mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-25 19:11:23 +00:00
673 lines
18 KiB
Text
673 lines
18 KiB
Text
namespace map_phobos3 {
|
|
|
|
float lift1_position = 1; //set the start position of lift 1
|
|
float lift2_position = 1; //set the start position of lift 2
|
|
float lift3_position = 1; //set the start position of lift 3
|
|
float reactor_on = 1; //set the initial reactor state
|
|
float envirosuit_on = 0;
|
|
|
|
void comp_lifesupport() {
|
|
sys.wait( 1 );
|
|
sys.trigger( $comp_lifesupport1 );
|
|
sys.wait( 3.5 );
|
|
sys.trigger( $comp_lifesupport2 );
|
|
sys.wait( 4 );
|
|
sys.trigger( $comp_lifesupport3 );
|
|
sys.wait( 4 );
|
|
sys.trigger( $comp_lifesupport4 );
|
|
sys.wait( 6 );
|
|
while( 1 ) {
|
|
sys.trigger( $comp_lifesupport_start1 );
|
|
sys.wait( 3 );
|
|
sys.trigger( $comp_lifesupport_start2 );
|
|
sys.wait( 2.7 );
|
|
sys.trigger( $comp_lifesupport2 );
|
|
sys.wait( 4 );
|
|
sys.trigger( $comp_lifesupport3 );
|
|
sys.wait( 4 );
|
|
sys.trigger( $comp_lifesupport4 );
|
|
sys.wait( 10 );
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// REACTOR ON LOOP
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void reactor_start () {
|
|
|
|
while (reactor_on == 1) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// REACTOR SHUTDOWN EVENT
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void reactor_lightbusiness () {
|
|
|
|
thread crossFadeEnt ($reactor_toplight1, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight2, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight3, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight4, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight5, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight6, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight7, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight8, '0 0 0', '0.47 0.03 0.03', 4);
|
|
thread crossFadeEnt ($reactor_toplight9, '0 0 0', '0.47 0.03 0.03', 4);
|
|
|
|
sys.wait(4);
|
|
|
|
$reactor_toplight1.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight2.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight3.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight4.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight5.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight6.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight7.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight8.setKey ("texture", "lights/strobevent01");
|
|
$reactor_toplight9.setKey ("texture", "lights/strobevent01");
|
|
|
|
sys.trigger( $reactor_alarm );
|
|
}
|
|
|
|
void mcneil_radio_support() {
|
|
sys.trigger( $mcneil_support1 );
|
|
}
|
|
|
|
void mcneil_radio_reactor() {
|
|
|
|
sys.trigger( $comp_reactor1 );
|
|
sys.wait( 3.5 );
|
|
sys.trigger( $comp_reactor2 );
|
|
sys.wait( 3 );
|
|
sys.trigger( $reactor_fadelightsout ); // start fading out the lights in the reactor room
|
|
sys.wait( 5 );
|
|
sys.trigger( $reactor_fadeout ); // turn off the reactor
|
|
sys.wait( 3 );
|
|
sys.trigger( $comp_reactor3 );
|
|
sys.trigger( $obj_reactorcomp );
|
|
sys.wait( 2 );
|
|
sys.trigger( $mcneil_reactor1 );
|
|
sys.wait( 7 );
|
|
thread reactor_lightbusiness(); // turn of the emergency lights
|
|
$reactor_bridgecontrolpanel.setGui(1, "guis/phobos/reactor_bridgecontrol2.gui"); // activate the bridge gui
|
|
$reactor_bridgecontrolpanel.setGuiParm( "noninteractive", "0" );
|
|
sys.trigger( $obj_lifesupport );
|
|
}
|
|
|
|
void reactor_shutdown () {
|
|
|
|
reactor_on = 0;
|
|
|
|
// Make McNeil say things
|
|
thread mcneil_radio_reactor();
|
|
}
|
|
|
|
// -Xian
|
|
void gondola_sound( float fWait ) {
|
|
$gondola_01.startSoundShader ( "p1_gondola_start", SND_CHANNEL_VOICE );
|
|
sys.wait (fWait);
|
|
$gondola_01.startSoundShader ( "p1_gondola_stop", SND_CHANNEL_VOICE );
|
|
}
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// GONDOLA RIDE
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void gondola_01_start () {
|
|
$gondola_01_door_left.startSoundShader ( "p1_gondola_doors", SND_CHANNEL_VOICE ); // -Xian
|
|
|
|
$gondola_01_doorclip.show();
|
|
$gondola_01_door_left.move ( NORTH , 28 );
|
|
$gondola_01_door_right.move ( SOUTH , 28 );
|
|
sys.waitFor( $gondola_01_door_right );
|
|
|
|
sys.wait (.5);
|
|
|
|
$gondola_01_door_left.startSoundShader ( "p1_gondola_doors", SND_CHANNEL_VOICE ); // -Xian
|
|
$gondola_01_door_left.move ( WEST , 2 );
|
|
$gondola_01_door_right.move ( WEST , 2 );
|
|
sys.waitFor( $gondola_01_door_right );
|
|
|
|
$player1.disableWeapon();
|
|
|
|
sys.wait (.5);
|
|
$gondola_01_arm.startSoundShader ( "e4_shoulder_1s_updown", SND_CHANNEL_VOICE ); // -Xian
|
|
|
|
$gondola_01_arm.move ( UP , 16);
|
|
sys.waitFor( $gondola_01_arm );
|
|
|
|
sys.wait (1);
|
|
|
|
sys.trigger( $trigger_once_103 );
|
|
sys.trigger( $trigger_once_102 );
|
|
sys.trigger( $trigger_once_101 );
|
|
sys.trigger( $trigger_once_100 );
|
|
sys.trigger( $trigger_once_99 );
|
|
sys.trigger( $trigger_once_98 );
|
|
|
|
//thread trackhitch();
|
|
//thread ambient_squeals();
|
|
|
|
$gondola_01_base.time( 20 );
|
|
$gondola_01_base.accelTime( 3 );
|
|
$gondola_01_base.decelTime( 3 );
|
|
thread gondola_sound(17); // -Xian
|
|
$gondola_01_base.startSpline( $p3_sp1 );
|
|
$gondola_01_base.removeInitialSplineAngles();
|
|
sys.waitFor( $gondola_01_base );
|
|
|
|
// FIRST STOP (airlock)
|
|
sys.wait(.5);
|
|
sys.trigger( $p3_tdoor1 );
|
|
sys.wait(1.5);
|
|
|
|
sys.trigger( $p3_a1_speaker );
|
|
sys.trigger( $p3_a1_fadein );
|
|
|
|
sys.wait(3);
|
|
//sys.trigger( $p3_a1_speaker );
|
|
sys.trigger( $p3_a1_fadeout );
|
|
|
|
sys.wait(.5);
|
|
sys.trigger( $p3_tdoor2 );
|
|
|
|
$gondola_01_base.time( 25 );
|
|
$gondola_01_base.accelTime( 3 );
|
|
$gondola_01_base.decelTime( 3 );
|
|
thread gondola_sound(22); // -Xian
|
|
$gondola_01_base.startSpline( $p3_sp2 );
|
|
$gondola_01_base.removeInitialSplineAngles();
|
|
|
|
sys.wait(.25);
|
|
sys.trigger( $p3_a1_steamspeaker );
|
|
$p3_a1_doorsteam1.show();
|
|
$p3_a1_doorsteam2.show();
|
|
sys.wait(1.5);
|
|
sys.trigger( $p3_a1_doorfade );
|
|
|
|
sys.waitFor( $gondola_01_base );
|
|
|
|
// FINAL STOP (station)
|
|
sys.wait (1);
|
|
|
|
$gondola_01_arm.startSoundShader ( "e4_shoulder_1s_updown", SND_CHANNEL_VOICE ); // -Xian
|
|
$gondola_01_arm.move ( DOWN , 16);
|
|
sys.waitFor( $gondola_01_arm );
|
|
|
|
sys.wait (.5);
|
|
|
|
$gondola_01_door_left.startSoundShader ( "p1_gondola_doors", SND_CHANNEL_VOICE ); // -Xian
|
|
$gondola_01_door_left.move ( SOUTH , 2 );
|
|
$gondola_01_door_right.move ( SOUTH , 2 );
|
|
sys.waitFor( $gondola_01_door_right );
|
|
|
|
sys.wait (.5);
|
|
|
|
$gondola_01_door_left.startSoundShader ( "p1_gondola_doors", SND_CHANNEL_VOICE ); // -Xian
|
|
$gondola_01_doorclip.hide();
|
|
$gondola_01_door_left.move ( WEST , 28 );
|
|
$gondola_01_door_right.move ( EAST , 28 );
|
|
sys.waitFor( $gondola_01_door_right );
|
|
|
|
sys.wait (.5);
|
|
|
|
$player1.enableWeapon();
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// UNDERGROUND TUNNEL SHUTTERS
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void open_shutters () {
|
|
|
|
sys.trigger( $shutter_sequence );
|
|
|
|
// Open Shutters 01
|
|
$adam_shutter_top_01.time (3);
|
|
$adam_shutter_top_01.accelTime (.5);
|
|
$adam_shutter_top_01.decelTime (1);
|
|
$adam_shutter_top_01.move ( 270, 56 );
|
|
|
|
$adam_shutter_bottom_01.time (3);
|
|
$adam_shutter_bottom_01.accelTime (.5);
|
|
$adam_shutter_bottom_01.decelTime (1);
|
|
$adam_shutter_bottom_01.moveTo ($adam_shutter_bottom_01_open);
|
|
|
|
sys.wait (1);
|
|
|
|
// Open Shutters 02
|
|
$adam_shutter_top_02.time (3);
|
|
$adam_shutter_top_02.accelTime (.5);
|
|
$adam_shutter_top_02.decelTime (1);
|
|
$adam_shutter_top_02.move ( 270, 56 );
|
|
|
|
$adam_shutter_bottom_02.time (3);
|
|
$adam_shutter_bottom_02.accelTime (.5);
|
|
$adam_shutter_bottom_02.decelTime (1);
|
|
$adam_shutter_bottom_02.moveTo ($adam_shutter_bottom_02_open);
|
|
|
|
sys.wait (1);
|
|
|
|
// Open Shutters 03
|
|
$adam_shutter_top_03.time (3);
|
|
$adam_shutter_top_03.accelTime (.5);
|
|
$adam_shutter_top_03.decelTime (1);
|
|
$adam_shutter_top_03.move ( 270, 56 );
|
|
|
|
$adam_shutter_bottom_03.time (4);
|
|
$adam_shutter_bottom_03.accelTime (.5);
|
|
$adam_shutter_bottom_03.decelTime (1);
|
|
$adam_shutter_bottom_03.moveTo ($adam_shutter_bottom_03_open);
|
|
|
|
sys.wait (1);
|
|
|
|
// Open Shutters 04
|
|
$adam_shutter_top_04.time (3);
|
|
$adam_shutter_top_04.accelTime (.5);
|
|
$adam_shutter_top_04.decelTime (1);
|
|
$adam_shutter_top_04.move ( 270, 56 );
|
|
|
|
$adam_shutter_bottom_04.time (3);
|
|
$adam_shutter_bottom_04.accelTime (.5);
|
|
$adam_shutter_bottom_04.decelTime (1);
|
|
$adam_shutter_bottom_04.moveTo ($adam_shutter_bottom_04_open);
|
|
}
|
|
|
|
void close_shutters () {
|
|
|
|
// Close Shutters 01
|
|
$adam_shutter_top_01.time (3);
|
|
$adam_shutter_top_01.accelTime (.5);
|
|
$adam_shutter_top_01.decelTime (1);
|
|
$adam_shutter_top_01.move ( 90, 56 );
|
|
|
|
$adam_shutter_bottom_01.time (3);
|
|
$adam_shutter_bottom_01.accelTime (.5);
|
|
$adam_shutter_bottom_01.decelTime (1);
|
|
$adam_shutter_bottom_01.moveTo ($adam_shutter_bottom_01_close);
|
|
|
|
sys.wait (1);
|
|
|
|
// Close Shutters 02
|
|
$adam_shutter_top_02.time (3);
|
|
$adam_shutter_top_02.accelTime (.5);
|
|
$adam_shutter_top_02.decelTime (1);
|
|
$adam_shutter_top_02.move ( 90, 56 );
|
|
|
|
$adam_shutter_bottom_02.time (3);
|
|
$adam_shutter_bottom_02.accelTime (.5);
|
|
$adam_shutter_bottom_02.decelTime (1);
|
|
$adam_shutter_bottom_02.moveTo ($adam_shutter_bottom_02_close);
|
|
|
|
sys.wait (1);
|
|
|
|
// Close Shutters 03
|
|
$adam_shutter_top_03.time (3);
|
|
$adam_shutter_top_03.accelTime (.5);
|
|
$adam_shutter_top_03.decelTime (1);
|
|
$adam_shutter_top_03.move ( 90, 56 );
|
|
|
|
$adam_shutter_bottom_03.time (4);
|
|
$adam_shutter_bottom_03.accelTime (.5);
|
|
$adam_shutter_bottom_03.decelTime (1);
|
|
$adam_shutter_bottom_03.moveTo ($adam_shutter_bottom_03_close);
|
|
|
|
sys.wait (1);
|
|
|
|
// Close Shutters 04
|
|
$adam_shutter_top_04.time (3);
|
|
$adam_shutter_top_04.accelTime (.5);
|
|
$adam_shutter_top_04.decelTime (1);
|
|
$adam_shutter_top_04.move ( 90, 56 );
|
|
|
|
$adam_shutter_bottom_04.time (3);
|
|
$adam_shutter_bottom_04.accelTime (.5);
|
|
$adam_shutter_bottom_04.decelTime (1);
|
|
$adam_shutter_bottom_04.moveTo ($adam_shutter_bottom_04_close);
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// MAINTENANCE LIFTS
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void lift1_call() {
|
|
|
|
if ( lift1_position == 1 )
|
|
{
|
|
lift1_position = 666;
|
|
$phobos_lift1.moveTo ($phobos_lift1_down);
|
|
sys.waitFor($phobos_lift1);
|
|
$phobos_lift1.setGuiParm( "gui_parm1", 1 );
|
|
lift1_position = 2;
|
|
}
|
|
}
|
|
|
|
void lift1_operate() {
|
|
|
|
if ( lift1_position == 1 )
|
|
{
|
|
lift1_position = 666;
|
|
$phobos_lift1.moveTo ($phobos_lift1_down);
|
|
sys.waitFor($phobos_lift1);
|
|
$phobos_lift1.setGuiParm( "gui_parm1", 1 );
|
|
lift1_position = 2;
|
|
}
|
|
else if( lift1_position == 2 )
|
|
{
|
|
lift1_position = 666;
|
|
$phobos_lift1.moveTo ($phobos_lift1_up);
|
|
sys.waitFor($phobos_lift1);
|
|
$phobos_lift1.setGuiParm( "gui_parm1", 2 );
|
|
lift1_position = 1;
|
|
}
|
|
}
|
|
|
|
void lift2_call() {
|
|
|
|
if ( lift2_position == 1 )
|
|
{
|
|
lift2_position = 666;
|
|
$phobos_lift2.moveTo ($phobos_lift2_down);
|
|
sys.waitFor($phobos_lift2);
|
|
$phobos_lift2.setGuiParm( "gui_parm1", 1 );
|
|
lift2_position = 2;
|
|
}
|
|
}
|
|
|
|
void lift2_operate() {
|
|
|
|
if ( lift2_position == 1 )
|
|
{
|
|
lift2_position = 666;
|
|
$phobos_lift2.moveTo ($phobos_lift2_down);
|
|
sys.waitFor($phobos_lift2);
|
|
$phobos_lift2.setGuiParm( "gui_parm1", 1 );
|
|
lift2_position = 2;
|
|
}
|
|
else if( lift2_position == 2 )
|
|
{
|
|
lift2_position = 666;
|
|
$phobos_lift2.moveTo ($phobos_lift2_up);
|
|
sys.waitFor($phobos_lift2);
|
|
$phobos_lift2.setGuiParm( "gui_parm1", 2 );
|
|
lift2_position = 1;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// MAIN AIRLOCK ACTIVATION
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void airlock1_activate () {
|
|
|
|
sys.trigger( $phobos3_airlock1_clipper );
|
|
|
|
thread airlock_main_activate(1 , 2);
|
|
|
|
sys.wait(2);
|
|
|
|
// Turn on or off the enviroment suit - Commented out by BJ
|
|
if ( envirosuit_on == 0 )
|
|
{
|
|
//$player1.setPowerupTime( ENVIROSUIT, 999999999 );
|
|
envirosuit_on = 1;
|
|
}
|
|
else
|
|
{
|
|
//$player1.setPowerupTime( ENVIROSUIT, 0 );
|
|
envirosuit_on = 0;
|
|
}
|
|
}
|
|
|
|
void airlock2_activate () {
|
|
|
|
sys.trigger( $phobos3_airlock2_clipper );
|
|
|
|
thread airlock_main_activate(2 , 1);
|
|
|
|
sys.wait(2);
|
|
|
|
// Turn on or off the enviroment suit - Commented out by BJ
|
|
if ( envirosuit_on == 0 )
|
|
{
|
|
//$player1.setPowerupTime( ENVIROSUIT, 999999999 );
|
|
envirosuit_on = 1;
|
|
}
|
|
else
|
|
{
|
|
//$player1.setPowerupTime( ENVIROSUIT, 0 );
|
|
envirosuit_on = 0;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// AIRLOCK EXTERNAL DOORS
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void airlock1_door1_open ()
|
|
{
|
|
airlock_door_activate(1 , 1 , 2 , 1);
|
|
}
|
|
|
|
void airlock1_door2_open ()
|
|
{
|
|
airlock_door_activate(1 , 2 , 2 , 1);
|
|
}
|
|
|
|
void airlock2_door1_open ()
|
|
{
|
|
airlock_door_activate(2 , 1 , 1 , 1);
|
|
}
|
|
|
|
void airlock2_door2_open ()
|
|
{
|
|
airlock_door_activate(2 , 2 , 1 , 1);
|
|
}
|
|
void airlock1_door2_close ()
|
|
{
|
|
airlock_door_activate(1 , 2 , 2 , 2);
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// TUNNEL FOG
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void tunnel_fog_fadein()
|
|
{
|
|
$tunnel_fog_on1.disable();
|
|
$tunnel_fog_off1.enable();
|
|
$tunnel_fog.On();
|
|
sys.trigger( $tunnel_fog_on );
|
|
}
|
|
|
|
|
|
void tunnel_fog_fadeout()
|
|
{
|
|
$tunnel_fog_on1.enable();
|
|
$tunnel_fog_off1.disable();
|
|
sys.trigger( $tunnel_fog_off );
|
|
sys.wait( 2.0 );
|
|
$tunnel_fog.Off();
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// SETUP
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void setup_objects() {
|
|
|
|
//Move the Gondolas into position and open the doors
|
|
$gondola_01_arm.move ( DOWN , 16);
|
|
$gondola_02_arm.move ( DOWN , 16);
|
|
$gondola_01_door_left.move ( EAST , 2 );
|
|
$gondola_01_door_right.move ( EAST , 2 );
|
|
$gondola_01_door_left.move ( SOUTH , 28 );
|
|
$gondola_01_door_right.move ( NORTH , 28 );
|
|
sys.trigger( $p3_a1_fadeout );
|
|
|
|
//Set airlock door guis initial state to 1
|
|
$airlock1_door1_gui.setGuiParm ( "gui_parm1" , 1);
|
|
$airlock1_door2_gui.setGuiParm ( "gui_parm1" , 1);
|
|
$airlock2_door1_gui.setGuiParm ( "gui_parm1" , 1);
|
|
$airlock2_door2_gui.setGuiParm ( "gui_parm1" , 1);
|
|
|
|
//Override the states of the airlocks so the lights will cooperate
|
|
$airlock1_door2_light.setColor (0.84 , 0.84 , 0.90);
|
|
$airlock1_door1_light.setColor (0.37 , 0.05 , 0.01);
|
|
$airlock2_door2_light.setColor (0.84 , 0.84 , 0.90);
|
|
$airlock2_door1_light.setColor (0.37 , 0.05 , 0.01);
|
|
$airlock2_door2_portal.setKey ("state", "1");
|
|
$airlock1_door2_portal.setKey ("state", "2");
|
|
|
|
//Precache Guis
|
|
$reactor_bridgecontrolpanel.precacheGui("guis/phobos/reactor_bridgecontrol2.gui");
|
|
|
|
//Setup the fog
|
|
$tunnel_fog_on1.disable();
|
|
|
|
//Setup Reactor Lifts
|
|
$phobos_lift1.setGuiParm( "gui_parm1", 2 );
|
|
$phobos_lift2.setGuiParm( "gui_parm1", 2 );
|
|
}
|
|
|
|
// -- Xian Start
|
|
|
|
// Bridge Extension
|
|
|
|
void p3_bridge1() {
|
|
$bridge_speaker1.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
void p3_bridge2() {
|
|
$bridge_speaker2.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
void p3_bridge3() {
|
|
$bridge_speaker3.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
void p3_bridge4() {
|
|
$bridge_speaker4.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
void p3_bridge5() {
|
|
$bridge_speaker5.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
void p3_bridge6() {
|
|
$bridge_speaker6.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
void p3_bridge7() {
|
|
$bridge_speaker7.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
void p3_bridge8() {
|
|
$bridge_speaker8.startSoundShader ( "p3_movement_03s", SND_CHANNEL_VOICE );
|
|
}
|
|
|
|
// Bridge Rotation
|
|
|
|
void p3_bridge1a() {
|
|
$bridge_speaker1.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
void p3_bridge2a() {
|
|
$bridge_speaker2.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
void p3_bridge3a() {
|
|
$bridge_speaker3.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
void p3_bridge4a() {
|
|
$bridge_speaker4.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
void p3_bridge5a() {
|
|
$bridge_speaker5.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
void p3_bridge6a() {
|
|
$bridge_speaker6.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
void p3_bridge7a() {
|
|
$bridge_speaker7.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
void p3_bridge8a() {
|
|
$bridge_speaker8.startSoundShader ( "p3_movement_03s_02", SND_CHANNEL_VOICE2 );
|
|
}
|
|
|
|
// Rail Rotation
|
|
|
|
void p3_bridge1b() {
|
|
$bridge_speaker1.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
void p3_bridge2b() {
|
|
$bridge_speaker2.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
void p3_bridge3b() {
|
|
$bridge_speaker3.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
void p3_bridge4b() {
|
|
$bridge_speaker4.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
void p3_bridge5b() {
|
|
$bridge_speaker5.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
void p3_bridge6b() {
|
|
$bridge_speaker6.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
void p3_bridge7b() {
|
|
$bridge_speaker7.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
void p3_bridge8b() {
|
|
$bridge_speaker8.startSoundShader ( "p3_movement_03s_03", SND_CHANNEL_ITEM );
|
|
}
|
|
|
|
// -- Xian End
|
|
|
|
void cache_sounds() {
|
|
sys.cacheSoundShader ( "p1_gondola_start" );
|
|
sys.cacheSoundShader ( "p1_gondola_stop" );
|
|
sys.cacheSoundShader ( "p1_gondola_doors" ); // -Xian
|
|
sys.cacheSoundShader ( "e4_shoulder_1s_updown" ); // -Xian
|
|
sys.cacheSoundShader ( "p3_movement_03s" );
|
|
sys.cacheSoundShader ( "p3_movement_03s_02" );
|
|
sys.cacheSoundShader ( "p3_movement_03s_03" );
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// MAIN
|
|
//
|
|
////////////////////////////////////////////////////
|
|
void main () {
|
|
|
|
thread setup_objects();
|
|
thread reactor_start();
|
|
cache_sounds();
|
|
}
|
|
|
|
}// namespace
|