mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
1031 lines
No EOL
27 KiB
C++
1031 lines
No EOL
27 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "tr_local.h"
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/*
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================
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idRenderWorldLocal::FreeWorld
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================
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*/
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void idRenderWorldLocal::FreeWorld() {
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// this will free all the lightDefs and entityDefs
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FreeDefs();
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// free all the portals and check light/model references
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for ( int i = 0; i < numPortalAreas; i++ ) {
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portalArea_t *area;
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portal_t *portal, *nextPortal;
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area = &portalAreas[i];
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for ( portal = area->portals; portal; portal = nextPortal ) {
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nextPortal = portal->next;
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delete portal->w;
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R_StaticFree( portal );
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}
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// there shouldn't be any remaining lightRefs or entityRefs
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if ( area->lightRefs.areaNext != &area->lightRefs ) {
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common->Error( "FreeWorld: unexpected remaining lightRefs" );
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}
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if ( area->entityRefs.areaNext != &area->entityRefs ) {
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common->Error( "FreeWorld: unexpected remaining entityRefs" );
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}
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}
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if ( portalAreas ) {
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R_StaticFree( portalAreas );
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portalAreas = NULL;
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numPortalAreas = 0;
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R_StaticFree( areaScreenRect );
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areaScreenRect = NULL;
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}
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if ( doublePortals ) {
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R_StaticFree( doublePortals );
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doublePortals = NULL;
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numInterAreaPortals = 0;
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}
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if ( areaNodes ) {
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R_StaticFree( areaNodes );
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areaNodes = NULL;
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}
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// free all the inline idRenderModels
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for ( int i = 0; i < localModels.Num(); i++ ) {
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renderModelManager->RemoveModel( localModels[i] );
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delete localModels[i];
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}
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localModels.Clear();
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areaReferenceAllocator.Shutdown();
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interactionAllocator.Shutdown();
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mapName = "<FREED>";
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}
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/*
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================
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idRenderWorldLocal::TouchWorldModels
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================
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*/
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void idRenderWorldLocal::TouchWorldModels() {
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for ( int i = 0; i < localModels.Num(); i++ ) {
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renderModelManager->CheckModel( localModels[i]->Name() );
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}
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}
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/*
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================
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idRenderWorldLocal::ReadBinaryShadowModel
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================
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*/
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idRenderModel *idRenderWorldLocal::ReadBinaryModel( idFile *fileIn ) {
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idStrStatic< MAX_OSPATH > name;
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fileIn->ReadString( name );
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idRenderModel * model = renderModelManager->AllocModel();
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model->InitEmpty( name );
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if ( model->LoadBinaryModel( fileIn, mapTimeStamp ) ) {
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return model;
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}
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return NULL;
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}
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extern idCVar r_binaryLoadRenderModels;
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/*
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================
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idRenderWorldLocal::ParseModel
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================
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*/
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idRenderModel *idRenderWorldLocal::ParseModel( idLexer *src, const char *mapName, ID_TIME_T mapTimeStamp, idFile *fileOut ) {
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idToken token;
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src->ExpectTokenString( "{" );
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// parse the name
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src->ExpectAnyToken( &token );
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idRenderModel * model = renderModelManager->AllocModel();
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model->InitEmpty( token );
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if ( fileOut != NULL ) {
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// write out the type so the binary reader knows what to instantiate
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fileOut->WriteString( "shadowmodel" );
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fileOut->WriteString( token );
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}
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int numSurfaces = src->ParseInt();
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if ( numSurfaces < 0 ) {
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src->Error( "R_ParseModel: bad numSurfaces" );
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}
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for ( int i = 0; i < numSurfaces; i++ ) {
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src->ExpectTokenString( "{" );
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src->ExpectAnyToken( &token );
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modelSurface_t surf;
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surf.shader = declManager->FindMaterial( token );
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((idMaterial*)surf.shader)->AddReference();
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srfTriangles_t * tri = R_AllocStaticTriSurf();
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surf.geometry = tri;
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tri->numVerts = src->ParseInt();
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tri->numIndexes = src->ParseInt();
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// parse the vertices
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idTempArray<float> verts( tri->numVerts * 8 );
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for ( int j = 0; j < tri->numVerts; j++ ) {
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src->Parse1DMatrix( 8, &verts[j * 8] );
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}
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// parse the indices
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idTempArray<triIndex_t> indexes( tri->numIndexes );
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for ( int j = 0; j < tri->numIndexes; j++ ) {
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indexes[j] = src->ParseInt();
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}
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#if 1
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// find the island that each vertex belongs to
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idTempArray<int> vertIslands( tri->numVerts );
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idTempArray<bool> trisVisited( tri->numIndexes );
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vertIslands.Zero();
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trisVisited.Zero();
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int numIslands = 0;
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for ( int j = 0; j < tri->numIndexes; j += 3 ) {
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if ( trisVisited[j] ) {
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continue;
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}
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int islandNum = ++numIslands;
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vertIslands[indexes[j + 0]] = islandNum;
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vertIslands[indexes[j + 1]] = islandNum;
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vertIslands[indexes[j + 2]] = islandNum;
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trisVisited[j] = true;
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idList<int> queue;
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queue.Append( j );
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for ( int n = 0; n < queue.Num(); n++ ) {
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int t = queue[n];
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for ( int k = 0; k < tri->numIndexes; k += 3 ) {
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if ( trisVisited[k] ) {
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continue;
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}
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bool connected = indexes[t + 0] == indexes[k + 0] || indexes[t + 0] == indexes[k + 1] || indexes[t + 0] == indexes[k + 2] ||
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indexes[t + 1] == indexes[k + 0] || indexes[t + 1] == indexes[k + 1] || indexes[t + 1] == indexes[k + 2] ||
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indexes[t + 2] == indexes[k + 0] || indexes[t + 2] == indexes[k + 1] || indexes[t + 2] == indexes[k + 2];
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if ( connected ) {
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vertIslands[indexes[k + 0]] = islandNum;
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vertIslands[indexes[k + 1]] = islandNum;
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vertIslands[indexes[k + 2]] = islandNum;
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trisVisited[k] = true;
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queue.Append( k );
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}
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}
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}
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}
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// center the texture coordinates for each island for maximum 16-bit precision
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for ( int j = 1; j <= numIslands; j++ ) {
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float minS = idMath::INFINITY;
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float minT = idMath::INFINITY;
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float maxS = -idMath::INFINITY;
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float maxT = -idMath::INFINITY;
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for ( int k = 0; k < tri->numVerts; k++ ) {
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if ( vertIslands[k] == j ) {
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minS = Min( minS, verts[k * 8 + 3] );
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maxS = Max( maxS, verts[k * 8 + 3] );
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minT = Min( minT, verts[k * 8 + 4] );
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maxT = Max( maxT, verts[k * 8 + 4] );
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}
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}
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const float averageS = idMath::Ftoi( ( minS + maxS ) * 0.5f );
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const float averageT = idMath::Ftoi( ( minT + maxT ) * 0.5f );
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for ( int k = 0; k < tri->numVerts; k++ ) {
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if ( vertIslands[k] == j ) {
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verts[k * 8 + 3] -= averageS;
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verts[k * 8 + 4] -= averageT;
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}
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}
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}
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#endif
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R_AllocStaticTriSurfVerts( tri, tri->numVerts );
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for ( int j = 0; j < tri->numVerts; j++ ) {
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tri->verts[j].xyz[0] = verts[j * 8 + 0];
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tri->verts[j].xyz[1] = verts[j * 8 + 1];
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tri->verts[j].xyz[2] = verts[j * 8 + 2];
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tri->verts[j].SetTexCoord( verts[j * 8 + 3], verts[j * 8 + 4] );
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tri->verts[j].SetNormal( verts[j * 8 + 5], verts[j * 8 + 6], verts[j * 8 + 7] );
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}
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R_AllocStaticTriSurfIndexes( tri, tri->numIndexes );
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for ( int j = 0; j < tri->numIndexes; j++ ) {
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tri->indexes[j] = indexes[j];
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}
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src->ExpectTokenString( "}" );
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// add the completed surface to the model
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model->AddSurface( surf );
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}
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src->ExpectTokenString( "}" );
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model->FinishSurfaces();
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if ( fileOut != NULL && model->SupportsBinaryModel() && r_binaryLoadRenderModels.GetBool() ) {
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model->WriteBinaryModel( fileOut, &mapTimeStamp );
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}
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return model;
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}
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/*
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================
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idRenderWorldLocal::ReadBinaryShadowModel
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================
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*/
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idRenderModel *idRenderWorldLocal::ReadBinaryShadowModel( idFile *fileIn ) {
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idStrStatic< MAX_OSPATH > name;
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fileIn->ReadString( name );
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idRenderModel * model = renderModelManager->AllocModel();
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model->InitEmpty( name );
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if ( model->LoadBinaryModel( fileIn, mapTimeStamp ) ) {
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return model;
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}
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return NULL;
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}
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/*
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================
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idRenderWorldLocal::ParseShadowModel
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================
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*/
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idRenderModel *idRenderWorldLocal::ParseShadowModel( idLexer *src, idFile *fileOut ) {
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idToken token;
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src->ExpectTokenString( "{" );
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// parse the name
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src->ExpectAnyToken( &token );
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idRenderModel * model = renderModelManager->AllocModel();
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model->InitEmpty( token );
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if ( fileOut != NULL ) {
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// write out the type so the binary reader knows what to instantiate
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fileOut->WriteString( "shadowmodel" );
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fileOut->WriteString( token );
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}
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srfTriangles_t * tri = R_AllocStaticTriSurf();
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tri->numVerts = src->ParseInt();
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tri->numShadowIndexesNoCaps = src->ParseInt();
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tri->numShadowIndexesNoFrontCaps = src->ParseInt();
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tri->numIndexes = src->ParseInt();
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tri->shadowCapPlaneBits = src->ParseInt();
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assert( ( tri->numVerts & 1 ) == 0 );
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R_AllocStaticTriSurfPreLightShadowVerts( tri, ALIGN( tri->numVerts, 2 ) );
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tri->bounds.Clear();
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for ( int j = 0; j < tri->numVerts; j++ ) {
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float vec[8];
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src->Parse1DMatrix( 3, vec );
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tri->preLightShadowVertexes[j].xyzw[0] = vec[0];
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tri->preLightShadowVertexes[j].xyzw[1] = vec[1];
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tri->preLightShadowVertexes[j].xyzw[2] = vec[2];
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tri->preLightShadowVertexes[j].xyzw[3] = 1.0f; // no homogenous value
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tri->bounds.AddPoint( tri->preLightShadowVertexes[j].xyzw.ToVec3() );
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}
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// clear the last vertex if it wasn't stored
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if ( ( tri->numVerts & 1 ) != 0 ) {
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tri->preLightShadowVertexes[ALIGN( tri->numVerts, 2 ) - 1].xyzw.Zero();
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}
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// to be consistent set the number of vertices to half the number of shadow vertices
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tri->numVerts = ALIGN( tri->numVerts, 2 ) / 2;
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R_AllocStaticTriSurfIndexes( tri, tri->numIndexes );
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for ( int j = 0; j < tri->numIndexes; j++ ) {
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tri->indexes[j] = src->ParseInt();
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}
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// add the completed surface to the model
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modelSurface_t surf;
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surf.id = 0;
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surf.shader = tr.defaultMaterial;
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surf.geometry = tri;
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model->AddSurface( surf );
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src->ExpectTokenString( "}" );
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// NOTE: we do NOT do a model->FinishSurfaceces, because we don't need sil edges, planes, tangents, etc.
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if ( fileOut != NULL && model->SupportsBinaryModel() && r_binaryLoadRenderModels.GetBool() ) {
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model->WriteBinaryModel( fileOut, &mapTimeStamp );
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}
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return model;
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}
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/*
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================
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idRenderWorldLocal::SetupAreaRefs
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================
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*/
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void idRenderWorldLocal::SetupAreaRefs() {
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connectedAreaNum = 0;
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for ( int i = 0; i < numPortalAreas; i++ ) {
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portalAreas[i].areaNum = i;
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portalAreas[i].lightRefs.areaNext =
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portalAreas[i].lightRefs.areaPrev = &portalAreas[i].lightRefs;
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portalAreas[i].entityRefs.areaNext =
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portalAreas[i].entityRefs.areaPrev = &portalAreas[i].entityRefs;
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}
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}
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/*
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================
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idRenderWorldLocal::ParseInterAreaPortals
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================
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*/
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void idRenderWorldLocal::ParseInterAreaPortals( idLexer *src, idFile *fileOut ) {
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src->ExpectTokenString( "{" );
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numPortalAreas = src->ParseInt();
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if ( numPortalAreas < 0 ) {
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src->Error( "R_ParseInterAreaPortals: bad numPortalAreas" );
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return;
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}
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if ( fileOut != NULL ) {
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// write out the type so the binary reader knows what to instantiate
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fileOut->WriteString( "interAreaPortals" );
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}
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portalAreas = (portalArea_t *)R_ClearedStaticAlloc( numPortalAreas * sizeof( portalAreas[0] ) );
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areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( numPortalAreas * sizeof( idScreenRect ) );
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// set the doubly linked lists
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SetupAreaRefs();
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numInterAreaPortals = src->ParseInt();
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if ( numInterAreaPortals < 0 ) {
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src->Error( "R_ParseInterAreaPortals: bad numInterAreaPortals" );
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return;
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}
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if ( fileOut != NULL ) {
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fileOut->WriteBig( numPortalAreas );
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fileOut->WriteBig( numInterAreaPortals );
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}
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doublePortals = (doublePortal_t *)R_ClearedStaticAlloc( numInterAreaPortals *
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sizeof( doublePortals [0] ) );
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for ( int i = 0; i < numInterAreaPortals; i++ ) {
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int numPoints, a1, a2;
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idWinding *w;
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portal_t *p;
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numPoints = src->ParseInt();
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a1 = src->ParseInt();
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a2 = src->ParseInt();
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if ( fileOut != NULL ) {
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fileOut->WriteBig( numPoints );
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fileOut->WriteBig( a1 );
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fileOut->WriteBig( a2 );
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}
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w = new (TAG_RENDER_WINDING) idWinding( numPoints );
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w->SetNumPoints( numPoints );
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for ( int j = 0; j < numPoints; j++ ) {
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src->Parse1DMatrix( 3, (*w)[j].ToFloatPtr() );
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if ( fileOut != NULL ) {
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fileOut->WriteBig( (*w)[j].x );
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fileOut->WriteBig( (*w)[j].y );
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fileOut->WriteBig( (*w)[j].z );
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}
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// no texture coordinates
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(*w)[j][3] = 0;
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(*w)[j][4] = 0;
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}
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// add the portal to a1
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p = (portal_t *)R_ClearedStaticAlloc( sizeof( *p ) );
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p->intoArea = a2;
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p->doublePortal = &doublePortals[i];
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p->w = w;
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p->w->GetPlane( p->plane );
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p->next = portalAreas[a1].portals;
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portalAreas[a1].portals = p;
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doublePortals[i].portals[0] = p;
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// reverse it for a2
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p = (portal_t *)R_ClearedStaticAlloc( sizeof( *p ) );
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p->intoArea = a1;
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p->doublePortal = &doublePortals[i];
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p->w = w->Reverse();
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p->w->GetPlane( p->plane );
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p->next = portalAreas[a2].portals;
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portalAreas[a2].portals = p;
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doublePortals[i].portals[1] = p;
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}
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src->ExpectTokenString( "}" );
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}
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/*
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================
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idRenderWorldLocal::ParseInterAreaPortals
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================
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*/
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void idRenderWorldLocal::ReadBinaryAreaPortals( idFile *file ) {
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file->ReadBig( numPortalAreas );
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file->ReadBig( numInterAreaPortals );
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portalAreas = (portalArea_t *)R_ClearedStaticAlloc( numPortalAreas * sizeof( portalAreas[0] ) );
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areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( numPortalAreas * sizeof( idScreenRect ) );
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// set the doubly linked lists
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SetupAreaRefs();
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doublePortals = (doublePortal_t *)R_ClearedStaticAlloc( numInterAreaPortals * sizeof( doublePortals [0] ) );
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for ( int i = 0; i < numInterAreaPortals; i++ ) {
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int numPoints, a1, a2;
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idWinding *w;
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portal_t *p;
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file->ReadBig( numPoints );
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file->ReadBig( a1 );
|
|
file->ReadBig( a2 );
|
|
w = new (TAG_RENDER_WINDING) idWinding( numPoints );
|
|
w->SetNumPoints( numPoints );
|
|
for ( int j = 0; j < numPoints; j++ ) {
|
|
file->ReadBig( (*w)[ j ][ 0 ] );
|
|
file->ReadBig( (*w)[ j ][ 1 ] );
|
|
file->ReadBig( (*w)[ j ][ 2 ] );
|
|
// no texture coordinates
|
|
(*w)[ j ][ 3 ] = 0;
|
|
(*w)[ j ][ 4 ] = 0;
|
|
}
|
|
|
|
// add the portal to a1
|
|
p = (portal_t *)R_ClearedStaticAlloc( sizeof( *p ) );
|
|
p->intoArea = a2;
|
|
p->doublePortal = &doublePortals[i];
|
|
p->w = w;
|
|
p->w->GetPlane( p->plane );
|
|
|
|
p->next = portalAreas[a1].portals;
|
|
portalAreas[a1].portals = p;
|
|
|
|
doublePortals[i].portals[0] = p;
|
|
|
|
// reverse it for a2
|
|
p = (portal_t *)R_ClearedStaticAlloc( sizeof( *p ) );
|
|
p->intoArea = a1;
|
|
p->doublePortal = &doublePortals[i];
|
|
p->w = w->Reverse();
|
|
p->w->GetPlane( p->plane );
|
|
|
|
p->next = portalAreas[a2].portals;
|
|
portalAreas[a2].portals = p;
|
|
|
|
doublePortals[i].portals[1] = p;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idRenderWorldLocal::ParseNodes
|
|
================
|
|
*/
|
|
void idRenderWorldLocal::ParseNodes( idLexer *src, idFile *fileOut ) {
|
|
src->ExpectTokenString( "{" );
|
|
|
|
numAreaNodes = src->ParseInt();
|
|
if ( numAreaNodes < 0 ) {
|
|
src->Error( "R_ParseNodes: bad numAreaNodes" );
|
|
}
|
|
areaNodes = (areaNode_t *)R_ClearedStaticAlloc( numAreaNodes * sizeof( areaNodes[0] ) );
|
|
|
|
if ( fileOut != NULL ) {
|
|
// write out the type so the binary reader knows what to instantiate
|
|
fileOut->WriteString( "nodes" );
|
|
}
|
|
|
|
if ( fileOut != NULL ) {
|
|
fileOut->WriteBig( numAreaNodes );
|
|
}
|
|
|
|
for ( int i = 0; i < numAreaNodes; i++ ) {
|
|
areaNode_t *node;
|
|
|
|
node = &areaNodes[i];
|
|
|
|
src->Parse1DMatrix( 4, node->plane.ToFloatPtr() );
|
|
|
|
node->children[0] = src->ParseInt();
|
|
node->children[1] = src->ParseInt();
|
|
|
|
if ( fileOut != NULL ) {
|
|
fileOut->WriteBig( node->plane[ 0 ] );
|
|
fileOut->WriteBig( node->plane[ 1 ] );
|
|
fileOut->WriteBig( node->plane[ 2 ] );
|
|
fileOut->WriteBig( node->plane[ 3 ] );
|
|
fileOut->WriteBig( node->children[ 0 ] );
|
|
fileOut->WriteBig( node->children[ 1 ] );
|
|
}
|
|
|
|
}
|
|
|
|
src->ExpectTokenString( "}" );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idRenderWorldLocal::ReadBinaryNodes
|
|
================
|
|
*/
|
|
void idRenderWorldLocal::ReadBinaryNodes( idFile * file ) {
|
|
file->ReadBig( numAreaNodes );
|
|
areaNodes = (areaNode_t *)R_ClearedStaticAlloc( numAreaNodes * sizeof( areaNodes[0] ) );
|
|
for ( int i = 0; i < numAreaNodes; i++ ) {
|
|
areaNode_t * node = &areaNodes[ i ];
|
|
file->ReadBig( node->plane[ 0 ] );
|
|
file->ReadBig( node->plane[ 1 ] );
|
|
file->ReadBig( node->plane[ 2 ] );
|
|
file->ReadBig( node->plane[ 3 ] );
|
|
file->ReadBig( node->children[ 0 ] );
|
|
file->ReadBig( node->children[ 1 ] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idRenderWorldLocal::CommonChildrenArea_r
|
|
================
|
|
*/
|
|
int idRenderWorldLocal::CommonChildrenArea_r( areaNode_t *node ) {
|
|
int nums[2];
|
|
|
|
for ( int i = 0; i < 2; i++ ) {
|
|
if ( node->children[i] <= 0 ) {
|
|
nums[i] = -1 - node->children[i];
|
|
} else {
|
|
nums[i] = CommonChildrenArea_r( &areaNodes[ node->children[i] ] );
|
|
}
|
|
}
|
|
|
|
// solid nodes will match any area
|
|
if ( nums[0] == AREANUM_SOLID ) {
|
|
nums[0] = nums[1];
|
|
}
|
|
if ( nums[1] == AREANUM_SOLID ) {
|
|
nums[1] = nums[0];
|
|
}
|
|
|
|
int common;
|
|
if ( nums[0] == nums[1] ) {
|
|
common = nums[0];
|
|
} else {
|
|
common = CHILDREN_HAVE_MULTIPLE_AREAS;
|
|
}
|
|
|
|
node->commonChildrenArea = common;
|
|
|
|
return common;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idRenderWorldLocal::ClearWorld
|
|
|
|
Sets up for a single area world
|
|
=================
|
|
*/
|
|
void idRenderWorldLocal::ClearWorld() {
|
|
numPortalAreas = 1;
|
|
portalAreas = (portalArea_t *)R_ClearedStaticAlloc( sizeof( portalAreas[0] ) );
|
|
areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( sizeof( idScreenRect ) );
|
|
|
|
SetupAreaRefs();
|
|
|
|
// even though we only have a single area, create a node
|
|
// that has both children pointing at it so we don't need to
|
|
//
|
|
areaNodes = (areaNode_t *)R_ClearedStaticAlloc( sizeof( areaNodes[0] ) );
|
|
areaNodes[0].plane[3] = 1;
|
|
areaNodes[0].children[0] = -1;
|
|
areaNodes[0].children[1] = -1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idRenderWorldLocal::FreeDefs
|
|
|
|
dump all the interactions
|
|
=================
|
|
*/
|
|
void idRenderWorldLocal::FreeDefs() {
|
|
generateAllInteractionsCalled = false;
|
|
|
|
if ( interactionTable ) {
|
|
R_StaticFree( interactionTable );
|
|
interactionTable = NULL;
|
|
}
|
|
|
|
// free all lightDefs
|
|
for ( int i = 0; i < lightDefs.Num(); i++ ) {
|
|
idRenderLightLocal * light = lightDefs[i];
|
|
if ( light != NULL && light->world == this ) {
|
|
FreeLightDef( i );
|
|
lightDefs[i] = NULL;
|
|
}
|
|
}
|
|
|
|
// free all entityDefs
|
|
for ( int i = 0; i < entityDefs.Num(); i++ ) {
|
|
idRenderEntityLocal * mod = entityDefs[i];
|
|
if ( mod != NULL && mod->world == this ) {
|
|
FreeEntityDef( i );
|
|
entityDefs[i] = NULL;
|
|
}
|
|
}
|
|
|
|
// Reset decals and overlays
|
|
for ( int i = 0; i < decals.Num(); i++ ) {
|
|
decals[i].entityHandle = -1;
|
|
decals[i].lastStartTime = 0;
|
|
}
|
|
for ( int i = 0; i < overlays.Num(); i++ ) {
|
|
overlays[i].entityHandle = -1;
|
|
overlays[i].lastStartTime = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idRenderWorldLocal::InitFromMap
|
|
|
|
A NULL or empty name will make a world without a map model, which
|
|
is still useful for displaying a bare model
|
|
=================
|
|
*/
|
|
bool idRenderWorldLocal::InitFromMap( const char *name ) {
|
|
idLexer * src;
|
|
idToken token;
|
|
idRenderModel * lastModel;
|
|
|
|
// if this is an empty world, initialize manually
|
|
if ( !name || !name[0] ) {
|
|
FreeWorld();
|
|
mapName.Clear();
|
|
ClearWorld();
|
|
return true;
|
|
}
|
|
|
|
// load it
|
|
idStrStatic< MAX_OSPATH > filename = name;
|
|
filename.SetFileExtension( PROC_FILE_EXT );
|
|
|
|
// check for generated file
|
|
idStrStatic< MAX_OSPATH > generatedFileName = filename;
|
|
generatedFileName.Insert( "generated/", 0 );
|
|
generatedFileName.SetFileExtension( "bproc" );
|
|
|
|
// if we are reloading the same map, check the timestamp
|
|
// and try to skip all the work
|
|
ID_TIME_T currentTimeStamp = fileSystem->GetTimestamp( filename );
|
|
|
|
if ( name == mapName ) {
|
|
if ( fileSystem->InProductionMode() || ( currentTimeStamp != FILE_NOT_FOUND_TIMESTAMP && currentTimeStamp == mapTimeStamp ) ) {
|
|
common->Printf( "idRenderWorldLocal::InitFromMap: retaining existing map\n" );
|
|
FreeDefs();
|
|
TouchWorldModels();
|
|
AddWorldModelEntities();
|
|
ClearPortalStates();
|
|
return true;
|
|
}
|
|
common->Printf( "idRenderWorldLocal::InitFromMap: timestamp has changed, reloading.\n" );
|
|
}
|
|
|
|
FreeWorld();
|
|
|
|
// see if we have a generated version of this
|
|
static const byte BPROC_VERSION = 1;
|
|
static const unsigned int BPROC_MAGIC = ( 'P' << 24 ) | ( 'R' << 16 ) | ( 'O' << 8 ) | BPROC_VERSION;
|
|
bool loaded = false;
|
|
idFileLocal file( fileSystem->OpenFileReadMemory( generatedFileName ) );
|
|
if ( file != NULL ) {
|
|
int numEntries = 0;
|
|
int magic = 0;
|
|
file->ReadBig( magic );
|
|
if ( magic == BPROC_MAGIC ) {
|
|
file->ReadBig( numEntries );
|
|
file->ReadString( mapName );
|
|
file->ReadBig( mapTimeStamp );
|
|
loaded = true;
|
|
for ( int i = 0; i < numEntries; i++ ) {
|
|
idStrStatic< MAX_OSPATH > type;
|
|
file->ReadString( type );
|
|
type.ToLower();
|
|
if ( type == "model" ) {
|
|
idRenderModel * lastModel = ReadBinaryModel( file );
|
|
if ( lastModel == NULL ) {
|
|
loaded = false;
|
|
break;
|
|
}
|
|
renderModelManager->AddModel( lastModel );
|
|
localModels.Append( lastModel );
|
|
} else if ( type == "shadowmodel" ) {
|
|
idRenderModel * lastModel = ReadBinaryModel( file );
|
|
if ( lastModel == NULL ) {
|
|
loaded = false;
|
|
break;
|
|
}
|
|
renderModelManager->AddModel( lastModel );
|
|
localModels.Append( lastModel );
|
|
} else if ( type == "interareaportals" ) {
|
|
ReadBinaryAreaPortals( file );
|
|
} else if ( type == "nodes" ) {
|
|
ReadBinaryNodes( file );
|
|
} else {
|
|
idLib::Error( "Binary proc file failed, unexpected type %s\n", type.c_str() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !loaded ) {
|
|
|
|
src = new (TAG_RENDER) idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE );
|
|
if ( !src->IsLoaded() ) {
|
|
common->Printf( "idRenderWorldLocal::InitFromMap: %s not found\n", filename.c_str() );
|
|
ClearWorld();
|
|
return false;
|
|
}
|
|
|
|
|
|
mapName = name;
|
|
mapTimeStamp = currentTimeStamp;
|
|
|
|
// if we are writing a demo, archive the load command
|
|
if ( common->WriteDemo() ) {
|
|
WriteLoadMap();
|
|
}
|
|
|
|
if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) {
|
|
common->Printf( "idRenderWorldLocal::InitFromMap: bad id '%s' instead of '%s'\n", token.c_str(), PROC_FILE_ID );
|
|
delete src;
|
|
return false;
|
|
}
|
|
|
|
int numEntries = 0;
|
|
idFileLocal outputFile( fileSystem->OpenFileWrite( generatedFileName, "fs_basepath" ) );
|
|
if ( outputFile != NULL ) {
|
|
int magic = BPROC_MAGIC;
|
|
outputFile->WriteBig( magic );
|
|
outputFile->WriteBig( numEntries );
|
|
outputFile->WriteString( mapName );
|
|
outputFile->WriteBig( mapTimeStamp );
|
|
}
|
|
|
|
// parse the file
|
|
while ( 1 ) {
|
|
if ( !src->ReadToken( &token ) ) {
|
|
break;
|
|
}
|
|
|
|
common->UpdateLevelLoadPacifier();
|
|
|
|
|
|
if ( token == "model" ) {
|
|
lastModel = ParseModel( src, name, currentTimeStamp, outputFile );
|
|
|
|
// add it to the model manager list
|
|
renderModelManager->AddModel( lastModel );
|
|
|
|
// save it in the list to free when clearing this map
|
|
localModels.Append( lastModel );
|
|
|
|
numEntries++;
|
|
|
|
continue;
|
|
}
|
|
|
|
if ( token == "shadowModel" ) {
|
|
lastModel = ParseShadowModel( src, outputFile );
|
|
|
|
// add it to the model manager list
|
|
renderModelManager->AddModel( lastModel );
|
|
|
|
// save it in the list to free when clearing this map
|
|
localModels.Append( lastModel );
|
|
|
|
numEntries++;
|
|
continue;
|
|
}
|
|
|
|
if ( token == "interAreaPortals" ) {
|
|
ParseInterAreaPortals( src, outputFile );
|
|
|
|
numEntries++;
|
|
continue;
|
|
}
|
|
|
|
if ( token == "nodes" ) {
|
|
ParseNodes( src, outputFile );
|
|
|
|
numEntries++;
|
|
continue;
|
|
}
|
|
|
|
src->Error( "idRenderWorldLocal::InitFromMap: bad token \"%s\"", token.c_str() );
|
|
}
|
|
|
|
delete src;
|
|
|
|
if ( outputFile != NULL ) {
|
|
outputFile->Seek( 0, FS_SEEK_SET );
|
|
int magic = BPROC_MAGIC;
|
|
outputFile->WriteBig( magic );
|
|
outputFile->WriteBig( numEntries );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if it was a trivial map without any areas, create a single area
|
|
if ( !numPortalAreas ) {
|
|
ClearWorld();
|
|
}
|
|
|
|
// find the points where we can early-our of reference pushing into the BSP tree
|
|
CommonChildrenArea_r( &areaNodes[0] );
|
|
|
|
AddWorldModelEntities();
|
|
ClearPortalStates();
|
|
|
|
// done!
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idRenderWorldLocal::ClearPortalStates
|
|
=====================
|
|
*/
|
|
void idRenderWorldLocal::ClearPortalStates() {
|
|
// all portals start off open
|
|
for ( int i = 0; i < numInterAreaPortals; i++ ) {
|
|
doublePortals[i].blockingBits = PS_BLOCK_NONE;
|
|
}
|
|
|
|
// flood fill all area connections
|
|
for ( int i = 0; i < numPortalAreas; i++ ) {
|
|
for ( int j = 0; j < NUM_PORTAL_ATTRIBUTES; j++ ) {
|
|
connectedAreaNum++;
|
|
FloodConnectedAreas( &portalAreas[i], j );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idRenderWorldLocal::AddWorldModelEntities
|
|
=====================
|
|
*/
|
|
void idRenderWorldLocal::AddWorldModelEntities() {
|
|
// add the world model for each portal area
|
|
// we can't just call AddEntityDef, because that would place the references
|
|
// based on the bounding box, rather than explicitly into the correct area
|
|
for ( int i = 0; i < numPortalAreas; i++ ) {
|
|
common->UpdateLevelLoadPacifier();
|
|
|
|
|
|
idRenderEntityLocal * def = new (TAG_RENDER_ENTITY) idRenderEntityLocal;
|
|
|
|
// try and reuse a free spot
|
|
int index = entityDefs.FindNull();
|
|
if ( index == -1 ) {
|
|
index = entityDefs.Append(def);
|
|
} else {
|
|
entityDefs[index] = def;
|
|
}
|
|
|
|
def->index = index;
|
|
def->world = this;
|
|
|
|
def->parms.hModel = renderModelManager->FindModel( va("_area%i", i ) );
|
|
if ( def->parms.hModel->IsDefaultModel() || !def->parms.hModel->IsStaticWorldModel() ) {
|
|
common->Error( "idRenderWorldLocal::InitFromMap: bad area model lookup" );
|
|
}
|
|
|
|
idRenderModel *hModel = def->parms.hModel;
|
|
|
|
for ( int j = 0; j < hModel->NumSurfaces(); j++ ) {
|
|
const modelSurface_t *surf = hModel->Surface( j );
|
|
|
|
if ( surf->shader->GetName() == idStr( "textures/smf/portal_sky" ) ) {
|
|
def->needsPortalSky = true;
|
|
}
|
|
}
|
|
|
|
// the local and global reference bounds are the same for area models
|
|
def->localReferenceBounds = def->parms.hModel->Bounds();
|
|
def->globalReferenceBounds = def->parms.hModel->Bounds();
|
|
|
|
def->parms.axis[0][0] = 1.0f;
|
|
def->parms.axis[1][1] = 1.0f;
|
|
def->parms.axis[2][2] = 1.0f;
|
|
|
|
// in case an explicit shader is used on the world, we don't
|
|
// want it to have a 0 alpha or color
|
|
def->parms.shaderParms[0] = 1.0f;
|
|
def->parms.shaderParms[1] = 1.0f;
|
|
def->parms.shaderParms[2] = 1.0f;
|
|
def->parms.shaderParms[3] = 1.0f;
|
|
|
|
R_DeriveEntityData( def );
|
|
|
|
AddEntityRefToArea( def, &portalAreas[i] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CheckAreaForPortalSky
|
|
=====================
|
|
*/
|
|
bool idRenderWorldLocal::CheckAreaForPortalSky( int areaNum ) {
|
|
assert( areaNum >= 0 && areaNum < numPortalAreas );
|
|
|
|
for ( areaReference_t * ref = portalAreas[areaNum].entityRefs.areaNext; ref->entity; ref = ref->areaNext ) {
|
|
assert( ref->area == &portalAreas[areaNum] );
|
|
|
|
if ( ref->entity && ref->entity->needsPortalSky ) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
ResetLocalRenderModels
|
|
=====================
|
|
*/
|
|
void idRenderWorldLocal::ResetLocalRenderModels() {
|
|
localModels.Clear(); // Clear out the list when switching between expansion packs, so InitFromMap doesn't try to delete the list whose content has already been deleted by the model manager being re-started
|
|
} |