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doom3-bfg/base/materials/sfx_multiplayer.mtr

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Text

textures/sfx/mp_d3dm1_glass
{
translucent
twoSided
noshadows
qer_editorimage textures/sfx/blueglass.tga
{
blend add
cubeMap env/d3dm1
texgen reflect
vertexcolor
}
}
textures/sfx/mp_d3dm3_glass
{
translucent
twoSided
noshadows
qer_editorimage textures/sfx/chiglass1blue.tga
{
blend add
cubeMap env/d3dm3
texgen reflect
}
{
blend diffuseMap
map textures/sfx/chiglass1blue_d.tga
scale 16 , 16
}
}
textures/sfx/mp_d3dm3_glass_small
{
translucent
twoSided
noshadows
qer_editorimage textures/sfx/chiglass1blue.tga
{
blend add
cubeMap env/d3dm3small
texgen reflect
}
{
blend diffuseMap
map textures/sfx/chiglass1blue_d.tga
scale 16 , 16
}
}
textures/sfx/mp_d3dm5_glass
{
translucent
twoSided
noshadows
qer_editorimage textures/sfx/blueglass.tga
{
blend add
cubeMap env/d3dm5
texgen reflect
vertexcolor
}
}
textures/sfx/lagometer
{
translucent
noShadows
{
nearest
nopicmip
colored
blend add
map textures/sfx/lagometer.tga
}
}