mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __BINARYIMAGE_H__
|
|
#define __BINARYIMAGE_H__
|
|
|
|
#include "BinaryImageData.h"
|
|
|
|
/*
|
|
================================================
|
|
idBinaryImage is used by the idImage class for constructing mipmapped
|
|
textures and for loading and saving generated files by idImage.
|
|
Also used in a memory-mapped form for imageCPU for offline megatexture
|
|
generation.
|
|
================================================
|
|
*/
|
|
class idBinaryImage {
|
|
public:
|
|
idBinaryImage( const char * name ) : imgName( name ) { }
|
|
|
|
const char * GetName() const { return imgName.c_str(); }
|
|
void SetName( const char *_name ) { imgName = _name; }
|
|
|
|
void Load2DFromMemory( int width, int height, const byte * pic_const, int numLevels, textureFormat_t & textureFormat, textureColor_t & colorFormat, bool gammaMips );
|
|
void LoadCubeFromMemory( int width, const byte * pics[6], int numLevels, textureFormat_t & textureFormat, bool gammaMips );
|
|
|
|
ID_TIME_T LoadFromGeneratedFile( ID_TIME_T sourceFileTime );
|
|
ID_TIME_T WriteGeneratedFile( ID_TIME_T sourceFileTime );
|
|
|
|
const bimageFile_t & GetFileHeader() { return fileData; }
|
|
|
|
int NumImages() { return images.Num(); }
|
|
const bimageImage_t & GetImageHeader( int i ) const { return images[i]; }
|
|
const byte * GetImageData( int i ) const { return images[i].data; }
|
|
static void GetGeneratedFileName( idStr & gfn, const char *imageName );
|
|
private:
|
|
idStr imgName; // game path, including extension (except for cube maps), may be an image program
|
|
bimageFile_t fileData;
|
|
|
|
class idBinaryImageData : public bimageImage_t {
|
|
public:
|
|
byte * data;
|
|
|
|
idBinaryImageData() : data( NULL ) { }
|
|
~idBinaryImageData() { Free(); }
|
|
idBinaryImageData & operator=( idBinaryImageData & other ) {
|
|
if ( this == &other ) {
|
|
return *this;
|
|
}
|
|
|
|
Alloc( other.dataSize );
|
|
memcpy( data, other.data, other.dataSize );
|
|
return *this;
|
|
}
|
|
void Free() {
|
|
if ( data != NULL ) {
|
|
Mem_Free( data );
|
|
data = NULL;
|
|
dataSize = 0;
|
|
}
|
|
}
|
|
void Alloc( int size ) {
|
|
Free();
|
|
dataSize = size;
|
|
data = (byte *)Mem_Alloc( size, TAG_CRAP );
|
|
}
|
|
};
|
|
|
|
idList< idBinaryImageData, TAG_IDLIB_LIST_IMAGE > images;
|
|
|
|
private:
|
|
void MakeGeneratedFileName( idStr & gfn );
|
|
bool LoadFromGeneratedFile( idFile * f, ID_TIME_T sourceFileTime );
|
|
};
|
|
|
|
#endif // __BINARYIMAGE_H__
|