mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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169 lines
3.9 KiB
C++
169 lines
3.9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include "z_zone.h"
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#include "p_local.h"
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#include "doomstat.h"
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//
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// THINKERS
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// All thinkers should be allocated by Z_Malloc
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// so they can be operated on uniformly.
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// The actual structures will vary in size,
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// but the first element must be thinker_t.
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//
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// Both the head and tail of the thinker list.
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//
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// P_InitThinkers
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//
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void P_InitThinkers (void)
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{
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::g->thinkercap.prev = ::g->thinkercap.next = &::g->thinkercap;
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}
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//
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// P_AddThinker
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// Adds a new thinker at the end of the list.
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//
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void P_AddThinker (thinker_t* thinker)
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{
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::g->thinkercap.prev->next = thinker;
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thinker->next = &::g->thinkercap;
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thinker->prev = ::g->thinkercap.prev;
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::g->thinkercap.prev = thinker;
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}
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//
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// P_RemoveThinker
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// Deallocation is lazy -- it will not actually be freed
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// until its thinking turn comes up.
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//
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void P_RemoveThinker (thinker_t* thinker)
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{
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// FIXME: NOP.
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thinker->function.acv = (actionf_v)(-1);
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}
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//
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// P_AllocateThinker
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// Allocates memory and adds a new thinker at the end of the list.
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//
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void P_AllocateThinker (thinker_t* thinker)
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{
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}
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//
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// P_RunThinkers
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//
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void P_RunThinkers (void)
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{
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thinker_t* currentthinker;
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currentthinker = ::g->thinkercap.next;
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while (currentthinker != &::g->thinkercap)
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{
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if ( currentthinker->function.acv == (actionf_v)(-1) )
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{
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// time to remove it
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currentthinker->next->prev = currentthinker->prev;
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currentthinker->prev->next = currentthinker->next;
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Z_Free(currentthinker);
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}
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else
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{
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if (currentthinker->function.acp1)
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currentthinker->function.acp1 ((mobj_t*)currentthinker);
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}
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currentthinker = currentthinker->next;
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}
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}
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//
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// P_Ticker
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//
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extern byte demoversion;
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void P_Ticker (void)
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{
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int i;
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// run the tic
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if (::g->paused)
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return;
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// don't think during wipe
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if ( !::g->netgame && (!::g->demoplayback || demoversion == VERSION ) && ::g->wipe ) {
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return;
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}
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// pause if in menu and at least one tic has been run
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if ( !::g->netgame
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&& ::g->menuactive
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&& !::g->demoplayback
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&& ::g->players[::g->consoleplayer].viewz != 1)
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{
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return;
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}
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for (i=0 ; i<MAXPLAYERS ; i++) {
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if (::g->playeringame[i]) {
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P_PlayerThink (&::g->players[i]);
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}
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}
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P_RunThinkers ();
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P_UpdateSpecials ();
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P_RespawnSpecials ();
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// for par times
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::g->leveltime++;
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}
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