mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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77 lines
3.2 KiB
C++
77 lines
3.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_LOCAL__
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#define __SYS_LOCAL__
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/*
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==============================================================
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idSysLocal
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==============================================================
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*/
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class idSysLocal : public idSys
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{
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public:
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virtual void DebugPrintf( VERIFY_FORMAT_STRING const char* fmt, ... );
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virtual void DebugVPrintf( const char* fmt, va_list arg );
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virtual double GetClockTicks();
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virtual double ClockTicksPerSecond();
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virtual cpuid_t GetProcessorId();
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virtual const char* GetProcessorString();
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virtual const char* FPU_GetState();
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virtual bool FPU_StackIsEmpty();
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virtual void FPU_SetFTZ( bool enable );
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virtual void FPU_SetDAZ( bool enable );
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virtual void FPU_EnableExceptions( int exceptions );
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virtual void GetCallStack( address_t* callStack, const int callStackSize );
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virtual const char* GetCallStackStr( const address_t* callStack, const int callStackSize );
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virtual const char* GetCallStackCurStr( int depth );
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virtual void ShutdownSymbols();
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virtual bool LockMemory( void* ptr, int bytes );
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virtual bool UnlockMemory( void* ptr, int bytes );
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virtual int DLL_Load( const char* dllName );
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virtual void* DLL_GetProcAddress( int dllHandle, const char* procName );
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virtual void DLL_Unload( int dllHandle );
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virtual void DLL_GetFileName( const char* baseName, char* dllName, int maxLength );
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virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down );
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virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay );
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virtual void OpenURL( const char* url, bool quit );
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virtual void StartProcess( const char* exeName, bool quit );
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};
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#endif /* !__SYS_LOCAL__ */
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