mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../precompiled.h"
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/*
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================================================================================================
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Contains the AssertMacro implementation.
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================================================================================================
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*/
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idCVar com_assertOutOfDebugger( "com_assertOutOfDebugger", "0", CVAR_BOOL, "by default, do not assert while not running under the debugger" );
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struct skippedAssertion_t {
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skippedAssertion_t() :
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file( NULL ),
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line( -1 ) {
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}
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const char * file;
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int line;
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};
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static idStaticList< skippedAssertion_t,20 > skippedAssertions;
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/*
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========================
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AssertFailed
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========================
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*/
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bool AssertFailed( const char * file, int line, const char * expression ) {
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// Set this to true to skip ALL assertions, including ones YOU CAUSE!
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static volatile bool skipAllAssertions = false;
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if ( skipAllAssertions ) {
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return false;
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}
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// Set this to true to skip ONLY this assertion
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static volatile bool skipThisAssertion = false;
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skipThisAssertion = false;
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for ( int i = 0; i < skippedAssertions.Num(); i++ ) {
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if ( skippedAssertions[i].file == file && skippedAssertions[i].line == line ) {
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skipThisAssertion = true;
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// Set breakpoint here to re-enable
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if ( !skipThisAssertion ) {
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skippedAssertions.RemoveIndexFast( i );
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}
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return false;
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}
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}
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idLib::Warning( "ASSERTION FAILED! %s(%d): '%s'", file, line, expression );
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if ( IsDebuggerPresent() || com_assertOutOfDebugger.GetBool() ) {
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__debugbreak();
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}
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if ( skipThisAssertion ) {
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skippedAssertion_t * skipped = skippedAssertions.Alloc();
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skipped->file = file;
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skipped->line = line;
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}
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return true;
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}
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