pda_next_tab", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_set_focus", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_FOCUS ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_roll_over", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_ROLL_OVER ] = soundShader->GetName();
}
soundShader = declManager->FindSound( "gui/btn_roll_out", true );
if( soundShader != NULL )
{
sounds[ GUI_SOUND_ROLL_OUT ] = soundShader->GetName();
}
class idPauseGUIClose : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
gameLocal.Shell_Show( false );
return idSWFScriptVar();
}
};
if( gui != NULL )
{
gui->SetGlobal( "closeMenu", new idPauseGUIClose() );
}
}
/*
========================
idMenuHandler_Shell::Cleanup
========================
*/
void idMenuHandler_Shell::Cleanup()
{
idMenuHandler::Cleanup();
delete introGui;
introGui = NULL;
}
/*
========================
idMenuHandler_Shell::ActivateMenu
========================
*/
void idMenuHandler_Shell::ActivateMenu( bool show )
{
if( show && gui != NULL && gui->IsActive() )
{
return;
}
else if( !show && gui != NULL && !gui->IsActive() )
{
return;
}
if( inGame )
{
idPlayer* player = gameLocal.GetLocalPlayer();
if( player != NULL )
{
if( !show )
{
bool isDead = false;
if( player->health <= 0 )
{
isDead = true;
}
if( isDead && !common->IsMultiplayer() )
{
return;
}
}
}
}
idMenuHandler::ActivateMenu( show );
if( show )
{
if( !inGame )
{
PlaySound( GUI_SOUND_MUSIC );
if( gui != NULL )
{
idSWFSpriteInstance* mars = gui->GetRootObject().GetNestedSprite( "mars" );
if( mars )
{
mars->stereoDepth = STEREO_DEPTH_TYPE_FAR;
idSWFSpriteInstance* planet = mars->GetScriptObject()->GetNestedSprite( "planet" );
if( marsRotation != NULL && planet != NULL )
{
const idMaterial* mat = marsRotation;
if( mat != NULL )
{
int c = mat->GetNumStages();
for( int i = 0; i < c; i++ )
{
const shaderStage_t* stage = mat->GetStage( i );
if( stage != NULL && stage->texture.cinematic )
{
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
}
}
}
planet->SetMaterial( mat );
}
}
}
}
SetupPCOptions();
if( cmdBar != NULL )
{
cmdBar->ClearAllButtons();
cmdBar->Update();
}
}
else
{
ClearWidgetActionRepeater();
nextScreen = SHELL_AREA_INVALID;
activeScreen = SHELL_AREA_INVALID;
nextState = SHELL_STATE_INVALID;
state = SHELL_STATE_INVALID;
smallFrameShowing = false;
largeFrameShowing = false;
bgShowing = true;
common->Dialog().ClearDialog( GDM_LEAVE_LOBBY_RET_NEW_PARTY );
}
}
enum shellCommandsPC_t
{
SHELL_CMD_DEMO0,
SHELL_CMD_DEMO1,
SHELL_CMD_DEV,
SHELL_CMD_CAMPAIGN,
SHELL_CMD_MULTIPLAYER,
SHELL_CMD_SETTINGS,
SHELL_CMD_CREDITS,
SHELL_CMD_QUIT
};
/*
========================
idMenuHandler_Shell::SetPCOptionsVisible
========================
*/
void idMenuHandler_Shell::SetupPCOptions()
{
if( inGame )
{
return;
}
navOptions.Clear();
if( GetPlatform() == 2 && menuBar != NULL )
{
if( g_demoMode.GetBool() )
{
navOptions.Append( "START DEMO" ); // START DEMO
if( g_demoMode.GetInteger() == 2 )
{
navOptions.Append( "START PRESS DEMO" ); // START DEMO
}
navOptions.Append( "#str_swf_settings" ); // settings
navOptions.Append( "#str_swf_quit" ); // quit
idMenuWidget_MenuButton* buttonWidget = NULL;
int index = 0;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO0, index );
buttonWidget->SetDescription( "Launch the demo" );
}
if( g_demoMode.GetInteger() == 2 )
{
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO1, index );
buttonWidget->SetDescription( "Launch the press Demo" );
}
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
buttonWidget->SetDescription( "#str_02206" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
buttonWidget->SetDescription( "#str_01976" );
}
}
else
{
#if !defined ( ID_RETAIL )
navOptions.Append( "DEV" ); // DEV
#endif
navOptions.Append( "#str_swf_campaign" ); // singleplayer
navOptions.Append( "#str_swf_multiplayer" ); // multiplayer
navOptions.Append( "#str_swf_settings" ); // settings
navOptions.Append( "#str_swf_credits" ); // credits
navOptions.Append( "#str_swf_quit" ); // quit
idMenuWidget_MenuButton* buttonWidget = NULL;
int index = 0;
#if !defined ( ID_RETAIL )
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEV, index );
buttonWidget->SetDescription( "View a list of maps available for play" );
}
index++;
#endif
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CAMPAIGN, index );
buttonWidget->SetDescription( "#str_swf_campaign_desc" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_MULTIPLAYER, index );
buttonWidget->SetDescription( "#str_02215" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
buttonWidget->SetDescription( "#str_02206" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CREDITS, index );
buttonWidget->SetDescription( "#str_02219" );
}
index++;
buttonWidget = dynamic_cast< idMenuWidget_MenuButton* >( &menuBar->GetChildByIndex( index ) );
if( buttonWidget != NULL )
{
buttonWidget->ClearEventActions();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
buttonWidget->SetDescription( "#str_01976" );
}
}
}
if( menuBar != NULL && gui != NULL )
{
idSWFScriptObject& root = gui->GetRootObject();
if( menuBar->BindSprite( root ) )
{
menuBar->GetSprite()->SetVisible( true );
menuBar->SetListHeadings( navOptions );
menuBar->Update();
idMenuScreen_Shell_Root* menu = dynamic_cast< idMenuScreen_Shell_Root* >( menuScreens[ SHELL_AREA_ROOT ] );
if( menu != NULL )
{
const int activeIndex = menu->GetRootIndex();
menuBar->SetViewIndex( activeIndex );
menuBar->SetFocusIndex( activeIndex );
}
}
}
}
/*
========================
idMenuHandler_Shell::HandleExitGameBtn
========================
*/
void idMenuHandler_Shell::HandleExitGameBtn()
{
class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted
{
public:
idSWFScriptFunction_QuitDialog( gameDialogMessages_t _msg, int _accept )
{
msg = _msg;
accept = _accept;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
common->Dialog().ClearDialog( msg );
if( accept == 1 )
{
common->Quit();
}
else if( accept == -1 )
{
session->MoveToPressStart();
}
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
int accept;
};
idStaticList< idSWFScriptFunction*, 4 > callbacks;
idStaticList< idStrId, 4 > optionText;
callbacks.Append( new( TAG_SWF ) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 1 ) );
callbacks.Append( new( TAG_SWF ) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 0 ) );
callbacks.Append( new( TAG_SWF ) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, -1 ) );
optionText.Append( idStrId( "#STR_SWF_ACCEPT" ) );
optionText.Append( idStrId( "#STR_SWF_CANCEL" ) );
optionText.Append( idStrId( "#str_swf_change_game" ) );
common->Dialog().AddDynamicDialog( GDM_QUIT_GAME, callbacks, optionText, true, "" );
}
/*
========================
idMenuHandler_Shell::HandleAction
========================
*/
bool idMenuHandler_Shell::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled )
{
if( activeScreen == SHELL_AREA_INVALID )
{
return true;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList& parms = action.GetParms();
if( event.type == WIDGET_EVENT_COMMAND )
{
/*if ( activeScreen == SHELL_AREA_ROOT && navOptions.Num() > 0 ) {
return true;
}*/
if( menuScreens[ activeScreen ] != NULL && !forceHandled )
{
if( menuScreens[ activeScreen ]->HandleAction( action, event, widget, true ) )
{
if( actionType == WIDGET_ACTION_GO_BACK )
{
PlaySound( GUI_SOUND_BACK );
}
else
{
PlaySound( GUI_SOUND_ADVANCE );
}
return true;
}
}
}
switch( actionType )
{
case WIDGET_ACTION_COMMAND:
{
if( parms.Num() < 2 )
{
return true;
}
int cmd = parms[0].ToInteger();
if( ( activeScreen == SHELL_AREA_GAME_LOBBY || activeScreen == SHELL_AREA_MATCH_SETTINGS ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER )
{
session->Cancel();
session->Cancel();
}
else if( ( activeScreen == SHELL_AREA_PARTY_LOBBY || activeScreen == SHELL_AREA_LEADERBOARDS || activeScreen == SHELL_AREA_BROWSER || activeScreen == SHELL_AREA_MODE_SELECT ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER )
{
session->Cancel();
}
if( cmd != SHELL_CMD_QUIT && ( nextScreen == SHELL_AREA_STEREOSCOPICS || nextScreen == SHELL_AREA_SYSTEM_OPTIONS || nextScreen == SHELL_AREA_GAME_OPTIONS ||
nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_MATCH_SETTINGS ) )
{
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
}
const int index = parms[1].ToInteger();
menuBar->SetFocusIndex( index );
menuBar->SetViewIndex( index );
idMenuScreen_Shell_Root* menu = dynamic_cast< idMenuScreen_Shell_Root* >( menuScreens[ SHELL_AREA_ROOT ] );
if( menu != NULL )
{
menu->SetRootIndex( index );
}
switch( cmd )
{
case SHELL_CMD_DEMO0:
{
cmdSystem->AppendCommandText( va( "devmap %s %d\n", "demo/enpro_e3_2012", 1 ) );
break;
}
case SHELL_CMD_DEMO1:
{
cmdSystem->AppendCommandText( va( "devmap %s %d\n", "game/le_hell", 2 ) );
break;
}
case SHELL_CMD_DEV:
{
nextScreen = SHELL_AREA_DEV;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_CAMPAIGN:
{
nextScreen = SHELL_AREA_CAMPAIGN;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_MULTIPLAYER:
{
idMatchParameters matchParameters;
matchParameters.matchFlags = DefaultPartyFlags;
session->CreatePartyLobby( matchParameters );
break;
}
case SHELL_CMD_SETTINGS:
{
nextScreen = SHELL_AREA_SETTINGS;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_CREDITS:
{
nextScreen = SHELL_AREA_CREDITS;
transition = MENU_TRANSITION_SIMPLE;
break;
}
case SHELL_CMD_QUIT:
{
HandleExitGameBtn();
break;
}
}
return true;
}
}
return idMenuHandler::HandleAction( action, event, widget, forceHandled );
}
/*
========================
idMenuHandler_Shell::GetMenuScreen
========================
*/
idMenuScreen* idMenuHandler_Shell::GetMenuScreen( int index )
{
if( index < 0 || index >= SHELL_NUM_AREAS )
{
return NULL;
}
return menuScreens[ index ];
}
/*
========================
idMenuHandler_Shell::ShowSmallFrame
========================
*/
void idMenuHandler_Shell::ShowSmallFrame( bool show )
{
if( gui == NULL )
{
return;
}
idSWFSpriteInstance* smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrame" );
if( smallFrame == NULL )
{
return;
}
smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
if( show && !smallFrameShowing )
{
smallFrame->PlayFrame( "rollOn" );
}
else if( !show && smallFrameShowing )
{
smallFrame->PlayFrame( "rollOff" );
}
smallFrameShowing = show;
}
/*
========================
idMenuHandler_Shell::ShowMPFrame
========================
*/
void idMenuHandler_Shell::ShowMPFrame( bool show )
{
if( gui == NULL )
{
return;
}
idSWFSpriteInstance* smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrameMP" );
if( smallFrame == NULL )
{
return;
}
smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
if( show && !largeFrameShowing )
{
smallFrame->PlayFrame( "rollOn" );
}
else if( !show && largeFrameShowing )
{
smallFrame->PlayFrame( "rollOff" );
}
largeFrameShowing = show;
}
/*
========================
idMenuHandler_Shell::ShowSmallFrame
========================
*/
void idMenuHandler_Shell::ShowLogo( bool show )
{
if( gui == NULL )
{
return;
}
if( show == bgShowing )
{
return;
}
idSWFSpriteInstance* logo = gui->GetRootObject().GetNestedSprite( "logoInfo" );
idSWFSpriteInstance* bg = gui->GetRootObject().GetNestedSprite( "background" );
if( logo != NULL && bg != NULL )
{
bg->stereoDepth = STEREO_DEPTH_TYPE_MID;
if( show && !bgShowing )
{
logo->PlayFrame( "rollOn" );
bg->PlayFrame( "rollOff" );
}
else if( !show && bgShowing )
{
logo->PlayFrame( "rollOff" );
bg->PlayFrame( "rollOn" );
}
}
bgShowing = show;
}
/*
========================
idMenuHandler_Shell::UpdateSavedGames
========================
*/
void idMenuHandler_Shell::UpdateSavedGames()
{
if( activeScreen == SHELL_AREA_LOAD )
{
idMenuScreen_Shell_Load* screen = dynamic_cast< idMenuScreen_Shell_Load* >( menuScreens[ SHELL_AREA_LOAD ] );
if( screen != NULL )
{
screen->UpdateSaveEnumerations();
}
}
else if( activeScreen == SHELL_AREA_SAVE )
{
idMenuScreen_Shell_Save* screen = dynamic_cast< idMenuScreen_Shell_Save* >( menuScreens[ SHELL_AREA_SAVE ] );
if( screen != NULL )
{
screen->UpdateSaveEnumerations();
}
}
}
/*
========================
idMenuHandler_Shell::UpdateBGState
========================
*/
void idMenuHandler_Shell::UpdateBGState()
{
if( smallFrameShowing )
{
if( nextScreen != SHELL_AREA_PLAYSTATION && nextScreen != SHELL_AREA_SETTINGS && nextScreen != SHELL_AREA_CAMPAIGN && nextScreen != SHELL_AREA_DEV )
{
if( nextScreen != SHELL_AREA_RESOLUTION && nextScreen != SHELL_AREA_GAMEPAD && nextScreen != SHELL_AREA_DIFFICULTY && nextScreen != SHELL_AREA_SYSTEM_OPTIONS && nextScreen != SHELL_AREA_GAME_OPTIONS && nextScreen != SHELL_AREA_NEW_GAME && nextScreen != SHELL_AREA_STEREOSCOPICS &&
nextScreen != SHELL_AREA_CONTROLS )
{
ShowSmallFrame( false );
}
}
}
else
{
if( nextScreen == SHELL_AREA_RESOLUTION || nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_PLAYSTATION || nextScreen == SHELL_AREA_SETTINGS || nextScreen == SHELL_AREA_CAMPAIGN || nextScreen == SHELL_AREA_CONTROLS || nextScreen == SHELL_AREA_DEV || nextScreen == SHELL_AREA_DIFFICULTY )
{
ShowSmallFrame( true );
}
}
if( largeFrameShowing )
{
if( nextScreen != SHELL_AREA_PARTY_LOBBY && nextScreen != SHELL_AREA_GAME_LOBBY && nextScreen != SHELL_AREA_CONTROLLER_LAYOUT && nextScreen != SHELL_AREA_KEYBOARD && nextScreen != SHELL_AREA_LEADERBOARDS && nextScreen != SHELL_AREA_MATCH_SETTINGS && nextScreen != SHELL_AREA_MODE_SELECT &&
nextScreen != SHELL_AREA_BROWSER && nextScreen != SHELL_AREA_LOAD && nextScreen != SHELL_AREA_SAVE && nextScreen != SHELL_AREA_CREDITS )
{
ShowMPFrame( false );
}
}
else
{
if( nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_CONTROLLER_LAYOUT || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_KEYBOARD || nextScreen == SHELL_AREA_LEADERBOARDS || nextScreen == SHELL_AREA_MATCH_SETTINGS || nextScreen == SHELL_AREA_MODE_SELECT ||
nextScreen == SHELL_AREA_BROWSER || nextScreen == SHELL_AREA_LOAD || nextScreen == SHELL_AREA_SAVE || nextScreen == SHELL_AREA_CREDITS )
{
ShowMPFrame( true );
}
}
if( smallFrameShowing || largeFrameShowing || nextScreen == SHELL_AREA_START )
{
ShowLogo( false );
}
else
{
ShowLogo( true );
}
}
/*
========================
idMenuHandler_Shell::UpdateLeaderboard
========================
*/
void idMenuHandler_Shell::UpdateLeaderboard( const idLeaderboardCallback* callback )
{
idMenuScreen_Shell_Leaderboards* screen = dynamic_cast< idMenuScreen_Shell_Leaderboards* >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
if( screen != NULL )
{
screen->UpdateLeaderboard( callback );
}
}
/*
========================
idMenuManager_Shell::ShowPacifier
========================
*/
void idMenuHandler_Shell::ShowPacifier( const idStr& msg )
{
if( GetPacifier() != NULL && gui != NULL )
{
gui->SetGlobal( "paciferMessage", msg );
GetPacifier()->Show();
}
}
/*
========================
idMenuManager_Shell::HidePacifier
========================
*/
void idMenuHandler_Shell::HidePacifier()
{
if( GetPacifier() != NULL )
{
GetPacifier()->Hide();
}
}
/*
========================
idMenuHandler_Shell::CopySettingsFromSession
========================
*/
void idMenuHandler_Shell::UpdateLobby( idMenuWidget_LobbyList* lobbyList )
{
if( lobbyList == NULL )
{
return;
}
idLobbyBase& lobby = session->GetActivePlatformLobbyBase();
const int numLobbyPlayers = lobby.GetNumLobbyUsers();
int maxPlayers = session->GetTitleStorageInt( "MAX_PLAYERS_ALLOWED", 4 );
idStaticList< lobbyPlayerInfo_t, MAX_PLAYERS > lobbyPlayers;
for( int i = 0; i < numLobbyPlayers; ++i )
{
lobbyPlayerInfo_t* lobbyPlayer = lobbyPlayers.Alloc();
lobbyUserID_t lobbyUserID = lobby.GetLobbyUserIdByOrdinal( i );
if( !lobbyUserID.IsValid() )
{
continue;
}
lobbyPlayer->name = lobby.GetLobbyUserName( lobbyUserID );
// Voice
lobbyPlayer->voiceState = session->GetDisplayStateFromVoiceState( session->GetLobbyUserVoiceState( lobbyUserID ) );
}
for( int i = 0; i < maxPlayers; ++i )
{
if( i >= lobbyPlayers.Num() )
{
lobbyList->SetEntryData( i, "", VOICECHAT_DISPLAY_NONE );
}
else
{
lobbyPlayerInfo_t& lobbyPlayer = lobbyPlayers[ i ];
lobbyList->SetEntryData( i, lobbyPlayer.name, lobbyPlayer.voiceState );
}
}
lobbyList->SetNumEntries( lobbyPlayers.Num() );
}
/*
========================
idMenuHandler_Shell::StartGame
========================
*/
void idMenuHandler_Shell::StartGame( int index )
{
if( index == 0 )
{
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/mars_city1", 0 ) );
}
else if( index == 1 )
{
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/erebus1", 1 ) );
}
else if( index == 2 )
{
cmdSystem->AppendCommandText( va( "map %s %d\n", "game/le_enpro1", 2 ) );
}
}
static const int NUM_DOOM_INTRO_LINES = 7;
/*
========================
idMenuHandler_Shell::ShowIntroVideo
========================
*/
void idMenuHandler_Shell::ShowDoomIntro()
{
StopSound();
showingIntro = true;
delete introGui;
introGui = new idSWF( "doomIntro", common->MenuSW() );
if( introGui != NULL )
{
const idMaterial* mat = doom3Intro;
if( mat != NULL )
{
int c = mat->GetNumStages();
for( int i = 0; i < c; i++ )
{
const shaderStage_t* stage = mat->GetStage( i );
if( stage != NULL && stage->texture.cinematic )
{
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
}
}
}
introGui->Activate( true );
int numTextFields = NUM_DOOM_INTRO_LINES;
idStr textEntries[NUM_DOOM_INTRO_LINES] = { va( "%s %s", idLocalization::GetString( "#str_04052" ), idLocalization::GetString( "#str_04053" ) ),
va( "%s %s", idLocalization::GetString( "#str_04054" ), idLocalization::GetString( "#str_04055" ) ),
idLocalization::GetString( "#str_03012" ),
idLocalization::GetString( "#str_04056" ),
idLocalization::GetString( "#str_04057" ),
va( "%s %s", idLocalization::GetString( "#str_04058" ), idLocalization::GetString( "#str_04059" ) ),
va( "%s %s", idLocalization::GetString( "#str_04060" ), idLocalization::GetString( "#str_04061" ) )
};
for( int i = 0; i < numTextFields; ++i )
{
idSWFTextInstance* txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
if( txtVal != NULL )
{
txtVal->SetText( textEntries[i] );
txtVal->SetStrokeInfo( true );
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
txtVal->rndSpotsVisible = -1;
txtVal->renderDelay = 50;
txtVal->generatingText = false;
if( typeSoundShader != NULL )
{
txtVal->soundClip = typeSoundShader->GetName();
}
}
idSWFSpriteInstance* infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
if( infoSprite != NULL && txtVal != NULL )
{
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted
{
public:
idIntroTextUpdate( idSWFTextInstance* _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell* _shell, idSWF* _gui )
{
txtVal = _txtVal;
generating = false;
numLines = _numLines;
nextIndex = _nextIndex;
shell = _shell;
gui = _gui;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
if( thisObject->GetSprite() == NULL )
{
return idSWFScriptVar();
}
if( thisObject->GetSprite()->currentFrame == 1 )
{
return idSWFScriptVar();
}
if( txtVal == NULL )
{
return idSWFScriptVar();
}
if( !generating )
{
generating = true;
txtVal->triggerGenerate = true;
}
else if( generating )
{
if( !txtVal->generatingText )
{
float newYPos = thisObject->GetSprite()->GetYPos() - 1.5f;
if( newYPos <= 350.0f - ( numLines * 36.0f ) )
{
if( thisObject->GetSprite()->IsVisible() )
{
thisObject->GetSprite()->SetVisible( false );
if( nextIndex >= NUM_DOOM_INTRO_LINES )
{
shell->StartGame( 0 );
}
}
}
else if( newYPos <= 665.0f - ( numLines * 36.0f ) )
{
if( nextIndex < NUM_DOOM_INTRO_LINES )
{
idSWFSpriteInstance* nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
if( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) )
{
nextInfo->StopFrame( "active" );
}
}
float alpha = 1.0f;
if( newYPos <= 450 )
{
alpha = ( newYPos - 350.0f ) / 100.0f;
}
thisObject->GetSprite()->SetAlpha( alpha );
thisObject->GetSprite()->SetYPos( newYPos );
}
else
{
thisObject->GetSprite()->SetYPos( newYPos );
thisObject->GetSprite()->SetAlpha( 1.0f );
}
}
}
return idSWFScriptVar();
}
private:
idSWFTextInstance* txtVal;
idMenuHandler_Shell* shell;
int numLines;
int nextIndex;
bool generating;
idSWF* gui;
};
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
}
}
class idIntroVOStart : public idSWFScriptFunction_RefCounted
{
public:
idIntroVOStart( idSWF* gui )
{
introGui = gui;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
if( introGui != NULL )
{
introGui->PlaySound( "gui/doomintro" );
}
return idSWFScriptVar();
}
private:
idSWF* introGui;
};
if( introGui != NULL )
{
introGui->SetGlobal( "playVo", new idIntroVOStart( introGui ) );
}
idSWFSpriteInstance* img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
if( img != NULL )
{
if( mat != NULL )
{
img->SetMaterial( mat );
}
}
}
}
static const int NUM_ROE_INTRO_LINES = 6;
/*
========================
idMenuHandler_Shell::ShowROEIntro
========================
*/
void idMenuHandler_Shell::ShowROEIntro()
{
StopSound();
showingIntro = true;
delete introGui;
introGui = new idSWF( "roeIntro", common->MenuSW() );
if( introGui != NULL )
{
const idMaterial* mat = roeIntro;
if( mat != NULL )
{
int c = mat->GetNumStages();
for( int i = 0; i < c; i++ )
{
const shaderStage_t* stage = mat->GetStage( i );
if( stage != NULL && stage->texture.cinematic )
{
stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
}
}
}
introGui->Activate( true );
int numTextFields = NUM_ROE_INTRO_LINES;
idStr textEntries[NUM_ROE_INTRO_LINES] =
{
idLocalization::GetString( "#str_00100870" ),
idLocalization::GetString( "#str_00100854" ),
idLocalization::GetString( "#str_00100879" ),
idLocalization::GetString( "#str_00100855" ),
idLocalization::GetString( "#str_00100890" ),
idLocalization::GetString( "#str_00100856" ),
};
for( int i = 0; i < numTextFields; ++i )
{
idSWFTextInstance* txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
if( txtVal != NULL )
{
txtVal->SetText( textEntries[i] );
txtVal->SetStrokeInfo( true );
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
txtVal->rndSpotsVisible = -1;
txtVal->renderDelay = 40;
txtVal->generatingText = false;
if( typeSoundShader != NULL )
{
txtVal->soundClip = typeSoundShader->GetName();
}
}
idSWFSpriteInstance* infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
if( infoSprite != NULL && txtVal != NULL )
{
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted
{
public:
idIntroTextUpdate( idSWFTextInstance* _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell* _shell, idSWF* _gui )
{
txtVal = _txtVal;
generating = false;
numLines = _numLines;
nextIndex = _nextIndex;
shell = _shell;
gui = _gui;
startFade = 0;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
if( thisObject->GetSprite() == NULL )
{
return idSWFScriptVar();
}
if( thisObject->GetSprite()->currentFrame == 1 )
{
return idSWFScriptVar();
}
if( txtVal == NULL )
{
return idSWFScriptVar();
}
if( !generating )
{
generating = true;
txtVal->triggerGenerate = true;
}
else if( generating )
{
if( !txtVal->generatingText && thisObject->GetSprite()->IsVisible() )
{
if( nextIndex % 2 != 0 )
{
if( nextIndex < NUM_ROE_INTRO_LINES )
{
idSWFSpriteInstance* nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
if( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) )
{
nextInfo->StopFrame( "active" );
}
else if( nextInfo != NULL && nextInfo->IsVisible() )
{
idSWFTextInstance* txtData = nextInfo->GetScriptObject()->GetNestedText( "txtInfo", "txtVal" );
if( txtData != NULL && !txtData->generatingText )
{
if( startFade == 0 )
{
startFade = Sys_Milliseconds();
}
else
{
if( Sys_Milliseconds() - startFade >= 3000 )
{
nextInfo->SetVisible( false );
thisObject->GetSprite()->SetVisible( false );
int nextDateIndex = ( nextIndex + 1 );
if( nextDateIndex < NUM_ROE_INTRO_LINES )
{
idSWFSpriteInstance* nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextDateIndex ) );
if( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) )
{
nextInfo->StopFrame( "active" );
return idSWFScriptVar();
}
}
else
{
shell->StartGame( 1 );
return idSWFScriptVar();
}
}
else
{
float alpha = 1.0f - ( ( float )( Sys_Milliseconds() - startFade ) / 3000.0f );
nextInfo->SetAlpha( alpha );
thisObject->GetSprite()->SetAlpha( alpha );
}
}
}
}
}
}
}
}
return idSWFScriptVar();
}
private:
idSWFTextInstance* txtVal;
idMenuHandler_Shell* shell;
int numLines;
int nextIndex;
bool generating;
idSWF* gui;
int startFade;
};
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
}
}
idSWFSpriteInstance* img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
if( img != NULL )
{
if( mat != NULL )
{
img->SetMaterial( mat );
}
}
}
}
static const int NUM_LE_INTRO_LINES = 1;
/*
========================
idMenuHandler_Shell::ShowLEIntro
========================
*/
void idMenuHandler_Shell::ShowLEIntro()
{
StopSound();
showingIntro = true;
delete introGui;
introGui = new idSWF( "leIntro", common->MenuSW() );
if( introGui != NULL )
{
introGui->Activate( true );
idStr textEntry = va( "%s\n%s\n%s", idLocalization::GetString( "#str_00200071" ), idLocalization::GetString( "#str_00200072" ), idLocalization::GetString( "#str_00200073" ) );
idSWFTextInstance* txtVal = introGui->GetRootObject().GetNestedText( "info0", "txtInfo", "txtVal" );
if( txtVal != NULL )
{
txtVal->SetText( textEntry );
txtVal->SetStrokeInfo( true );
txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
txtVal->rndSpotsVisible = -1;
txtVal->renderDelay = 60;
txtVal->generatingText = false;
if( typeSoundShader != NULL )
{
txtVal->soundClip = typeSoundShader->GetName();
}
}
idSWFSpriteInstance* infoSprite = introGui->GetRootObject().GetNestedSprite( "info0" );
if( infoSprite != NULL )
{
class idIntroTextUpdate : public idSWFScriptFunction_RefCounted
{
public:
idIntroTextUpdate( idSWFTextInstance* _txtVal, idMenuHandler_Shell* _shell )
{
txtVal = _txtVal;
generating = false;
shell = _shell;
startFade = 0;
}
idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms )
{
if( thisObject->GetSprite() == NULL )
{
return idSWFScriptVar();
}
if( thisObject->GetSprite()->currentFrame == 1 )
{
return idSWFScriptVar();
}
if( txtVal == NULL )
{
return idSWFScriptVar();
}
if( !generating )
{
generating = true;
txtVal->triggerGenerate = true;
}
else if( generating )
{
if( !txtVal->generatingText )
{
if( startFade == 0 )
{
startFade = Sys_Milliseconds();
}
else
{
float alpha = 1.0f - ( ( float )( Sys_Milliseconds() - startFade ) / 3000.0f );
if( alpha <= 0.0f )
{
thisObject->GetSprite()->SetVisible( false );
shell->StartGame( 2 );
return idSWFScriptVar();
}
thisObject->GetSprite()->SetAlpha( alpha );
}
}
}
return idSWFScriptVar();
}
private:
idSWFTextInstance* txtVal;
idMenuHandler_Shell* shell;
bool generating;
int startFade;
};
infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, this ) );
}
}
}