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110 lines
No EOL
3.7 KiB
Text
110 lines
No EOL
3.7 KiB
Text
==========================================================================
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irrXML 1.2
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==========================================================================
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Welcome to irrXML
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Content of this file:
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1. Directory structure overview
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2. How to use
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3. Requirements
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5. License
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6. Contact
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==========================================================================
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1. Directory structure overview
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==========================================================================
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You will find some directories after decompressing the archive in which
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came the SDK. These are:
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\doc Documentation of irrXML.
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\example A short example showing how to use the parser with solution
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and make files.
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\src The source code of irrXML.
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==========================================================================
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2. How to use
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==========================================================================
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For Linux/Unix users: Simply go into the directory /example and run
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'make'. This will create a sample project using irrXML.
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Windows users: Just add the source files to your project. That's all.
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For more information see the documentation in the \doc directory.
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Alternatively, you could compile irrXML as .lib, after this you would
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only need to use the irrXML.h header file, nothing more.
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==========================================================================
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3. Requirements
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==========================================================================
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You can use one of the following compilers/IDEs to develop applications
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with irrXML. However, other compilers/IDEs make work as well,
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we simply didn't test them.
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* gcc 3.2
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* gcc 3.3
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* Visual Studio 6.0
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* Visual Studio.NET (7.0)
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* Visual Studio.NET 2003 (7.1)
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* Visual Studio.NET 2005 (8.0)
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* DevC++ 4.9 & gcc (project files included)
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==========================================================================
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5. License
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==========================================================================
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The license of irrXML is based on the zlib/libpng license.
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Even though this license does not require you to mention that you are
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using the Irrlicht Engine in your product, an acknowledgement
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would be highly appreciated.
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The irrXML License
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===========================
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Copyright (C) 2002-2005 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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==========================================================================
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6. Contact
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==========================================================================
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If you have problems, questions or suggestions, please visit the
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official homepage of irrXML:
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http://xml.irrlicht3d.org
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You will find forums, patches, documentation, and other stuff
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which will help you out.
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If want to contact the author of the engine, please send an email to
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Nikolaus Gebhardt:
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irrlicht@users.sourceforge.net
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