mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 23:10:55 +00:00
349 lines
8.3 KiB
C++
349 lines
8.3 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __MAPFILE_H__
|
|
#define __MAPFILE_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Reads or writes the contents of .map files into a standard internal
|
|
format, which can then be moved into private formats for collision
|
|
detection, map processing, or editor use.
|
|
|
|
No validation (duplicate planes, null area brushes, etc) is performed.
|
|
There are no limits to the number of any of the elements in maps.
|
|
The order of entities, brushes, and sides is maintained.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
const int OLD_MAP_VERSION = 1;
|
|
const int CURRENT_MAP_VERSION = 2;
|
|
const int DEFAULT_CURVE_SUBDIVISION = 4;
|
|
const float DEFAULT_CURVE_MAX_ERROR = 4.0f;
|
|
const float DEFAULT_CURVE_MAX_ERROR_CD = 24.0f;
|
|
const float DEFAULT_CURVE_MAX_LENGTH = -1.0f;
|
|
const float DEFAULT_CURVE_MAX_LENGTH_CD = -1.0f;
|
|
|
|
|
|
class idMapPrimitive
|
|
{
|
|
public:
|
|
enum { TYPE_INVALID = -1, TYPE_BRUSH, TYPE_PATCH };
|
|
|
|
idDict epairs;
|
|
|
|
idMapPrimitive()
|
|
{
|
|
type = TYPE_INVALID;
|
|
}
|
|
virtual ~idMapPrimitive() { }
|
|
int GetType() const
|
|
{
|
|
return type;
|
|
}
|
|
|
|
protected:
|
|
int type;
|
|
};
|
|
|
|
|
|
class idMapBrushSide
|
|
{
|
|
friend class idMapBrush;
|
|
|
|
public:
|
|
idMapBrushSide();
|
|
~idMapBrushSide() { }
|
|
const char* GetMaterial() const
|
|
{
|
|
return material;
|
|
}
|
|
void SetMaterial( const char* p )
|
|
{
|
|
material = p;
|
|
}
|
|
const idPlane& GetPlane() const
|
|
{
|
|
return plane;
|
|
}
|
|
void SetPlane( const idPlane& p )
|
|
{
|
|
plane = p;
|
|
}
|
|
void SetTextureMatrix( const idVec3 mat[2] )
|
|
{
|
|
texMat[0] = mat[0];
|
|
texMat[1] = mat[1];
|
|
}
|
|
void GetTextureMatrix( idVec3& mat1, idVec3& mat2 )
|
|
{
|
|
mat1 = texMat[0];
|
|
mat2 = texMat[1];
|
|
}
|
|
void GetTextureVectors( idVec4 v[2] ) const;
|
|
|
|
protected:
|
|
idStr material;
|
|
idPlane plane;
|
|
idVec3 texMat[2];
|
|
idVec3 origin;
|
|
};
|
|
|
|
ID_INLINE idMapBrushSide::idMapBrushSide()
|
|
{
|
|
plane.Zero();
|
|
texMat[0].Zero();
|
|
texMat[1].Zero();
|
|
origin.Zero();
|
|
}
|
|
|
|
|
|
class idMapBrush : public idMapPrimitive
|
|
{
|
|
public:
|
|
idMapBrush()
|
|
{
|
|
type = TYPE_BRUSH;
|
|
sides.Resize( 8, 4 );
|
|
}
|
|
~idMapBrush()
|
|
{
|
|
sides.DeleteContents( true );
|
|
}
|
|
static idMapBrush* Parse( idLexer& src, const idVec3& origin, bool newFormat = true, float version = CURRENT_MAP_VERSION );
|
|
static idMapBrush* ParseQ3( idLexer& src, const idVec3& origin );
|
|
bool Write( idFile* fp, int primitiveNum, const idVec3& origin ) const;
|
|
int GetNumSides() const
|
|
{
|
|
return sides.Num();
|
|
}
|
|
int AddSide( idMapBrushSide* side )
|
|
{
|
|
return sides.Append( side );
|
|
}
|
|
idMapBrushSide* GetSide( int i ) const
|
|
{
|
|
return sides[i];
|
|
}
|
|
unsigned int GetGeometryCRC() const;
|
|
|
|
protected:
|
|
int numSides;
|
|
idList<idMapBrushSide*, TAG_IDLIB_LIST_MAP> sides;
|
|
};
|
|
|
|
|
|
class idMapPatch : public idMapPrimitive, public idSurface_Patch
|
|
{
|
|
public:
|
|
idMapPatch();
|
|
idMapPatch( int maxPatchWidth, int maxPatchHeight );
|
|
~idMapPatch() { }
|
|
static idMapPatch* Parse( idLexer& src, const idVec3& origin, bool patchDef3 = true, float version = CURRENT_MAP_VERSION );
|
|
bool Write( idFile* fp, int primitiveNum, const idVec3& origin ) const;
|
|
const char* GetMaterial() const
|
|
{
|
|
return material;
|
|
}
|
|
void SetMaterial( const char* p )
|
|
{
|
|
material = p;
|
|
}
|
|
int GetHorzSubdivisions() const
|
|
{
|
|
return horzSubdivisions;
|
|
}
|
|
int GetVertSubdivisions() const
|
|
{
|
|
return vertSubdivisions;
|
|
}
|
|
bool GetExplicitlySubdivided() const
|
|
{
|
|
return explicitSubdivisions;
|
|
}
|
|
void SetHorzSubdivisions( int n )
|
|
{
|
|
horzSubdivisions = n;
|
|
}
|
|
void SetVertSubdivisions( int n )
|
|
{
|
|
vertSubdivisions = n;
|
|
}
|
|
void SetExplicitlySubdivided( bool b )
|
|
{
|
|
explicitSubdivisions = b;
|
|
}
|
|
unsigned int GetGeometryCRC() const;
|
|
|
|
protected:
|
|
idStr material;
|
|
int horzSubdivisions;
|
|
int vertSubdivisions;
|
|
bool explicitSubdivisions;
|
|
};
|
|
|
|
ID_INLINE idMapPatch::idMapPatch()
|
|
{
|
|
type = TYPE_PATCH;
|
|
horzSubdivisions = vertSubdivisions = 0;
|
|
explicitSubdivisions = false;
|
|
width = height = 0;
|
|
maxWidth = maxHeight = 0;
|
|
expanded = false;
|
|
}
|
|
|
|
ID_INLINE idMapPatch::idMapPatch( int maxPatchWidth, int maxPatchHeight )
|
|
{
|
|
type = TYPE_PATCH;
|
|
horzSubdivisions = vertSubdivisions = 0;
|
|
explicitSubdivisions = false;
|
|
width = height = 0;
|
|
maxWidth = maxPatchWidth;
|
|
maxHeight = maxPatchHeight;
|
|
verts.SetNum( maxWidth * maxHeight );
|
|
expanded = false;
|
|
}
|
|
|
|
|
|
class idMapEntity
|
|
{
|
|
friend class idMapFile;
|
|
|
|
public:
|
|
idDict epairs;
|
|
|
|
public:
|
|
idMapEntity()
|
|
{
|
|
epairs.SetHashSize( 64 );
|
|
}
|
|
~idMapEntity()
|
|
{
|
|
primitives.DeleteContents( true );
|
|
}
|
|
static idMapEntity* Parse( idLexer& src, bool worldSpawn = false, float version = CURRENT_MAP_VERSION );
|
|
bool Write( idFile* fp, int entityNum ) const;
|
|
int GetNumPrimitives() const
|
|
{
|
|
return primitives.Num();
|
|
}
|
|
idMapPrimitive* GetPrimitive( int i ) const
|
|
{
|
|
return primitives[i];
|
|
}
|
|
void AddPrimitive( idMapPrimitive* p )
|
|
{
|
|
primitives.Append( p );
|
|
}
|
|
unsigned int GetGeometryCRC() const;
|
|
void RemovePrimitiveData();
|
|
|
|
protected:
|
|
idList<idMapPrimitive*, TAG_IDLIB_LIST_MAP> primitives;
|
|
};
|
|
|
|
|
|
class idMapFile
|
|
{
|
|
public:
|
|
idMapFile();
|
|
~idMapFile()
|
|
{
|
|
entities.DeleteContents( true );
|
|
}
|
|
|
|
// filename does not require an extension
|
|
// normally this will use a .reg file instead of a .map file if it exists,
|
|
// which is what the game and dmap want, but the editor will want to always
|
|
// load a .map file
|
|
bool Parse( const char* filename, bool ignoreRegion = false, bool osPath = false );
|
|
bool Write( const char* fileName, const char* ext, bool fromBasePath = true );
|
|
// get the number of entities in the map
|
|
int GetNumEntities() const
|
|
{
|
|
return entities.Num();
|
|
}
|
|
// get the specified entity
|
|
idMapEntity* GetEntity( int i ) const
|
|
{
|
|
return entities[i];
|
|
}
|
|
// get the name without file extension
|
|
const char* GetName() const
|
|
{
|
|
return name;
|
|
}
|
|
// get the file time
|
|
ID_TIME_T GetFileTime() const
|
|
{
|
|
return fileTime;
|
|
}
|
|
// get CRC for the map geometry
|
|
// texture coordinates and entity key/value pairs are not taken into account
|
|
unsigned int GetGeometryCRC() const
|
|
{
|
|
return geometryCRC;
|
|
}
|
|
// returns true if the file on disk changed
|
|
bool NeedsReload();
|
|
|
|
int AddEntity( idMapEntity* mapentity );
|
|
idMapEntity* FindEntity( const char* name );
|
|
void RemoveEntity( idMapEntity* mapEnt );
|
|
void RemoveEntities( const char* classname );
|
|
void RemoveAllEntities();
|
|
void RemovePrimitiveData();
|
|
bool HasPrimitiveData()
|
|
{
|
|
return hasPrimitiveData;
|
|
}
|
|
|
|
protected:
|
|
float version;
|
|
ID_TIME_T fileTime;
|
|
unsigned int geometryCRC;
|
|
idList<idMapEntity*, TAG_IDLIB_LIST_MAP> entities;
|
|
idStr name;
|
|
bool hasPrimitiveData;
|
|
|
|
private:
|
|
void SetGeometryCRC();
|
|
};
|
|
|
|
ID_INLINE idMapFile::idMapFile()
|
|
{
|
|
version = CURRENT_MAP_VERSION;
|
|
fileTime = 0;
|
|
geometryCRC = 0;
|
|
entities.Resize( 1024, 256 );
|
|
hasPrimitiveData = false;
|
|
}
|
|
|
|
#endif /* !__MAPFILE_H__ */
|