doom3-bfg/neo/sys/win32/win_gamma.cpp
2012-11-26 12:58:24 -06:00

93 lines
2.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** WIN_GAMMA.C
*/
#include <assert.h>
#include "win_local.h"
#include "../../renderer/tr_local.h"
static unsigned short s_oldHardwareGamma[3][256];
/*
** WG_GetOldGammaRamp
**
*/
void WG_GetOldGammaRamp( void )
{
HDC hDC;
hDC = GetDC( GetDesktopWindow() );
GetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
/*
** GLimp_SetGamma
**
*/
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
{
unsigned short table[3][256];
int i;
if ( !glw_state.hDC )
{
return;
}
for ( i = 0; i < 256; i++ )
{
table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i];
table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i];
table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i];
}
if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) {
common->Printf( "WARNING: SetDeviceGammaRamp failed.\n" );
}
}
/*
** WG_RestoreGamma
*/
void WG_RestoreGamma( void )
{
HDC hDC;
// if we never read in a reasonable looking
// table, don't write it out
if ( s_oldHardwareGamma[0][255] == 0 ) {
return;
}
hDC = GetDC( GetDesktopWindow() );
SetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
}