doom3-bfg/doomclassic/doom/Precompiled.h
2012-12-02 22:32:00 +01:00

80 lines
2.5 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "idlib/precompiled.h"
#include <stdio.h>
#include <assert.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <queue>
#define ID_INLINE inline
typedef unsigned char byte;
typedef unsigned int dword;
#include <Math.h>
#include <Assert.h>
#define ACTUALTEXTUREWIDTH 1024 // should always be equal to or larger
#define ACTUALTEXTUREHEIGHT 1024
#define GLOBAL_IMAGE_SCALER 3
#define ORIGINAL_WIDTH 320
#define ORIGINAL_HEIGHT 200
#define WIDTH ( ORIGINAL_WIDTH * GLOBAL_IMAGE_SCALER )
#define HEIGHT ( ORIGINAL_HEIGHT * GLOBAL_IMAGE_SCALER )
#define TEXTUREWIDTH WIDTH
#define TEXTUREHEIGHT HEIGHT
#define BASE_WIDTH WIDTH
#define SCREENWIDTH WIDTH
#define SCREENHEIGHT HEIGHT
#define MAXWIDTH 1120
#define MAXHEIGHT 832
// DG: provide MAXINT seems to be available on MSVC but not MinGW,
// so use the standard defines from limits.h
#ifndef MAXINT
#define MAXINT INT_MAX
#endif
#ifndef MININT
#define MININT INT_MIN
#endif
// DG end