mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-25 05:21:39 +00:00
186 lines
4.2 KiB
C++
186 lines
4.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <stdlib.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include "i_video.h"
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#include "i_system.h"
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#include "doomstat.h"
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#include "v_video.h"
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#include "m_argv.h"
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#include "d_main.h"
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#include "doomdef.h"
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//#include <d3d8.h> // SMF
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//#include <xgraphics.h> // SMF
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void I_ShutdownGraphics(void)
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{
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// VVTODO: Shutdown Graphics
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}
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//
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// I_StartFrame
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//
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void I_StartFrame (void)
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{
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// er?
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}
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static void I_CombineMouseEvent(const event_t* in, event_t* out)
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{
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if (fabs((float)in->data1) > fabs((float)out->data1))
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out->data1 = in->data1;
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if (fabs((float)in->data2) > fabs((float)out->data2))
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out->data2 = in->data2;
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if (fabs((float)in->data3) > fabs((float)out->data3))
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out->data3 = in->data3;
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}
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void I_GetEvents( controller_t *controller )
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{
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event_t e_mouse, e_joystick;
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int numEvents;
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e_mouse.type = ev_mouse;
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e_mouse.data1 = e_mouse.data2 = e_mouse.data3 = 0;
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e_joystick.type = ev_joystick;
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e_joystick.data1 = e_joystick.data2 = e_joystick.data3 = 0;
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numEvents = I_PollMouseInputEvents( controller );
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if (numEvents)
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{
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int i;
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event_t e;
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// right thumb stick
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for (i = 0; i < numEvents; ++i)
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{
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I_ReturnMouseInputEvent(i, &e);
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if (e.type == ev_mouse)
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I_CombineMouseEvent(&e, &e_mouse);
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else if (e.type == ev_joystick)
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I_CombineMouseEvent(&e, &e_joystick);
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}
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}
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numEvents = I_PollJoystickInputEvents( controller );
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if (numEvents)
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{
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int i;
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event_t e;
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for (i = 0; i < numEvents; ++i)
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{
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I_ReturnJoystickInputEvent(i, &e);
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if (e.type == ev_keydown || e.type == ev_keyup) {
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D_PostEvent(&e);
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} else if (e.type == ev_joystick) {
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I_CombineMouseEvent(&e, &e_joystick);
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} else if (e.type == ev_mouse) {
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I_CombineMouseEvent(&e, &e_mouse);
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}
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}
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}
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D_PostEvent(&e_mouse);
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D_PostEvent(&e_joystick);
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}
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//
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// I_UpdateNoBlit
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//
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void I_UpdateNoBlit (void)
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{
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// what is this?
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}
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//
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// I_FinishUpdate
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//
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void I_FinishUpdate (void)
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{
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// DHM - These buffers are not used
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}
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//
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// I_ReadScreen
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//
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void I_ReadScreen (byte* scr)
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{
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memcpy(scr, ::g->screens[0], SCREENWIDTH*SCREENHEIGHT);
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}
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inline unsigned int I_PackColor( unsigned int a, unsigned int r, unsigned int g, unsigned int b ) {
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unsigned int color = 0;
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color |= (r & 255) << 24;
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color |= (g & 255) << 16;
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color |= (b & 255) << 8;
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color |= (a & 255);
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return color;
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}
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//
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// I_SetPalette
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//
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void I_SetPalette (byte* palette)
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{
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int i;
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// set the X colormap entries
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for (i=0 ; i<256 ; i++)
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{
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int r,b,g;
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r = gammatable[::g->usegamma][*palette++];
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g = gammatable[::g->usegamma][*palette++];
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b = gammatable[::g->usegamma][*palette++];
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::g->XColorMap[i] = I_PackColor(0xff, r, g, b);
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}
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}
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void I_InitGraphics()
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{
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}
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