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84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __G_GAME__
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#define __G_GAME__
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#include "doomdef.h"
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#include "d_event.h"
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//
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// GAME
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//
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void G_DeathMatchSpawnPlayer (int playernum);
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void G_InitNew ( skill_t skill, int episode, int map );
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// Can be called by the startup code or M_Responder.
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// A normal game starts at map 1,
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// but a warp test can start elsewhere
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void G_DeferedInitNew (skill_t skill, int episode, int map);
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void G_DeferedPlayDemo (char* demo);
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// Can be called by the startup code or M_Responder,
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// calls P_SetupLevel or W_EnterWorld.
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void G_LoadGame (char* name);
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qboolean G_DoLoadGame ();
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// Called by M_Responder.
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void G_SaveGame (int slot, char* description);
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// Only called by startup code.
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void G_RecordDemo (char* name);
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void G_BeginRecording (void);
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void G_PlayDemo (char* name);
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void G_TimeDemo (char* name);
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qboolean G_CheckDemoStatus (void);
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void G_ExitLevel (void);
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void G_SecretExitLevel (void);
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void G_WorldDone (void);
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void G_Ticker (void);
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qboolean G_Responder (event_t* ev);
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void G_ScreenShot (void);
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#define MAXDEMOSIZE 512 * 1024
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#define SAVEGAMESIZE 256 * 1024 + MAXDEMOSIZE
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#endif
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