mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
#include "../libs/zlib/zlib.h"
|
|
|
|
/*
|
|
========================
|
|
idSWF::Inflate
|
|
========================
|
|
*/
|
|
bool idSWF::Inflate( const byte* input, int inputSize, byte* output, int outputSize )
|
|
{
|
|
struct local_swf_alloc_t
|
|
{
|
|
static void* zalloc( void* opaque, uint32 items, uint32 size )
|
|
{
|
|
return Mem_Alloc( items * size, TAG_SWF );
|
|
}
|
|
static void zfree( void* opaque, void* ptr )
|
|
{
|
|
Mem_Free( ptr );
|
|
}
|
|
};
|
|
z_stream stream;
|
|
memset( &stream, 0, sizeof( stream ) );
|
|
stream.next_in = ( Bytef* )input;
|
|
stream.avail_in = inputSize;
|
|
stream.next_out = ( Bytef* )output;
|
|
stream.avail_out = outputSize;
|
|
stream.zalloc = local_swf_alloc_t::zalloc;
|
|
stream.zfree = local_swf_alloc_t::zfree;
|
|
inflateInit( &stream );
|
|
bool success = ( inflate( &stream, Z_FINISH ) == Z_STREAM_END );
|
|
inflateEnd( &stream );
|
|
|
|
return success;
|
|
}
|