doom3-bfg/neo/renderer/VertexCache.cpp
2012-11-26 12:58:24 -06:00

338 lines
10 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
#include "tr_local.h"
idVertexCache vertexCache;
idCVar r_showVertexCache( "r_showVertexCache", "0", CVAR_RENDERER | CVAR_BOOL, "Print stats about the vertex cache every frame" );
idCVar r_showVertexCacheTimings( "r_showVertexCache", "0", CVAR_RENDERER | CVAR_BOOL, "Print stats about the vertex cache every frame" );
/*
==============
ClearGeoBufferSet
==============
*/
static void ClearGeoBufferSet( geoBufferSet_t &gbs ) {
gbs.indexMemUsed.SetValue( 0 );
gbs.vertexMemUsed.SetValue( 0 );
gbs.jointMemUsed.SetValue( 0 );
gbs.allocations = 0;
}
/*
==============
MapGeoBufferSet
==============
*/
static void MapGeoBufferSet( geoBufferSet_t &gbs ) {
if ( gbs.mappedVertexBase == NULL ) {
gbs.mappedVertexBase = (byte *)gbs.vertexBuffer.MapBuffer( BM_WRITE );
}
if ( gbs.mappedIndexBase == NULL ) {
gbs.mappedIndexBase = (byte *)gbs.indexBuffer.MapBuffer( BM_WRITE );
}
if ( gbs.mappedJointBase == NULL && gbs.jointBuffer.GetAllocedSize() != 0 ) {
gbs.mappedJointBase = (byte *)gbs.jointBuffer.MapBuffer( BM_WRITE );
}
}
/*
==============
UnmapGeoBufferSet
==============
*/
static void UnmapGeoBufferSet( geoBufferSet_t &gbs ) {
if ( gbs.mappedVertexBase != NULL ) {
gbs.vertexBuffer.UnmapBuffer();
gbs.mappedVertexBase = NULL;
}
if ( gbs.mappedIndexBase != NULL ) {
gbs.indexBuffer.UnmapBuffer();
gbs.mappedIndexBase = NULL;
}
if ( gbs.mappedJointBase != NULL ) {
gbs.jointBuffer.UnmapBuffer();
gbs.mappedJointBase = NULL;
}
}
/*
==============
AllocGeoBufferSet
==============
*/
static void AllocGeoBufferSet( geoBufferSet_t &gbs, const int vertexBytes, const int indexBytes, const int jointBytes ) {
gbs.vertexBuffer.AllocBufferObject( NULL, vertexBytes );
gbs.indexBuffer.AllocBufferObject( NULL, indexBytes );
if ( jointBytes != 0 ) {
gbs.jointBuffer.AllocBufferObject( NULL, jointBytes / sizeof( idJointMat ) );
}
ClearGeoBufferSet( gbs );
}
/*
==============
idVertexCache::Init
==============
*/
void idVertexCache::Init( bool restart ) {
currentFrame = 0;
listNum = 0;
mostUsedVertex = 0;
mostUsedIndex = 0;
mostUsedJoint = 0;
for ( int i = 0; i < VERTCACHE_NUM_FRAMES; i++ ) {
AllocGeoBufferSet( frameData[i], VERTCACHE_VERTEX_MEMORY_PER_FRAME, VERTCACHE_INDEX_MEMORY_PER_FRAME, VERTCACHE_JOINT_MEMORY_PER_FRAME );
}
AllocGeoBufferSet( staticData, STATIC_VERTEX_MEMORY, STATIC_INDEX_MEMORY, 0 );
MapGeoBufferSet( frameData[listNum] );
}
/*
==============
idVertexCache::Shutdown
==============
*/
void idVertexCache::Shutdown() {
for ( int i = 0; i < VERTCACHE_NUM_FRAMES; i++ ) {
frameData[i].vertexBuffer.FreeBufferObject();
frameData[i].indexBuffer.FreeBufferObject();
frameData[i].jointBuffer.FreeBufferObject();
}
}
/*
==============
idVertexCache::PurgeAll
==============
*/
void idVertexCache::PurgeAll() {
Shutdown();
Init( true );
}
/*
==============
idVertexCache::FreeStaticData
call on loading a new map
==============
*/
void idVertexCache::FreeStaticData() {
ClearGeoBufferSet( staticData );
mostUsedVertex = 0;
mostUsedIndex = 0;
mostUsedJoint = 0;
}
/*
==============
idVertexCache::ActuallyAlloc
==============
*/
vertCacheHandle_t idVertexCache::ActuallyAlloc( geoBufferSet_t & vcs, const void * data, int bytes, cacheType_t type ) {
if ( bytes == 0 ) {
return (vertCacheHandle_t)0;
}
assert( ( ((UINT_PTR)(data)) & 15 ) == 0 );
assert( ( bytes & 15 ) == 0 );
// thread safe interlocked adds
byte ** base = NULL;
int endPos = 0;
if ( type == CACHE_INDEX ) {
base = &vcs.mappedIndexBase;
endPos = vcs.indexMemUsed.Add( bytes );
if ( endPos > vcs.indexBuffer.GetAllocedSize() ) {
idLib::Error( "Out of index cache" );
}
} else if ( type == CACHE_VERTEX ) {
base = &vcs.mappedVertexBase;
endPos = vcs.vertexMemUsed.Add( bytes );
if ( endPos > vcs.vertexBuffer.GetAllocedSize() ) {
idLib::Error( "Out of vertex cache" );
}
} else if ( type == CACHE_JOINT ) {
base = &vcs.mappedJointBase;
endPos = vcs.jointMemUsed.Add( bytes );
if ( endPos > vcs.jointBuffer.GetAllocedSize() ) {
idLib::Error( "Out of joint buffer cache" );
}
} else {
assert( false );
}
vcs.allocations++;
int offset = endPos - bytes;
// Actually perform the data transfer
if ( data != NULL ) {
MapGeoBufferSet( vcs );
CopyBuffer( *base + offset, (const byte *)data, bytes );
}
vertCacheHandle_t handle = ( (uint64)(currentFrame & VERTCACHE_FRAME_MASK ) << VERTCACHE_FRAME_SHIFT ) |
( (uint64)(offset & VERTCACHE_OFFSET_MASK ) << VERTCACHE_OFFSET_SHIFT ) |
( (uint64)(bytes & VERTCACHE_SIZE_MASK ) << VERTCACHE_SIZE_SHIFT );
if ( &vcs == &staticData ) {
handle |= VERTCACHE_STATIC;
}
return handle;
}
/*
==============
idVertexCache::GetVertexBuffer
==============
*/
bool idVertexCache::GetVertexBuffer( vertCacheHandle_t handle, idVertexBuffer * vb ) {
const int isStatic = handle & VERTCACHE_STATIC;
const uint64 size = (int)( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
const uint64 offset = (int)( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
const uint64 frameNum = (int)( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
if ( isStatic ) {
vb->Reference( staticData.vertexBuffer, offset, size );
return true;
}
if ( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) ) {
return false;
}
vb->Reference( frameData[drawListNum].vertexBuffer, offset, size );
return true;
}
/*
==============
idVertexCache::GetIndexBuffer
==============
*/
bool idVertexCache::GetIndexBuffer( vertCacheHandle_t handle, idIndexBuffer * ib ) {
const int isStatic = handle & VERTCACHE_STATIC;
const uint64 size = (int)( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
const uint64 offset = (int)( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
const uint64 frameNum = (int)( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
if ( isStatic ) {
ib->Reference( staticData.indexBuffer, offset, size );
return true;
}
if ( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) ) {
return false;
}
ib->Reference( frameData[drawListNum].indexBuffer, offset, size );
return true;
}
/*
==============
idVertexCache::GetJointBuffer
==============
*/
bool idVertexCache::GetJointBuffer( vertCacheHandle_t handle, idJointBuffer * jb ) {
const int isStatic = handle & VERTCACHE_STATIC;
const uint64 numBytes = (int)( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
const uint64 jointOffset = (int)( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
const uint64 frameNum = (int)( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
const uint64 numJoints = numBytes / sizeof( idJointMat );
if ( isStatic ) {
jb->Reference( staticData.jointBuffer, jointOffset, numJoints );
return true;
}
if ( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) ) {
return false;
}
jb->Reference( frameData[drawListNum].jointBuffer, jointOffset, numJoints );
return true;
}
/*
==============
idVertexCache::BeginBackEnd
==============
*/
void idVertexCache::BeginBackEnd() {
mostUsedVertex = Max( mostUsedVertex, frameData[listNum].vertexMemUsed.GetValue() );
mostUsedIndex = Max( mostUsedIndex, frameData[listNum].indexMemUsed.GetValue() );
mostUsedJoint = Max( mostUsedJoint, frameData[listNum].jointMemUsed.GetValue() );
if ( r_showVertexCache.GetBool() ) {
idLib::Printf( "%08d: %d allocations, %dkB vertex, %dkB index, %kB joint : %dkB vertex, %dkB index, %kB joint\n",
currentFrame, frameData[listNum].allocations,
frameData[listNum].vertexMemUsed.GetValue() / 1024,
frameData[listNum].indexMemUsed.GetValue() / 1024,
frameData[listNum].jointMemUsed.GetValue() / 1024,
mostUsedVertex / 1024,
mostUsedIndex / 1024,
mostUsedJoint / 1024 );
}
// unmap the current frame so the GPU can read it
const int startUnmap = Sys_Milliseconds();
UnmapGeoBufferSet( frameData[listNum] );
UnmapGeoBufferSet( staticData );
const int endUnmap = Sys_Milliseconds();
if ( endUnmap - startUnmap > 1 ) {
idLib::PrintfIf( r_showVertexCacheTimings.GetBool(), "idVertexCache::unmap took %i msec\n", endUnmap - startUnmap );
}
drawListNum = listNum;
// prepare the next frame for writing to by the CPU
currentFrame++;
listNum = currentFrame % VERTCACHE_NUM_FRAMES;
const int startMap = Sys_Milliseconds();
MapGeoBufferSet( frameData[listNum] );
const int endMap = Sys_Milliseconds();
if ( endMap - startMap > 1 ) {
idLib::PrintfIf( r_showVertexCacheTimings.GetBool(), "idVertexCache::map took %i msec\n", endMap - startMap );
}
ClearGeoBufferSet( frameData[listNum] );
#if 0
const int startBind = Sys_Milliseconds();
qglBindBufferARB( GL_ARRAY_BUFFER_ARB, (GLuint)frameData[drawListNum].vertexBuffer.GetAPIObject() );
qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, (GLuint)frameData[drawListNum].indexBuffer.GetAPIObject() );
const int endBind = Sys_Milliseconds();
if ( endBind - startBind > 1 ) {
idLib::Printf( "idVertexCache::bind took %i msec\n", endBind - startBind );
}
#endif
}