mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 23:21:35 +00:00
130 lines
2.6 KiB
Text
130 lines
2.6 KiB
Text
namespace map_delta5
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{
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void init_world()
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{
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float i;
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entity ent1, ent2;
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for ( i = 1; i <= 9; i++ )
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{
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ent1 = sys.getEntity ("lred_0" + i);
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ent1.Off();
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}
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for ( i = 1; i <= 6; i++ )
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{
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ent1 = sys.getEntity ("lleft_0" + i);
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ent2 = sys.getEntity ("lright_0" + i);
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ent1.Off();
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ent2.Off();
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}
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}
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void scroll_red_lights()
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{
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float i;
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entity ent;
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while (1)
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{
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for ( i = 1; i <= 9; i++ )
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{
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ent = sys.getEntity ("lred_0" + i);
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ent.On();
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sys.wait ( 0.10 );
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ent.Off();
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sys.wait ( 0.10 );
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}
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}
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}
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void scroll_blue_lights()
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{
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float i;
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entity ent1, ent2;
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while (1)
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{
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for ( i = 1; i <= 6; i++ )
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{
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ent1 = sys.getEntity ("lleft_0" + i);
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ent2 = sys.getEntity ("lright_0" + i);
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ent1.On();
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ent2.On();
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sys.wait ( 0.2 );
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ent1.Off();
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ent2.Off();
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sys.wait ( 0.2 );
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}
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}
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}
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void open_vent_ladder()
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{
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$vent_panel.time (1);
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$vent_panel.accelTime (.5);
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$vent_panel.decelTime (.5);
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$vent_panel.startSoundShader ("dc5_panel_1s", SND_CHANNEL_VOICE);
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$vent_panel.moveTo ($vent_panel_pos1);
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sys.waitFor ($vent_panel);
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sys.wait (.5);
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$vent_panel.time (1.5);
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$vent_panel.accelTime (.75);
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$vent_panel.decelTime (.75);
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$vent_panel.startSoundShader ("dc5_panel_1_5s", SND_CHANNEL_VOICE2);
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$vent_panel.moveTo ($vent_panel_pos2);
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sys.waitFor ($vent_panel);
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sys.wait (.5);
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$vent_ladder.time (4);
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$vent_ladder.accelTime (1.25);
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$vent_ladder.decelTime (2.75);
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$vent_ladder.startSoundShader ("ladder_4s", SND_CHANNEL_VOICE );
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$vent_ladder.moveTo ($ladder_extended_pos);
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}
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void close_vent_ladder()
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{
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$vent_ladder_brush.remove();
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$vent_ladder.time (2);
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$vent_ladder.accelTime (1.25);
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$vent_ladder.decelTime (.75);
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$vent_ladder.startSoundShader ("ladder_4s", SND_CHANNEL_VOICE );
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$vent_ladder.moveTo ($ladder_retracted_pos);
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sys.waitFor ($vent_ladder);
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$vent_panel.time (1);
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$vent_panel.accelTime (.5);
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$vent_panel.decelTime (.5);
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$vent_panel.startSoundShader ("dc5_panel_1_5s", SND_CHANNEL_VOICE);
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$vent_panel.moveTo ($vent_panel_pos1);
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sys.waitFor ($vent_panel);
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sys.wait (.5);
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$vent_panel.time (1.5);
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$vent_panel.accelTime (.75);
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$vent_panel.decelTime (.75);
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$vent_panel.startSoundShader ("dc5_panel_1s", SND_CHANNEL_VOICE2);
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$vent_panel.moveTo ($vent_panel_startpos);
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sys.waitFor ($vent_panel);
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sys.wait (.5);
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}
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void start_world()
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{
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thread scroll_red_lights();
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thread scroll_blue_lights();
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}
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void cache_sounds() {
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sys.cacheSoundShader ("dc5_panel_1s");
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sys.cacheSoundShader ("dc5_panel_1_5s");
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sys.cacheSoundShader ("ladder_4s");
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}
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void main()
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{
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cache_sounds();
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init_world();
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start_world();
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}
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}
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