mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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571 lines
20 KiB
C++
571 lines
20 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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idCVar net_optimalSnapDeltaSize( "net_optimalSnapDeltaSize", "1000", CVAR_INTEGER, "Optimal size of snapshot delta msgs." );
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idCVar net_debugBaseStates( "net_debugBaseStates", "0", CVAR_BOOL, "Log out base state information" );
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idCVar net_skipClientDeltaAppend( "net_skipClientDeltaAppend", "0", CVAR_BOOL, "Simulate delta receive buffer overflowing" );
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/*
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========================
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idSnapshotProcessor::idSnapshotProcessor
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========================
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*/
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idSnapshotProcessor::idSnapshotProcessor()
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{
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//assert( mem.IsGlobalHeap() );
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jobMemory = ( jobMemory_t* )Mem_Alloc( sizeof( jobMemory_t ) , TAG_NETWORKING );
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assert_16_byte_aligned( jobMemory );
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assert_16_byte_aligned( jobMemory->objParms.Ptr() );
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assert_16_byte_aligned( jobMemory->headers.Ptr() );
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assert_16_byte_aligned( jobMemory->lzwParms.Ptr() );
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Reset( true );
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}
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/*
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========================
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idSnapshotProcessor::idSnapshotProcessor
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========================
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*/
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idSnapshotProcessor::~idSnapshotProcessor()
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{
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//mem.PushHeap();
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Mem_Free( jobMemory );
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//mem.PopHeap();
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}
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/*
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========================
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idSnapshotProcessor::Reset
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========================
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*/
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void idSnapshotProcessor::Reset( bool cstor )
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{
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hasPendingSnap = false;
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snapSequence = INITIAL_SNAP_SEQUENCE;
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baseSequence = -1;
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lastFullSnapBaseSequence = -1;
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if( !cstor && net_debugBaseStates.GetBool() )
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{
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idLib::Printf( "NET: Reset snapshot base" );
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}
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baseState.Clear();
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submittedState.Clear();
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pendingSnap.Clear();
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deltas.Clear();
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partialBaseSequence = -1;
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memset( &jobMemory->lzwInOutData, 0, sizeof( jobMemory->lzwInOutData ) );
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}
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/*
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========================
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idSnapshotProcessor::TrySetPendingSnapshot
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========================
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*/
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bool idSnapshotProcessor::TrySetPendingSnapshot( idSnapShot& ss )
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{
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// Don't advance to the next snap until the last one was fully sent
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if( hasPendingSnap )
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{
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return false;
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}
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pendingSnap = ss;
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hasPendingSnap = true;
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return true;
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}
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/*
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========================
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idSnapshotProcessor::PeekDeltaSequence
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========================
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*/
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void idSnapshotProcessor::PeekDeltaSequence( const char* deltaMem, int deltaSize, int& deltaSequence, int& deltaBaseSequence )
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{
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idSnapShot::PeekDeltaSequence( deltaMem, deltaSize, deltaSequence, deltaBaseSequence );
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}
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/*
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========================
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idSnapshotProcessor::ApplyDeltaToSnapshot
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========================
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*/
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bool idSnapshotProcessor::ApplyDeltaToSnapshot( idSnapShot& snap, const char* deltaMem, int deltaSize, int visIndex )
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{
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return snap.ReadDeltaForJob( deltaMem, deltaSize, visIndex, &templateStates );
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}
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#ifdef STRESS_LZW_MEM
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// When this defined, we'll stress the lzw compressor with the smallest possible buffer, and detect when we need to grow it to make
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// sure we are gacefully detecting the situation.
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static int g_maxlwMem = 100;
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#endif
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/*
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========================
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idSnapshotProcessor::SubmitPendingSnap
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========================
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*/
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void idSnapshotProcessor::SubmitPendingSnap( int visIndex, uint8* objMemory, int objMemorySize, lzwCompressionData_t* lzwData )
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{
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assert_16_byte_aligned( objMemory );
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assert_16_byte_aligned( lzwData );
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assert( hasPendingSnap );
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assert( jobMemory->lzwInOutData.numlzwDeltas == 0 );
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assert( net_optimalSnapDeltaSize.GetInteger() < jobMemory_t::MAX_LZW_MEM - 128 ); // Leave padding
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jobMemory->lzwInOutData.lzwDeltas = jobMemory->lzwDeltas.Ptr();
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jobMemory->lzwInOutData.maxlzwDeltas = jobMemory->lzwDeltas.Num();
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jobMemory->lzwInOutData.lzwMem = jobMemory->lzwMem.Ptr();
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#ifdef STRESS_LZW_MEM
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jobMemory->lzwInOutData.maxlzwMem = g_maxlwMem;
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#else
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jobMemory->lzwInOutData.maxlzwMem = jobMemory_t::MAX_LZW_MEM;
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#endif
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jobMemory->lzwInOutData.lzwDmaOut = jobMemory_t::MAX_LZW_MEM;
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jobMemory->lzwInOutData.numlzwDeltas = 0;
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jobMemory->lzwInOutData.lzwBytes = 0;
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jobMemory->lzwInOutData.optimalLength = net_optimalSnapDeltaSize.GetInteger();
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jobMemory->lzwInOutData.snapSequence = snapSequence;
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jobMemory->lzwInOutData.lastObjId = 0;
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jobMemory->lzwInOutData.lzwData = lzwData;
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idSnapShot::submitDeltaJobsInfo_t submitInfo;
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submitInfo.objParms = jobMemory->objParms.Ptr();
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submitInfo.maxObjParms = jobMemory->objParms.Num();
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submitInfo.headers = jobMemory->headers.Ptr();
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submitInfo.maxHeaders = jobMemory->headers.Num();
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submitInfo.objMemory = objMemory;
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submitInfo.maxObjMemory = objMemorySize;
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submitInfo.lzwParms = jobMemory->lzwParms.Ptr();
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submitInfo.maxDeltaParms = jobMemory->lzwParms.Num();
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// Use a copy of base state to avoid race conditions.
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// The main thread could change it behind the jobs backs.
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submittedState = baseState;
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submittedTemplateStates = templateStates;
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submitInfo.templateStates = &submittedTemplateStates;
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submitInfo.oldSnap = &submittedState;
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submitInfo.visIndex = visIndex;
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submitInfo.baseSequence = baseSequence;
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submitInfo.lzwInOutData = &jobMemory->lzwInOutData;
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pendingSnap.SubmitWriteDeltaToJobs( submitInfo );
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}
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/*
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========================
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idSnapshotProcessor::GetPendingSnapDelta
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========================
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*/
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int idSnapshotProcessor::GetPendingSnapDelta( byte* outBuffer, int maxLength )
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{
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assert( PendingSnapReadyToSend() );
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if( !verify( jobMemory->lzwInOutData.numlzwDeltas == 1 ) )
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{
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jobMemory->lzwInOutData.numlzwDeltas = 0;
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return 0; // No more deltas left to send
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}
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assert( hasPendingSnap );
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jobMemory->lzwInOutData.numlzwDeltas = 0;
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int size = jobMemory->lzwDeltas[0].size;
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if( !verify( size != -1 ) )
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{
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#ifdef STRESS_LZW_MEM
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if( g_maxlwMem < MAX_LZW_MEM )
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{
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g_maxlwMem += 50;
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g_maxlwMem = Min( g_maxlwMem, MAX_LZW_MEM );
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return 0;
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}
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#endif
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// This can happen if there wasn't enough maxlzwMem to process one full obj in a single delta
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idLib::Error( "GetPendingSnapDelta: Delta failed." );
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}
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uint8* deltaData = &jobMemory->lzwMem[jobMemory->lzwDeltas[0].offset];
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int deltaSequence = 0;
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int deltaBaseSequence = 0;
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PeekDeltaSequence( ( const char* )deltaData, size, deltaSequence, deltaBaseSequence );
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// sanity check: does the compressed data we are about to send have the sequence number we expect
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assert( deltaSequence == jobMemory->lzwDeltas[0].snapSequence );
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if( !verify( size <= maxLength ) )
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{
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idLib::Error( "GetPendingSnapDelta: Size overflow." );
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}
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// Copy to out buffer
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memcpy( outBuffer, deltaData, size );
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// Set the sequence to what this delta actually belongs to
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assert( jobMemory->lzwDeltas[0].snapSequence == snapSequence + 1 );
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snapSequence = jobMemory->lzwDeltas[0].snapSequence;
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//idLib::Printf( "deltas Num: %i, Size: %i\n", deltas.Num(), deltas.GetDataLength() );
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// Copy to delta buffer
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// NOTE - We don't need to save this delta off if peer has already ack'd this basestate.
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// This can happen due to the fact that we defer the processing of snap deltas on jobs.
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// When we start processing a delta, we use the currently ack'd basestate. If while we were processing
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// the delta, the client acks a new basestate, we can get into this situation. In this case, we simply don't
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// store the delta, since it will just take up space, and just get removed anyways during ApplySnapshotDelta.
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// (and cause lots of spam when it sees the delta's basestate doesn't match the current ack'd one)
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if( deltaBaseSequence >= baseSequence )
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{
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if( !deltas.Append( snapSequence, deltaData, size ) )
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{
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int resendLength = deltas.ItemLength( deltas.Num() - 1 );
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if( !verify( resendLength <= maxLength ) )
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{
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idLib::Error( "GetPendingSnapDelta: Size overflow for resend." );
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}
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memcpy( outBuffer, deltas.ItemData( deltas.Num() - 1 ), resendLength );
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size = -resendLength;
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}
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}
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if( jobMemory->lzwInOutData.fullSnap )
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{
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// We sent the full snap, we can stop sending this pending snap now...
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NET_VERBOSESNAPSHOT_PRINT_LEVEL( 5, va( " wrote enough deltas to a full snapshot\n" ) ); // FIXME: peer number?
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hasPendingSnap = false;
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partialBaseSequence = -1;
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}
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else
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{
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partialBaseSequence = deltaBaseSequence;
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}
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return size;
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}
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/*
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========================
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idSnapshotProcessor::IsBusyConfirmingPartialSnap
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========================
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*/
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bool idSnapshotProcessor::IsBusyConfirmingPartialSnap()
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{
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if( partialBaseSequence != -1 && baseSequence <= partialBaseSequence )
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{
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return true;
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}
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return false;
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}
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/*
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========================
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idSnapshotProcessor::ReceiveSnapshotDelta
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NOTE: we use ReadDeltaForJob twice, once to build the same base as the server (based on server acks, down ApplySnapshotDelta), and another time to apply the snapshot we just received
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could we avoid the double apply by keeping outSnap cached in memory and avoid rebuilding it from a delta when the next one comes around?
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========================
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*/
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bool idSnapshotProcessor::ReceiveSnapshotDelta( const byte* deltaData, int deltaLength, int visIndex, int& outSeq, int& outBaseSeq, idSnapShot& outSnap, bool& fullSnap )
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{
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fullSnap = false;
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int deltaSequence = 0;
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int deltaBaseSequence = 0;
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// Get the sequence of this delta, and the base sequence it is delta'd from
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PeekDeltaSequence( ( const char* )deltaData, deltaLength, deltaSequence, deltaBaseSequence );
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//idLib::Printf("Incoming snapshot: %i, %i\n", deltaSequence, deltaBaseSequence );
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if( deltaSequence <= snapSequence )
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{
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NET_VERBOSESNAPSHOT_PRINT( "Rejecting old delta: %d (snapSequence: %d \n", deltaSequence, snapSequence );
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return false; // Completely reject older out of order deltas
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}
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// Bring the base state up to date with the basestate this delta was compared to
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ApplySnapshotDelta( visIndex, deltaBaseSequence );
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// Once we get here, our base state should be caught up to that of the server
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assert( baseSequence == deltaBaseSequence );
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// Save the new delta
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if( net_skipClientDeltaAppend.GetBool() || !deltas.Append( deltaSequence, deltaData, deltaLength ) )
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{
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// This can happen if the delta queues get desync'd between the server and client.
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// With recent fixes, this should be extremely rare, or impossible.
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// Just in case this happens, we can recover by assuming we didn't even receive this delta.
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idLib::Printf( "NET: ReceiveSnapshotDelta: No room to append delta %d/%d \n", deltaSequence, deltaBaseSequence );
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return false;
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}
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// Update our snapshot sequence number to the newer one we just got (now that it's safe)
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snapSequence = deltaSequence;
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if( deltas.Num() > 10 )
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{
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NET_VERBOSESNAPSHOT_PRINT( "NET: ReceiveSnapshotDelta: deltas.Num() > 10: %d\n ", deltas.Num() );
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for( int i = 0; i < deltas.Num(); i++ )
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{
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NET_VERBOSESNAPSHOT_PRINT( "%d ", deltas.ItemSequence( i ) );
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}
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NET_VERBOSESNAPSHOT_PRINT( "\n" );
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}
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if( baseSequence != deltaBaseSequence )
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{
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// NOTE - With recent fixes, this should no longer be possible unless the delta is trashed
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// We should probably disconnect from the server when this happens now.
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static bool failed = false;
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if( !failed )
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{
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idLib::Printf( "NET: incorrect base state? not sure how this can happen... baseSequence: %d deltaBaseSequence: %d \n", baseSequence, deltaBaseSequence );
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}
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failed = true;
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return false;
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}
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// Copy out the current deltas sequence values to caller
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outSeq = deltaSequence;
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outBaseSeq = deltaBaseSequence;
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if( baseSequence < 50 && net_debugBaseStates.GetBool() )
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{
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idLib::Printf( "NET: Proper basestate... baseSequence: %d deltaBaseSequence: %d \n", baseSequence, deltaBaseSequence );
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}
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// Make a copy of the basestate the server used to create this delta, and then apply and return it
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outSnap = baseState;
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fullSnap = ApplyDeltaToSnapshot( outSnap, ( const char* )deltaData, deltaLength, visIndex );
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// We received a new delta
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return true;
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}
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/*
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========================
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idSnapshotProcessor::ApplySnapshotDelta
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Apply a snapshot delta to our current basestate, and make that the new base.
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We can remove all deltas that refer to the basetate we just removed.
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========================
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*/
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bool idSnapshotProcessor::ApplySnapshotDelta( int visIndex, int snapshotNumber )
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{
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NET_VERBOSESNAPSHOT_PRINT_LEVEL( 6, va( "idSnapshotProcessor::ApplySnapshotDelta snapshotNumber: %d\n", snapshotNumber ) );
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// Sanity check deltas
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SanityCheckDeltas();
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// dump any deltas older than the acknoweledged snapshot, which should only happen if there is packet loss
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deltas.RemoveOlderThan( snapshotNumber );
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if( deltas.Num() == 0 || deltas.ItemSequence( 0 ) != snapshotNumber )
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{
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// this means the snapshot was either already acknowledged or came out of order
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// On the server, this can happen because the client is continuously/redundantly sending acks
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// Once the server has ack'd a certain base sequence, it will need to ignore all the redundant ones.
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// On the client, this will only happen due to out of order, or dropped packets.
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if( !common->IsServer() )
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{
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// these should be printed every time on the clients
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// printing on server is not useful / results in tons of spam
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if( deltas.Num() == 0 )
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{
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NET_VERBOSESNAPSHOT_PRINT( "NET: Got snapshot but ignored... deltas.Num(): %d snapshotNumber: %d \n", deltas.Num(), snapshotNumber );
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}
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else
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{
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NET_VERBOSESNAPSHOT_PRINT( "NET: Got snapshot but ignored... deltas.ItemSequence( 0 ): %d != snapshotNumber: %d \n ", deltas.ItemSequence( 0 ), snapshotNumber );
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for( int i = 0; i < deltas.Num(); i++ )
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{
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NET_VERBOSESNAPSHOT_PRINT( "%d ", deltas.ItemSequence( i ) );
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}
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NET_VERBOSESNAPSHOT_PRINT( "\n" );
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}
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}
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return false;
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}
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int deltaSequence = 0;
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int deltaBaseSequence = 0;
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PeekDeltaSequence( ( const char* )deltas.ItemData( 0 ), deltas.ItemLength( 0 ), deltaSequence, deltaBaseSequence );
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assert( deltaSequence == snapshotNumber ); // Make sure compressed sequence number matches that in data queue
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assert( baseSequence == deltaBaseSequence ); // If this delta isn't based off of our currently ack'd basestate, something is trashed...
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assert( deltaSequence > baseSequence );
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if( baseSequence != deltaBaseSequence )
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{
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// NOTE - This should no longer happen with recent fixes.
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// We should probably disconnect from the server if this happens. (packets are trashed most likely)
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NET_VERBOSESNAPSHOT_PRINT( "NET: Got snapshot %d but baseSequence does not match. baseSequence: %d deltaBaseSequence: %d. \n", snapshotNumber, baseSequence, deltaBaseSequence );
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return false;
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}
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// Apply this delta to our base state
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if( ApplyDeltaToSnapshot( baseState, ( const char* )deltas.ItemData( 0 ), deltas.ItemLength( 0 ), visIndex ) )
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{
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lastFullSnapBaseSequence = deltaSequence;
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}
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baseSequence = deltaSequence; // This is now our new base sequence
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// Remove deltas that we no longer need
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RemoveDeltasForOldBaseSequence();
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// Sanity check deltas
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SanityCheckDeltas();
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return true;
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}
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/*
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========================
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idSnapshotProcessor::RemoveDeltasForOldBaseSequence
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Remove deltas for basestate we no longer have. We know we can remove them, because we will never
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be able to apply them, since the basestate needed to generate a full snap from these deltas is gone.
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Ways we can get deltas based on basestate we no longer have:
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1. Server sends sequence 50 based on 49. It then sends sequence 51 based on 49.
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Client acks 50, server applies it to 49, 50 is new base state.
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Server now has a delta sequence 51 based on 49 that it won't ever be able to apply (50 is new basestate).
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|
|
|
This is annoying, because it makes a lot of our sanity checks incorrectly fire off for benign issues.
|
|
Here is a series of events that make the old ( baseSequence != deltaBaseSequence ) assert:
|
|
|
|
Server:
|
|
49->50, 49->51, ack 50, 50->52, ack 51 (bam), 50->53
|
|
|
|
Client
|
|
49->50, ack 50, 49->51, ack 51 (bam), 50->52, 50->53
|
|
|
|
The client above will ack 51, even though he can't even apply that delta. To get around this, we simply don't
|
|
allow delta to exist in the list, unless their basestate is the current basestate we maintain.
|
|
This allows us to put sanity checks in place that don't fire off during benign conditions, and allow us
|
|
to truly check for trashed conditions.
|
|
|
|
========================
|
|
*/
|
|
void idSnapshotProcessor::RemoveDeltasForOldBaseSequence()
|
|
{
|
|
// Remove any deltas that would apply to the old base we no longer maintain
|
|
// (we will never be able to apply these, since we don't have that base anymore)
|
|
for( int i = deltas.Num() - 1; i >= 0; i-- )
|
|
{
|
|
int deltaSequence = 0;
|
|
int deltaBaseSequence = 0;
|
|
baseState.PeekDeltaSequence( ( const char* )deltas.ItemData( i ), deltas.ItemLength( i ), deltaSequence, deltaBaseSequence );
|
|
if( deltaBaseSequence < baseSequence )
|
|
{
|
|
// Remove this delta, and all deltas before this one
|
|
deltas.RemoveOlderThan( deltas.ItemSequence( i ) + 1 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSnapshotProcessor::SanityCheckDeltas
|
|
Make sure delta sequence and basesequence values are valid, and in order, etc
|
|
========================
|
|
*/
|
|
void idSnapshotProcessor::SanityCheckDeltas()
|
|
{
|
|
int deltaSequence = 0;
|
|
int deltaBaseSequence = 0;
|
|
int lastDeltaSequence = -1;
|
|
int lastDeltaBaseSequence = -1;
|
|
|
|
for( int i = 0; i < deltas.Num(); i++ )
|
|
{
|
|
baseState.PeekDeltaSequence( ( const char* )deltas.ItemData( i ), deltas.ItemLength( i ), deltaSequence, deltaBaseSequence );
|
|
assert( deltaSequence == deltas.ItemSequence( i ) ); // Make sure delta stored in compressed form matches the one stored in the data queue
|
|
assert( deltaSequence > lastDeltaSequence ); // Make sure they are in order (we reject out of order sequences in ApplysnapshotDelta)
|
|
assert( deltaBaseSequence >= lastDeltaBaseSequence ); // Make sure they are in order (they can be the same, since base sequences don't change until they've been ack'd)
|
|
assert( deltaBaseSequence >= baseSequence ); // We should have removed old delta's that can no longer be applied
|
|
assert( deltaBaseSequence == baseSequence || deltaBaseSequence == lastDeltaSequence ); // Make sure we still have a base (or eventually will have) that we can apply this delta to
|
|
lastDeltaSequence = deltaSequence;
|
|
lastDeltaBaseSequence = deltaBaseSequence;
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSnapshotProcessor::AddSnapObjTemplate
|
|
========================
|
|
*/
|
|
void idSnapshotProcessor::AddSnapObjTemplate( int objID, idBitMsg& msg )
|
|
{
|
|
extern idCVar net_ssTemplateDebug;
|
|
idSnapShot::objectState_t* state = templateStates.S_AddObject( objID, MAX_UNSIGNED_TYPE( uint32 ), msg );
|
|
if( verify( state != NULL ) )
|
|
{
|
|
if( net_ssTemplateDebug.GetBool() )
|
|
{
|
|
idLib::PrintfIf( net_ssTemplateDebug.GetBool(), "InjectingSnapObjBaseState[%d] size: %d\n", objID, state->buffer.Size() );
|
|
state->Print( "BASE STATE" );
|
|
}
|
|
state->expectedSequence = snapSequence;
|
|
}
|
|
}
|