mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 13:01:27 +00:00
1297 lines
No EOL
37 KiB
C++
1297 lines
No EOL
37 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "ParallelJobList.h"
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/*
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================================================================================================
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Job and Job-List names
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================================================================================================
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*/
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const char * jobNames[] = {
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ASSERT_ENUM_STRING( JOBLIST_RENDERER_FRONTEND, 0 ),
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ASSERT_ENUM_STRING( JOBLIST_RENDERER_BACKEND, 1 ),
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ASSERT_ENUM_STRING( JOBLIST_UTILITY, 9 ),
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};
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static const int MAX_REGISTERED_JOBS = 128;
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struct registeredJob {
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jobRun_t function;
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const char * name;
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} registeredJobs[MAX_REGISTERED_JOBS];
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static int numRegisteredJobs;
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const char * GetJobListName( jobListId_t id ) {
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return jobNames[id];
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}
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/*
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========================
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IsRegisteredJob
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========================
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*/
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static bool IsRegisteredJob( jobRun_t function ) {
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for ( int i = 0; i < numRegisteredJobs; i++ ) {
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if ( registeredJobs[i].function == function ) {
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return true;
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}
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}
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return false;
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}
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/*
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========================
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RegisterJob
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========================
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*/
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void RegisterJob( jobRun_t function, const char * name ) {
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if ( IsRegisteredJob( function ) ) {
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return;
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}
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registeredJobs[numRegisteredJobs].function = function;
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registeredJobs[numRegisteredJobs].name = name;
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numRegisteredJobs++;
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}
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/*
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========================
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GetJobName
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========================
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*/
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const char * GetJobName( jobRun_t function ) {
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for ( int i = 0; i < numRegisteredJobs; i++ ) {
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if ( registeredJobs[i].function == function ) {
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return registeredJobs[i].name;
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}
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}
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return "unknown";
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}
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/*
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========================
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idParallelJobRegistration::idParallelJobRegistration
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========================
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*/
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idParallelJobRegistration::idParallelJobRegistration( jobRun_t function, const char * name ) {
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RegisterJob( function, name );
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}
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int globalSpuLocalStoreActive;
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void * globalSpuLocalStoreStart;
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void * globalSpuLocalStoreEnd;
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idSysMutex globalSpuLocalStoreMutex;
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/*
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================================================================================================
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PS3
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================================================================================================
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*/
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/*
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================================================================================================
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idParallelJobList_Threads
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================================================================================================
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*/
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static idCVar jobs_longJobMicroSec( "jobs_longJobMicroSec", "10000", CVAR_INTEGER, "print a warning for jobs that take more than this number of microseconds" );
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const static int MAX_THREADS = 32;
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struct threadJobListState_t {
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threadJobListState_t() :
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jobList( NULL ),
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version( 0xFFFFFFFF ),
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signalIndex( 0 ),
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lastJobIndex( 0 ),
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nextJobIndex( -1 ) {}
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threadJobListState_t( int _version ) :
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jobList( NULL ),
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version( _version ),
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signalIndex( 0 ),
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lastJobIndex( 0 ),
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nextJobIndex( -1 ) {}
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idParallelJobList_Threads * jobList;
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int version;
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int signalIndex;
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int lastJobIndex;
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int nextJobIndex;
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};
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struct threadStats_t {
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unsigned int numExecutedJobs;
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unsigned int numExecutedSyncs;
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uint64 submitTime;
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uint64 startTime;
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uint64 endTime;
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uint64 waitTime;
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uint64 threadExecTime[MAX_THREADS];
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uint64 threadTotalTime[MAX_THREADS];
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};
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class idParallelJobList_Threads {
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public:
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idParallelJobList_Threads( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs );
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~idParallelJobList_Threads();
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//------------------------
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// These are called from the one thread that manages this list.
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//------------------------
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ID_INLINE void AddJob( jobRun_t function, void * data );
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ID_INLINE void InsertSyncPoint( jobSyncType_t syncType );
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void Submit( idParallelJobList_Threads * waitForJobList_, int parallelism );
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void Wait();
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bool TryWait();
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bool IsSubmitted() const;
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unsigned int GetNumExecutedJobs() const { return threadStats.numExecutedJobs; }
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unsigned int GetNumSyncs() const { return threadStats.numExecutedSyncs; }
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uint64 GetSubmitTimeMicroSec() const { return threadStats.submitTime; }
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uint64 GetStartTimeMicroSec() const { return threadStats.startTime; }
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uint64 GetFinishTimeMicroSec() const { return threadStats.endTime; }
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uint64 GetWaitTimeMicroSec() const { return threadStats.waitTime; }
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uint64 GetTotalProcessingTimeMicroSec() const;
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uint64 GetTotalWastedTimeMicroSec() const;
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uint64 GetUnitProcessingTimeMicroSec( int unit ) const;
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uint64 GetUnitWastedTimeMicroSec( int unit ) const;
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jobListId_t GetId() const { return listId; }
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jobListPriority_t GetPriority() const { return listPriority; }
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int GetVersion() { return version.GetValue(); }
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bool WaitForOtherJobList();
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//------------------------
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// This is thread safe and called from the job threads.
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//------------------------
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enum runResult_t {
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RUN_OK = 0,
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RUN_PROGRESS = BIT( 0 ),
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RUN_DONE = BIT( 1 ),
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RUN_STALLED = BIT( 2 )
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};
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int RunJobs( unsigned int threadNum, threadJobListState_t & state, bool singleJob );
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private:
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static const int NUM_DONE_GUARDS = 4; // cycle through 4 guards so we can cyclicly chain job lists
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bool threaded;
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bool done;
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bool hasSignal;
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jobListId_t listId;
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jobListPriority_t listPriority;
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unsigned int maxJobs;
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unsigned int maxSyncs;
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unsigned int numSyncs;
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int lastSignalJob;
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idSysInterlockedInteger * waitForGuard;
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idSysInterlockedInteger doneGuards[NUM_DONE_GUARDS];
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int currentDoneGuard;
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idSysInterlockedInteger version;
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struct job_t {
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jobRun_t function;
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void * data;
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int executed;
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};
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idList< job_t, TAG_JOBLIST > jobList;
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idList< idSysInterlockedInteger, TAG_JOBLIST > signalJobCount;
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idSysInterlockedInteger currentJob;
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idSysInterlockedInteger fetchLock;
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idSysInterlockedInteger numThreadsExecuting;
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threadStats_t deferredThreadStats;
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threadStats_t threadStats;
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int RunJobsInternal( unsigned int threadNum, threadJobListState_t & state, bool singleJob );
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static void Nop( void * data ) {}
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static int JOB_SIGNAL;
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static int JOB_SYNCHRONIZE;
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static int JOB_LIST_DONE;
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};
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int idParallelJobList_Threads::JOB_SIGNAL;
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int idParallelJobList_Threads::JOB_SYNCHRONIZE;
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int idParallelJobList_Threads::JOB_LIST_DONE;
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/*
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========================
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idParallelJobList_Threads::idParallelJobList_Threads
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========================
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*/
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idParallelJobList_Threads::idParallelJobList_Threads( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs ) :
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threaded( true ),
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done( true ),
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hasSignal( false ),
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listId( id ),
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listPriority( priority ),
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numSyncs( 0 ),
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lastSignalJob( 0 ),
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waitForGuard( NULL ),
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currentDoneGuard( 0 ),
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jobList() {
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assert( listPriority != JOBLIST_PRIORITY_NONE );
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this->maxJobs = maxJobs;
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this->maxSyncs = maxSyncs;
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jobList.AssureSize( maxJobs + maxSyncs * 2 + 1 ); // syncs go in as dummy jobs and one more to update the doneCount
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jobList.SetNum( 0 );
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signalJobCount.AssureSize( maxSyncs + 1 ); // need one extra for submit
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signalJobCount.SetNum( 0 );
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memset( &deferredThreadStats, 0, sizeof( threadStats_t ) );
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memset( &threadStats, 0, sizeof( threadStats_t ) );
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}
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/*
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========================
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idParallelJobList_Threads::~idParallelJobList_Threads
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========================
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*/
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idParallelJobList_Threads::~idParallelJobList_Threads() {
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Wait();
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}
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/*
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========================
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idParallelJobList_Threads::AddJob
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========================
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*/
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ID_INLINE void idParallelJobList_Threads::AddJob( jobRun_t function, void * data ) {
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assert( done );
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#if defined( _DEBUG )
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// make sure there isn't already a job with the same function and data in the list
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if ( jobList.Num() < 1000 ) { // don't do this N^2 slow check on big lists
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for ( int i = 0; i < jobList.Num(); i++ ) {
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assert( jobList[i].function != function || jobList[i].data != data );
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}
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}
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#endif
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if ( 1 ) { // JDC: this never worked in tech5! !jobList.IsFull() ) {
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job_t & job = jobList.Alloc();
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job.function = function;
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job.data = data;
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job.executed = 0;
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} else {
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// debug output to show us what is overflowing
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int currentJobCount[MAX_REGISTERED_JOBS] = {};
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for ( int i = 0; i < jobList.Num(); ++i ) {
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const char * jobName = GetJobName( jobList[ i ].function );
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for ( int j = 0; j < numRegisteredJobs; ++j ) {
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if ( jobName == registeredJobs[ j ].name ) {
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currentJobCount[ j ]++;
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break;
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}
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}
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}
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// print the quantity of each job type
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for ( int i = 0; i < numRegisteredJobs; ++i ) {
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if ( currentJobCount[ i ] > 0 ) {
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idLib::Printf( "Job: %s, # %d", registeredJobs[ i ].name, currentJobCount[ i ] );
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}
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}
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idLib::Error( "Can't add job '%s', too many jobs %d", GetJobName( function ), jobList.Num() );
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}
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}
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/*
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========================
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idParallelJobList_Threads::InsertSyncPoint
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========================
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*/
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ID_INLINE void idParallelJobList_Threads::InsertSyncPoint( jobSyncType_t syncType ) {
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assert( done );
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switch( syncType ) {
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case SYNC_SIGNAL: {
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assert( !hasSignal );
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if ( jobList.Num() ) {
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assert( !hasSignal );
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signalJobCount.Alloc();
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signalJobCount[signalJobCount.Num() - 1].SetValue( jobList.Num() - lastSignalJob );
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lastSignalJob = jobList.Num();
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job_t & job = jobList.Alloc();
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job.function = Nop;
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job.data = & JOB_SIGNAL;
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hasSignal = true;
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}
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break;
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}
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case SYNC_SYNCHRONIZE: {
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if ( hasSignal ) {
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job_t & job = jobList.Alloc();
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job.function = Nop;
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job.data = & JOB_SYNCHRONIZE;
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hasSignal = false;
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numSyncs++;
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}
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break;
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}
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}
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}
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/*
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========================
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idParallelJobList_Threads::Submit
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========================
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*/
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void idParallelJobList_Threads::Submit( idParallelJobList_Threads * waitForJobList, int parallelism ) {
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assert( done );
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assert( numSyncs <= maxSyncs );
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assert( (unsigned int) jobList.Num() <= maxJobs + numSyncs * 2 );
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assert( fetchLock.GetValue() == 0 );
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done = false;
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currentJob.SetValue( 0 );
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memset( &deferredThreadStats, 0, sizeof( deferredThreadStats ) );
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deferredThreadStats.numExecutedJobs = jobList.Num() - numSyncs * 2;
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deferredThreadStats.numExecutedSyncs = numSyncs;
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deferredThreadStats.submitTime = Sys_Microseconds();
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deferredThreadStats.startTime = 0;
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deferredThreadStats.endTime = 0;
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deferredThreadStats.waitTime = 0;
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if ( jobList.Num() == 0 ) {
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return;
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}
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if ( waitForJobList != NULL ) {
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waitForGuard = & waitForJobList->doneGuards[waitForJobList->currentDoneGuard];
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} else {
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waitForGuard = NULL;
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}
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currentDoneGuard = ( currentDoneGuard + 1 ) & ( NUM_DONE_GUARDS - 1 );
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doneGuards[currentDoneGuard].SetValue( 1 );
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signalJobCount.Alloc();
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signalJobCount[signalJobCount.Num() - 1].SetValue( jobList.Num() - lastSignalJob );
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job_t & job = jobList.Alloc();
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job.function = Nop;
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job.data = & JOB_LIST_DONE;
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if ( threaded ) {
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// hand over to the manager
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void SubmitJobList( idParallelJobList_Threads * jobList, int parallelism );
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SubmitJobList( this, parallelism );
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} else {
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// run all the jobs right here
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threadJobListState_t state( GetVersion() );
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RunJobs( 0, state, false );
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}
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}
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/*
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========================
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idParallelJobList_Threads::Wait
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========================
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*/
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void idParallelJobList_Threads::Wait() {
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if ( jobList.Num() > 0 ) {
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// don't lock up but return if the job list was never properly submitted
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if ( !verify( !done && signalJobCount.Num() > 0 ) ) {
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return;
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}
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bool waited = false;
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uint64 waitStart = Sys_Microseconds();
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while ( signalJobCount[signalJobCount.Num() - 1].GetValue() > 0 ) {
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Sys_Yield();
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waited = true;
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}
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version.Increment();
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while ( numThreadsExecuting.GetValue() > 0 ) {
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Sys_Yield();
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waited = true;
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}
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jobList.SetNum( 0 );
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signalJobCount.SetNum( 0 );
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numSyncs = 0;
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lastSignalJob = 0;
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uint64 waitEnd = Sys_Microseconds();
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deferredThreadStats.waitTime = waited ? ( waitEnd - waitStart ) : 0;
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}
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memcpy( & threadStats, & deferredThreadStats, sizeof( threadStats ) );
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done = true;
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}
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|
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/*
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========================
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idParallelJobList_Threads::TryWait
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========================
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*/
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bool idParallelJobList_Threads::TryWait() {
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if ( jobList.Num() == 0 || signalJobCount[signalJobCount.Num() - 1].GetValue() <= 0 ) {
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Wait();
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return true;
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}
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return false;
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}
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|
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/*
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========================
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idParallelJobList_Threads::IsSubmitted
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========================
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*/
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bool idParallelJobList_Threads::IsSubmitted() const {
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return !done;
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}
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|
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/*
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========================
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idParallelJobList_Threads::GetTotalProcessingTimeMicroSec
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========================
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*/
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uint64 idParallelJobList_Threads::GetTotalProcessingTimeMicroSec() const {
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uint64 total = 0;
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for ( int unit = 0; unit < MAX_THREADS; unit++ ) {
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total += threadStats.threadExecTime[unit];
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}
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return total;
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}
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|
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/*
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========================
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idParallelJobList_Threads::GetTotalWastedTimeMicroSec
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|
========================
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|
*/
|
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uint64 idParallelJobList_Threads::GetTotalWastedTimeMicroSec() const {
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uint64 total = 0;
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for ( int unit = 0; unit < MAX_THREADS; unit++ ) {
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total += threadStats.threadTotalTime[unit] - threadStats.threadExecTime[unit];
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}
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return total;
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}
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|
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/*
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========================
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idParallelJobList_Threads::GetUnitProcessingTimeMicroSec
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========================
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*/
|
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uint64 idParallelJobList_Threads::GetUnitProcessingTimeMicroSec( int unit ) const {
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if ( unit < 0 || unit >= MAX_THREADS ) {
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return 0;
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}
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return threadStats.threadExecTime[unit];
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}
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|
|
/*
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|
========================
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idParallelJobList_Threads::GetUnitWastedTimeMicroSec
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|
========================
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|
*/
|
|
uint64 idParallelJobList_Threads::GetUnitWastedTimeMicroSec( int unit ) const {
|
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if ( unit < 0 || unit >= MAX_THREADS ) {
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return 0;
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}
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return threadStats.threadTotalTime[unit] - threadStats.threadExecTime[unit];
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}
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|
|
#ifndef _DEBUG
|
|
volatile float longJobTime;
|
|
volatile jobRun_t longJobFunc;
|
|
volatile void * longJobData;
|
|
#endif
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|
|
|
/*
|
|
========================
|
|
idParallelJobList_Threads::RunJobsInternal
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|
========================
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|
*/
|
|
int idParallelJobList_Threads::RunJobsInternal( unsigned int threadNum, threadJobListState_t & state, bool singleJob ) {
|
|
if ( state.version != version.GetValue() ) {
|
|
// trying to run an old version of this list that is already done
|
|
return RUN_DONE;
|
|
}
|
|
|
|
assert( threadNum < MAX_THREADS );
|
|
|
|
if ( deferredThreadStats.startTime == 0 ) {
|
|
deferredThreadStats.startTime = Sys_Microseconds(); // first time any thread is running jobs from this list
|
|
}
|
|
|
|
int result = RUN_OK;
|
|
|
|
do {
|
|
|
|
// run through all signals and syncs before the last job that has been or is being executed
|
|
// this loop is really an optimization to minimize the time spent in the fetchLock section below
|
|
for ( ; state.lastJobIndex < (int) currentJob.GetValue() && state.lastJobIndex < jobList.Num(); state.lastJobIndex++ ) {
|
|
if ( jobList[state.lastJobIndex].data == & JOB_SIGNAL ) {
|
|
state.signalIndex++;
|
|
assert( state.signalIndex < signalJobCount.Num() );
|
|
} else if ( jobList[state.lastJobIndex].data == & JOB_SYNCHRONIZE ) {
|
|
assert( state.signalIndex > 0 );
|
|
if ( signalJobCount[state.signalIndex - 1].GetValue() > 0 ) {
|
|
// stalled on a synchronization point
|
|
return ( result | RUN_STALLED );
|
|
}
|
|
} else if ( jobList[state.lastJobIndex].data == & JOB_LIST_DONE ) {
|
|
if ( signalJobCount[signalJobCount.Num() - 1].GetValue() > 0 ) {
|
|
// stalled on a synchronization point
|
|
return ( result | RUN_STALLED );
|
|
}
|
|
}
|
|
}
|
|
|
|
// try to lock to fetch a new job
|
|
if ( fetchLock.Increment() == 1 ) {
|
|
|
|
// grab a new job
|
|
state.nextJobIndex = currentJob.Increment() - 1;
|
|
|
|
// run through any remaining signals and syncs (this should rarely iterate more than once)
|
|
for ( ; state.lastJobIndex <= state.nextJobIndex && state.lastJobIndex < jobList.Num(); state.lastJobIndex++ ) {
|
|
if ( jobList[state.lastJobIndex].data == & JOB_SIGNAL ) {
|
|
state.signalIndex++;
|
|
assert( state.signalIndex < signalJobCount.Num() );
|
|
} else if ( jobList[state.lastJobIndex].data == & JOB_SYNCHRONIZE ) {
|
|
assert( state.signalIndex > 0 );
|
|
if ( signalJobCount[state.signalIndex - 1].GetValue() > 0 ) {
|
|
// return this job to the list
|
|
currentJob.Decrement();
|
|
// release the fetch lock
|
|
fetchLock.Decrement();
|
|
// stalled on a synchronization point
|
|
return ( result | RUN_STALLED );
|
|
}
|
|
} else if ( jobList[state.lastJobIndex].data == & JOB_LIST_DONE ) {
|
|
if ( signalJobCount[signalJobCount.Num() - 1].GetValue() > 0 ) {
|
|
// return this job to the list
|
|
currentJob.Decrement();
|
|
// release the fetch lock
|
|
fetchLock.Decrement();
|
|
// stalled on a synchronization point
|
|
return ( result | RUN_STALLED );
|
|
}
|
|
// decrement the done count
|
|
doneGuards[currentDoneGuard].Decrement();
|
|
}
|
|
}
|
|
// release the fetch lock
|
|
fetchLock.Decrement();
|
|
} else {
|
|
// release the fetch lock
|
|
fetchLock.Decrement();
|
|
// another thread is fetching right now so consider stalled
|
|
return ( result | RUN_STALLED );
|
|
}
|
|
|
|
// if at the end of the job list we're done
|
|
if ( state.nextJobIndex >= jobList.Num() ) {
|
|
return ( result | RUN_DONE );
|
|
}
|
|
|
|
// execute the next job
|
|
{
|
|
uint64 jobStart = Sys_Microseconds();
|
|
|
|
jobList[state.nextJobIndex].function( jobList[state.nextJobIndex].data );
|
|
jobList[state.nextJobIndex].executed = 1;
|
|
|
|
uint64 jobEnd = Sys_Microseconds();
|
|
deferredThreadStats.threadExecTime[threadNum] += jobEnd - jobStart;
|
|
|
|
#ifndef _DEBUG
|
|
if ( jobs_longJobMicroSec.GetInteger() > 0 ) {
|
|
if ( jobEnd - jobStart > jobs_longJobMicroSec.GetInteger()
|
|
&& GetId() != JOBLIST_UTILITY ) {
|
|
longJobTime = ( jobEnd - jobStart ) * ( 1.0f / 1000.0f );
|
|
longJobFunc = jobList[state.nextJobIndex].function;
|
|
longJobData = jobList[state.nextJobIndex].data;
|
|
const char * jobName = GetJobName( jobList[state.nextJobIndex].function );
|
|
const char * jobListName = GetJobListName( GetId() );
|
|
idLib::Printf( "%1.1f milliseconds for a single '%s' job from job list %s on thread %d\n", longJobTime, jobName, jobListName, threadNum );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
result |= RUN_PROGRESS;
|
|
|
|
// decrease the job count for the current signal
|
|
if ( signalJobCount[state.signalIndex].Decrement() == 0 ) {
|
|
// if this was the very last job of the job list
|
|
if ( state.signalIndex == signalJobCount.Num() - 1 ) {
|
|
deferredThreadStats.endTime = Sys_Microseconds();
|
|
return ( result | RUN_DONE );
|
|
}
|
|
}
|
|
|
|
} while( ! singleJob );
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList_Threads::RunJobs
|
|
========================
|
|
*/
|
|
int idParallelJobList_Threads::RunJobs( unsigned int threadNum, threadJobListState_t & state, bool singleJob ) {
|
|
uint64 start = Sys_Microseconds();
|
|
|
|
numThreadsExecuting.Increment();
|
|
|
|
int result = RunJobsInternal( threadNum, state, singleJob );
|
|
|
|
numThreadsExecuting.Decrement();
|
|
|
|
deferredThreadStats.threadTotalTime[threadNum] += Sys_Microseconds() - start;
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList_Threads::WaitForOtherJobList
|
|
========================
|
|
*/
|
|
bool idParallelJobList_Threads::WaitForOtherJobList() {
|
|
if ( waitForGuard != NULL ) {
|
|
if ( waitForGuard->GetValue() > 0 ) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================================================================================================
|
|
|
|
idParallelJobList
|
|
|
|
================================================================================================
|
|
*/
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::idParallelJobList
|
|
========================
|
|
*/
|
|
idParallelJobList::idParallelJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color ) {
|
|
assert( priority > JOBLIST_PRIORITY_NONE );
|
|
this->jobListThreads = new (TAG_JOBLIST) idParallelJobList_Threads( id, priority, maxJobs, maxSyncs );
|
|
this->color = color;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::~idParallelJobList
|
|
========================
|
|
*/
|
|
idParallelJobList::~idParallelJobList() {
|
|
delete jobListThreads;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::AddJob
|
|
========================
|
|
*/
|
|
void idParallelJobList::AddJob( jobRun_t function, void * data ) {
|
|
assert( IsRegisteredJob( function ) );
|
|
jobListThreads->AddJob( function, data );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::AddJobSPURS
|
|
========================
|
|
*/
|
|
CellSpursJob128 * idParallelJobList::AddJobSPURS() {
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::InsertSyncPoint
|
|
========================
|
|
*/
|
|
void idParallelJobList::InsertSyncPoint( jobSyncType_t syncType ) {
|
|
jobListThreads->InsertSyncPoint( syncType );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::Wait
|
|
========================
|
|
*/
|
|
void idParallelJobList::Wait() {
|
|
if ( jobListThreads != NULL ) {
|
|
jobListThreads->Wait();
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::TryWait
|
|
========================
|
|
*/
|
|
bool idParallelJobList::TryWait() {
|
|
bool done = true;
|
|
if ( jobListThreads != NULL ) {
|
|
done &= jobListThreads->TryWait();
|
|
}
|
|
return done;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::Submit
|
|
========================
|
|
*/
|
|
void idParallelJobList::Submit( idParallelJobList * waitForJobList, int parallelism ) {
|
|
assert( waitForJobList != this );
|
|
jobListThreads->Submit( ( waitForJobList != NULL ) ? waitForJobList->jobListThreads : NULL, parallelism );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::IsSubmitted
|
|
========================
|
|
*/
|
|
bool idParallelJobList::IsSubmitted() const {
|
|
return jobListThreads->IsSubmitted();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetNumExecutedJobs
|
|
========================
|
|
*/
|
|
unsigned int idParallelJobList::GetNumExecutedJobs() const {
|
|
return jobListThreads->GetNumExecutedJobs();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetNumSyncs
|
|
========================
|
|
*/
|
|
unsigned int idParallelJobList::GetNumSyncs() const {
|
|
return jobListThreads->GetNumSyncs();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetSubmitTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetSubmitTimeMicroSec() const {
|
|
return jobListThreads->GetSubmitTimeMicroSec();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetStartTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetStartTimeMicroSec() const {
|
|
return jobListThreads->GetStartTimeMicroSec();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetFinishTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetFinishTimeMicroSec() const {
|
|
return jobListThreads->GetFinishTimeMicroSec();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetWaitTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetWaitTimeMicroSec() const {
|
|
return jobListThreads->GetWaitTimeMicroSec();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetTotalProcessingTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetTotalProcessingTimeMicroSec() const {
|
|
return jobListThreads->GetTotalProcessingTimeMicroSec();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetTotalWastedTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetTotalWastedTimeMicroSec() const {
|
|
return jobListThreads->GetTotalWastedTimeMicroSec();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetUnitProcessingTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetUnitProcessingTimeMicroSec( int unit ) const {
|
|
return jobListThreads->GetUnitProcessingTimeMicroSec( unit );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetUnitWastedTimeMicroSec
|
|
========================
|
|
*/
|
|
uint64 idParallelJobList::GetUnitWastedTimeMicroSec( int unit ) const {
|
|
return jobListThreads->GetUnitWastedTimeMicroSec( unit );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idParallelJobList::GetId
|
|
========================
|
|
*/
|
|
jobListId_t idParallelJobList::GetId() const {
|
|
return jobListThreads->GetId();
|
|
}
|
|
|
|
/*
|
|
================================================================================================
|
|
|
|
idJobThread
|
|
|
|
================================================================================================
|
|
*/
|
|
|
|
const int JOB_THREAD_STACK_SIZE = 256 * 1024; // same size as the SPU local store
|
|
|
|
struct threadJobList_t {
|
|
idParallelJobList_Threads * jobList;
|
|
int version;
|
|
};
|
|
|
|
static idCVar jobs_prioritize( "jobs_prioritize", "1", CVAR_BOOL | CVAR_NOCHEAT, "prioritize job lists" );
|
|
|
|
class idJobThread : public idSysThread {
|
|
public:
|
|
idJobThread();
|
|
~idJobThread();
|
|
|
|
void Start( core_t core, unsigned int threadNum );
|
|
|
|
void AddJobList( idParallelJobList_Threads * jobList );
|
|
|
|
private:
|
|
threadJobList_t jobLists[MAX_JOBLISTS]; // cyclic buffer with job lists
|
|
unsigned int firstJobList; // index of the last job list the thread grabbed
|
|
unsigned int lastJobList; // index where the next job list to work on will be added
|
|
idSysMutex addJobMutex;
|
|
|
|
unsigned int threadNum;
|
|
|
|
virtual int Run();
|
|
};
|
|
|
|
/*
|
|
========================
|
|
idJobThread::idJobThread
|
|
========================
|
|
*/
|
|
idJobThread::idJobThread() :
|
|
firstJobList( 0 ),
|
|
lastJobList( 0 ),
|
|
threadNum( 0 ) {
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idJobThread::~idJobThread
|
|
========================
|
|
*/
|
|
idJobThread::~idJobThread() {
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idJobThread::Start
|
|
========================
|
|
*/
|
|
void idJobThread::Start( core_t core, unsigned int threadNum ) {
|
|
this->threadNum = threadNum;
|
|
StartWorkerThread( va( "JobListProcessor_%d", threadNum ), core, THREAD_NORMAL, JOB_THREAD_STACK_SIZE );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idJobThread::AddJobList
|
|
========================
|
|
*/
|
|
void idJobThread::AddJobList( idParallelJobList_Threads * jobList ) {
|
|
// must lock because multiple threads may try to add new job lists at the same time
|
|
addJobMutex.Lock();
|
|
// wait until there is space available because in rare cases multiple versions of the same job lists may still be queued
|
|
while( lastJobList - firstJobList >= MAX_JOBLISTS ) {
|
|
Sys_Yield();
|
|
}
|
|
assert( lastJobList - firstJobList < MAX_JOBLISTS );
|
|
jobLists[lastJobList & ( MAX_JOBLISTS - 1 )].jobList = jobList;
|
|
jobLists[lastJobList & ( MAX_JOBLISTS - 1 )].version = jobList->GetVersion();
|
|
lastJobList++;
|
|
addJobMutex.Unlock();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idJobThread::Run
|
|
========================
|
|
*/
|
|
int idJobThread::Run() {
|
|
threadJobListState_t threadJobListState[MAX_JOBLISTS];
|
|
int numJobLists = 0;
|
|
int lastStalledJobList = -1;
|
|
|
|
while ( !IsTerminating() ) {
|
|
|
|
// fetch any new job lists and add them to the local list
|
|
if ( numJobLists < MAX_JOBLISTS && firstJobList < lastJobList ) {
|
|
threadJobListState[numJobLists].jobList = jobLists[firstJobList & ( MAX_JOBLISTS - 1 )].jobList;
|
|
threadJobListState[numJobLists].version = jobLists[firstJobList & ( MAX_JOBLISTS - 1 )].version;
|
|
threadJobListState[numJobLists].signalIndex = 0;
|
|
threadJobListState[numJobLists].lastJobIndex = 0;
|
|
threadJobListState[numJobLists].nextJobIndex = -1;
|
|
numJobLists++;
|
|
firstJobList++;
|
|
}
|
|
if ( numJobLists == 0 ) {
|
|
break;
|
|
}
|
|
|
|
int currentJobList = 0;
|
|
jobListPriority_t priority = JOBLIST_PRIORITY_NONE;
|
|
if ( lastStalledJobList < 0 ) {
|
|
// find the job list with the highest priority
|
|
for ( int i = 0; i < numJobLists; i++ ) {
|
|
if ( threadJobListState[i].jobList->GetPriority() > priority && !threadJobListState[i].jobList->WaitForOtherJobList() ) {
|
|
priority = threadJobListState[i].jobList->GetPriority();
|
|
currentJobList = i;
|
|
}
|
|
}
|
|
} else {
|
|
// try to hide the stall with a job from a list that has equal or higher priority
|
|
currentJobList = lastStalledJobList;
|
|
priority = threadJobListState[lastStalledJobList].jobList->GetPriority();
|
|
for ( int i = 0; i < numJobLists; i++ ) {
|
|
if ( i != lastStalledJobList && threadJobListState[i].jobList->GetPriority() >= priority && !threadJobListState[i].jobList->WaitForOtherJobList() ) {
|
|
priority = threadJobListState[i].jobList->GetPriority();
|
|
currentJobList = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if the priority is high then try to run through the whole list to reduce the overhead
|
|
// otherwise run a single job and re-evaluate priorities for the next job
|
|
bool singleJob = ( priority == JOBLIST_PRIORITY_HIGH ) ? false : jobs_prioritize.GetBool();
|
|
|
|
// try running one or more jobs from the current job list
|
|
int result = threadJobListState[currentJobList].jobList->RunJobs( threadNum, threadJobListState[currentJobList], singleJob );
|
|
|
|
if ( ( result & idParallelJobList_Threads::RUN_DONE ) != 0 ) {
|
|
// done with this job list so remove it from the local list
|
|
for ( int i = currentJobList; i < numJobLists - 1; i++ ) {
|
|
threadJobListState[i] = threadJobListState[i + 1];
|
|
}
|
|
numJobLists--;
|
|
lastStalledJobList = -1;
|
|
} else if ( ( result & idParallelJobList_Threads::RUN_STALLED ) != 0 ) {
|
|
// yield when stalled on the same job list again without making any progress
|
|
if ( currentJobList == lastStalledJobList ) {
|
|
if ( ( result & idParallelJobList_Threads::RUN_PROGRESS ) == 0 ) {
|
|
Sys_Yield();
|
|
}
|
|
}
|
|
lastStalledJobList = currentJobList;
|
|
} else {
|
|
lastStalledJobList = -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
================================================================================================
|
|
|
|
idParallelJobManagerLocal
|
|
|
|
================================================================================================
|
|
*/
|
|
|
|
extern void Sys_CPUCount( int & logicalNum, int & coreNum, int & packageNum );
|
|
|
|
|
|
// WINDOWS LOGICAL PROCESSOR LIMITS:
|
|
//
|
|
// http://download.microsoft.com/download/5/7/7/577a5684-8a83-43ae-9272-ff260a9c20e2/Hyper-thread_Windows.doc
|
|
//
|
|
// Physical Logical (Cores + HT)
|
|
// Windows XP Home Edition 1 2
|
|
// Windows XP Professional 2 4
|
|
// Windows Server 2003, Standard Edition 4 8
|
|
// Windows Server 2003, Enterprise Edition 8 16
|
|
// Windows Server 2003, Datacenter Edition 32 32
|
|
//
|
|
// Windows Vista ? ?
|
|
//
|
|
// Windows 7 Starter 1 32/64
|
|
// Windows 7 Home Basic 1 32/64
|
|
// Windows 7 Professional 2 32/64
|
|
//
|
|
//
|
|
// Hyperthreading is not dead yet. Intel's Core i7 Processor is quad-core with HT for 8 logicals.
|
|
|
|
// DOOM3: We don't have that many jobs, so just set this fairly low so we don't spin up a ton of idle threads
|
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#define MAX_JOB_THREADS 2
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#define NUM_JOB_THREADS "2"
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#define JOB_THREAD_CORES { CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY, \
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CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY, \
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CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY, \
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CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY, \
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CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY, \
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CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY, \
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CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY, \
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CORE_ANY, CORE_ANY, CORE_ANY, CORE_ANY }
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idCVar jobs_numThreads( "jobs_numThreads", NUM_JOB_THREADS, CVAR_INTEGER | CVAR_NOCHEAT, "number of threads used to crunch through jobs", 0, MAX_JOB_THREADS );
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class idParallelJobManagerLocal : public idParallelJobManager {
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public:
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virtual ~idParallelJobManagerLocal() {}
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virtual void Init();
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virtual void Shutdown();
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virtual idParallelJobList * AllocJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color );
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virtual void FreeJobList( idParallelJobList * jobList );
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virtual int GetNumJobLists() const;
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virtual int GetNumFreeJobLists() const;
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virtual idParallelJobList * GetJobList( int index );
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virtual int GetNumProcessingUnits();
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virtual void WaitForAllJobLists();
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void Submit( idParallelJobList_Threads * jobList, int parallelism );
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private:
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idJobThread threads[MAX_JOB_THREADS];
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unsigned int maxThreads;
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int numPhysicalCpuCores;
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int numLogicalCpuCores;
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int numCpuPackages;
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idStaticList< idParallelJobList *, MAX_JOBLISTS > jobLists;
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};
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idParallelJobManagerLocal parallelJobManagerLocal;
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idParallelJobManager * parallelJobManager = ¶llelJobManagerLocal;
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/*
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========================
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SubmitJobList
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========================
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*/
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void SubmitJobList( idParallelJobList_Threads * jobList, int parallelism ) {
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parallelJobManagerLocal.Submit( jobList, parallelism );
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}
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/*
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========================
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idParallelJobManagerLocal::Init
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========================
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*/
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void idParallelJobManagerLocal::Init() {
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// on consoles this will have specific cores for the threads, but on PC they will all be CORE_ANY
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core_t cores[] = JOB_THREAD_CORES;
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assert( sizeof( cores ) / sizeof( cores[0] ) >= MAX_JOB_THREADS );
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for ( int i = 0; i < MAX_JOB_THREADS; i++ ) {
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threads[i].Start( cores[i], i );
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}
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maxThreads = jobs_numThreads.GetInteger();
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Sys_CPUCount( numPhysicalCpuCores, numLogicalCpuCores, numCpuPackages );
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}
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/*
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========================
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idParallelJobManagerLocal::Shutdown
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========================
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*/
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void idParallelJobManagerLocal::Shutdown() {
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for ( int i = 0; i < MAX_JOB_THREADS; i++ ) {
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threads[i].StopThread();
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}
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}
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/*
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========================
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idParallelJobManagerLocal::AllocJobList
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========================
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*/
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idParallelJobList * idParallelJobManagerLocal::AllocJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color ) {
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for ( int i = 0; i < jobLists.Num(); i++ ) {
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if ( jobLists[i]->GetId() == id ) {
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// idStudio may cause job lists to be allocated multiple times
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}
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}
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idParallelJobList * jobList = new (TAG_JOBLIST) idParallelJobList( id, priority, maxJobs, maxSyncs, color );
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jobLists.Append( jobList );
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return jobList;
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}
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/*
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========================
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idParallelJobManagerLocal::FreeJobList
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========================
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*/
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void idParallelJobManagerLocal::FreeJobList( idParallelJobList * jobList ) {
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if ( jobList == NULL ) {
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return;
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}
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// wait for all job threads to finish because job list deletion is not thread safe
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for ( unsigned int i = 0; i < maxThreads; i++ ) {
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threads[i].WaitForThread();
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}
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int index = jobLists.FindIndex( jobList );
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assert( index >= 0 && jobLists[index] == jobList );
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jobLists[index]->Wait();
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delete jobLists[index];
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jobLists.RemoveIndexFast( index );
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}
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/*
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========================
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idParallelJobManagerLocal::GetNumJobLists
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========================
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*/
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int idParallelJobManagerLocal::GetNumJobLists() const {
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return jobLists.Num();
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}
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/*
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========================
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idParallelJobManagerLocal::GetNumFreeJobLists
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========================
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*/
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int idParallelJobManagerLocal::GetNumFreeJobLists() const {
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return MAX_JOBLISTS - jobLists.Num();
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}
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/*
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========================
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idParallelJobManagerLocal::GetJobList
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========================
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*/
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idParallelJobList * idParallelJobManagerLocal::GetJobList( int index ) {
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return jobLists[index];
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}
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/*
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========================
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idParallelJobManagerLocal::GetNumProcessingUnits
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========================
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*/
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int idParallelJobManagerLocal::GetNumProcessingUnits() {
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return maxThreads;
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}
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/*
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========================
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idParallelJobManagerLocal::WaitForAllJobLists
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========================
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*/
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void idParallelJobManagerLocal::WaitForAllJobLists() {
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// wait for all job lists to complete
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for ( int i = 0; i < jobLists.Num(); i++ ) {
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jobLists[i]->Wait();
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}
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}
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/*
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========================
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idParallelJobManagerLocal::Submit
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========================
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*/
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void idParallelJobManagerLocal::Submit( idParallelJobList_Threads * jobList, int parallelism ) {
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if ( jobs_numThreads.IsModified() ) {
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maxThreads = idMath::ClampInt( 0, MAX_JOB_THREADS, jobs_numThreads.GetInteger() );
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jobs_numThreads.ClearModified();
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}
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// determine the number of threads to use
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int numThreads = maxThreads;
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if ( parallelism == JOBLIST_PARALLELISM_DEFAULT ) {
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numThreads = maxThreads;
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} else if ( parallelism == JOBLIST_PARALLELISM_MAX_CORES ) {
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numThreads = numLogicalCpuCores;
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} else if ( parallelism == JOBLIST_PARALLELISM_MAX_THREADS ) {
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numThreads = MAX_JOB_THREADS;
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} else if ( parallelism > MAX_JOB_THREADS ) {
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numThreads = MAX_JOB_THREADS;
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} else {
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numThreads = parallelism;
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}
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if ( numThreads <= 0 ) {
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threadJobListState_t state( jobList->GetVersion() );
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jobList->RunJobs( 0, state, false );
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return;
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}
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for ( int i = 0; i < numThreads; i++ ) {
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threads[i].AddJobList( jobList );
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threads[i].SignalWork();
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}
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} |