doom3-bfg/neo/d3xp/menus/MenuHandler_HUD.cpp
Daniel Gibson d949bc9410 Fix compiler warnings and errors in MinGW
many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
2012-12-03 09:29:14 +01:00

210 lines
No EOL
5.1 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include "../Game_local.h"
static const int TIP_DISPLAY_TIME = 5000;
/*
========================
idMenuHandler_HUD::Update
========================
*/
void idMenuHandler_HUD::Update()
{
if( gui == NULL || !gui->IsActive() )
{
return;
}
if( nextScreen != activeScreen )
{
if( activeScreen > HUD_AREA_INVALID && activeScreen < HUD_NUM_AREAS && menuScreens[ activeScreen ] != NULL )
{
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>( transition ) );
}
if( nextScreen > HUD_AREA_INVALID && nextScreen < HUD_NUM_AREAS && menuScreens[ nextScreen ] != NULL )
{
menuScreens[ nextScreen ]->ShowScreen( static_cast<mainMenuTransition_t>( transition ) );
}
transition = MENU_TRANSITION_INVALID;
activeScreen = nextScreen;
}
idPlayer* player = gameLocal.GetLocalPlayer();
if( player != NULL )
{
if( player->IsTipVisible() && autoHideTip && !hiding )
{
if( gameLocal.time >= tipStartTime + TIP_DISPLAY_TIME )
{
player->HideTip();
}
}
if( player->IsSoundChannelPlaying( SND_CHANNEL_PDA_AUDIO ) && GetHud() != NULL )
{
GetHud()->UpdateAudioLog( true );
}
else
{
GetHud()->UpdateAudioLog( false );
}
if( radioMessage )
{
GetHud()->UpdateCommunication( true, player );
}
else
{
GetHud()->UpdateCommunication( false, player );
}
}
idMenuHandler::Update();
}
/*
========================
idMenuHandler_HUD::ActivateMenu
========================
*/
void idMenuHandler_HUD::ActivateMenu( bool show )
{
idMenuHandler::ActivateMenu( show );
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
return;
}
if( show )
{
activeScreen = HUD_AREA_INVALID;
nextScreen = HUD_AREA_PLAYING;
}
else
{
activeScreen = HUD_AREA_INVALID;
nextScreen = HUD_AREA_INVALID;
}
}
/*
========================
idMenuHandler_HUD::Initialize
========================
*/
void idMenuHandler_HUD::Initialize( const char* swfFile, idSoundWorld* sw )
{
idMenuHandler::Initialize( swfFile, sw );
//---------------------
// Initialize the menus
//---------------------
#define BIND_HUD_SCREEN( screenId, className, menuHandler ) \
menuScreens[ (screenId) ] = new className(); \
menuScreens[ (screenId) ]->Initialize( menuHandler ); \
menuScreens[ (screenId) ]->AddRef();
for( int i = 0; i < HUD_NUM_AREAS; ++i )
{
menuScreens[ i ] = NULL;
}
BIND_HUD_SCREEN( HUD_AREA_PLAYING, idMenuScreen_HUD, this );
}
/*
========================
idMenuHandler_HUD::GetMenuScreen
========================
*/
idMenuScreen* idMenuHandler_HUD::GetMenuScreen( int index )
{
if( index < 0 || index >= HUD_NUM_AREAS )
{
return NULL;
}
return menuScreens[ index ];
}
/*
========================
idMenuHandler_HUD::GetHud
========================
*/
idMenuScreen_HUD* idMenuHandler_HUD::GetHud()
{
idMenuScreen_HUD* screen = dynamic_cast< idMenuScreen_HUD* >( menuScreens[ HUD_AREA_PLAYING ] );
return screen;
}
/*
========================
idMenuHandler_HUD::ShowTip
========================
*/
void idMenuHandler_HUD::ShowTip( const char* title, const char* tip, bool autoHide )
{
autoHideTip = autoHideTip;
tipStartTime = gameLocal.time;
hiding = false;
idMenuScreen_HUD* screen = GetHud();
if( screen != NULL )
{
screen->ShowTip( title, tip );
}
}
/*
========================
idMenuHandler_HUD::HideTip
========================
*/
void idMenuHandler_HUD::HideTip()
{
idMenuScreen_HUD* screen = GetHud();
if( screen != NULL && !hiding )
{
screen->HideTip();
}
hiding = true;
}