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https://github.com/id-Software/DOOM-3-BFG.git
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90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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idPluecker pluecker_origin( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f );
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/*
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================
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idPluecker::FromPlanes
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pluecker coordinate for the intersection of two planes
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================
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*/
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bool idPluecker::FromPlanes( const idPlane& p1, const idPlane& p2 )
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{
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p[0] = -( p1[2] * -p2[3] - p2[2] * -p1[3] );
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p[1] = -( p2[1] * -p1[3] - p1[1] * -p2[3] );
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p[2] = p1[1] * p2[2] - p2[1] * p1[2];
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p[3] = -( p1[0] * -p2[3] - p2[0] * -p1[3] );
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p[4] = p1[0] * p2[1] - p2[0] * p1[1];
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p[5] = p1[0] * p2[2] - p2[0] * p1[2];
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return ( p[2] != 0.0f || p[5] != 0.0f || p[4] != 0.0f );
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}
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/*
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================
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idPluecker::Distance3DSqr
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calculates square of shortest distance between the two
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3D lines represented by their pluecker coordinates
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================
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*/
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float idPluecker::Distance3DSqr( const idPluecker& a ) const
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{
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float d, s;
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idVec3 dir;
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dir[0] = -a.p[5] * p[4] - a.p[4] * -p[5];
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dir[1] = a.p[4] * p[2] - a.p[2] * p[4];
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dir[2] = a.p[2] * -p[5] - -a.p[5] * p[2];
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if( dir[0] == 0.0f && dir[1] == 0.0f && dir[2] == 0.0f )
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{
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return -1.0f; // FIXME: implement for parallel lines
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}
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d = a.p[4] * ( p[2] * dir[1] - -p[5] * dir[0] ) +
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a.p[5] * ( p[2] * dir[2] - p[4] * dir[0] ) +
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a.p[2] * ( -p[5] * dir[2] - p[4] * dir[1] );
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s = PermutedInnerProduct( a ) / d;
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return ( dir * dir ) * ( s * s );
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}
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/*
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=============
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idPluecker::ToString
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=============
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*/
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const char* idPluecker::ToString( int precision ) const
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{
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return idStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision );
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}
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