doom3-bfg/neo/swf/SWF_Bitstream.h

214 lines
5.4 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SWF_BITSTREAM_H__
#define __SWF_BITSTREAM_H__
class idSWFBitStream
{
public:
idSWFBitStream();
idSWFBitStream( const byte* data, uint32 len, bool copy )
{
free = false;
Load( data, len, copy );
}
~idSWFBitStream()
{
Free();
}
idSWFBitStream& operator=( idSWFBitStream& other );
void Load( const byte* data, uint32 len, bool copy );
void Free();
const byte* Ptr()
{
return startp;
}
uint32 Length() const
{
return ( uint32 )( endp - startp );
}
uint32 Tell() const
{
return ( uint32 )( readp - startp );
}
void Seek( int32 offset )
{
readp += offset;
}
void Rewind()
{
readp = startp;
}
void ResetBits();
int ReadS( unsigned int numBits );
unsigned int ReadU( unsigned int numBits );
bool ReadBool();
const byte* ReadData( int size );
template< typename T >
void ReadLittle( T& val );
uint8 ReadU8();
uint16 ReadU16();
uint32 ReadU32();
int16 ReadS16();
int32 ReadS32();
uint32 ReadEncodedU32();
float ReadFixed8();
float ReadFixed16();
float ReadFloat();
double ReadDouble();
const char* ReadString();
void ReadRect( swfRect_t& rect );
void ReadMatrix( swfMatrix_t& matrix );
void ReadColorXFormRGBA( swfColorXform_t& cxf );
void ReadColorRGB( swfColorRGB_t& color );
void ReadColorRGBA( swfColorRGBA_t& color );
void ReadGradient( swfGradient_t& grad, bool rgba );
void ReadMorphGradient( swfGradient_t& grad );
private:
bool free;
const byte* startp;
const byte* endp;
const byte* readp;
uint64 currentBit;
uint64 currentByte;
int ReadInternalS( uint64& regCurrentBit, uint64& regCurrentByte, unsigned int numBits );
unsigned int ReadInternalU( uint64& regCurrentBit, uint64& regCurrentByte, unsigned int numBits );
};
/*
========================
idSWFBitStream::ResetBits
========================
*/
ID_INLINE void idSWFBitStream::ResetBits()
{
currentBit = 0;
currentByte = 0;
}
/*
========================
idSWFBitStream::ReadLittle
========================
*/
template< typename T >
void idSWFBitStream::ReadLittle( T& val )
{
val = *( T* )ReadData( sizeof( val ) );
idSwap::Little( val );
}
/*
========================
Wrappers for the most basic types
========================
*/
ID_INLINE bool idSWFBitStream::ReadBool()
{
return ( ReadU( 1 ) != 0 );
}
ID_INLINE uint8 idSWFBitStream::ReadU8()
{
ResetBits();
return *readp++;
}
ID_INLINE uint16 idSWFBitStream::ReadU16()
{
ResetBits();
readp += 2;
return ( readp[-2] | ( readp[-1] << 8 ) );
}
ID_INLINE uint32 idSWFBitStream::ReadU32()
{
ResetBits();
readp += 4;
return ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) );
}
ID_INLINE int16 idSWFBitStream::ReadS16()
{
ResetBits();
readp += 2;
return ( readp[-2] | ( readp[-1] << 8 ) );
}
ID_INLINE int32 idSWFBitStream::ReadS32()
{
ResetBits();
readp += 4;
return ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) );
}
ID_INLINE float idSWFBitStream::ReadFixed8()
{
ResetBits();
readp += 2;
return SWFFIXED8( ( readp[-2] | ( readp[-1] << 8 ) ) );
}
ID_INLINE float idSWFBitStream::ReadFixed16()
{
ResetBits();
readp += 4;
return SWFFIXED16( ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ) );
}
ID_INLINE float idSWFBitStream::ReadFloat()
{
ResetBits();
readp += 4;
uint32 i = ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) );
return ( float& )i;
}
ID_INLINE double idSWFBitStream::ReadDouble()
{
const byte* swfIsRetarded = ReadData( 8 );
byte buffer[8];
buffer[0] = swfIsRetarded[4];
buffer[1] = swfIsRetarded[5];
buffer[2] = swfIsRetarded[6];
buffer[3] = swfIsRetarded[7];
buffer[4] = swfIsRetarded[0];
buffer[5] = swfIsRetarded[1];
buffer[6] = swfIsRetarded[2];
buffer[7] = swfIsRetarded[3];
double d = *( double* )buffer;
idSwap::Little( d );
return d;
}
#endif // !__SWF_BITSTREAM_H__