doom3-bfg/neo/shaders
2022-04-14 14:43:14 +02:00
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builtin Skip hands + view weapons for motion vectors 2022-04-14 14:43:14 +02:00
blit.cb.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
bloodorb1_capture.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
bloodorb1_capture.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
bloodorb2_capture.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
bloodorb2_capture.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
bloodorb3_capture.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
bloodorb3_capture.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
bloodorb_draw.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
bloodorb_draw.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
BRDF.inc.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
CMakeLists.txt Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
colorProcess.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
colorProcess.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
enviroSuit.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
enviroSuit.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
fogwithlights.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
fogwithlights.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
global_inc.hlsl TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
globalshaders NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
heathaze.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
heathaze.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
heatHazeWithMask.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
heatHazeWithMask.vs.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
heatHazeWithMaskAndVertex.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
heatHazeWithMaskAndVertex.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
mattiascrt.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
mattiascrt.vs.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
shaders.cfg TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
skinning.inc.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
vertbuffershaders.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
vornoipattern.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
vornoipattern.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
vulkan.hlsli Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00