mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2012 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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// RB: missing __analysis_assume
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#if defined(__MINGW32__)
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#include <sal.h>
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#endif
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// RB end
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#include "ParallelJobList_JobHeaders.h"
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#ifdef _WIN32
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#include <windows.h> // for DebugBreak
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#else // POSIX for raise()
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#include <signal.h>
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#endif
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/*
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================================================================================================
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Software Cache
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================================================================================================
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*/
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uint32 globalDmaTag;
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bool SpursEmulationAssertFailed( const char* filename, int line, const char* expression )
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{
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static bool halt = true;
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if( halt )
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{
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#ifdef _WIN32
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#ifdef _MSC_VER
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__debugbreak();
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#else
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// DG: mingw support
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DebugBreak();
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#endif
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#else // not _WIN32
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// DG: POSIX support
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raise( SIGTRAP );
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// DG: end
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#endif // _WIN32
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}
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return true;
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}
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