mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 15:01:19 +00:00
219 lines
4.9 KiB
C++
219 lines
4.9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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extern idCVar fs_savepath;
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/*
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========================
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idLocalUser::idLocalUser
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========================
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*/
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idLocalUser::idLocalUser()
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{
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memset( joiningLobby, 0, sizeof( joiningLobby ) );
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profileMgr.Init( this );
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syncAchievementsRequested = 0;
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}
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void idLocalUser::Pump()
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{
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// Pump the profile
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GetProfileMgr().Pump();
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if( GetProfileMgr().GetProfile() != NULL && GetProfileMgr().GetProfile()->GetState() == idPlayerProfile::IDLE )
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{
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// Pump achievements
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if( syncAchievementsRequested )
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{
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if( session->GetAchievementSystem().IsInitialized() )
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{
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session->GetAchievementSystem().SyncAchievementBits( this );
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syncAchievementsRequested = false;
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}
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}
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session->GetAchievementSystem().Pump();
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}
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// Extra platform pump if necessary
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PumpPlatform();
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}
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/*
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========================
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idLocalUser::IsStorageDeviceAvailable
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========================
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*/
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bool idLocalUser::IsStorageDeviceAvailable() const
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{
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return saveGame_enable.GetBool();
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}
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/*
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========================
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idLocalUser::ResetStorageDevice
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========================
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*/
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void idLocalUser::ResetStorageDevice()
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{
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}
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/*
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========================
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idLocalUser::StorageSizeAvailable
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========================
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*/
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// RB: disabled savegame and profile storage checks, because it fails sometimes without any clear reason
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/*
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bool idLocalUser::StorageSizeAvailable( uint64 minSizeInBytes, int64& neededBytes )
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{
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int64 size = Sys_GetDriveFreeSpaceInBytes( fs_savepath.GetString() );
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neededBytes = minSizeInBytes - size;
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if( neededBytes < 0 )
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{
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neededBytes = 0;
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}
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return neededBytes == 0;
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}
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*/
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// RB end
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/*
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========================
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idLocalUser::SetStatInt
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========================
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*/
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void idLocalUser::SetStatInt( int s, int v )
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{
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idPlayerProfile* profile = GetProfile();
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if( profile != NULL )
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{
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return profile->StatSetInt( s, v );
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}
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}
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/*
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========================
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idLocalUser::SetStatFloat
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========================
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*/
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void idLocalUser::SetStatFloat( int s, float v )
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{
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idPlayerProfile* profile = GetProfile();
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if( profile != NULL )
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{
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return profile->StatSetFloat( s, v );
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}
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}
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/*
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========================
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idLocalUser::GetStatInt
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========================
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*/
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int idLocalUser::GetStatInt( int s )
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{
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const idPlayerProfile* profile = GetProfile();
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if( profile != NULL && s >= 0 )
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{
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return profile->StatGetInt( s );
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}
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return 0;
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}
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/*
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========================
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idLocalUser::GetStatFloat
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========================
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*/
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float idLocalUser::GetStatFloat( int s )
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{
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const idPlayerProfile* profile = GetProfile();
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if( profile != NULL )
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{
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return profile->StatGetFloat( s );
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}
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return 0.0f;
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}
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/*
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========================
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idLocalUser::LoadProfileSettings
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========================
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*/
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void idLocalUser::LoadProfileSettings()
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{
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idPlayerProfile* profile = GetProfileMgr().GetProfile();
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// Lazy instantiation
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if( profile == NULL )
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{
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// Create a new profile
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profile = idPlayerProfile::CreatePlayerProfile( GetInputDevice() );
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}
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if( profile != NULL )
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{
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profile->LoadSettings();
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}
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return;
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}
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/*
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========================
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idLocalUser::SaveProfileSettings
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========================
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*/
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void idLocalUser::SaveProfileSettings()
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{
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idPlayerProfile* profile = GetProfileMgr().GetProfile();
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if( profile != NULL )
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{
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profile->SaveSettings( true );
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}
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return;
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}
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/*
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========================
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localUserHandle_t::Serialize
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========================
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*/
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void localUserHandle_t::Serialize( idSerializer& ser )
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{
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ser.Serialize( handle );
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}
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