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https://github.com/id-Software/DOOM-3-BFG.git
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120 lines
4.4 KiB
C++
120 lines
4.4 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __MATH_SIMD_H__
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#define __MATH_SIMD_H__
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/*
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===============================================================================
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Single Instruction Multiple Data (SIMD)
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For optimal use data should be aligned on a 16 byte boundary.
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All idSIMDProcessor routines are thread safe.
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===============================================================================
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*/
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class idSIMD
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{
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public:
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static void Init();
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static void InitProcessor( const char* module, bool forceGeneric );
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static void Shutdown();
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static void Test_f( const class idCmdArgs& args );
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};
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/*
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===============================================================================
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virtual base class for different SIMD processors
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===============================================================================
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*/
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// RB begin
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#ifdef _WIN32
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#define VPCALL __fastcall
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#else
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#define VPCALL
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#endif
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// RB end
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class idVec2;
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class idVec3;
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class idVec4;
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class idVec5;
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class idVec6;
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class idVecX;
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class idMat2;
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class idMat3;
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class idMat4;
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class idMat5;
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class idMat6;
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class idMatX;
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class idPlane;
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class idDrawVert;
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class idJointQuat;
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class idJointMat;
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struct dominantTri_t;
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class idSIMDProcessor
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{
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public:
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idSIMDProcessor()
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{
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cpuid = CPUID_NONE;
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}
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cpuid_t cpuid;
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virtual const char* VPCALL GetName() const = 0;
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virtual void VPCALL MinMax( float& min, float& max, const float* src, const int count ) = 0;
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virtual void VPCALL MinMax( idVec2& min, idVec2& max, const idVec2* src, const int count ) = 0;
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virtual void VPCALL MinMax( idVec3& min, idVec3& max, const idVec3* src, const int count ) = 0;
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virtual void VPCALL MinMax( idVec3& min, idVec3& max, const idDrawVert* src, const int count ) = 0;
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virtual void VPCALL MinMax( idVec3& min, idVec3& max, const idDrawVert* src, const triIndex_t* indexes, const int count ) = 0;
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virtual void VPCALL Memcpy( void* dst, const void* src, const int count ) = 0;
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virtual void VPCALL Memset( void* dst, const int val, const int count ) = 0;
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// animation
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virtual void VPCALL BlendJoints( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints ) = 0;
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virtual void VPCALL BlendJointsFast( idJointQuat* joints, const idJointQuat* blendJoints, const float lerp, const int* index, const int numJoints ) = 0;
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virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat* jointMats, const idJointQuat* jointQuats, const int numJoints ) = 0;
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virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat* jointQuats, const idJointMat* jointMats, const int numJoints ) = 0;
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virtual void VPCALL TransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint ) = 0;
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virtual void VPCALL UntransformJoints( idJointMat* jointMats, const int* parents, const int firstJoint, const int lastJoint ) = 0;
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};
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// pointer to SIMD processor
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extern idSIMDProcessor* SIMDProcessor;
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#endif /* !__MATH_SIMD_H__ */
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